Current
Infamous adult words like "tax evasion" or "debit card"
6
likes
2 yrs ago
Nothing wrong with going "I dont want that." or "I wont join because of that." as long as whoever's doing that understands its a personal choice. People aren't owed an RP, and RPs aren't owed players.
The ship was taking fire. Corporal Tharn clung to his lasgun with one arm, the other hand white-knuckling the bench underneath him. The order came through. They were going to jump from the craft, a rolling bailout. It was, frankly, fething insane. Jumping from a moving air vehicle to the ground without so much as a strip of cloth to keep 'em safe? There was absolutely no way in the Warp they we-
Green light, everyone stood up. By the God-Emperor, they were actually doing it. Jumping out of a damn gunship with nothing but the clothes on their backs. This was mad. Every singe person here was absolutely mad. Mordecai clutched his rifle close as they stepped towards the gate. Surely this was a joke. Surely they'd be told to sit back down and-
And he was out. Tucked up in a rolling ball, one hand holding onto his flakweave cap, the other clutching his lasgun as close to his chest as possible. The rough jostling from the landing shook every bone in his body, and he was fairly certain he'd landed on a particularly sharp patch of dirt. Leaning up from laying on his back just enough to peer around him without exposing himself, he spotted the Krieger.
Quickly rolling over onto his stomach, Mordecai took a deep breath. And another. And another. And then he began to scrabble across the ground after the meltagunner, in a weird half-crawl half-walk, he pushed himself onward towards the rest of the command squad, scrabbling down into cover near them. He did his best to hold his rifle at the ready, though the amount of shaking coming from the Corporal was damn-near audible.
Leader Bio: The life of an Officio Assassinorum Temple Assassin is shrouded in mystery, and that of XXIII is no different. Like the vast majority of the Temple's recruits XXIII was originally an orphan child raised in one of the many Schola Progenium schools dotting the Imperium. The boy he was disappeared one day, with not a word of acknowledgement from any official authority.
Taken to the Officio Assassinorum authorities on Terra, the child soon to be dubbed Vindicare XXIII underwent extensive testing to finalize which Temple he was best suited for, eventually being placed among the would-be master marksmen of the other Vindicare recruits.
While the design of the Vindicare assassin does not necessitate as many biological modifications as many of the other Assassin Temples, they substitute with extensive training in the sharpshooter's craft. Expert sniping and ranged combat ability is paramount, and even minutia such as brainwashing to rid the subjects of all vocabulary knowledge not pertaining to their duties.
Following the success of his training, Vindicare XXIII would undergo an extensive service record that would be kept utterly hidden to those outside the Vindicare Temple, his very existence a secret to all but a select few within the Imperium of Man. What is known can be seen in his actions when observing his deployment. Vindicare XXIII is a natural-born leader of covert operations.
Deployed on an extensive series of missions prior to this point, nearly half of them involved leading a team of one or more additional Officio Assassinorum operatives. All highly classified field actions, but the helped cement his reliability as a field agent for cooperative tasks, which is most certainly the reason he was chosen to lead the Officio Assassinorum response to the Inquisition's request for assistance from any and all Imperial institutions.
Direct Superior: Vindicare Temple Handler XXVIII
Troop Count: 4
Extraordinary Troops:
Callidus Assassin Muriel Argenburg - A Callidus assassin assigned to cooperate with XXIII in fulfilling the requests assigned to them by Inquisitor Hera, as well as to keep an eye on the various factions assembled. Prefers the form of an athletic young woman when not disguised.
Vindicare Temple Agent LII - Serving as a "spotter" for Vindicare XXIII, the agent is not an assassin in and of himself, but acts as field intelligence and recon for the Vindicare, an extra pair of physical eyes and ears to assist in the Assassin's intelligence gathering before he deploys to kill.
