Avatar of Ruby

Status

Recent Statuses

16 days ago
Current I'm a pretty good writer and former site staff; I still deal with imposter syndrome every time I log on. You're definitely not alone. And t's worth trying anyway.
4 likes
16 days ago
Don't worry, D3AD ST4R, most of us feel like that. <33
3 likes
17 days ago
Pretty sure you just described a third of the world's population. Welcome!
2 likes
18 days ago
I just started watching it.
3 likes
24 days ago
I just finished The Secret History, a very Gen X book. Never Let Me Go before that, which I'd recommend to any writer outside the MFA atmosphere who wants to know emotonal restraint.
3 likes

Bio

argh.

Most Recent Posts

Should we just start posting with our characters, or do you have an idea for an intro scene that needs to play out first?


That WAS the intro scene. It doesn't look like much on the surface, but......


Name: Miranda Meadows aka Cap'n Trips aka Trips
Age: 23
Birth Place: Bayonne, New Jersey
Drawn Card: Ace (Or Ace-Joker depending on the "Friend" of the moment)
Card Manifestation:

Miranda Meadows has the power to transform into several different "Aces" by ingesting psychoactive drugs--typically of her own creation. The transformations are extensive, as Miranda not only changed physically, but adopts a completey different personality when she becomes one of her alter egos. The One Eyed Jack has dubbed these alternate identities Miranda's "friends."

Character History:

Miranda Meadows is a genius. She is, however, in most measures a FAILED genius. A child prodigy raised in a single parent household, a father that worked in a computer repair shop for thirty years before Apple Stores and smart phones put such a large computer repair shop out of business. By then Miranda was a teenager with a smart mouth and a bad grades, hanging with the wrong crowds. At some point the child prodigy became too smart for her own good; bored by schoolwork and cynical about pleasing school staff, romanced by the street politics of New York City, by the underbelly.

Whereas she should have been in a private school for the gifted, she was in a series of public schools, having been kicked out of the last one for hacking, and the one before that for causing a "minor" explosion in a science lab when she should've been doing assigned lab work instead. But fuck that shit, boring as fuck, and Miranda hadn't the time or patience for it. That meant no MIT, no Harvard, no NYU. Instead she began crashing Columbia courses inbetween her real classes at several of the best Junior/Community Colleges in the city.

The mix of settings, and more importantly the mix of individuals she met at these radically different academic institutions, provided Miranda with an extremely unique lists of contacts. She began making money by making X and LSD for friends as a senior in highschool--by the end of her sophomore year she was the preferred "street chemist" for all of Manhattan, the Bronx, and yes, the Bowery. Her father worried, fretted, that she would become a femme Walter White. Miranda would have none of it; she played the game by her rules, and always several steps ahead of both the buyers and the competition. What it amounted to was a transient lifestyle where staying in one place, for too long, was a very bad idea.

By the time the virus came, she had safehouses all around the Tri-State area. She spent the initial phase of the outbreak locked inside a sub-basement safehouse that had been used during prohibition, locked behind a false brick wall and a door updated with serious security, hardjacked into city power and several different cable feeds for television, phone, and internet. All run through a loop of misdirection and encryption that even the NSA wasn't getting through unless it wanted to throw the power of the entire agency into the effort. But by that point, the NSA had much bigger problems.

At first she began peeking out using drones, simply looking, and little else. What she saw was a shitshow of murder and debauchery; though enraged by some of what she saw, and saddened by most the rest, she was too cautious to step outside her secret safehouse. That was, until Jack found her. Miranda still has no idea how he found her, who he is, or how a hacker could be as good as he is--but he is that good, and he found her just as she began to become gravely ill. Someone found her safehouse, someone opened that door with all that security, and somebody got her out; she remembers none of it. When she woke up, she was in a safehouse that didn't belong to her, with other people. All of them rescued in similar fashion, one a doctor, one a nurse, the rest simply victims. Near death and desperate, Miranda opened up to the fellow victims of the virus, an incredibly rare feat for her.

She got close to the others, all of them using each other for emotional and intellectual support. She was the only victim to make it out of the virus alive. The doctor died, but the nurse simply mutated into what Miranda could only describe as big, humanoid, lizard. Emotionally it was too much, and a still severely weakened Miranda could do nothing but beg for the nurse to put the gun found in a footlocker in the safehouse down. The nurse didn't put the gun down, not until she fell dead from a self inflicted shot to the brain.

Miranda sobbed, for maybe the first time in her entire life. Determined to end herself, barely able to stand, she took every chemical in the safehouse and whipped together a cocktail she was certain would give her an incredible high--and kill her. But while the high came, death never did. Instead she became a hippy. A superpowered hippy, obsessed with helping others in desperate situations. Thus the Ace known as the Radical was active for the first time. By the time Miranda woke up, she was in the middle of an orgy, a week after trying to kill herself with the custom cocktail. When memories not her own began to flood in, Miranda became determined to repeat the process and become the Radical again.

