Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
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Most Recent Posts

Er, why Settra. Like... Settra's not even remotely a good choice because the armies aren't derived from his abilities so much as he'd have to be brought here along with half of Khemri. I'm not the GM but it doesn't seem like whatever's bringing people here is going to be so broad as to transport entire armies inexplicably?

And... that sort of scale is probably too large and he'd just get carpet bombed by the nearest military.

I guess he came to mind because of the Total Warhammer preorder?
Fairies are all female, if I recall correctly.
Sir Tyaethe Radistirin


Eyeing the battlefield, things were mostly going to plan--the orcs backed away from the bloodstained lunatic that had carved a troll apart with all the finesse the brutes themselves liked to display. The captain was under attack but any magical threats were being countered by their own magic users. The trouble, such as it was, lay in their reserves having already rushed in--so this would have to be the entirety of the enemy force. That, and a knight in perilous danger...

There wasn't time to think about it, but there was time to move, to run through the battlefield and intercept--the easiest choice, and safest; block this troll like the one that she had before. Only, she didn't--moving as fast as possible at the troll, the paladin didn't consider breaking, meeting the unstable creature's swing with the full force of her body and causing it to overbalance, unable to feel the force and appropriately retain its footing. Implausibly, the troll had been knocked onto its rear.

Which put its roaring maw within easy range for a sword to the back of the throat, adding another to the body pile.

"Can you walk?"
For a crossover, the better type of antagonist is one that's going to cause problems for the PC's without being untouchable and impossible to interact with--because then they're just a series of random events--and whose problems aren't literally just "them". So they should be setting things in motion.
PC conflict that only exists when the PC's are literally confronted with each other doesn't tend to work well or go very far--it pretty much leads straight to a fight if the conflict is due to one person doing something that the others would have to stop.

PvP doesn't really go far on its own.
Aside from David Bowie being, you know.

Dead.
"Would only talk" is only remotely interesting if the character in question is, in fact, possessed of anything interesting to say. Ryuk is not. Ryuk set up the entirety of Death Note because he was bored and mostly just sat and watched. And even if he said soemthing someone might want to respond to, the entire concept of DN shinigami is that you cannot interact with them in basically any way.

