Avatar of Raineh Daze

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6 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
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7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
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9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
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Guild Name: Gladiator and Charioteer's Guild

Guild Head: Sascha the Elvenblood, undefeated gladiator.

Guild Description: The last remnant of blood sports to hang around until this civilised day and age, its methods have moved with the times and recruitment is no longer 'train slaves to fight, try and keep them alive as long as possible to earn the money back'. Instead, it is the single largest provider of non-religious orphanages and education in all of Karstberg, with recruits being those who show skill and are willing to be trained.

Whilst its two main activities have dropped in power, the guild itself wields considerable economic power through property holdings gained in former days of prosperity, and donations from its more successful students and orphans. Thus, it is in no danger of disappearing without being completely criminalised--and it has the ability to buy both healing and extremely potent, but short lived, defensive charms in large quantities. Thus, whilst their battles (and races) end in 'death' even more than in times gone by, gladiator turnover is actually surprisingly low.

Many gladiators, not finding great success or tiring of the constant 'death' due to superior foes, instead re-purpose their talents--magic users go for scholastic studies, whilst the more martially inclined tend to become watchmen or military. Even those who drop out are still highly trained fighters.

Tradition still reigns in the arena itself: 'life' or 'death' is determined by crowd opinion, and gladiators are often described and matched up by their weapons. Indeed, it's still the tendency to deliberately underarm one side, or give them non-standard abilities. In recent times, this has expanded to include magic as an armament selection--though even then the gladiator is expected to stick to a few specialities and not use all their potential knowledge, for the sake of fair play.

Despite substantial pressure to move out of its original holdings in the Dream District, the gladiators have refused to bow to either the pressure to relocate to the 'guild' district, or to conduct their trade outside of city walls entirely. They have, however, moved all training and administrative facilities out to more up-to-date guild areas, whilst the main race course is still the streets of the city--making race days those times when everyone tries to stay out of the way.
Race Name: Elves (Dark)

Race Description: Named for the colour of their skin as well as their preference for living underground, dark elves are a rather strange offshoot of elven-kind in general. Historically, elven sources show that a small group of elves took to worshipping one of the various 'darkness'-affiliated deities, moving away from the surface eventually and finding themselves in regular conflict with dwarves, though they moved deeper still.

A race heavily reliant on their goddess' blessings, over time they were noted to become less and less like their surface kin--plants and the open sky unnerve rather than reassure, and their vision in the dark is far superior to their near-blindness in sunlight. They are also, to the last, female: a combination of a matriarchal society, and requiring divine support to not die out entirely, quickly lead to a distinct shortage of males.

It is quite likely that, if they hadn't had to rely on relationships with their male surface kin, they would gradually have become quite... nasty, but as it is they were one of the more tolerant--if more secretive--races. As a whole, they tend to rely heavily on smuggling and the like, but cultivation of mushrooms is a particular speciality of theirs, as is taming normally-hostile wildlife, since most of their homes' natural residents would normally eat a person as soon as look at them. The high-fat diet that they thus subsist on, heavy in meat and dairy, means that dark elves are additionally known for being curvier than your average elf, though this is a cultural product as opposed to a genetic one.

In built up cities, they focus on night time jobs--which has, oddly enough, given them total control of Karstberg's red light district over the previous hundred years, due to a combination of long-term planning and their nocturnal preferences.

When it comes to children, a dark elf and a non-dark elf will produce another dark elf if the child is female or the father's race otherwise, whilst other hybrids work fairly normally. This is a rare occurrence, however, as dark elven culture tends not to place much emphasis on men to any degree, and they don't have a very strong drive to reproduce, lower even than the elven norm.

Dark Elf Religion: Surprisingly, the goddess the Dark Elves follow predominantly is worshipped commonly on the surface: Mayon. Though some follow Reon, the lunar goddess is of much greater importance to them, with Reon considered a secondary figure who provides the heat that they rely on to see instead, but not getting quite the same focus because she also governs the light they cannot stand.
I won't be in much of a position to post until... comparatively late on Sunday, so.
Name: Amelia Fairfax

Age: Not Properly Recorded

Gender: Female

Race: Beastkin

Appearance: Fluffy! Also... tall. 6'11 tall.

Profession: Chief Priestess of Reon

Personality: Lackadaisical and totally lacking in a work ethic, Amelia isn't your normal candidate for being a religious head; though she can be perceptive and welcoming at times, she tends to be more likely to play odd practical jokes or to flirt.

Equipment/Weapons: Though she owns both the symbols of her office and the appropriate vestments, Amelia doesn't tend to carry them around on her person--they're heavy and uncomfortable in the extreme. The closest thing she has to a concept of 'equipment' is 'carry money', though even then she tends to buy on credit and make the payment later, rather than being the world's biggest thief-magnet.