She didn't. This time, she became a young English girl named the Cosmic Traveler; an Ace capable of weaving the latent cosmic energies around her into manifestations of physical power. Or, as it could much more simply be described, "spells." So far known to unleash incredibly destructive blasts of starlight and using forces such as gravity and magnetism, yet best known for teleporting an entire mob of Jokers and Joker-Aces out of the line of fire of the National Guard, it's unknown whether the Traveler's power is limited to fundamental cosmic forces, or just her imagination. If you believe what you read on The Big Blind, than the Traveler is a known contact of the One Eyed Jack, helping him keep Wild Carders of all "suits" safe from harm.

Though Trips, as Jack has codenamed Miranda, is less willing to help Jack, she still begrudgingly agrees to help him when called upon. You know, when she isn't in a safehouse lab, somewhere, mixing up a new drug to see if there are any more "Aces" in her personal deck. Or as Jack calls them, any more "friends" she can call on.

Trips is done. For now, until other "friends" appear. >>
<Snipped quote by Ruby>

Well, it was when we started writing that post, can change if you don't want that anymore.


Nah, I'll keep it.
I'm dying to do some Supergirl writing. I could play her in anything from a Lovecraftian themed story to science fiction themed to simple slice of life. My only requirement is Advanced, the rest is entirely open to discussion. Interested? PM me. <3
Apparently Yanci's cover identify is named Catlin Monroe. Not sure I forgot that in my character sheet...
May only put up a few friends. If that's cool. >>


Name: Miranda Meadows aka Cap'n Trips aka Trips
Age: 23
Birth Place: Bayonne, New Jersey
Drawn Card: Ace (Or Ace-Joker depending on the "Friend" of the moment)
Card Manifestation:

Miranda Meadows has the power to transform into several different "Aces" by ingesting psychoactive drugs--typically of her own creation. The transformations are extensive, as Miranda not only changed physically, but adopts a completey different personality when she becomes one of her alter egos. The One Eyed Jack has dubbed these alternate identities Miranda's "friends."

Character History:

Miranda Meadows is a genius. She is, however, in most measures a FAILED genius. A child prodigy raised in a single parent household, a father that worked in a computer repair shop for thirty years before Apple Stores and smart phones put such a large computer repair shop out of business. By then Miranda was a teenager with a smart mouth and a bad grades, hanging with the wrong crowds. At some point the child prodigy became too smart for her own good; bored by schoolwork and cynical about pleasing school staff, romanced by the street politics of New York City, by the underbelly.

Whereas she should have been in a private school for the gifted, she was in a series of public schools, having been kicked out of the last one for hacking, and the one before that for causing a "minor" explosion in a science lab when she should've been doing assigned lab work instead. But fuck that shit, boring as fuck, and Miranda hadn't the time or patience for it. That meant no MIT, no Harvard, no NYU. Instead she began crashing Columbia courses inbetween her real classes at several of the best Junior/Community Colleges in the city.

The mix of settings, and more importantly the mix of individuals she met at these radically different academic institutions, provided Miranda with an extremely unique lists of contacts. She began making money by making X and LSD for friends as a senior in highschool--by the end of her sophomore year she was the preferred "street chemist" for all of Manhattan, the Bronx, and yes, the Bowery. Her father worried, fretted, that she would become a femme Walter White. Miranda would have none of it; she played the game by her rules, and always several steps ahead of both the buyers and the competition. What it amounted to was a transient lifestyle where staying in one place, for too long, was a very bad idea.

By the time the virus came, she had safehouses all around the Tri-State area. She spent the initial phase of the outbreak locked inside a sub-basement safehouse that had been used during prohibition, locked behind a false brick wall and a door updated with serious security, hardjacked into city power and several different cable feeds for television, phone, and internet. All run through a loop of misdirection and encryption that even the NSA wasn't getting through unless it wanted to throw the power of the entire agency into the effort. But by that point, the NSA had much bigger problems.

At first she began peeking out using drones, simply looking, and little else. What she saw was a shitshow of murder and debauchery; though enraged by some of what she saw, and saddened by most the rest, she was too cautious to step outside her secret safehouse. That was, until Jack found her. Miranda still has no idea how he found her, who he is, or how a hacker could be as good as he is--but he is that good, and he found her just as she began to become gravely ill. Someone found her safehouse, someone opened that door with all that security, and somebody got her out; she remembers none of it. When she woke up, she was in a safehouse that didn't belong to her, with other people. All of them rescued in similar fashion, one a doctor, one a nurse, the rest simply victims. Near death and desperate, Miranda opened up to the fellow victims of the virus, an incredibly rare feat for her.