Callidus Temple Agent Halee Merrich - A Temple Serf assigned to assist Muriel in a similar fashion to how LII aides XXIII. She's an expert at more conventional disguise, and often operates in fieldwork that does not necessitate the usage of full polymorphine transformation
Extraordinary Equipment:
Vindicare XXIII - Exitus Rifle and Pistol, Gene-coded Steath Suit and Mask.
Why Were They Selected: The Officio Assassinorum's motives are a closely-guarded secret, so why a Vindicare and Callidus were assigned to assist the Inquisitor in quelling what seems to simply be an overly-heretical hive world is easily one of the biggest mysteries of this entire operation. Nonetheless, when you send an open request for aid and receive the help of the Officio Assassinorum, even the most foolish do not refuse.
Relationships:
- With Inquisitor Hera The Inquisitor is who the Operation Team was formed to assist, and so they shall. Should any directive from the Officio Assassinorum contradict that current order of deployment, then all obligations to the Inquisitor will be dissolved.
- With the Adeptus Arbites Imperial judicial law enforcement, currently a field asset until further notice. Potential target for disguise and infiltration, but smaller numbers and close-knit organization may cause complications. Direct lethal conflict is unlikely, though any senior field officials are a must-have target for assassination in the event of such contact, though disguised replacement is unlikely to succeed.
- With the Adepta Sororitas Volatile militant arm of the Ecclesiarchy and Inquisition. Could easily change from being an asset to a liability and back again at a moment's notice. Zealous attitude and sororital nature make them unsuitable for infiltration, and lethal contact is almost random in potentiality.
- With the Militarum Tempestus Elite infantry forces deployed by the Departmento Munitorum and the Inquisition. Similar to the Adeptus Arbites in most regards, though military command structure and more limited familiarity between superiors and subordinates makes infiltration more likely to succeed. Senior command structure is a crucial target for assassination and potential replacement in the event of becoming a liability.
- With the Assassins The Operation Team in question was sent by the Officio Assassinorum to assist the Inquisitor, though why remains unseen. Its utterly unknown what the shadowy arm of the Adeptus Terra could hope to gain from helping quell the population of a lone hive world, but it is likely to be of critical value.
- With the Astra Militarum What the Imperium's traditional field army lacks in finesse, they make up for in sheer brute force. The least likely to remain as a viable asset, and also the most susceptible to strikes to the command structure and to infiltration. Safe to consider as a non-issue, but should not be underestimated as an obstacle to any objective.
- With the Skitarii Primary combat infantry of the Adeptus Mechanicus. Their almost drone-like nature and extensive cybernetic modifications make infiltration all but impossible, but their command structure is rife for lethal exploitation. Consider carefully as either an asset or an obstacle, as their technological prowess can be an unknown variable
To anyone outside the Officio Assassinorum, the deployment of assets to a simple Inquisition operation focused on clearing out a hive world of heresy would seem gratuitous at best, and a grossly excessive usage of assets at worst. And that is why individuals like that would never have made it into the employ of the Officio Assassinorum. The Assassin Temples operated as spymasters and intelligence agents as much as they did the cool steel blade pressed to the throat of the Emperor's enemies.
Heading the Assassinorum representation in this action was Vindicare XXIII. He had no understanding as to why he had been chosen for this operation in particular, and he did not care or want to know. He had no understanding as to why the Inquisition had damned this world, and he did not have any desire or need to know. The purposes behind his missions were utterly irrelevant. What mattered was that he had been given them, and he would carry them out to the fullest extent of his abilities. Of course, his purpose here was twofold. Inquisitor Hera was a person of note to the Officio Assassinorum, as were most every other Inquisitor, and keeping tabs on persons of note is not an opportunity the Assassinorum heads pass up lightly.
The holo-projector before Vindicare XXIII winked to life, showing the face of Inquisitor Hera. Speaking, she passed out orders to the various other assembled factions within the Imperium with the swiftness and stern attitude expected of someone from her position. The Inquisitor desired one of the former Planetary Governor's palaces as a planetary position for conducting further operations. Forces from the Adeptus Arbites, led by a Justicar Hektor, would be sent in to clear the estate, while the forces of the Astra Militarum would be used to hold the perimeter from external disruption and attack. The Assassin operations led by himself would be the third arm of this assault on the estates.