In other words, he's no better than just tossing OOC posts IC and hoping someone wants to do something with them.
  • Name: Isabelle d'Antibes
  • Age: 20
  • Gender: Female
  • Appearance: Small, delicate, capable of ripping your heart out of your chest.
  • Personality: Due to her circumstances, Isabelle maintains a stoic demeanour in the face of anything that the world might choose to throw at her. Anything, without qualification; despite her age, she has already faced vampires, demons, and rogue mages without baulking. Isabelle is more scared of losing control like that than she is of anything that the world might choose to throw at her and for good reason: her ancestry, at best, gives her an extremely high propensity towards madness if she remains human. As one of mixed-blood, the idea of losing control over herself and succumbing to the Inversion Impulse is the one fate that actually troubles Isabelle.
    Raised by the Church, her devotion and faith is night unshakeable. Perhaps it would be better for her to doubt more--her view on that which threatens humanity extends to herself as well. Embodying that which exists to destroy humans makes merely existing a sin in her mind, one that no amount of devotion will ever wipe clean--at best, she can balance the scales through the Church's work, eliminating that even more corrupted than herself. It is this view that convinces her to stray beyond the purest course of action as an Executor and utilise heretical abilities such as magecraft or her innate powers, even though to use those extensively risks her very mind.
    For all her involvement in the violent side of humanity, Isabelle has no experience with relationships or erotic acts, viewing them with confusion when her duties would lead them to cross her path. On a personal level, she is simultaneously easily manipulated and unpredictable; having neither desires of her own or understanding those of others yet her lack of desire providing little resistance to anything that she would consider to not be sinful.
  • Skills: Isabelle is a trained Executor and, as such, highly proficient in fighting entities beyond a human level though to her, the difference between her and them can lead to either party having an advantage. Primarily, she prefers to use the Black Keys, seeing them as something intrinsically human and superior to the corrupt abilities that she otherwise holds. As normal, they are primarily useful for throwing--though she doesn't know the Burial Agency's techniques to multiply the force they hit with, she achieves much the same thing with only her body--and using them as swords is a poor decision, though with her small hands they can be used as such as well as wielded in their more exotic manner.
    Her true fighting potential can only be realised when using her bare hands, a style created from a combination of instinct and some basic attempts to teach her self defence. Defence becomes a lower priority with her abilities and as such it favours an aggressive approach intended to defeat all enemies by inflicting unavoidably fatal wounds. The results of the grisly style leave the environment and Isabelle coated in crimson, a scene every bit as bad as that created by a ravenous vampire.
  • Abilities: Though blessed with the ability to be a magus, Isabelle has no real training in mystical arts--it would be another heresy atop the heresy of her existence and, coming from a family with no standing in the world of magecraft, it can be said that her ability to support a Servant on her own is on the low end. The only spells she has learned are those related to modifications on the Black Keys, rites to cause their targets to burst into flame and other such things including being swarmed by crows. Yet as a pious member of the Church, her reluctance to put these spells to use is readily apparent.
    The true breadth of her abilities is apparent in her body. Though physically small of frame and possessing a harmless air when relaxed, Isabelle possesses the strength to bend steel with her bare hands and rip through bone to get at hearts without difficult. Her physical capabilities are above the level of a human, yet below that of the vast majority of Servants, and as such she needs little else to equalise the playing field with the monsters that the Church hunts. Even serious injuries can heal in just a night--though with everything, she worries that use of such inhuman attributes could too easily tip her over the edge into being a monster in mind as well as body.
    Her blood's strength is evidenced in her personal ability, Binding Steel--an ability that allows her body to be a suit of armour, hold itself together after debilitating attacks, and strengthen her offence. All parts of her body can be painfully turned to metal at will, blocking an attack, and even forced into a new shape--her hand itself can be a lance. More useful, with this, she can force the two ends of a severed body part to reconnect and then allow the wound to heal itself. Naturally, the intrusion of cold metal into flesh is painful as long as it is maintained, with the metal being oddly numb.
  • Brief Backstory: Isabelle's heritage is as obvious as her family isn't. Her appearance and the presence of Oni blood clearly mark at least one of her parents as hailing from Japan, yet all the Church can say for certain is that her father is unknown and her mother succumbed to their own impulses and had to be killed--leaving them with an orphan born in France and no obvious family to seek out. Yet to the more pragmatic elements of the hierarchy, this was the perfect opportunity: an unshaped existence, certain to become a first-rate Executor should her inhuman blood turn out to be strong.
    The mere possibility guaranteed that she would never have a normal childhood and when her blood surfaced, steps were taken to prevent it from going completely beyond control and her fate was determined. With her trained skills and natural abilities, she would become a target of her own agency in the event that she ever left the Church's guidance--and thus, the choice was made. She would become an Executor despite her age, sacraments and rites would be used to destroy her heart and head should her baser impulses take over, though her own defences make it doubtful that they could be activated in time to put her down immediately.
    Her current charge is to represent the Assembly of the Eighth Sacrament. By partaking in this war, her instructions are to determine if this is the Fuyuki Grail or the true grail, and in the eventuality it isn't to limit the inter-magus war if this is to turn out the same way the Fuyuki Grail did. Not having been sent on her own, an older and more orthodox nun with a talent useful for containing the Inversion Impulse has been sent with her as well. Of course, her role is also to make sure that Isabelle dies if the stresses demanded by the War cause her to give in.
