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Watch out.

The gap in the door... it's a separate reality.
The only me is me.
Are you sure the only you is you?


DON'T TOUCH THAT DIAL NOW, WE'RE JUST GETTING STARTED

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Not too sure about the 'multiple coding languages by thirteen' bit, but otherwise pretty solid. Accepted.

Although, fair warning to others - I'm going to be careful about more characters from Gaia, and more characters whose skills include 'marksmanship' or 'good shot'. There are two other planets to come from, or you could even make up your own moon colony, and the obsession with the sniper archetype is something I'm looking to avoid.
Personal computing devices similar to more-functional Pip-Boys are in development, but there is nothing stable so far. Current computing technology is mostly powerful tablet-like devices rather than laptops, and large server-like supercomputers.
From the rooftop, Cassie had a pretty good view of the school playing field. Some kind of football game, maybe a friendly between the school team so that moods weren't spoiled for the dance later - she'd seen the flyers around the school buildings, there wasn't a soul in Kilbride who didn't, whether they were driving, running, fleeing past - but maybe it was more important. Maybe the students were on the bleachers to cheer on their team, some for their boyfriends, some because they liked the game and the sun, some because they had nothing better to do. Cassie certainly had nothing better to do. Her burner phone - a cheap piece of shitty plastic that Locke replaced weekly, the model disappearing from wherever she'd left it before going comatose and a new one appearing on her kitchen counter, fully charged, and screen lit up with a single message. Always the same. 'Your sister loves you very much.' Roman Locke was a bastard. Cassie spat, and stood up. The game was winding down anyway.

Her wrist tweaked as she pushed herself up, fingers gripping the corner of the brick edging around the building's outline. She absentmindedly tapped it, and then held two fingers over it, a habit she'd picked up and continued unconciously since the day she got the tattoo that rested there. An imperialist eagle design, overlaid with a simple graphic of a Trojan helmet, bold and blunt in black and gray ink. Locke had sent one of his strongmen with her - a convincing actor - posing as her...father? 'Legal guardian' came to mind, but it had been father. She never thought of her parents anymore. She only thought of Jo, and whatever name popped up on the screen of the burner phone.
It wasn't difficult getting down from the building, although it had gotten dark since she'd pulled the access door open and kicked the breezeblock she'd used to prop it open aside, making her way down the stairs through the guts of the office block. Most of the building was empty, ceiling fans whirling down and a few lights clicking on on some floors where motion-sensors had been installed. Cassie flurried past them all, moving blindingly fast. It wasn't that she didn't like buildings - it was just that since Locke 'hired' her, she came to trust them less and less. To say nothing of their inhabitants.

The tattoo was the real wake-up call. She's heard of Locke before her encounter, of course she had, fucking everyone had, you didn't live in Kilbride and not know about Roman Locke, and Damian Locke, and the secret empire only talked about in hushed whispers and the rustling of loose notes exchanging palms. Money for information? Money so you wouldn't be killed for talking about it. But even if you didn't know about the syndicate, even if you didn't suspect the pigs had their trotters knee-deep in their own bacon fat, even if you didn't see every building as a looming grave, waiting ever so eagerly to carve your name onto its headstone - even if you didn't, you knew about Locke's casinos. Because someone you knew, and everyone you didn't, would have lost their money there. And then they'd have a story about how tightly Kilbride held on to your money.

Cassie exited the building, an automated rotating door spinning up as she approached. She felt like it was an apt representation of her life the past few months. Things just...letting her through. And if they didn't the first time, amber eyes looking up at them with a raw ferocity from behind shock-white hair, then they did when she pulled her sleeve back and almost thrust her wrist at their face. The naive might thing she just fancied herself charmed at the slots, Locke Casino logo on her wrist. But the clued-in would know it was her all-access pass. The clued-in would knew who she worked for. The clued-in would know not to ask what it was she did for the man.