The primary target, designate Alpha, was the eldest son of the former Governor. The de facto leader of this rebellion, his death in conjunction with the seizure of his headquarters would, ideally, be a vital blow against the heretical rebellion. In order to eliminate all figurehead leaders of this fledgling uprising against the Emperor, the other two children of the Governor had to be eliminated as well. Beta, the Governor's daughter, and Gamma, the younger son. This trifecta of targets would likely be nestled deep within the estate's primary building, surrounded on all sides by layers of defenses and loyal guards. Such a mission would make a lesser organization balk and quiver in shame. For the Officio Assassinorum, it was just another operation.
Following the finalization of the briefing, Vindicare XXIII would give the Inquisitor a simple acknowledgement. "Orders received. Your will shall be done." Closing the holo-projection, the assassin quickly moved to relay the details of the operational briefing to his compatriot agents. Plans would be formulated for possible methods of elimination, but only so much could be accounted for before boots were on the ground.
To account for all possible situations, he'd devise a message for Justicar Hektor of the Adeptus Arbites contingent involved, as well as Captain Vayne of the assigned Imperial Guard deployment. How he obtained such communication details in such short time would remain a secret of the Officio Assassinorum, but both would find themselves presented with a messaged designated Alpha Prioris.
"To the estemmed Justicar Hektor and Captain Vayne, this is Vindicare XXIII of the Officio Assassinorum. As our current objectives occupy the same area of operations, I have felt it necessary to ensure there is a clear understanding of the importance of our collective operations. If anyone within your forces identifies targets Alpha, Beta, or Gamma, they should know to open fire without any hesitation. We will confirm the final kill in this situation. Likewise, if myself or anyone operating in my team is given the opportunity to do away with members of the guard detail or rebelling populace without compromising our primary objectives, we will do so in the interest of mutual cooperation."
Alongside the message, reminder images of targets Alpha, Beta and Gamma would present themselves, so that the respective force leaders could ensure their subordinates would know what the trio look like.
@Silverwind BladeApologies for disappearing. As much as I was eager for this RP, and really enjoy the concept and the direction you're showing in the posts so far, I've lost the enthusiasm and drive I had, so I'm going to withdraw. I'm sorry if I led you on in any capacity.
@Tsar GattoApologies for the radio silence. I've been grasping at how to frame my posting idea for a bit, and that coupled with some outside frustrations has left me a bit sour on Fayren as a character. I'm gonna be withdrawing from this one, and I wish you all the best.
Leader Bio: The life of an Officio Assassinorum Temple Assassin is shrouded in mystery, and that of XXIII is no different. Like the vast majority of the Temple's recruits XXIII was originally an orphan child raised in one of the many Schola Progenium schools dotting the Imperium. The boy he was disappeared one day, with not a word of acknowledgement from any official authority.
Taken to the Officio Assassinorum authorities on Terra, the child soon to be dubbed Vindicare XXIII underwent extensive testing to finalize which Temple he was best suited for, eventually being placed among the would-be master marksmen of the other Vindicare recruits.
While the design of the Vindicare assassin does not necessitate as many biological modifications as many of the other Assassin Temples, they substitute with extensive training in the sharpshooter's craft. Expert sniping and ranged combat ability is paramount, and even minutia such as brainwashing to rid the subjects of all vocabulary knowledge not pertaining to their duties.
Following the success of his training, Vindicare XXIII would undergo an extensive service record that would be kept utterly hidden to those outside the Vindicare Temple, his very existence a secret to all but a select few within the Imperium of Man. What is known can be seen in his actions when observing his deployment. Vindicare XXIII is a natural-born leader of covert operations.
