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23 days ago
Current I'm a pretty good writer and former site staff; I still deal with imposter syndrome every time I log on. You're definitely not alone. And t's worth trying anyway.
4 likes
23 days ago
Don't worry, D3AD ST4R, most of us feel like that. <33
3 likes
24 days ago
Pretty sure you just described a third of the world's population. Welcome!
2 likes
25 days ago
I just started watching it.
3 likes
1 mo ago
I just finished The Secret History, a very Gen X book. Never Let Me Go before that, which I'd recommend to any writer outside the MFA atmosphere who wants to know emotonal restraint.
3 likes

Bio

argh.

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Name/Titles: Vael & Nys, Dream, the Dreamers, The Dream King/Queen, The First Children (forgotten by mortals), the Lost Ones (forgotten by mortals). Often mistaken for new Gods by later Pantheons.

Gender (if applicable): One Brother, One Sister. None can recall which is which, as both can change appearance--and often do; including trading their own.

Patronage: Dreams and Stories. Their realm is often called 'the Dreamrealm' by other divine figures, and often 'the dreamlands' or 'nightlands' by most mortals. It is both the most familiar realm to many Gods and mortals (as even Gods dream), and the most unfamilar; few have ever seen the Dreamrealm outside the projections of their own dreaming. It is rumored the Dreamers have a Palace somewhere in the nightlands, but none can say if such a place exists in truth.

Parentage: Vael & Nys are the first children of the first God of the first Pantheon. Primordial, inconceivably ancient, generally detached from all following Pantheons.

Pantheon/Affiliation: Originating from the first Gods, though one (sometimes both) have taken on different names to represent the Dreamrealm in later Pantheons.

Appearance: As the personification of all dreams and stories, the possibilities of their appearances can be endless. However, they typically appear as pale humans with dark features and dark hair. Known for their eyes; a field of white stars in otherwise black eyes, mayhaps representing the Dreamrealm itself.

Centres of Worship/Places of Power:

In the far North where night can last for months, there is the last known temple to Vael & Nys dating from the first men. This terribly isolated temple of milk white stone is tended to by men and women who never speak and wear black robes, a place many come to during their last days and hours to die. There is no other religion or order or temple dedicated to the Dreamers.

The Dreamrealm is their primary place of power, a place nearly every soul from the highest god to the lowest man will visit at least once in their life. Whether they remember it, or not. As the dreamlands are an aspect of the Dreamers themselves, it can change with their will, and it is said a soul can find the most beautiful of dreams, and the most horrific of nightmares within the dreamlands.

Rarely will one of the Dreamers leave their realm; often preferring to communicate with others (both Gods and mortals) within their dreams. As one does not need to be asleep to dream, the Dreamers can be nearly any place at all--and still technically be within the confides of their realm. Never have both of the Dreamers left their realm at the same time, as they firmly believe one must always be present to attend to their sacred and immortal duties. As they have said to gods and men in the past, "When the last dream fades, so ends Creation with it."

Servants, Prominent Followers and Worship Base:

Baxby: One of Creation's first mortal men who went on a quest to find the lost children of the first God in order to bargain for the return to the living of his only child that died in infancy. By the time he found them, every person he'd known had been dead for generations, there had even been a new Pantheon risen, and a new God of the Underworld. Grief stricken, the man begged the Children to let him stay in the dreamlands, where he could see his lost loved ones whenever he pleased. They agreed, on the condition the man assist them with their duties. Whenever a child has a nightmare, it is often Baxby pulling the strings.

Omononatheeta, aka Oma: A spirit from before there was light in Creaton, then begged the Dreamers for access to their 'nightlands' thereafter. The children took pity on Oma, and charged him with representing inanimate objects in dreams. To hear one of the Children tell it, he does a splendid chair.

Daydream: A sentient aspect of the Dreamrealm that has, so far as the Children know, been there nearly as long as they have. Though other Gods in subsequent Pantheons have largely tread upon it's territory, Daydream can still be responsible for the 'muse' that gives a mortal scribe or storyteller their inspiration for some ballad, poem, or song.

Etsel and Grod: Brother and sister known best as a cautionary tell of jealousy and anger during the first age of mortal men. Etsel poisoned Grod, and Grod murderered Etsel, before dying himself from Etsel's poison. Both forget why they did what they did, though both continue to bait and harm the other to this day. Neither knows the other asked the Dreamers to deny the memory of the lover that caused their initial conflict when they entered the dreamlands to begin with. Both are used by the Dreamers as 'runners.'

Psychology:
Both Dreamers are very private, preferring their own company to the company of any others (God or man). Both are fanatically dedicated to their 'responsibilities' within the Dreamrealm. Other than that, they are a true dichotomy: where one is shy, the other bold. Where one is wrought, the other is patient. This is a theme that runs through the near entirity of their personalities. After the eons, however,and their constant mixing in the dreamlands, it can be hard to tell where one ends and the other begins--literally. The personality of one has so rubbed off on the other that they often balance each other out.

Both are known to be infamously slow to forgive a slight, both are known to be paranoid, both are known to be self-centered, and both have at times shown the capacity to be insensitive.