As if on cue. Her thoughts and ruminations were interrupted by a rumbling from her pocket, and as she fished the burner from her shorts, she shivered as the cool evening air hit her. She bore a long, thick scarf, and her jacket was decievingly warm - but her leggings were torn up, and rather than pants, she'd chosen shorts for the aesthetic. Like what she looked like was even close to her top priority. She didn't need to stick out, not in this town. She was plenty safe. Sort of.

'Marco X. Del Fierro peddler. Dock Warehouse 12-A, 00:34. Gasoline tank through skylight.'

And that was it. Cassie's evening decided. Like she had other plans, anyone to make other plans with. Other than Jo, but even Jo was distant these days. It was Cassie's own fault, deliberately holding back, keeping secrets, doing anything not to let Jo know about the arrangements they had fallen into. All Jo knew was they were in the care of a wealthy benefactor who worked in meta-human research, putting together an initial theorem that wold propel him to the top of the scientific world almost instantaneously. Cassie hadn't meant to layer on all the detail - even the stupid fucking fake name, 'Dr. Sorquez', married, no children, wife equally brilliant. It had just tumbled out in an attempt to convince her little sister, something in her mind telling her that over-lying was always more successful that under-lying. Whether that something was right or wrong, it had worked. Or Jo had cottoned on and knew not to press for the truth for fear of what it was. Jo always had been clever.

I guess that's that then. Time to head home and gear up. She looked at her watch. Thirteen minutes past Three in the afternoon. She had plenty of time.
Very nice! But you left in that she's blind. Might want to quickly adjust that. Accepted otherwise!
Alright! First sheets!

Newclib, I'm a little concerned about how Robert is "older than most of his unit" and has "years of experience" on them when he's only 21, and the minimum recruiting age is 18. Also, you referenced Speros in your biography as a part of Robert's deployment rotation. I may have to make this clearer, but Speros is completely closed off for now. So, if you could adjust Robert's age to be a bit older, and just tweaking where he's been stationed, then you're happily accepted. And a bit of formatting wouldn't go amiss, it all sort of runs together at this point - it's nice to have headers differentiated from the body text.

MST3K, I'm afraid I have several deeper grievances with your sheet. Apart from your mentioning that Robin is versed in alien languages - none of which actually exist within our universe - everything up to the biography is well-written and perfectly acceptable, but I am concerned with the events detailed therein. I like Robin's military background, but not that her father can pull strings to get her into a special unit, when most of GCM personnel terms are simple policing duties on the many colonies in the Genesis System, and I'd also have 'unit specialties' designated by NPC's according to player performances in the IC, rather than the players picking for themselves, so to speak.
Beyond that, your AO1 accident is plausible, but not for your registration - basic vehicle command is covered in Boot Camp. Accident, sure, why not, everyone loves a tragic incident in someone's history. But building a homing device while blind? Surviving alone for three days without being able to see, and likely bleeding at least externally, if not hemorrhaging from breaks and fractures? It's just unlikely, and stretches belief.
The artificial eyes are the biggest point. There's very little downside to them, and besides that, medicinal technology is very little beyond what we have currently. Which is impressive, surely - but not complete replacement of the eyes impressive. And getting her father to pull strings - again - to get back in the Military while technically not having eyes? It's just...it makes me uncomfortable.

Tweaks, definitely. Take the base of the character, because I like her, but go a different, more grounded direction with it.
The Roleplay is up and running, just in time for your sheets to be worked on over the weekend!

http://www.roleplayerguild.com/topics/4564/posts/ooc?page=1#post-65192
Welcome to Unit GC-88, Operation: Eden, a Science Fiction Military Roleplay!

GM: Roman | Consultant/Co-GM: Lord Wraith

It is the year 2277. Man has conquered space travel, and has begun the necessity that is colonizing the planets of their local star space, known as the Genesis System. Their home planet, Gaia, is no longer their first choice; it is for the destitute and the unwanted. Those deemed 'valuable' or 'necessary' have been shipped to colonized planets, and everyone else scrapes up what cash they have to get the same opportunity.