Deployed on an extensive series of missions prior to this point, nearly half of them involved leading a team of one or more additional Officio Assassinorum operatives. All highly classified field actions, but the helped cement his reliability as a field agent for cooperative tasks, which is most certainly the reason he was chosen to lead the Officio Assassinorum response to the Inquisition's request for assistance from any and all Imperial institutions.
Direct Superior: Vindicare Temple Handler XXVIII
Troop Count: 4
Extraordinary Troops:
Callidus Assassin Muriel Argenburg - A Callidus assassin assigned to cooperate with XXIII in fulfilling the requests assigned to them by Inquisitor Hera, as well as to keep an eye on the various factions assembled. Prefers the form of an athletic young woman when not disguised.
Vindicare Temple Agent LII - Serving as a "spotter" for Vindicare XXIII, the agent is not an assassin in and of himself, but acts as field intelligence and recon for the Vindicare, an extra pair of physical eyes and ears to assist in the Assassin's intelligence gathering before he deploys to kill.
Callidus Temple Agent Halee Merrich - A Temple Serf assigned to assist Muriel in a similar fashion to how LII aides XXIII. She's an expert at more conventional disguise, and often operates in fieldwork that does not necessitate the usage of full polymorphine transformation
Extraordinary Equipment:
Vindicare XXIII - Exitus Rifle and Pistol, Gene-coded Steath Suit and Mask.
Why Were They Selected: The Officio Assassinorum's motives are a closely-guarded secret, so why a Vindicare and Callidus were assigned to assist the Inquisitor in quelling what seems to simply be an overly-heretical hive world is easily one of the biggest mysteries of this entire operation. Nonetheless, when you send an open request for aid and receive the help of the Officio Assassinorum, even the most foolish do not refuse.
Relationships:
- With Inquisitor Hera The Inquisitor is who the Operation Team was formed to assist, and so they shall. Should any directive from the Officio Assassinorum contradict that current order of deployment, then all obligations to the Inquisitor will be dissolved.
- With the Adeptus Arbites Imperial judicial law enforcement, currently a field asset until further notice. Potential target for disguise and infiltration, but smaller numbers and close-knit organization may cause complications. Direct lethal conflict is unlikely, though any senior field officials are a must-have target for assassination in the event of such contact, though disguised replacement is unlikely to succeed.
- With the Adepta Sororitas Volatile militant arm of the Ecclesiarchy and Inquisition. Could easily change from being an asset to a liability and back again at a moment's notice. Zealous attitude and sororital nature make them unsuitable for infiltration, and lethal contact is almost random in potentiality.
- With the Militarum Tempestus Elite infantry forces deployed by the Departmento Munitorum and the Inquisition. Similar to the Adeptus Arbites in most regards, though military command structure and more limited familiarity between superiors and subordinates makes infiltration more likely to succeed. Senior command structure is a crucial target for assassination and potential replacement in the event of becoming a liability.
- With the Assassins The Operation Team in question was sent by the Officio Assassinorum to assist the Inquisitor, though why remains unseen. Its utterly unknown what the shadowy arm of the Adeptus Terra could hope to gain from helping quell the population of a lone hive world, but it is likely to be of critical value.
- With the Astra Militarum What the Imperium's traditional field army lacks in finesse, they make up for in sheer brute force. The least likely to remain as a viable asset, and also the most susceptible to strikes to the command structure and to infiltration. Safe to consider as a non-issue, but should not be underestimated as an obstacle to any objective.
- With the Skitarii Primary combat infantry of the Adeptus Mechanicus. Their almost drone-like nature and extensive cybernetic modifications make infiltration all but impossible, but their command structure is rife for lethal exploitation. Consider carefully as either an asset or an obstacle, as their technological prowess can be an unknown variable
Isaiah eventually found the doctor's office through his daydreaming and more or less annoying whomever he could see where he was going. Knocking on the door to wait for his 'appointment,' was it an appointment, or was it just an inspection.
