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    1. Rawk 10 yrs ago
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8 yrs ago
It’s none of my business what people say of me and think of me. I am what I am and I do what I do. I expect nothing and accept everything. And it makes life so much easier.
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Bio

“There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations. We keep on turning and making new combinations indefinitely; but they are the same old pieces of colored glass that have been in use through all the ages.”
- Mark Twain

Most Recent Posts

The current year is 37 BBY, 5 years prior to the Naboo Invasion by the Trade Federation.


Just stumbled upon this today, and I'm pretty happy with the outline you have so far, although I was curious if any part of the "Legends" can be added into the story, or are we going with strictly canon?
Impressive to say the least. It has a sort of Earthdawn meets World of Darkness vibe to it, but otherwise I'm really digging your twist on the human/elf/dwarf & supernatural creatures (Vamps/Werewolves) archetypes. I didn't quite get through the timeline, but what I've read it sounds pretty awesome. Although I'm still wrapping my head around it :)

Although I assume that because it is so far into the future, that there may not be much evidence that there was ever an existence prior to the RP?

I'll keep an eye on this one for sure...

No worries @Aeonumbra.

I know what it's like to GM, esp when it comes to a new RP concept, outline everything that you'll need, gain a lot of interest, post plenty of info up on the OOC, and then just when you're ready to write the final IC...life smacks you upside the head and wonders why you're ignoring it for make-believe :)

I have no doubt that you'll see this through, even if it's not on everyone's perceived timeline, but all you can do is keep us posted. Hopefully, once your initial IC is out of the way, everyone's individual posts will allow the story to start taking on a life of it's own, which is always a good thing :)

I'm just super dead.


Hah. I get it. "Dead"..."Deadland".

sigh

Where's my coffee?
Awesome to see another one of your SW adventures, @frapet :) You do a great job and I may jump in with a BH character.

Legends or Canon? My one concern is that already there is a person with abilities that not even the greatest masters like Yoda, Mace, Sidious or even the chosen one possess.


Agreed. But I'm sure @Lunar will have no problem dialing it back.

Finally had a chance to read through all the posted CS's and it's nice to see a variation of characters. Should make for some great RP interactions! :)
Posted up my final CS, although I'll add more "Equipment" once I settle on what he might have obtained during his travels to Refuge.

It seems I've been ungodly busy these last couple of weeks after not having anything to do for months.


Happens to the best of us, but I'm not personally in any hurry so do what you need to do. Once the IC is up, I imagine it'll go into autopilot for awhile with everyone adding their intros, etc.

Basic Information


Name:
Alex TreVayne

Age:
31

Nationality:
American

Ethnicity:
Caucasian

Sex:
Male

Height:
6’1

Weight:
Approx 175lbs

Eye Color:
Cobalt

Hair Color:
dark brown w/streaks of gray

Personality:
For the most part, Alex could be seen as charismatic and friendly, with a confidence that seems to show in just about everything he does. For those who intend to cross him and take his casual disposition for granted, they will be very displeased with the outcome, whether it comes immediately or later. As a side note, he can be rather defensive about his leg and the inevitable limp that constantly reminds him he’ll never be fully healed.

Physical Disabilities:

  • Lost all movement in his right leg and had been fitted with a lightweight leg brace (of his own design) that allows him to walk normally and run at about half typical speed.

Physical Identifiers

  • Walks with a limp
  • Scar along side of face
  • Tattoos of mythological creatures along both arms

Appearance:
6’1, 225lb lean muscle, olive skin, neatly combed dark hair and trimmed beard, showing hints of gray. When not dressed in the RPO tactical uniform, he prefers simple t-shirts, slacks, and boots. Although he always carries a sidearm, whether concealed or otherwise, just because he can...



Extended Information

Residence:
A tenement near center of the Refuge

Profession:
Lawkeeper / Enforcer

Aligned Faction:
Refuge Police Department (RPO)

Relatives:

  • None that he is aware of...

Personnel Data

Weapons:
Equipment

  • Leatherman multi-tool
  • TBD
  • TBD
  • TBD

Miscellaneous

  • A networked communicator that works within the Refuge and just outside it’s walls. Standard issue when joining the RPO.

Trade Skills:

  • Welding/Plasma Cutting
    Mid-level: Mostly repair work, although if he had to, he could construct things from scrap like small carts, mounting racks for vehicles, or even (to an extent) custom exo-braces for medical reasons.
  • Mechanic
    Mid-level: Can find his way around most modern vehicles, diagnosing and repairing without much trouble. If needed, he can scavenge for parts and generally knows which vehicles will have a match.

Talents & Hobbies:

  • Sharpshooter
    As a hired gun for the Boston Underground, he’d racked up enough experience to rarely miss his target.
  • Gambler
    Can hold his own in various games of chance, using this as a means of additional income or trading for supplies/info.
  • Sleight of Hand
    Call it a necessary gift, but Alex has always had a knack for redirecting attention just long enough to get what he wants.

Limitations:

  • Limp
    While he may be able to walk normally, anything faster causes pain after a period of time.
  • Farsighted
    Without glasses or magnifying goggles, his vision is limited to distances, as anything close-up can be out of focus.
I call shenanigans on all yall
Accidental post.


Did you just post that you "accidentally posted"? *gasp* O.o
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