As more planets became populated, ruling parties on all colonies formed a collective government, operating as a singular ruling organisation for all colonised planets in the system, known as the Galactic Coalition. The GC runs centrally through the Zion Station, a massive space vessel large enough to harbour a population almost equal to some of the planets that Man colonised, and the only one of its class.

But the Galactic Coalition, however idealistic, sadly cannot keep order throughout the light-years of the Genesis System across the several colonies without a considerable military force. And so, it is a considerable military force that the GC has created - the GC Military. Conscripting from all colonies, and even from Gaia, recruitment is consistently successful, mostly due to fresh recruits being offered free passage to Boot Camp, and a home on one of several colonised planets after two to four successful terms of deployment, depending on each assignment.

You are one such recruit, heading for your training camp on Primitus, the first colonised planet, and now used solely for Coaltion VIP's and military operations. You are awaiting touchdown, preparing for training, and hoping that your deployments will not result in a painful death. For whatever reason you joined up, you're here now, under the employment of the Galactic Coalition. You just hope your new life is better than the one you left.

Gear up, soldier. You're arriving.

Welcome to the 88th Unit of the Galactic Coalition Military. You are a soldier, either freshly conscripted, undergoing training, or currently off-duty from planetary deployment. Shipped in from one of several homes - Gaia, Primitus, Calidum, or one of the moon colonies - you have joined the GC Military for your own reasons, and you will be trained and deployed for the Coalition's reasons.

In this RP, you will be trained, deployed, extracted, put on resting leave, and deployed again. You will become immersed in the Genesis System, Mankind's local solar system, into which they have branched out from their homeworld of Gaia. Your character growth is your own, but your orders are to be followed.
Universe Information:

As Mankind grew as a species, they forgot how to look after their world. Their planet, Gaia, suffered greatly, and as natural disaster wracked the continents, and pollution began to affect the air humans breathed, they looked ever more to the stars for a new home. And by the year 2277, humans have found several new homes within their home planet's local star system - the Genesis System.









As new colonies were forged, and communities sprung up and thrived in the way humans are wont to do, it was realized a greater guiding force would be necessary. The ruling bodies of each colony on each planet formed a collective authority, the Galactic Coalition, keeping order throughout the System - with the help of a considerable military force.





After the birth of the Galactic Coalition, and the christening and subsequent voyage of the Zion Station, it was realised that the cross-world order and peace that the Coalition was founded to protect could not be achieved through hope, good will, and faith in other people alone. It was an unfortunate truth, but in order to enforce order, the Galactic Coalition required some manner of authoratitive force. It was a simple necessity.

And from necessity, the Galactic Coalition Military was born. Primitus, the cold, harsh world that had been colonised first, was evacuated of civilian citizens, and became the center of operations for the GC Military. The Coalition VIP's from Primitus became Zion Station residents, while others were transferred to Calidum, or the moon colonies. Recruitment Centres were set up on Gaia and Calidum, as well as one or two of the larger moon colonies - and with the offer of a home for soldiers and their families after terms of deployment, recruits came quickly.






Cassie Striver; Quintain

Name:
Cassandra Alexandria Striver

Nicknames:
'Cass'; 'Cassie'; 'Striver'

Alias:
'Quintain'

Gender:
Female

Height:
5'8"

Weight:
120lbs

Hair Colour:
Naturally Brunette; Dyed a Black-to-Purple Fade. White Blonde wig as Quintain

Eye Colour:
Green. Amber contact lenses as Quintain

Appearance:


Abilities:


Skills and Talents:






Equipment:
Barret XM109 High-Powered Sniper Rifle.
Lightweight Armour Sleeveless Vest, white.
Lightweight Armour Trousers, white.
Lightweight Armour Boots, black.
Large Hooded Coat with tapering tail that curves around legs, white with red accents.
Wig, short/messy cut, white-blonde.
Coloured Contact Lenses, amber.
Cheap disposable 'burner' phone, replaced weekly, only able to receive incoming messages.

All courtesy of Roman Locke, from the Ares Corporation.