  • Name: Isabelle d'Antibes
  • Age: 20
  • Gender: Female
  • Appearance: Small, delicate, capable of ripping your heart out of your chest.
  • Personality: Due to her circumstances, Isabelle maintains a stoic demeanour in the face of anything that the world might choose to throw at her. Anything, without qualification; despite her age, she has already faced vampires, demons, and rogue mages without baulking. Isabelle is more scared of losing control like that than she is of anything that the world might choose to throw at her and for good reason: her ancestry, at best, gives her an extremely high propensity towards madness if she remains human. As one of mixed-blood, the idea of losing control over herself and succumbing to the Inversion Impulse is the one fate that actually troubles Isabelle.
    Raised by the Church, her devotion and faith is night unshakeable. Perhaps it would be better for her to doubt more--her view on that which threatens humanity extends to herself as well. Embodying that which exists to destroy humans makes merely existing a sin in her mind, one that no amount of devotion will ever wipe clean--at best, she can balance the scales through the Church's work, eliminating that even more corrupted than herself. It is this view that convinces her to stray beyond the purest course of action as an Executor and utilise heretical abilities such as magecraft or her innate powers, even though to use those extensively risks her very mind.
    For all her involvement in the violent side of humanity, Isabelle has no experience with relationships or erotic acts, viewing them with confusion when her duties would lead them to cross her path. On a personal level, she is simultaneously easily manipulated and unpredictable; having neither desires of her own or understanding those of others yet her lack of desire providing little resistance to anything that she would consider to not be sinful.
  • Skills: Isabelle is a trained Executor and, as such, highly proficient in fighting entities beyond a human level though to her, the difference between her and them can lead to either party having an advantage. Primarily, she prefers to use the Black Keys, seeing them as something intrinsically human and superior to the corrupt abilities that she otherwise holds. As normal, they are primarily useful for throwing--though she doesn't know the Burial Agency's techniques to multiply the force they hit with, she achieves much the same thing with only her body--and using them as swords is a poor decision, though with her small hands they can be used as such as well as wielded in their more exotic manner.
    Her true fighting potential can only be realised when using her bare hands, a style created from a combination of instinct and some basic attempts to teach her self defence. Defence becomes a lower priority with her abilities and as such it favours an aggressive approach intended to defeat all enemies by inflicting unavoidably fatal wounds. The results of the grisly style leave the environment and Isabelle coated in crimson, a scene every bit as bad as that created by a ravenous vampire.
  • Abilities: Though blessed with the ability to be a magus, Isabelle has no real training in mystical arts--it would be another heresy atop the heresy of her existence and, coming from a family with no standing in the world of magecraft, it can be said that her ability to support a Servant on her own is on the low end. The only spells she has learned are those related to modifications on the Black Keys, rites to cause their targets to burst into flame and other such things including being swarmed by crows. Yet as a pious member of the Church, her reluctance to put these spells to use is readily apparent.
    The true breadth of her abilities is apparent in her body. Though physically small of frame and possessing a harmless air when relaxed, Isabelle possesses the strength to bend steel with her bare hands and rip through bone to get at hearts without difficult. Her physical capabilities are above the level of a human, yet below that of the vast majority of Servants, and as such she needs little else to equalise the playing field with the monsters that the Church hunts. Even serious injuries can heal in just a night--though with everything, she worries that use of such inhuman attributes could too easily tip her over the edge into being a monster in mind as well as body.
    Her blood's strength is evidenced in her personal ability, Binding Steel--an ability that allows her body to be a suit of armour, hold itself together after debilitating attacks, and strengthen her offence. All parts of her body can be painfully turned to metal at will, blocking an attack, and even forced into a new shape--her hand itself can be a lance. More useful, with this, she can force the two ends of a severed body part to reconnect and then allow the wound to heal itself. Naturally, the intrusion of cold metal into flesh is painful as long as it is maintained, with the metal being oddly numb.
  • Brief Backstory: Isabelle's heritage is as obvious as her family isn't. Her appearance and the presence of Oni blood clearly mark at least one of her parents as hailing from Japan, yet all the Church can say for certain is that her father is unknown and her mother succumbed to their own impulses and had to be killed--leaving them with an orphan born in France and no obvious family to seek out. Yet to the more pragmatic elements of the hierarchy, this was the perfect opportunity: an unshaped existence, certain to become a first-rate Executor should her inhuman blood turn out to be strong.
    The mere possibility guaranteed that she would never have a normal childhood and when her blood surfaced, steps were taken to prevent it from going completely beyond control and her fate was determined. With her trained skills and natural abilities, she would become a target of her own agency in the event that she ever left the Church's guidance--and thus, the choice was made. She would become an Executor despite her age, sacraments and rites would be used to destroy her heart and head should her baser impulses take over, though her own defences make it doubtful that they could be activated in time to put her down immediately.
    Her current charge is to represent the Assembly of the Eighth Sacrament. By partaking in this war, her instructions are to determine if this is the Fuyuki Grail or the true grail, and in the eventuality it isn't to limit the inter-magus war if this is to turn out the same way the Fuyuki Grail did. Not having been sent on her own, an older and more orthodox nun with a talent useful for containing the Inversion Impulse has been sent with her as well. Of course, her role is also to make sure that Isabelle dies if the stresses demanded by the War cause her to give in.
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