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If we followed the rules of normal armies, the Fire Emblem classes wouldn't make sense at all. And yeah, I won't stop you from actually picking up a weapon outside your class in this roleplay, but F-rank weapon skill is going to stop you from getting very far with it. Especially since I won't allow that skill to increase because it is outside your class. Haha.

I see your point with the frail dragon-child and those kinds of weapons. Still.
Hmmmmmmmmmmm. I am rather much a fan of Manaketes myself, which is why I went out of my way to make it possible to play them. I can admit that, as long as a Manakete does have arms, they should theoretically be able to carry some kinds of arms. This is for roleplaying convenience rather than anything else. And do note, do not consider transforming into a dragon a surefire victory condition. It makes a Manakete stronger, yes, but they can still be defeated by higher-level opponents, particularly named enemies. They're not going to fall that easily. While I will not allow most classes to be bent because they can already handle themselves, the Manakete class I can consider tweaking just a bit with this in mind. However...

What I have a small problem with is actually that you want your Manakete to be a spellcaster. I must honestly admit that I am not entirely sure what the magic in Fire Emblem originates from or how easy/difficult it is supposed to be to learn or if there are any limits to it, but being a spellcaster I consider as being a "special human". You're a Manakete. You're already plenty special. Being a spellcaster as well would make you special to the power of two, and the fact you'd be a spellcaster would allow you to take the same role as, well, other potential spellcasters, even if you're weaker. But... you're a Manakete.

... So, yeah, this is a slight headache, but I think I could allow it assuming you're a Manakete using some form of easy-to-use close combat weapon, of course while being weaker than another user of the same kind of weapon who is at the same level and skill. Thoughts?

Not sure if becoming a dragon would help the homework, though. Perhaps PE... XD
Hm. I did have the intention to make everyone stick to their classes all the way through, that is, saying that a Manakete would have no choice but to use the Dragonstone to fight. On the other hand, having to constantly reserve the Dragonstone would mean less fighting for the Manakete player, being saved as a secret weapon in a game where it isn't an obvious thing that the secret weapon will be needed. ... Hm. Well, if I do allow the rules to be bent, do expect to be rather weak in human form compared to supposedly equally strong humans if you still want to be able to use the Dragonstone, even if you can technically defend yourself. Manakete standard stats aren't exactly impressive. Keep this in mind.
I once was in a roleplay where one of the players bombed one of the major structures of one of the mightiest nations in the world and made them declare war on the wrong target which just happened to be the actual bad guys in hiding, completely shifting the balance of power in that universe and also the impending war alerted normal people of the existence of magic and the majority of the two sides was decimated allowing said character to waltz in and make friends with the leaders of one side (the attackers whose building she blew up), forcing the leaders of the opposing side (those being framed) to put their evil master-plot into motion which failed and then they got thoroughly annihilated, with everything calming down first after said character had become friends with some of the world's strongest people and become world-famous as a hero that took down the enemies without anyone actually knowing she had made the stronger faction pounce at them by bombing one of their buildings and framing the bad guys.

All the other characters were pretty much just hanging on for the ride at that point. Eh, we had fun regardless.

Though, that wasn't here. Haha.
I happily accept your interest~

And yupp, in mine, too~
That's entirely fine.

Hm, it might have been obvious, but perhaps I should have mentioned to anyone reading that even though I wrote that the Grado army (or all other nation's armies) tend to be one way, it doesn't mean you cannot be any class from any nation. It is just something that describes the frequency of the appearances of each class in each army. All other classes probably also exist. Probably.


Contents of the world of Magvel

You don’t need to read it if you don’t want to, all you really need to know is Jehanna is attacking Grado, you can’t win, let us flee. The above two posts will do fine, this is all just extra effort of mine.

Renais


Frelia


Jehanna


Grado


Rausten


Carcino


Caer Pelyn


.... So, um... ... ... ... Interested?


