Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
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7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
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  • Name: Violette the Unconquered
  • Appearance: She's actually pretty tall despite her appearance, edging close to nine feet when unarmoured and getting just over it when she is.

  • Gender: Female
  • Race: Mongrel. That is, she isn't some specific type of demon that happens to have such a name, she's rather a mess of many different lineages--maybe even a little bit of human in there. Her appearance, for instance, takes after many of the fairer of demon kind--no doubt helped by the regular appearance of succubi and incubi in the patchwork mess of Violette's family tree. Of course, whilst it's yielded a surprising combination of benefits, there's obvious downsides... you'd struggle to find someone less magical in the entire world. Then, of course, her strength has its own flaws...
  • Age: 28
  • Personality: Contrary to her intimidating reputation and size, the demon knight is quite shy and timid--if caught out of her armour, she's more likely to blush or stutter than be loud and boisterous. Whilst she might act cool and reserved, it's because she has no idea how to really start a conversation with someone else and there's a good chance that she'll just get stuck with unnerving hero worship. Fittingly with this sort of attitude, she's extremely gentle--though for her own sake as much as whatever she's handling. Quite a fan of cute things.
    Though if someone were to threaten her home or friends...
  • Abilities: Although Violette is properly trained in normal combat, she scarcely needs it against most opponents. Why? She's terrifyingly strong, having a level of strength normally possessed by great lumbering beasts hardly known for their intellect than an intelligent opponent. A single swipe of her axe is enough to smash any humans that happen to be in the path aside if they aren't cut through entirely. She also heals quickly, though not to the level of regeneration, and without scars... which is useful, because if she actually exerts herself in any way without some form of protection, her bones and muscles will break from the strain: she might have all the strength needed, but she's definitely not tough enough to apply it unaided without taking things incredibly slowly.
    She's not too good at most things, being on the whole far too large for delicate work, so outside of combat she's basically a layabout by trade.
  • Equipment: Her armour, shield, and axe do exactly what you would expect of such things: they endure and cut. However, on top of this, the armour is enchanted to serve a far more useful purpose on the battlefield. It reinforces her body, allowing her to put her full strength to use without the immediate negative repercussions and with the benefit of dampening any pain from strain or overexertion. The downside, of course, is that this sort of armour gets really hot and it can't stop Violette from tiring like anybody else would.
  • History: It's safe to say that Violette is from lands that aren't even part of Tsukran--or, rather, whether they are depends entirely on who you might ask. To some, she hails from the westernmost reaches of Maharauva; to others, that means she comes from human lands by technicality--mostly humans think that last one. Nevertheless, there's a distinct lack of concern about good breeding and racial purity so far away from political centres, as life is bound to be short and there's a good chance that you might have to entirely uproot yourself when the fighting starts. Besides, when there's the occasional intermixing between human and demon, who has time to care about small things? Particularly when it's the number one place for total political exiles to hide out.
    It is unavoidable that when a ceasefire ends, many of those living in such a place form the first victims of the conflict and the first to find themselves winding up in the armies. So it was for Violette, who chose to join the soldiers to help buy the rest of her village time to get away unmolested. Like anyone untrained and unarmoured in combat, it was a miracle that she could survive the first few fights, even with injuries--until her superiors took note that one of their larger soldiers seemed to even manage to be injured in practice, whereupon they hatched upon the idea to create a symbol to rally around... as well as a useful battlefield presence.
    The results, needless to say, worked. Whilst Violette by no means represented a major shift in power, she became far more useful armoured... and the aim to create a symbol worked. By deploying in support of her fellow soldiers and not alone, the humans never got the chance to swamp her in numbers and get in the blow needed to bring her down, and even when a battle was lost she was able to help with the retreat, creating a reputation as an invincible warrior sure to save those she fights with.
    Her presence in Avici is a simple one: she heard those of her village that avoided the fighting have migrated south and east, further and further away from the frontlines, and she wishes to meet them again.
My post will probably be up tomorrow. Depends how long it takes me to do Eva's section.
I think the key thing to remember is that when dealing with prestigious knightly orders, they're not hurt for applicants. Finding new people is trivial for them. Therefore, the question that needs answering is "why did you want to join and why did they let you in?"


It was no shock that all the gore, regardless of probability, seemed to conveniently avoid the Emperor standing right beside it. Were the audience suitably enthralled for a bloody sport, were there baths on the horizon--then she would likely have been as blood spattered as the other Saber. It would, after all, have been merely temporary and for a worthy cause. Yet to spend days stuck on a ship, with no way to really remove the drying gore aside from unpleasantly salty water...

When they made landfall, like the others, she gravitated towards the statues, inspecting them curiously. It was such a glorious regiment, if it were one, synchronised, ready... too synchronised. This was simply an implausible level of discipline for not only all of them to have been frozen together but for all their weapons prepared the same. If her soldiers couldn't manage that, it wasn't like anybody else would have been able to!