The sound at the door roused Lazarus from the data entry terminal he'd been provided, and had been using to log the last patient's record. Rising to his feet and smoothing out his coat, he stepped around to the other side of the terminal's desk and called out in a stern, yet polite tone. "You may enter."
Isaiah's head popped out from the corner of doorway as someone had exited some minute or so before without his noticing. "Is this the office for a physical? I was told I was supposed to have another this cycle." he said entering as he stood a foot or so in the doorway hoping he would not have to have a physical training test as well. The young man looked more, enlisted then he did an officer, as well as high strung and empty of life and energy. His undershirt was pulled out some due to movement of trying to find office, and he also had a belief that at this moment, he needed not to wear his uniform properly.
"Ah, yes. You must be Ensign Hussian. Excellent. I am Doctor Lazarus Germael. Captain Livingstone is having me perform a part-medical examination part-interview for his 'handpicked crew' as he put it." Stepping up to the man and stepping aside to invite him into the room proper, closing the door behind him when he'd step inside. "If you have any initial questions, ask them now, otherwise I'd like to begin."
He nodded when he said handpicked and he looked at the room before stepping inside, "None really... I assume it's all the same procedures that the navy uses unless if there is some height enforcement." He stopped and he turned around once in the near center of the room, "but since I am 'hand picked' I assume I don't have to worry about it." he said putting emphasis on the handpicked.
"Right...I assure you, no different than any other medical examination. If anything it might be briefer than previous ones." stepping past the lad and rustling through assorted medicae equipment, he'd pull out a device resembling a dataslate, holding it before him with its back turned to Isaiah, tapping away at the screen as he continued. "Right, first things first: Any food or medicinal allergies?"
"None that I can think of other then the winter fruit from my home world's northern lake." Isaiah said as his head turned to follow the man, "but that's almost impossible to find off planet."
He thought for a second and shrugged, "Implants... it usually kills my family, but that hasn't been tested in about a hundred years since my family doesn't allow implants of any kind, even if we have a lacking of an appendage." It was probably superstition but he would rather not have to deal with the painful death he was told he would have.
"No implants. Understood." Continuing to type away at the dataslate, and without looking up, he'd ask "How about preexisting medicae conditions? Are there any you have that you require or would like to request treatment for? His typing on the dataslate would pause following the question, the slight shifting of his head the only indication that, behind his reflective lenses, the doctor was looking to the young man rather than the device in his hands.
Isaiah sighed softly as shook his head, "Not at all... liquor consumption if anything, aside from that I do not have any preexisting conditions or ailments. And I have no need for anything other then liquor, which I am sure I can find my own prescription for that in the cargo hold or requisition..."
Lazarus rolled his eyes underneath his eyewear. "I'm sure you can." After yet more data entry into the handheld slate, he'd set it aside and touch the tips of his fingers together in a gesture held aloft directly in front of him. "Now, we like to keep a blood sample of every crewmember aboard in the event the information is needed for a blood transfusion or genetic identification. Is there any reason this cannot be done in your case?"
"I have not intoxicated myself in months so I see no reason that it cannot be done." he said with a slight smile, "but take it from my left arm... the vein on my right arm is hard to see, the last physical where blood was drawn took about an hour as he refused to look on my left arm."
"Right then, let's get it over with, shall we?" Gathering up the necessary tools, Lazarus would step over and carefully prepare the vein on the man's left arm before drawing the needed blood sample. Once it was finished he'd carefully set it aside to be labeled in full after their meeting. "Now, do you have any other concerns you wish to bring to my attention before we finish up?"
Isaiah shook his head, "I am surprised there was no other test, just blood and a few questions... normally this would last for an hour with me standing behind a screen as you looked through me..." he thought about the last time and sighed, "well... if there is nothing else, then may I head out, I am sure I am not needed anywhere but here since the cargo bay's are well supplied with men to make my job as annoying as possible."
