Avatar of Raineh Daze

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5 mos ago
Current i'm not sure the appropriate use of an OLED TV is to play random scenic train videos but here we are
2 likes
7 mos ago
swish
8 mos ago
Being truly on my own is a bit of a weird feeling. It's never really happened.
2 likes
9 mos ago
Let it never be said that sometimes extreme brevity isn't the most appropriate post, though. Everything is a tool.
2 likes
11 mos ago
a loaf is a surprisingly hard thing to make
2 likes

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Most Recent Posts

I'm concerned about the redundancy of a necromancer when there's already another nonhuman necromancer around.
  • Name: Doctor Myrielle Sable (Former Professor of Necromancy)
  • Age: 51
  • Gender: Female
  • Race: Drider (Wolf Spider)
  • Rank: The Fool (6 of Wands)
  • Appearance: "You need a book from up here?" Still youthful enough she regularly got mistaken for a student.
  • Personality: It's safe to say that Myrielle is a bit hard to get along with, possessing a confidence in her abilities that borders on arrogance, and a certain lack of regard for the skills of fighters--mainly from the viewpoint of assuming that it's something that could be artificially reproduced. She acts like a properly-brought up scholar and tries to be polite... but spend too much time with her and she'll invariably end up being quite short with you, especially if you do something she would regard as stupid.
    Oh, and she gets extremely annoyed with anyone that brings up why she's not continuing to be a professor even though she likes the position so much. The best outcome to expect is being firmly told that all the rumours are a lie, she wasn't doing anything improper, and she's never done anything like that in her life.
  • Brief Backstory: Myrielle's main claim to fame as an adventurer is that her grandmother was one of the guild's founding members--and is still hanging around in an administrative role, though even old mages need to stop rushing into dungeons at one time or another. Her mother, too, was an adventurer, if not as successful a one--and settled down in Ithillin after never really living up to her expected rank. Myrielle therefore grew up in that country, learning, and proving to be more talented than her mother was, going beyond simply learning the basics of magic into a wide study at the Mage Academy, and eventually gaining a teaching and research post.
    Of course when a drider in a high position regarding necromancy gets into a scandal involving students--one that high society finds quite interesting--then, regardless of whether the accusations are right or wrong, it becomes extremely awkward to hang around. Now, being a highly gifted magic user, the scandal will inevitably be forgotten about before she begins to show much sign of ageing... but Myrielle decided that maybe now was the time to go take up her grandmother's old, old offer to join the Guild.
    Seeing as she's closely related to the founders, Myrielle was granted the otherwise-unused title amongst the Arcana as a sign of prestige and as a warning to not be a disappointment. She doesn't mind too much, as using her effective rank for even a week got quite... annoying due to people dismissing her knowledge or abilities.
  • Equipment: Well, she has her clothes, and a wide supply of "light reading", but in terms of adventure-worthy equipment... technically she could bring along surgical tools, but who needs that when you have a proper healer to hand? Plus a lot of normal adventurer equipment Myrielle views as plain unnecessary. Climbing equipment? She's a drider. Labour tools? Just use magic. A weapon? Her upper body strength is nothing important...
  • Skills: In one regard, it would be fair to call Myrielle the most advanced magic user currently working with the Guild--her breadth of magical knowledge is astonishingly vast, partly as a prerequisite of making sure that new learners are up to spec and partly because she just finds it interesting. If you need some sort of powerful spell, she'll be able to cover you: eventually. And there's her biggest flaw as an adventurer: Myrielle has primarily spent her life as an academic, where the need for quickly casting spells has often been limited and it's been better to go with something highly specific but doing exactly what you want than adapting something more general but less efficient on the fly. That doesn't mean that she can't do spells quickly--they just rarely give a full accounting of her abilities.
    The disciplines where she could pull out appropriate magical feats really don't help. Most of her specialised knowledge is either blatantly illegal to use or just hilariously useless in an adventuring context. So, raising an army of undead labourers? Not acceptable. Advanced magic to investigate magical flows and the soul to try and work out what makes a sentient undead sentient and try to understand and recreate that to endow magical constructs with true life and intelligence? Also hopeless. The ability to make effective constructs would actually be useful for adventuring, but she doesn't have the resources or materials to actually put it into practise--nor the best idea of how to make one for combat rather than social or labour purposes.
  • Name: Doctor Myrielle Sable (Former Professor of Necromancy)
  • Age: 51
  • Gender: Female
  • Race: Drider (Wolf Spider)
  • Rank: The Fool (6 of Wands)
  • Appearance: "You need a book from up here?" Still youthful enough she regularly got mistaken for a student.
  • Personality: It's safe to say that Myrielle is a bit hard to get along with, possessing a confidence in her abilities that borders on arrogance, and a certain lack of regard for the skills of fighters--mainly from the viewpoint of assuming that it's something that could be artificially reproduced. She acts like a properly-brought up scholar and tries to be polite... but spend too much time with her and she'll invariably end up being quite short with you, especially if you do something she would regard as stupid.
    Oh, and she gets extremely annoyed with anyone that brings up why she's not continuing to be a professor even though she likes the position so much. The best outcome to expect is being firmly told that all the rumours are a lie, she wasn't doing anything improper, and she's never done anything like that in her life.
  • Brief Backstory: Myrielle's main claim to fame as an adventurer is that her grandmother was one of the guild's founding members--and is still hanging around in an administrative role, though even old mages need to stop rushing into dungeons at one time or another. Her mother, too, was an adventurer, if not as successful a one--and settled down in Ithillin after never really living up to her expected rank. Myrielle therefore grew up in that country, learning, and proving to be more talented than her mother was, going beyond simply learning the basics of magic into a wide study at the Mage Academy, and eventually gaining a teaching and research post.
    Of course when a drider in a high position regarding necromancy gets into a scandal involving students--one that high society finds quite interesting--then, regardless of whether the accusations are right or wrong, it becomes extremely awkward to hang around. Now, being a highly gifted magic user, the scandal will inevitably be forgotten about before she begins to show much sign of ageing... but Myrielle decided that maybe now was the time to go take up her grandmother's old, old offer to join the Guild.