Character Sheet

Name: What your name is, OR what you want people to call you. If you want people to call you “Raven” because saying that your name is Raymond would attract unwanted attention, then feel free to write “Raven” here. And remember, in Fire Emblem there are no last names.
Appearance: How you look like according to someone seeing you for the first time. Fire Emblem is anime-inspired, so I do not mind at all if you use an image. I mean, I have painstakingly searched for an image for every single named NPC I’ve created so far (except Rioga, because one or more of you might be creating his children (Grado Lords), I don’t want his hair and eye color to be set due to your freedom), so I would like if you could do the same, but you don’t have to, really…
Apparent Age: … Yeah, in case of Manaketes, they don’t need to write their age. Just remember that humans aren’t very good at appearing any other age than their real age.
Gender: Male or female. … If you’re hiding your gender by whatever reason, you can write the gender you’re trying to be here. Unless it is obvious, in which case I’ll deny it.
Nation: The nation which you consider home. If you’re originally from one nation but grew up in another and consider that other home, write that as well. If you’d like to keep it secret, feel free.
Class: The class which you trained to become a part of. Use the class-chart to determine where you want to be. Any complaints or suggestions should be routed directly to me.
Weapon Mastery: Using the skill chart, inform us how good you are with the weapons your class allow you to wield. Don’t even try wielding something that isn’t on it, you’ll hurt yourself.
Level: To give us a sense of how strong you really are. Weapon Mastery does this to a degree, but this is another one. So, 1-20? 1-10 in case of Trainee… And any pre-promoted has to pick 1. Fire Emblem tradition. Since we do not have experience, you will go up a level when I say you do. … But I will be factoring in your performance, so stealing EXP is still extremely possible.
Background: If you want to, write your background into the character sheet here. If you don’t want to, simply write “secret!” here and send me the backstory for approval instead. Feel free to leave loose ends of story which I can abuse later as the GM to strike right back at you with. Possibly using characters mentioned in it. Tihi.
Equipment and Items: Things you start with. Will probably be changed over time, feel free to make edit here when it happens. Don’t go overboard, normal people don’t carry five axes. And a peasant probably doesn’t have a Silver Sword. Just saying.

You will be starting inside Castle Grado, the map being your escaping from it. From there, your first mission will be to escape with the Fire Emblem. Do keep in mind how you wish to become part of the company, if either commanded to follow by Emperor Rioga, if you’re part of the attacking Jehannan force intending to jump ship, or if you’re a friend who overheard the mission and resolves to come along… Something like that. I would be happy if you could all become part of the team in that first flight, though, so nobody has to wait until Chapter 1 before they can play. And of course… You’re all to be suitably weak for being at the very start of a Fire Emblem game. Got it~?

About items.


Picking Class
Now a couple of rules. You may start as either a Trainee or a regular class, depending on what you feel like. By Fire Emblem tradition, if someone by for some reason someone wants to make one I will only allow a single pre-promoted class to begin with, and that one will most likely be frowned on and kept in the back to not steal the other’s EXP. [/joke]. As for lords, I will only allow one or two. If two, then you got to be either siblings or come with a dang good explanation for why a prince/ss of a nation other than Grado is currently travelling with the defenders of the Sacred Stone. Remember, politics wouldn’t like that, and you know what bad guys do to nations that cooperate with their enemies. I have, though, left all leaders of nations child-less for this very reason, and only the newly crowned leader of Rausten, Edan, is too young to have a child yet. I can also allow one Manakete if someone wants to make one, but I put a bit of a limit on those, consider that before deciding. The Manakete will not be with the group at the start, and will need to get some special information from me before appearing in the actual game. Because… Manakete. They're essentially cheating.

Classes. Warning: lots.


Weapon Mastery Chart


Fighting


Weapons Triangle


The idea is that you each take control of a character, and then I provide you a field to play on.

Like this.
I can move and have fun with the beings on the map on my side with relative ease, I have the layered maps. You then come up with the tactics and tell me how you move your characters, and I can of course inform of any special events or conversations which takes place around you. Meanwhile the world will of course be filled with typical Fire Emblem recruitment scenarios and plot as you continue through the game. There won't as many Fire Emblem stats, fighting will be determined by us roleplaying, but the character sheets will give the information needed to proceed.

