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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

Most Recent Posts

cowboys but silent hill

cowboys in hell?

cowboys but it's spooky, but not spooky in a quaint way, spooky in a nasty eldritch horrible roman-style way. not cowboys and vampires and werewolves - cowboys and old gods and corruption and horrific beasts and stuff

Cowboys returning from a job, not realising they’ve died and they’re in purgatory?
I'm into it and I'm desperate for original worlds, characters, and stories.

A couple questions:

Does magic exist? If so, in what capacity? Who, if anyone, wields it, and what does it require from the individual to do so?

What races and species exist in the world? Is this low-fantasy, with humans and animals, or high-fantasy, with the classic elves/dwarves/humans, or dark-fantasy, with all kinds of shivering horrors?

Is there a driving plot, or is this more of a sandbox in which to tell our stories? How big is the world? How much leeway do we have in character history to establish our own unique settings, cultures, and identifiers?

I'm likely in this regardless of how these questions are answered, but that doesn't mean I'm not curious.
AN APPOINTMENT WITH APOTHEOSIS



Saṃsāra

Whether the individual accepts it or not, belief shapes his reality minute-to-minute. Belief in the self becomes the deciding factor when confronting challenges; belief in others forges the foundations of relationships; belief in the adversary becomes the face of our fears. The man who believes in the righteousness of his cause will slay the man who does not. So it has been since the dawn of humanity, and so it remains.

So grand, then, is the potential of belief, that it should be little surprise that it would gather unto itself a power unlike that of any other; that it became, early in Man's infancy, a force so potent that it would wield the gift of creation, pure and true. And so it was, that what were once stories and legends told in hushed tones to marvelling tribes, were born into the cosmos as Gods and Deities and mythical beings.
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H E L L B L A Z E R


J O H N C O N S T A N T I N E U N E M P L O Y E D E N G L A N D I N D E P E N D E N T
C H A R A C T E R C O N C E P T:


"S'just the way of it. We all sell our souls sooner or later."

Every time I've tried playing Constantine in the past, I've started slap-bang in the middle of his career as an occultist, exorcist, detective, magician, etc etc, and often include nearly every major event of his canon in the biography. And I usually end up directionless after 2/3 posts with no real plan or solid character development to pursue. No more!

This Constantine is young. He's just been released from Ravenscar after an eighteen-month incarceration, with no home, family, friends or life to return to. His sister is still disappeared; his mother is still dead; his father still may as well be. He's a blank slate to carve scars and stories into, and there's a clear vision to begin setting him up as the equally legendary and infamous mage we know from DC today.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I've had a lot of ideas for John over the years, varying from continuing the canon to retelling an old story to redirecting existing character goals. This is none of them; this is a new origin story, this is taking the themes and story notes of the character that I love and running them through my personal lens, and developing a brand new Constantine that can be definitively mine while avoiding a complete departure from the source material.

John is young; 20-something, still several years before 30. His sister disappeared over a year ago, and he suffered a nervous breakdown that got him sectioned; he has only just been released from mental care at Ravenscar. He's done a lot of introspection and reflection during his incarceration and has come out of it seeking to repair the damage he's done to his minimal existing relationships and at least come to terms with, if not solve, his sister's disappearance. Unfortunately, he is yet unaware of the supernatural brush his life is about to be stained by, and the events shortly about to unfold that will change John’s life forever, and force him down terrible, grievous paths for a greater good he will never live to see.

C H A R A C T E R N O T E S:




P O S T C A T A L O G:

So my question here is: Why did everyone (that isn't new/making someone new) decide to take a go at these characters again? Why bring them back?


As someone who will be taking a run at Constantine again for what is probably the fifth or sixth time:

Because the last time I played Constantine I burnt out and the game ended before I got into the meat of it, but I still have all my notes and the old posts and it’s probably one of the best stories I’ve ever come up with and some of the best writing I think I’ve ever done.

So instead of waiting for the right game with the right setting at the right time to come around and I’ll post my CS for approval and I may face some derision for repeating myself again and then I’ll Copy/paste old posts to pick up from and face more derision and then the game will die anyway......I just put it here and carry it on here. And I don’t have to worry about, how does my story fit into the setting? How does it fit into the character? Who’s interacting with me and how does that affect what I’m trying to achieve? What kind of widespread events are happening elsewhere in the game that I need to take into account in my story? Will my sheet even get approval? If it does, as I robbing someone else of the chance to tell their Constantine story? Am I robbing people not playing Constantine of the chance to use Constantine in their character’s story because if I get approved I’ll be the final authority on Constantine and how/where he appears, and what they want to do doesn’t work with my story? If I get Constantine and I write my story, what happens when the thread dies? What happens if I lose steam and the story is left unfinished and the character inactive?

I don’t worry about any of that. I just fuckin’ write the damn shit.
Checklist:

1- Game Title
2- Premise (use for Int.Check too)
3- Setting
3a. Location - station map? system map?
3b. Factions & VIP
3c. History - Timeline?
4. Character sheet skeleton
5. Rules & FAQ

Vitae: A deep-space research facility orbiting a black hole at the edge of the galaxy, and mankind's most distant and isolated outpost. A mixture of scientific, military, and civilian staff - the latter mostly the families of the former two, but also a more generalized workforce for the basic day-to-day running of the station.

The station is primarily invested in the research and development of FTL-travel, using the naturally-occurring, but still puzzling, phenomena of the black hole to inspire/feed the research, and also expanding on humanity's already-existing use of [subspace], seemingly a separate dimension that mankind have begun to breach, and have been using for the past few decades to successfully send signals and communications across vast reaches of space near-instantaneously - the dream outcome of the Vitae facility is to develop the successful sending of objects, both organic and non-organic, through this [subspace] to further empower mankind's exploration of space and the universe, and enable humanity to find a new home-world in a conceivable, achievable time-frame before extinction by attrition.

Recently, the research staff on-board were successful in sending and retrieving an extremely simple, extremely small probe, however upon return the probe showed extreme damage of various kinds, including blunt force, corrosion, and both heat and cold damage, with minimal data recordings still usable. Additionally, based on previous research, existing knowledge about [subspace] transmission, and projections for the experiment, the probe took 26 times the originally estimated travel time to appear at its destination. Research into [subspace] travel is still ongoing, but the probe's success, despite the hitches, has inspired some hope in what was beginning to feel like a dead-end field.

Due to Vitae's extreme isolation and remote location, it regularly receives shuttles of rations, equipment, and maintenance supplies. These shuttles are the lifeblood of Vitae, as the station is unable to self-sustain, and collapse and evacuation would become inevitable without them. However, the facility has been struck by disaster; on approach, the latest supply shuttle went dark, and subsequently crashed into a section of the facility, doing considerable damage and accruing a number of casualties. An emergency shuttle is then dispatched, containing extra supplies, as well as a contingent taskforce of maintenance engineers, security personnel, and UN investigators, to help repair the damage, pacify or subdue the civilian unrest, and determine the cause of the crash.
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