History:

The first children of the first God of the first Pantheon, so begins the tale of the children lost to dreaming upon their birth. Between dreaming and reality, the twins choose dreaming, much to the sorrow of their creator. In their sorrow their creator turned from them, leaving othem only each other to guide them through Creation and to adulthood. It is possible there are no gods more influenced by mankind, as many of their 'life lessons' were learned alongside or literally worth mortal man.

As the original Pantheon slipped away, the Dreamers and their Dreamrealm preserved, only loosely tethered to their original Pantheon by their creator after forsaking the life of a god for the life a dreamer to begin with. As children will do, the Dreamers played a game of presenting themselves (at times individually, at times together) to later Pantheons as entirely new Gods or Goddesses of Dreams and Stories.

Only when Vael fell into the embrace of the current Goddess of Love did the fact that there were two separate Gods of the Dreamrealm become known to the current Pantheon. Though the deception enraged the God King, even he was unable to do much more than summon one of them; and never was he able to summon them 'out in the open', always finding them coming to heed his summons in his thoughts and dreams. In a rare act of empathy, Aroesus would leave the Dreamers to their dreamlands, never actively demanding their presence unless he, quite literally, wanted a bed time story.

It is for this reason that many suspect the Dreamers took their sole preemptive action of the current Pantheon: when Areosus died, the Dreamers allowed his spirit to escape into the dreamlands, where no other Gods or spirits could assail or manipulate his spirit for their own ends. While they risked angering both the plotters behind his downfall, and any opportunist who might look to take advantage of the dead God King (to say nothing of violating the duties of the Underworld), Dream just doesn't seem to care.

Many suspect Dream knows more than he, or she, is willing to admit. As surely the plotters most have dreamed of their plans one day coming to fruition? Regardless, Dream has been impossible to summon...up until recently, when a female Dream appeared in the Court eating grapes and providing condolences to Mysia, and a male Dream appeared in Lymaeus...to take in a play, alone. After these brief appearances, Vael & Nys have become more open to communication, signified by appearing (sometimes even standing out) in the dreams of gods and demi-gods and kings and wisemen alike.

Relationships:

Both admit to 'experimenting' with the other during their earlier years. Vael lusts, Nys crushes. Both currently have 'apples of their eye'. Both have at least one friendship with a current God/Demi-God. With whom and when? I'll fill that in as the roster fills out, I'm sure.
I want to, but I'd steal too much from Sorkin and West Wing.
Dervish said
Oh my god, you're such a pusher.


And a snob.

Which means I only push if I think you're worth it.
Phoenix said Just a general discussion on how individuals believe a GM should communicate with their RPers and vice-versa.


A two communication based on civility and creativity. I've had GMs I've conflicted with in the past; I'm a bit of a diva as a RPer, so that's no surprise. Just as I've had players I've come into conflict with as a GM in the past, which is much more rare. But it happens. And when it happens it's usually over something small that shouldn't be as big a deal as it is. But either I blow it up into something more, or they do. But even at my worst I'll simply leave a game, instead of flame it out or berate anyone. It's still civil, usually. I rarely, rarely, RARELY critique someone as a GM over OOC or IC issues in public. To me that should always be kept to PMs. Much easier to keep things from blowing up into something larger that way.

Something I'll do as a GM is feedback. Let your players know you read and enjoyed their posts. I typically give feedback, much like a director will to an actor. "Say, your character was really laid back the last few turns. Maybe show me some intensity for this scene?" Even if it's something simple and small like, "I love it!"

I'll even give feedback on their writing if they've expressed an interest in 'getting better' to me. But that's not exactly inherit to GMing.
PS: The above is a general question open to everyone. <3
I'll use the High Casual tag on a RP interest check as a means of trying to attract the larger block of Casual roleplayers to a (mostly) Advanced game.

In part to draw on the larger Casual numbers, but mostly because in the past I've had success finding Casual RPers that could (and in my opinion should) jump into some Advanced games by using the High Casual tag. Some never grow comfortable in the Advanced games, some do, I can't recall one ever strictly doing Advanced games after though.

I think I just called High Casual a 'gateway drug', but whatever. ^_^
But how long to let Cuba go on?
PS: At the moment my plan is to hold tight and see if some others want to finish CS's and join in here, or finish later and join further into the game.
Byrd Man said
Huh. That doesn't seem to safe to me. It's illegal to wear headphones and earbuds while driving in some states, just figured that would also apply with a fighter jet loaded with weapons.


They're not supposed to do it. They're not supposed to bring any FOD hazards into the cockpit. I'm not quite sure how they balance radio requirements with earbuds. Probably one earbud in, the other out.

Very nice post!
Byrd Man said
Gotta say I really love this. I read a book on the drone war on terrorism back in the fall and found it a fascinating read.


It's very fascinating.

The more I read about it, the more I thought it sounded like a Marvel plot. Watching Iron-Man 2 made the rest sink in; tweak some things, and you could have an almost 'ready made' RP in the making that could both be an interesting story, and produce a lot of...odd character moments to let players play with.

Also, hey, my only note for your post was: they DO take iPods into cockpits. All the time. Ditto cameras.

I had to work five hours over once because a pilot lost an ear bud. Ditto the cap of a water bottle.
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