"I think that unless Medusa developed a hobby of trying to get identical statuary out of intruders, these must be actual statues of some sort."






Hours... only hours to arrive at their destination. Even with favourable winds and Servants using the Riding skill to guide the craft more expertly than normal people could, this was far too short for a sailing voyage of any considerable distance. Which, honestly, meant that things were even stranger than normal, Greek myth was known for its love of long journeys, not things such as the Gorgons and Colchis being on top of one another. Though of course, there was another thing to check--this was an unusual ship. And she wanted answers anyway, so the magus found the old man.

With a poker face, of course: "What is this vessel? Most would have been quite damaged earlier."
Sir Tyaethe Radistirin


There was no doubt as to where the paladin was going to be found in the instance of a charge: right at the forefront, taking full advantage of a sword nearly long enough to double as a lance, ploughing through an orc... and then seemingly making one of the most novice errors possible in a charge and being thrown from her horse. Of course, to call it a novice error would imply that it was unintentional, as the paladin rose to her feet, raising the orc she'd run through and flinging it aside into the carnage.

And kept going. The others would be able to cut through the mass of orcs easily in time, Tyaethe was only interested in bringing down their trolls. Those could do some damage if they were all allowed to get in close... which meant getting to them as quickly as possible. Something made harder if she stopped to cut down each and every foe that got in the way.

So she employed a tactic more at home in a crowd or a brawl, elbowing and shoving her way deeper into the chaotic mass. She was stronger than the orcs, heavier than them--and those that tried to hit her from the front found that she could still smash the shield into them hard enough to crunch bones. Anything that turned around to hit her from behind? Almost guaranteed to get killed by the rest on her side. Shockingly, before she had reached the trolls, something seemed to manage the implausible--piercing armour and body, though not so much as to be incapacitating... and was ignored. Orc or some of the magic falling around her, it mattered not. She was at her destination.

With her sword gouging into the troll's leg, the paladin looked up. Time to refresh her memory on how tough these things really were.




Lilianna Belwiss


As embarrassing as it was to be sidelined so easily, there was just no way around it--she was not suited for cavalry charges, or fighting mounted at all. Chasing a fleeing foe to run them down, or harassing archers were more in line with her abilities. This massed charge at infantry would have put her in mortal peril whilst contributing almost nothing... and so, she had been positioned back with the mages, keeping an eye out for any orcs that might slip by--or any reinforcements that might come up.

It certainly gave a front row seat to the magic.
Sir Tyaethe Radistirin


"Trolls, then? They'll be drugged to the point the only way to stop them from attacking anything in sight will be to kill them. Pain won't get through if the orcs are acting the same as they always do," Tyaethe commented, having moves forwards to the door when the messenger arrived. Ah, it was so frustrating to wait for everyone else to get ready and go... she wanted to just leave now and go deal with as much of the problem as possible personally.

Multiple trolls would be a bit beyond her skills right now, though.

At least Belwiss had the right idea in being prepared for battle at all times--leaning on a bare patch of wall and waiting patiently. Not that she took much with her, but if you had what you needed...
Oh yeah. Right. Post in IC's.


Predictably, the fight had gone about as well for the outnumbered demon as could have been expected--even with two of them sitting out of it, though she doubted that an author would be much use in a fight, he was still hopelessly outmatched simply by being unable to fully focus on the sword fight. There was a use in his continued life--someone so obliviously acting as the most stereotypical villain possible was quite amusing. He also seemed the sort likely to lead her to some further source of magical power to hold a spell or two in reserve.

Though it had taken him some time, he'd come to the natural crux of the matter--they were manifestly in a different world. The incongruous appearance of a certain Hans Christian Andersen was a clue, whilst his lack of actually demonic features was another. Even the child's staff was something beyond the ability of all but a select few to create--and given that Chao was explicitly from the future and there wasn't a pactio in sight, it had to come from somewhere else. If they had been brought to another world, with no idea how or why, then it was a bad idea to go killing each other off until they knew how to get home.

It would be a shame to find the method but realise that one of the components needed had been dead for weeks.

Thus, to Mordred, the completely unexpected vision of her Master coming in from out of seemingly nowhere, having produced an iron fan, and knocking the killing blow aside. Not that it was time for Menomaru to get too comfortable, with the vampire still having her fist cocked and a free shot.

"As much as a third-rate villain like yourself should normally die around this point of the story, where the hero has shown what they can do, you're right about being in another world. We might need you alive for everyone to get back but if you won't co-operate then..."