Gesturing to the dataslate he had been holding earlier, Lazarus said firmly "The majority of the biometrics were handled by that, essentially a smaller version of the scanning screens and such. The rest was handled by trained visual analysis." He'd lower his glasses for a brief moment, making eye contact with the man before pushing them back up. "Best of luck with the cargo crew. I'm all to familiar with some of the more...rabble-like on the crew can be."
"I've been on this ship... a day or so now maybe, those cargo haulers and servitors are fools, I don't know how they could find anything aside from their own lockers and bunks, or charging ports..." he looked at the little machine, "that is incredibly useful... and probably extremely expensive, so... just make sure it doesn't break or go haywire, I heard there are some members of the Cult Mechanicus on the ship, and well... you know how they are when things like that come out. Or I am just from some back water pleasure world, and was stationed on some backwater station in the middle of no where."
"Indeed. Well, I wish you a good day, and if anything comes up and you need my assistance, be sure to come at your earliest convenience." Lazarus would gesture to the entryway before turning back to take his place at the data terminal again, needing to enter in Isaiah's record updates.
"Well... If you too need anything, just come and find me, or send someone... but I shall come if needed." he said as he went into the office, and he turned back, "And if you find what the blue epidermal covering is on... I don't know the individual, then tell me, it would look gorgeous on some people I know back home, unless if takes away the nose and ask if the skin holster can be placed on the back of the head instead of where the bridge line of the nose should be, I am sure it can be hidden with a beautiful wig or covering."
That was all he could think of for things he needed at the moment, so he would soon leave the office as well and head out to continue his work, of doing something that he barely understood because of the previous occupants of the cargo bay and their backwards way (depending on the person) of sorting, and placing items.
Lazarus would chuckle to himself as the young officer mentioned the previous patient he had seen today. Hopefully the others coming into contact with her would make the same mistake and simply see her as an extravagant human. As Isaiah left the makeshift office, the doctor continued to enter his records, as well as personal notes on the man, into his data terminal, awaiting the next arrival on the list.
Government Type: The Imet is led by a council whose members are directly elected from across the entire population of the station. Nine members are elected in total, and they handle all matters affecting the station that would be deferred to a "government" in a more traditional living arrangement. A tenth non-voting member of the council acts as they equivalent of the head of state and government for the station, being elected from outside of the council of nine, from the station's population. This tenth member is referred to as the "Imet Senior Minister", with the other nine holding the titles of "Imet Minister."
Demographics: The station-colony of Imet Aark consists exclusively of natural humans. The original station population long ago was formed entirely of original human stock, and that that population's descendants has persisted to this day. Since the station is, in effect, a floating city-colony, the sustainable population is large, numbering 500,000 currently
Economy: The original colony-station was designed to be self-sustaining, with manufacturing and food production entirely on-board with minimal contact to others. In the modern age, as the converted station now cruises the stars, this means that any trade is conducted entirely via the barter system in regards to external powers, and a rationing and acquisitions system reminiscent of a military internally.
Military: In terms of foot forces, the station's original security has grown to take upon the role of protecting the station-ship from outside threats as well as policing the inside. Known as the Imet Marshals, these forces primarily keep the peace within the station, and only set foot beyond it as personal guards for residents of the station sent beyond its hull. In regards to space combat, the station's doctrin e is survival and escape, point-defense armaments and shielding keeping the station relatively defended from fighters and opposing fire, but unable to fight back. Although the station-ship has the facilities for military-grade defensive starfighters, all originally on the station have been lost in some fashion, with no replacements.
Imet Marshal Duty Wear:
Imet Marshal Dress Wear:
Characters:
Senior Minister Gallio Victor - The current elected Senior Minister of the Imet. He's a major advocate for seeking cooperation with established bodies of government on the various celestial bodies of the Solar System, an opinion not too popular with the current minister cabinet. Debates currently range on if full recognition of the Venus remnants, or acceptance of a SolSec garrison force, should be permitted in order to ensure the station can continue to reclaim lost and required technology and information.