Abilities: Amelia has an expert grasp on both healing magic and augmentation magic--whether on herself or transferred to another person through touch. She occasionally makes use of this for self-defence purposes, but this is more through 'punch them really hard with little style' than using it to amplify pre-existing fighting ability. She also has, on her body, quite a lot of meaningful religious tattoos, but due to such things' tendency to go into and out of fashion she learned a single spell that allows her to turn them invisible and back again as fashion dictates.

Brief Backstory: For the longest time, Amelia has been the head of the Reonite congregation--she is definitely on record as the priestess to initiate the current temple's construction, but it's not quite clear when she took control. She's a long-lived beastkin anyway, and with her particular magical focuses, trying to estimate her lifespan is futile.
Race Name: Beastkin (Fox)
Race Description: Though most commonly found in Akitsushima, foxes are one of the most global types of Beastkin, found in one form or another everywhere except the relatively-untouched continent of Sudalando. On the whole, they are more inclined to join in with other societies than settle anywhere themselves, and often mooch around in elven settlements due to enjoying similar lifespans.
Magic Name: Healing Magic
Magic Description: Exactly what it says on the tin. Commonly practised, but rarely mastered, it is useful for curing the majority of illnesses, and undoing the effects of violent injury, though not outright death. In tandem with mastery of augmentation, it's possible to negate the effects of ageing itself... though the difficulty of achieving this within a lifetime tends to mean that it's mostly elves and the like that pull this off, causing some to mistake such races as naturally immortal.

Magic Name: Augmentation Magic
Magic Description: The ability to increase the body's capabilities--for instance, vastly boosting strength or speed. Generally, the greater the increase, the shorter the effect. It is at its most useful combined with healing abilities or natural regeneration--massive one-off increases in strength can be maintained for longer if they aren't constantly damaging one's own body.
The man's expression goes stony for a second, before he gestures for the group to move in closer--obviously, the explanation isn't something that he just wants bandied about. Once everyone who seems interested is in close, he explains: "My name is Artorius Fortunata, and up until a few months ago I was the captain of a small void ship. Due to a run-in with some xeno pirates, we were low on supplies, being forced to jettison entirely compartments to get away. The crew mutinied just after arrival."

His frown deepens for a second, "As they managed to get the Warrant of Trade, I'm stuck in this city until someone deals with the traitors. Get it back for me and I can promise you a lot more in the long run than Gold's location."
I was only focusing on the Lunarians. Gensokyo includes a lot of weirder shit.

Like the eternally drunk oni that looks like a child, can control density, and used this ability to... make people throw parties.
Potentially blowing everything up seems to be a running thing.

I think Eirin almost succeeded in putting the entirety of the Earth in a jar. Or maybe just Gensokyo. Or Earth and Gensokyo. To stop people from the moon getting down to Earth.

Lunarian method for originally colonising the moon: manipulate quantum probabilities so everyone that needs to be there is there. I have no idea how this works.
Even though they didn't really have anything in the way of enemies, they still had homing bullets and handguns that fire explosions, and that was when Eirin left. Mostly they have more peaceful stuff. XD


Damn my slow editting.

He'd probably be interested that Eirin knows how to make it impossible for someon to die (Kaguya's ability is one of the ingredients). <.<
Lunarian tech is mostly a mystery, it's just advanced. And they have a ton of magical ability as well. Even though they didn't really have anything in the way of enemies, they still had homing bullets and handguns that fire explosions, and that was when Eirin left. Mostly they have more peaceful stuff. XD

Also they understood quantum mechanics before people were building cities. Odd lot.
Time travel: technically possible in Touhou, but it's a mystery if it happened more than once. XD

I almost regret not bringing Eirin in so she can criticise Ba'al's stuff. She is... old. Very old. But also, importantly, a genius. XD
Mokou!

The list of abilities didn't really interest Mokou, since they were all fairly standard things. Well, healing was--she highly doubted that there was anything Eirin couldn't heal if she put her mind to it, even death itself. She was the one that made the Hourai Elixir, after all. Any satori, ever, could read minds; and telekinesis was a pretty common ability. She didn't comment on it, though; there was no point telling Ba'al that he found impressive the sort of ability Mokou could only regard as the result of mild training or generic and inborn talent.

"Technology? I don't now much about that, only magic."

Lunarian tech was highly advanced, but she'd only seen small fragments of that due to spending a lot of time in Eientei. Not that she had the faintest idea how it worked, either; you'd have to ask Eirin about that.
Kaguya!

"Oh, you know me?" Kaguya wondered, looking at Felt's sword intently. She didn't know any swords, but maybe some Lunar noble or rabbit had gained a talking sword at one point, and she'd had a conversation with them? That would explain how the sword knew, "I haven't been to the moon in over a thousand years, though..."

Whitney's comment, and challenge, went right over Kaguya's head, and her response was a cheerful 'yes you are', whilst Nonon... was taken completely and utterly seriously, "Oh, you're a goddess? Pleased to meet you!"
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