Definition of a pinch I'd use pairing in. Being unrestrained also means I can pair them at any moment as the rules of the battlefield demands. Besides, with half the amount of units you'll have a hard time trapping my "unpaired, unprotected" unit as the knight she could be hiding behind is undoubtedly right behind her. Besides, if you've got to a point where you can surround her with your units you've either already won or played into my trap. So.
Eh, not good enough for me. When halving the number one efficiently square root the amount of movements one has available in a pinch. Also, it is unfriendly when trying to heal. If one unit is needed somewhere, the other cannot support somewhere else. Movement of units become a pain. It becomes harder to stabilize exp levels because units become restrained and it becomes more difficult to land the finishing blow you want. Besides, the upgrades one get are minor compared to the worth of actually having another. I mainly use pairing in a pinch (look at current situation) or for moving further than I could otherwise do (join a unit further ahead, the unit moves forward and drops immediately). Those are my thoughts, anyway.
Um. Olsted? You write in the flavor that Dain attacks with a "blade of wind"... Yet your commands say he attacks with Flux?
Meaning I just completely missed it. Good going, me.
Well, I rarely use pairing anyway unless there is a desperate situation or if I want to make two units support with one another since I dislike how it restrains their movements, so I suppose that is why.
Freeshooter92 said
If you have a paired secondary unit, you can transfer the secondary to another unit. If both units are paired, the two primary units swap partners.
Huh. And here I thought I'd played Awakening, at least until chapter like 13. I did not know that command existed. Do you like, unlock it at the fifteenth chapter or have I just completely inattentively missed it? XD
If you mean the amount of dices, I believe he told me he is using a single one, not two and average. Meaning things that are 75% are actually 75%. Though I am unsure if that is what you meant.
Heh-heh. Maybe I'll challenge it sometime just because.
How did Takaho's fireball cause 6 damage? Her attack is 9, Destero's current Resistance with Iris is 7, she should cause 2 damage... ... Wait, she critted? It doesn't say anything about her critical stuff... ... ... I suppose she did! Either that, or you mistakenly read from Freeshooter's Lord's Resistance, or I've gotten the rules wrong! Hahaha!
Edit: Transfer? As in, transferring your secondary unit to someone else? No, I do not believe there is an option for that. The only way to switch partner is that you need to drop your current one, a move in itself, before another can join you or you can join another next turn. Either that or you just mean Swap, which exchanges the primary and secondary unit. I was actually kind of confused by your question. What kind of transfer?
... Do they change every round? And what happens if a character is standing on the bridge when it sinks?
Oh, man... Getting where you want on this is a challenge in itself, nevermind reaching the enemy... Hahahaha... Where's the flying units when you need one!? (didn't buy one) XD
"At her lord's command"? Please! Anyone who can read the flavor knows she did it entirely on her own! Except, well, if you're referring to "her lord" as being me the player and not Ayuna... Um, er, hahahahaha... Non-gameplay details! XD
Not necessarily. Zombehs here just decided to do so. It wasn't some great standard that everyone is expected to uphold. In fact, if so was the case, I'd probably be expected to find a representative image of the combat uniform or whatever Solia is supposed to wear. I currently have no idea, frankly. But no, it isn't really a must. Unless you feel you need to do it to feel complete and content, that is.