    Seeing as she's closely related to the founders, Myrielle was granted the otherwise-unused title amongst the Arcana as a sign of prestige and as a warning to not be a disappointment. She doesn't mind too much, as using her effective rank for even a week got quite... annoying due to people dismissing her knowledge or abilities.
  • Equipment: Well, she has her clothes, and a wide supply of "light reading", but in terms of adventure-worthy equipment... technically she could bring along surgical tools, but who needs that when you have a proper healer to hand? Plus a lot of normal adventurer equipment Myrielle views as plain unnecessary. Climbing equipment? She's a drider. Labour tools? Just use magic. A weapon? Her upper body strength is nothing important...
  • Skills: In one regard, it would be fair to call Myrielle the most advanced magic user currently working with the Guild--her breadth of magical knowledge is astonishingly vast, partly as a prerequisite of making sure that new learners are up to spec and partly because she just finds it interesting. If you need some sort of powerful spell, she'll be able to cover you: eventually. And there's her biggest flaw as an adventurer: Myrielle has primarily spent her life as an academic, where the need for quickly casting spells has often been limited and it's been better to go with something highly specific but doing exactly what you want than adapting something more general but less efficient on the fly. That doesn't mean that she can't do spells quickly--they just rarely give a full accounting of her abilities.
    The disciplines where she could pull out appropriate magical feats really don't help. Most of her specialised knowledge is either blatantly illegal to use or just hilariously useless in an adventuring context. So, raising an army of undead labourers? Not acceptable. Advanced magic to investigate magical flows and the soul to try and work out what makes a sentient undead sentient and try to understand and recreate that to endow magical constructs with true life and intelligence? Also hopeless. The ability to make effective constructs would actually be useful for adventuring, but she doesn't have the resources or materials to actually put it into practise--nor the best idea of how to make one for combat rather than social or labour purposes.
  • Name: Doctor Myrielle Sable (Former Professor of Necromancy)
  • Age: 51
  • Gender: Female
  • Race: Drider (Wolf Spider)
  • Rank: The Fool (6 of Wands)
  • Appearance: "You need a book from up here?" Still youthful enough she regularly got mistaken for a student.
  • Personality: It's safe to say that Myrielle is a bit hard to get along with, possessing a confidence in her abilities that borders on arrogance, and a certain lack of regard for the skills of fighters--mainly from the viewpoint of assuming that it's something that could be artificially reproduced. She acts like a properly-brought up scholar and tries to be polite... but spend too much time with her and she'll invariably end up being quite short with you, especially if you do something she would regard as stupid.
    Oh, and she gets extremely annoyed with anyone that brings up why she's not continuing to be a professor even though she likes the position so much. The best outcome to expect is being firmly told that all the rumours are a lie, she wasn't doing anything improper, and she's never done anything like that in her life.
  • Brief Backstory: Myrielle's main claim to fame as an adventurer is that her grandmother was one of the guild's founding members--and is still hanging around in an administrative role, though even old mages need to stop rushing into dungeons at one time or another. Her mother, too, was an adventurer, if not as successful a one--and settled down in Ithillin after never really living up to her expected rank. Myrielle therefore grew up in that country, learning, and proving to be more talented than her mother was, going beyond simply learning the basics of magic into a wide study at the Mage Academy, and eventually gaining a teaching and research post.
    Of course when a drider in a high position regarding necromancy gets into a scandal involving students--one that high society finds quite interesting--then, regardless of whether the accusations are right or wrong, it becomes extremely awkward to hang around. Now, being a highly gifted magic user, the scandal will inevitably be forgotten about before she begins to show much sign of ageing... but Myrielle decided that maybe now was the time to go take up her grandmother's old, old offer to join the Guild.
    Seeing as she's closely related to the founders, Myrielle was granted the otherwise-unused title amongst the Arcana as a sign of prestige and as a warning to not be a disappointment. She doesn't mind too much, as using her effective rank for even a week got quite... annoying due to people dismissing her knowledge or abilities.
  • Equipment: Well, she has her clothes, and a wide supply of "light reading", but in terms of adventure-worthy equipment... technically she could bring along surgical tools, but who needs that when you have a proper healer to hand? Plus a lot of normal adventurer equipment Myrielle views as plain unnecessary. Climbing equipment? She's a drider. Labour tools? Just use magic. A weapon? Her upper body strength is nothing important...
  • Skills: In one regard, it would be fair to call Myrielle the most advanced magic user currently working with the Guild--her breadth of magical knowledge is astonishingly vast, partly as a prerequisite of making sure that new learners are up to spec and partly because she just finds it interesting. If you need some sort of powerful spell, she'll be able to cover you: eventually. And there's her biggest flaw as an adventurer: Myrielle has primarily spent her life as an academic, where the need for quickly casting spells has often been limited and it's been better to go with something highly specific but doing exactly what you want than adapting something more general but less efficient on the fly. That doesn't mean that she can't do spells quickly--they just rarely give a full accounting of her abilities.
    The disciplines where she could pull out appropriate magical feats really don't help. Most of her specialised knowledge is either blatantly illegal to use or just hilariously useless in an adventuring context. So, raising an army of undead labourers? Not acceptable. Advanced magic to investigate magical flows and the soul to try and work out what makes a sentient undead sentient and try to understand and recreate that to endow magical constructs with true life and intelligence? Also hopeless. The ability to make effective constructs would actually be useful for adventuring, but she doesn't have the resources or materials to actually put it into practise--nor the best idea of how to make one for combat rather than social or labour purposes.
Quite surprisingly, Chenlu was dressed practically for what they were doing--dull grey clothes, and the thick hoodie did a good job of hiding her most obvious features (and anything else that might be concealed on her person)--which were by far more noteworthy than dressing mildly suspiciously. Unsurprisingly, she seemed rather relaxed about the affair, as if infiltrating a criminal meeting and looting the place was a sort of every day occurrence. Maybe she really didn't think it was a big deal, or it was because Mao was around? Maybe she just didn't get that it was a problem (though unlikely)? Or maybe the idea of doing "grunt work" was just amusing to someone raised in her position?