You will only be playing one character each, but your NPC allies will be following your orders, and fun Fire Emblem things can happen as long as we agree on the things and obviously gather more troops and run into scenarios which I prepare for you. I won't be against players creating additional characters that we'll meet as we go along, either, but I believe I will hold main responsibility for creating and playing those. I want it to feel like playing a Fire Emblem game.

If there are any questions or suggestions of change to make this better then please, go ahead.
This RP is full and is not accepting more players unless you've been specifically told otherwise.



In an age long past... evil flooded over the land. Creatures awash in the dark tide ran wild, pushing mankind to the brink of annihilation. In its despair, mankind appealed to the heavens, and from a Blinding Light came hope.

The Sacred Stone.

This glorious treasure held the power to dispel evil. The hero Grado and his warriors used the Sacred Stone to combat evil’s darkness. They defeated the Demon King and sealed his soul away within the stone, which started to glow with a demonic fire which made the stone come to be called the Fire Emblem. With the darkness imprisoned, peace returned to Magvel.

But this peace would not last…

For some 800 years, a quiet peace has reigned in the absence of the terrible darkness. The Sacred Stone has been passed from generation to generation under the command of the Five Heroes. Each of the Five Heroes had a nation built around their power and their legacy.

The Kingdom of Renais, which today is ruled by Ginnava, the noble Paladin Queen.
The Kingdom of Frelia, which today is ruled by Kennard, the prudent Sky King.
The Kingdom of Jehanna, which today is ruled by Sion, the King of Red Sands.
The Theocracy of Rausten, which today is ruled by Edan, the Celestial Emperor.
The Grado Empire, which today is ruled by Rioga, the respected Court Emperor.

These five countries house the powers of the five heroes. They are joined by the emerging mercantile Republic of Carcino. In times of peace, tales of the past conflict has drifted into legend, and memories of the ancient dark arts, or how the Sacred Stone came to be, has all but evaporated. The stone now rests safely in Castle Grado, where it has been deemed the safest.

The year 808 a huge earthquake shatters the nation of Grado. The natural disaster left the grandest nation reeling in its wake, with the other nations sending the support it could. The Emperor and the Sacred Stone was safe, but much of the nation needed assistance. The king and the other nations provided what they could, but a new disaster was affecting all of Magvel…

Ancient fiends, monsters, dark creatures. They came from nowhere, and appeared in all nations at once. Their strength was weak compared to that of human military, but it was a fact that the people was no longer safe, ever since the earthquake that shook Grado. Grado itself took the worst blow, with little military to spare after the disaster, they had to depend on the troops of others to survive.

Three hundred years passed. No solution to the monsters was found, but they were manageable in numbers. No town now went without protection, the people have been forced to accept the threats around the world. However, the people have grown tired of constantly fearing for their lives. They seek something to blame, something to end it all, and a report from Rausten gave them one…

A paper from an esteemed Bishop in Rausten said destroying the Sacred Stone containing the Demon Lord, the Fire Emblem, would vanquish the enemy. The dark researchers of Grado knew the idiocy of this and defended, but the idea had been instilled into the people. The already damaged Grado took critical blame from all corners of Magvel, and it was clear that a change would soon take place.

However, nobody could have predicted just how such a change would take place.

It is now the year 1106…

The Kingdom of Jehanna, flourishing from mercenary business all over Magvel due to monsters, invaded the Grado Empire. King Sion acted on the papers of Rausten, in order to destroy the Sacred Stone to end the monster threat. With their military still recovering and with Jehanna’s mercenaries spread across key locations of the nation to support against monsters, Grado stood little chance.

Emperor Rioga cannot answer Sion’s demands to hand over the Fire Emblem, as its destruction would free the Demon King. At the same time, he cannot face Jehanna’s troops. He has no choice but to use all his strength do defend nothing while a smaller unit (you guys) attempts taking the stone out of Grado, towards safety. But he cannot hold them forever. Grado will fall… It is inevitable.
No problem. Take it any speed you need to.

How's it going for everyone~?
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