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Procrastinating reading nostalgia.
I like forcing them to work together. Like...

"You all met in an inn... ... ... And now you're all targeted by assassins. Better stick together and work for survival, eh?"

That's a little less thought-out and a little bit more forcing than I usually do, but the bottom line is; find a circumstance of fate that ties the characters together. This goes especially well when the characters have a choice and choose to work together using this choice which actually isn't a choice at all because all the players are conspiring to get the characters cooperating. It is really easy to form a party from circumstances tying characters together when all the players desire it to happen. And after the circumstances which tied them together are dealt with, the only excuse left needed is "They're friends now!" or "They've become used to working together!". ... And if that doesn't work, you just magic up some new circumstances. Lesse, just because I feel like it. that example I had above, if I feel like developing it...

"This guy was in the inn, having traveled across the land to seek a new land to seek fortune in. He's targeted because of rumors that he's rich."
"This girl is an experienced thief who's famous on the street. She's targeted because her ability to sneak into bases is seen as a threat."
"This mercenary worked under the wrong boss and cost the bad guy a lot of money. He's targeted due to that."
"This noble girl needs to die in order for the bad guy's plan of inheriting a fortune to work." (Oh, I bloody love mixing in character's personal families and such into the story~!)
"They all met in an inn, and a stupid assassin was like 'Hey, I can kill all four of them in a single stroke!'. ... Obviously, he fails."
"Random note of an order taken from the assassin's mangled corpse shows the four of them are targeted, along with a list of clues for them to track."
"The four of them" complete with (and impossible without) their player's cooperation "agrees with one another to work together to safely navigate through the threat of imminent death in order to survive."

For example. I pretend that the four of them are characters created by their players, even if I whipped them up on the spot here.

Now that would be an amusing roleplay if it worked out. Hahaha.
... This has to be a joke.
That was the word I was looking for. Thank you very much.


The things preventing you from falling off a bridge on either side. The fences of bridges or balconies. The construction preventing millions of deaths each year simply by preventing so many falls down lethal heights.

What are they called?
When I roleplay people with mental illnesses... I do something which is probably unforgivable. But, um, well, I do that.

When I play someone who is mentally sick, I do not go and research the mental illness. In fact, I never look up anything at all, not even the name of the illness. I don't even know what I am giving my character. When I create the character, I give them the illness that I want them to have. I give it the properties which I want to roleplay in my character, and twist it the way I want it to function. For instance, at some time I wanted to play a character which was an adult but with the mind of child. I did so, never learned if that was any specific name for that or anything. At another time I wanted to play a character completely unable to feel sympathy or sorrow, or anything else like that, and so I did. At another time, I played someone who got terribly scared and shy without wanting to the moment she even entered vision range of another person. Some of these I don't even know if they are character traits or mental sicknesses, I give my character what I want them to have.

More than once I've had my character whose mind I've twisted a bit be asked about "he has -name of mental illness-, right?"... And my answer is "Could be!". At times, I go check what it was that was referred to, and lo and behold, it was what I had given my character without even knowing the name of it or doing any particular research. I have yet to encounter a time I've been absurdly wrong in what I gave the character, since I never really gave the character that specific mental condition to begin with. I just gave them a mental condition of my customization, after all. Up to the rest to identify which name fits it the closest. Heh-heh.

That's what I do, anyway.

Edit: Of course, I don't mind people who go into detail researching exactly the illness they want for their character. In fact, I respect them, because I could never do the same. This is because, I would get too scared of insulting or misrepresenting actual people with said condition, and as so I shy away from actually calling any such condition by name, even if there is a perfect one for my character. That's just how I work.
*tilts head*
Can I make my commands immediately, GM? I mean, there is no random chance in those movements.

Edit: ... Nah, I cannot. I'll just be patient, k'~?
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