Biography:
Cassie's childhood was subdued, at best. She had a loving mother, a working father, her younger sister - Jo - and attentive grandparents. She had medical problems, anxiety and panic attacks, but she got medication and they dulled the attacks, even if they didn't get rid of them. She went through school, suffering grade losses after her grandparents passed and eventually dropping out after high school and picking up an easy retail job to pay rent to her parents. Her sister was far more promising, anyway, Cassie was happy, and, somewhere between leaving school and getting hired, Cassie had learnt that her panic attacks - that had never gone away - weren't a result of anxiety, or imbalanced hormones, or a deformity or deficiency in the brain. They were the manifestation of a strange ability, and Cassie slowly began to recognize herself as Metahuman. And that felt good to know when Jo brought home her school reports.

Shortly after Cassie's 18th birthday, her family - mother, father, sister, and Cassie herself - were gathered in the kitchen. Not for any particular reason, she often reminisced - just one of those moments where the destinations and objectives of multiple people suddenly collide on common ground. They were chatting, and getting in each others way, and teasing, and then Cassie's father slipped and spilled the kettle he'd been holding, boiling water splashing down the length of Jo's arm. She screamed, and Cassie suddenly felt one of her attacks coming on, far more rapid than anything before. The world slowed but Cassie was in complete control of herself, and in slow-motion she watched the metal of the kettle, of the knives, of the saucepans on the hob, rattle and lift and then tear itself into pieces and fly toward Jo before flinging itself in an outward circle. She dodged the metal, moving faster than it somehow. Her parents were not so lucky. The world caught back up to speed. Blood was everywhere.

After that, the next two years of Cassie's life became very selfless. All the money she had saved, all the money her parents had left them, all the money she could get together by selling everything she could get a price for - it all went toward Jo's school fund. She'd been pulled out of her school, but Cassie had found a good boarding school for her, somewhere she wouldn't waste her smarts. But, slowly and surely, Cassie's funds dried up. First her savings, especially after she got fired for tardiness and absence. Then her inheritance, her parents not well-off in the first place. Then the money from the pawn shop. The school would have sent letters, but Cassie had no home to deliver to. Jo was pulled from the school, and Cassie sunk into despair. She couldn't keep them both alive on the streets.

And that was when she met Roman Locke. He knew the real reason behind her parent's deaths. He knew the real reason behind Cassie's early medication. He knew her ability, and he knew Jo's. He wanted both.

Locke offered Jo a home, food, and an education far surpassing anything Cassie could ever have hoped to give her with the school, and offered Cassie a home and food herself. He asked one thing of her - be his hitman. She'd been practicing her ability, and could bring on the slow-down, the now-dubbed 'Focus State', for mere moments. She knew she could make the shots he wanted her to take, and so did he.

She agreed. She acts as Quintain now, disguise and costume in place, high-powered rifle placed dutifully in her hands. She gets the target and makes the shot - and her sister stays alive for one more day.

Additional Notes:

Related Character:


Locke's Mark
Cassie has also been branded as under Locke's employment, as to have easier passage around the city, and so the other gangs know that she is not theirs to seize. This brand has been tattooed on to the inside of her right-hand wrist - her shooting hand - and forms the image of a trojan helmet profile set on top of an imperialist eagle logo.
It will be detailed further in the OOC, but military equipment will be more advanced than current tech, while remaining grounded and avoiding energy-based weaponry and technology like flying cars, etc. In all honesty, it will borrow from similar universes such as Halo, Syndicate, and Dredd. Guns will still be ballistic, vehicles are either on-planet wheeled vehicles or off-planet transport vessels (there are no 'fighter ships', or similar personal-use space vessels), and armour will be tactical with modifications.
What's the plot? So far, you've described the Hatching of SCP-231-5 and the containment mission thereafter, which doesn't make a lot of sense. Procedure 110-Montauk is the containment procedure, and it's been stated in the wiki that the hatching of SCP-231-5 will be a class-5 apolocalyptic event.

So, without meaning to offend...where's this going? I mean, it's interesting otherwise.
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