Avatar of Polybius
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    1. Polybius 10 yrs ago
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7 yrs ago
Hello guild my old friend :)
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9 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
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9 yrs ago
The Archive is Activated
9 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
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9 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

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Writing Blog: Notebooks

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Did you mean for artifacts in general to all be particularly high power?


Yup for the express purpose of creating plot. If the players have powerful tools, conflict will inevitably arise. Or at least that's my experience in d&d.
I'm looking forward to someone else getting their hands on it and discovering another power.


I'll accept your artifact however the scope of its power is sort of low for a world shaking artifact. If you want it to be an artifact anyways, be prepared for me to give it a some interesting history later.
Name: Requiem for the Sun, but more commonly called Lightbringer.
Appearance: It is a heavy rounded head, the face has a sun engraved upon it. The back end has a sharpened spike with a downward curve. The haft is made from a different steel, lower quality and obviously added later, due to the loss of the original.
Alignment: Good
History: As the name implies, it was created in memory of the sun, by men who had wandered into the Endless Halls. It has lit the way for many a knight and warrior, its bright light often discouraging molestation from some of the darker creatures of the Halls. Fazra took it from one such knight, who thought the light alone would fend her off. Hall natives like Fazra don't know what the sun is, and instead call it Lightbringer.
Dominant Power: The head glows in response to the holder's strength. Fazra, the hammer's current holder, doesn't realize that it reflects her strength of will, and not her strength of arms.
Latent Power: TBD


To clarify, this is Fazra's War Hammer correct?
"Memories?"

"Careful. It's still a leech. And maybe a witch. Maybe."


"There!" shouted Amheurst, louder than he intended. The vines had parted, the sickening creature returning to view.

"What a foul abberation..." thought the knight. He raised his sword once more as the creature in turn raised two horrid tendrils...and turned them in acquiescence and formed a cross. Instinctively Amheurst crossed himself with his free hand. His sword lowered. His heart no longer sure. The girl had brandished some sort of instrument, and the pale man had said not a word but defended them both nonetheless.

"I don't think it means us any harm...or...it doesn't realize we don't like that...whatever it did to me!" Amheurst looked at his two unlikely companions to see what they would do.


I thought the latent power was decided after another PC acquired the item? Or is it just whichever player makes the decision first?


Correct. Or something like that. The artifacts should be applied for in the ooc just like characters. It's still a wip however, I thought it would be an interesting way to build story and player connection.
So you've now introduced artifacts and I thought magics existed, but the only thing he could do for now was summon a white wisp. His items were the magic things. His mask was first given to him and was supposed to evolve to give him his heightened senses and ability to see otherworldly, ethereal or otherwise invisible things. The door was supposed to act as a shield against such things, eventually being able to morph into the shape of a real more easily wielded shield. For now it's strapped to his back most of the time. It finally would be able to open into a portal, but that would be a ways down the road. Should I write artifact sheets for them, but you also wrote only one artifact per person? He'd be fine without either one or even both, but just things I thought seemed interesting.

@Polybius


The Artifact Idea is meant to get players working on something together. I think Echo's items are magical, but not necessarily Artifacts. Artifacts are like the One True Ring or Excalibur-things so powerful they shape the world around them. Your inventory is fine as long as the items gradually gain power over the course of Echo's story. By the way, what do you mean by 'a door'? Is it like a Kite Shield ?
|The Discard Pile|



Here is a collection of RP ideas, characters, and random bits that I have no time to pursue, or would like to see someone else use. Feel free to pick and plunder. Good gaming!




Game Ideas


Updated Infrequently

  • Soul Shine
    In the distant future, a hyper-capitalist utopian city of white-washed walls and technology bordering on magic exists. Every single citizen consumes the super-product Soul Shine, developed by Sinless Pharmaceutical company to resist the 'DISEASE' that would otherwise turn them into blood thirsty zombie monster things. Players for some reason stop taking the product and discover that not only are they alright, but they suddenly have bad-ass magical powers. The regime must fall...
  • Roswell '51!
    Your the aliens. You have to escape Roswell.
  • Galactic Senate
    Assets, Liabilities. A far future NRP where players develop inter-galactic civilizations and RP politics, covert ops, etc.


Characters

@rechonq@GodOfWar@Lichthart@Gentlemanvaultboy@kkbird123 All future posts go here now. Thanks!
The Story Thus Far...



A young sorrowful knight named Amheurst is attacked by an abberation known as a Mindskitter. Rushing to his aid, the young leech-kin named Gish and the strange lantern man named Echo attack the thing. The Mindskitter flees into some vines as Amheurst recovers his senses...



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