History: The colony-ship Imet Aark is the modern form of a centuries old Imperial spade station: Imperial Ministry of Extrasolar Travel Astronomical Archive Station One. Designed to oversee extrasolar starship travel into and out of the beating heart of the original Terran Empire, the colony station oversaw communication with other star systems, detailed star charts and travel routes as the Empire expanded across the Milky Way, and served as traffic control for the Sol Jump Gate.
When the war broke out in earnest nearly 300 years ago, the disarray of the Imperial government left the station unable to prevent mass exodus into the system via the Jump Gate, and eventually the forces acquired from the military to defend it were lost, along with the gate itself. The station and its colonial crew managed to survive by 'jettisoning' the station from Earth's orbit and into the asteroid belt. Along with the loss of the Sol Jump Gate, the war destroyed all semblance of interstellar communication, meaning the only remaining function of the station became holding onto the massive archives of star charts and extrasolar research and exploration, while attempting to reestablish contact with those beyond Earth's sun. Over the course of the next 240 years, the station would be retrofitted with technology enabling it to travel on its own merits as a starship of sorts, though it would primarily spend its time orbiting unclaimed areas of the Asteroid and Kuiper Belts for general safety.
In the near-300 years since the collapse of the Terran Empire, the remnant employee-colonists of the I.M.E.T. have steadily adapted to a degenerated version of the original I.M.E.T. bureaucracy. Since there is no one to appoint a cabinet of ministers, the crew of the station do so themselves. Since there is no influx of budget and supplies, the station issued strict supply rationing. The station's chain of command is adapted from the original government hierarchy of the Ministry, and the original security forces that oversaw the extrasolar research and communuications hubs across the galaxy, and the station itself, devolved from the I.M.E.T. Marshals, a sort of national police and security, to the Imet Marshals, a blend of bodyguard and police force. The name I.M.E.T lost all meaning as an acronym in this course of time, blending into the name of The Imet, used to refer to the people of the station, though the organization's duties are still remembered as being upheld to the "Empire" of old. The station's name fell to similar time-caused reductionism, going from I.M.E.T. Astronomical Archive Station One, to the Imet Aark, a combination of some of the letters of the original name being lost, as well as frequent referral in the early years to the station-ship as an "ark" for the knowledge contained within.
Relations:
SolSec - SolSec's systems recognize them as an official government operation, and as such has offered them military aide should they have need of such, and essentially leaves them alone otherwise. Members of Imet have pondered if the design of SolSec could allow them to manipulate it into falling under their control entirely, this giving them more leverage in acquiring the tech needed to reestablish contact with the rest of the Empire.
Venus - While the Imet recognize the Venusian claims to being the bulk of Imperial remnants, they do not recognize the claim of Imperial succession...yet. With Venus's control over the Sol system still a dream in the heart and mind of their ruler, Imet has ben reluctant to offer their full backing to the Venusian government. Taking advantage of their recognition as an arm of the former Imperial government, the Imet have successfully held onto their de facto independence by claiming their duties require the station-ship to remain away from Venus and exploring the Solar System, and that their status as a governmental body excludes them from any sort of taxation or other form of providing for the upkeep of the Venusian funding.
@Sigma That's definitely an interesting idea. The main thing I was looking at with this concept was an organization descended from a pre-war Imperial service of some kind that was too important to let fall in the collapse, and maintains political power and independence through the importance of said service. The Communications grid was just an example that came to mind.
Keeping with the Comms Grid idea, one idea that comes to mind is a non-Venusian remnant of the pre-war grid attempting to contact extra-solar fringes for support, while struggling to maintain their portion of the grid as an independent means of communication.
Of course, if you have any other ideas that fit this general vein of "independent organization holding onto the remnants of vital pre-war infrastructure" I'd love to hear it.
I'm a stupid idiot who runs away from problems instead of facing them. Trying to change that one place at a time.
<div style="white-space:pre-wrap;">I'm a stupid idiot who runs away from problems instead of facing them. Trying to change that one place at a time.</div>