Asterios certainly couldn't have explained the difference between an alchemist and a magus before, with the blonde's sudden alteration of the trees around them only raising further questions. To him, it was magic all the same and the hope that he'd be able to establish her as a Master before the situation became unspeakably dire. Already, it was starting to be something of a concern despite his lack of exertion; Servants just weren't meant to exist without some form of magical sustenance...

Sitting on the ground, the famous monster waited for his turn to introduce himself. Ah... maybe he could make a better impression than when his Master had summoned him, and actually give a name--his name, not that hated moniker.

"As...terios..."






As if her current situation wasn't enough of a problem, it got even stranger when a man just stepped out of the air in front of her. No glowing symbols, no warning--just appearing in a way that mirrored her own arrival but far more controlled. There was only one group that she knew of to have anything like those abilities but that didn't mean he was hostile... still, just in case, the girl kept a grip on the relic fragment as she walked towards Ben.

"Excuse me, are you an alchemist?"
Why is it so hard to grasp that fantasy with some magitech influences is the desired outcome and not

"BEHOLD, AN INEXPLICABLY ANCIENT SORCERER ROBOT".

Also, you spelled arcane wrong.
  • Name: Raktai, Scourge of Sea and Sky, First Pirate of the Heavens
  • Age: ??
  • Gender: Female
  • Race: Crinitian
  • Personality: It is safe to say that the default attitude demonstrated by Raktai is not one that would normally go along with a pirate of such fearful reputation. She seems to quite simply be too ditzy and easily distracted to terrorise a puppy, let alone the world's shipping lanes. The quest for booze is definitely piratical, but mostly she seems to be too busy flirting and collecting rare books to actually plunder and pillage. It's easy enough for those she's allowed to be passengers to find themselves lulled into a sense of security and dismiss all the stories they've heard...
    Yet when it comes to actually being a pirate, the joviality and absent-mindedness can be gone in a flash. When plunder is at stake or her life at risk, it's quite clear how the normally laid-back wolf can be the merciless terror of the tales. Of course, she'd still rather leave her enemies alive--most of them--and simply scared out of their wits. Not out of sentimentality but because, of course, someone needs to spread the news--and it's much better if your targets don't fight back out of fear.
  • Skills: Even in an age of magitech vehicles, robots, and magical guns, Raktai retains a distinctly antiquated skillset at heart--ropes, sails, on-the-spot carpentry to hold everything together... her preference is definitely for a sailing ship than one relying on magic or complicated technology to any large degree. Her approach to conflict follows throw with this low-tech and low-magic philosophy: she prides herself on being the best with a pistol there is. Reloading, trick shots, aiming quick--what she can do with flintlock pistols would have anyone else expecting some sort of magical aids or at least a more advanced weapon. Where guns fail, her brawling skill can back her up, or even a cutlass or sabre is more than sufficient to keep the common soldiery at bay.
    She's also got astonishingly good handwriting for a pirate. Must be all those illuminated tomes she's tried to copy over time.
  • Abilities: Seemingly, none at all, aside from skill beyond reason at such mundane tasks.
  • Equipment: Aside from her trusty pistols--quite normal, if displaying some alarming Ship of Theseus tendencies with how many parts have been replaced from wear and tear--Raktai, of course, has a ship as a pirate captain: The Huntmaster, a small, nimble seafaring vessel... outfitted since with enough magitech to reinforce its frame against the stresses of flight and, of course, the means to do whilst retaining its nautical abilities. Though quite sparsely armed--it's not meant to engage against military vessels, after all--it's got far more cannon than the merchant vessel it must have originally been. It helps that the cannons are now magical in nature and thus, less prone to the dangers of gunpowder.
    She wants to work out how to send it under the water as well. There's got to be more monsters to hunt in the abyss...
  • Brief History: The legend of Raktai stretches back long before Yeln, when the main way to travel between distant places was to walk really, really far or to take a boat. In those heady days, she was but one pirate amongst many, but bold and without fear, coming to prominence for both her tendency to meet resistance harshly--and a fantastical grudge against the immense beasts of the sea. Defeat of the mighty leviathan was what cemented her reputation for all time, as was her uncanny ability to escape attempted military crackdown--or personally fight the way out of them.
    Both ship and captain were amongst the first--if not the first--to take to the air, making sure that there was no way that any commerce would ever be free of the terror of piracy. This took a somewhat more heroic bent during Yeln's time--Raktai obviously taking issue with their treatment of her people. But with the Empire down, her interest in privateering for Tinnec is over and it's back to the good old ways of going after anyone with valuable cargo or that which takes her interest.
    Of course, once the full timeline of Raktai's activities is analysed, it's quite clear that something is amiss--the captain herself could clearly never have lived so long, and yet she looks to be in the prime of her life. Whether it's a title passed down or something stranger is hard to tell, given how embellished stories about pirates get...
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