Either way, she didn't seem all too bothered when she put a hand up and asked first: "Is it important if some people get nibbled by rabbits and die?"
Sir Tyaethe Radistirin


Tyaethe paused at that, not attacking the golem--the drider had a point, this thing would definitely block the stairway up if it were to be cut down in place. Hauling it out of the way was also rather out of the question... just hacking their way through wasn't going to work and they had to get through one way or another. Therefore, the paladin placed her sword firmly in the earth.

And then latched onto the golem's rocky surface, finding a handhold and beginning to climb up. Either she would get up to its controller and be able to solve it that way, or it would have to lose its ability to seal off the stairway to stop that. One would hurt a bit more than the other, but either way they were going to get past this.




Lilianna Belwiss


"She wouldn't be the first captain who's been exploited like this, nor if we were to fail--or the mages to fail in their duty--would it stop the knights from doing their duty. Whatever the plan is, there is more to it than merely trying to remove our order's leader," Lilianna answered, "The best we can do is to keep a watchful eye and not shirk our own duties. Go find the dog, if you wish."
I'll be posting tomorrow.
Skuld's approach to the Valkyries did give her an idea... one that could actually be implemented before they returned to the normal world. After all, the explosion had done plenty of damage, and magic was much better for hitting multiple targets very quickly. Having magic resistance would help against magical attack--but if it was reduced slightly and the magic was strong enough, you'd get worn down by volume of firepower...

With Nero jumping away to maintain distance, there was time for Skuld to fire--and when that happened, no doubt distracting them again, that was when the other Caster planned to strike: letting the valkyries fly again... at the cost of reducing their magic resistance.

At which point being able to incant powerful spells in a single word was going to be very useful to match Skuld with a laser barrage, because there were only a few seconds left before this all finished.
That is
Remarkably cheery. I'm impressed. xD
Probably not in the location with the violent altercation right now. Most everyone else has been left behind to guard a town (because it was attacked by orcs and trolls and its earl cursed) and has gotten sidetracked into finding a dog.
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