She got close to the others, all of them using each other for emotional and intellectual support. She was the only victim to make it out of the virus alive. The doctor died, but the nurse simply mutated into what Miranda could only describe as big, humanoid, lizard. Emotionally it was too much, and a still severely weakened Miranda could do nothing but beg for the nurse to put the gun found in a footlocker in the safehouse down. The nurse didn't put the gun down, not until she fell dead from a self inflicted shot to the brain.

Miranda sobbed, for maybe the first time in her entire life. Determined to end herself, barely able to stand, she took every chemical in the safehouse and whipped together a cocktail she was certain would give her an incredible high--and kill her. But while the high came, death never did. Instead she became a hippy. A superpowered hippy, obsessed with helping others in desperate situations. Thus the Ace known as the Radical was active for the first time. By the time Miranda woke up, she was in the middle of an orgy, a week after trying to kill herself with the custom cocktail. When memories not her own began to flood in, Miranda became determined to repeat the process and become the Radical again.

She didn't. This time, she became a young English girl named the Cosmic Traveler; an Ace capable of weaving the latent cosmic energies around her into manifestations of physical power. Or, as it could much more simply be described, "spells." So far known to unleash incredibly destructive blasts of starlight and using forces such as gravity and magnetism, yet best known for teleporting an entire mob of Jokers and Joker-Aces out of the line of fire of the National Guard, it's unknown whether the Traveler's power is limited to fundamental cosmic forces, or just her imagination. If you believe what you read on The Big Blind, than the Traveler is a known contact of the One Eyed Jack, helping him keep Wild Carders of all "suits" safe from harm.

Though Trips, as Jack has codenamed Miranda, is less willing to help Jack, she still begrudgingly agrees to help him when called upon. You know, when she isn't in a safehouse lab, somewhere, mixing up a new drug to see if there are any more "Aces" in her personal deck. Or as Jack calls them, any more "friends" she can call on.




Name: Catlin Monroe (Secretly Yanci Carolina.)
Age: 24 Years Old in appearance, actually 40 years old. (Embraced in 2001.)
Species: Kindred, Toreador, Anarch. 11th Generation.

Personality:

For an Anarch, Catlin is rather reserved. Even heeled and contemplative, but not afraid of confrontation. Seems to value intelligence and moderation. When it comes to her art, Catlin puts everything she has into it. In any social circle she keeps everyone at a healthy distance, and is almost impossibly slow to trust.

Biography:

Born in Southern California to a working class Mexican-American family, she was raised under the Mexican Catholic tradition, and for most of her life could even have been called a good, nice, girl. Somewhere along the way that went wrong, though no one seems to know how or why. Those Anarchs who have worked with her over the years would say her father was abusive, though each has a different tale as to the kind of abuse the girl suffered. Whatever the cause, Catlin moved to Los Angeles shortly after her 21st birthday. Aspiring actress, writer, and musician--a common Los Angeles tale.

She would work as a waitress waiting for a big break, until that big break came at the fangs of a Kindred. Her sire is unknown, as she was left shortly after. Some Toreador Anarch, is the best explanation she can do. A former Camarilla Toreador named Cecilia had pity and took the neonate in. Whatever Cecilia's long game, Catlin seems entirely independent at this point, not telling what happened to Cecilia or how she came to live with a rag-tag group of Anarchs in the Valley. It's believed her role with a Hollywood Talent Management Agency was set up through Cecilia, though there's no telling for sure.

Catlin's involvement in the recent dramatic events of L.A. seems more likely a bystander than a participant.

Misc.: Catlin's tattoos, much like her known past and punk rock life, are entirely carefully constructed fabrications--in reality the punk Anarch known as Catlin Monroe is truly a 7th Generation Toreador named Yanci born in 1717 not 1977 (making her exactly 300 years old), connected to some of the most powerful Kindred on the West Coast, and the Kindred overlords of Hollywood. She is a master manipulator hiding in plain sight as Elders around her drop like flies--Elders, except, for those she calls mentors. Her role is anyone's guess, but it is unlikely she played the part of predator and aggressor in recent violence.

A fact that does not rule out a possible role as avenger in the near future...




OOC Information

Welcome, one and all! As you can all tell, this is a story of heroes and horrors! Mutants and men! Demons and do-gooders!

Okay, so maybe not. It's a story of discrimination, mass fear, twisted media-backed narratives, and all the people caught in between. As is the Wild Cards staple!

While this is heavily based on the original anthology series, which spans over 60 years of lore and history, this is an alternate universe where the Wild Card virus was released in the mid-year of 2016, with the game taking place roughly 6 months later in late January of 2017. This concept was decided on by the GMs in order to create a starting point for newcomers to the concept of the Wild Cards universe, cutting down the Bible of information that would otherwise be required reading for this game.

Players can take on the role of an Ace, Joker, Joker-Ace, Deuce, Latent, or even a Nat.

The game sports a pseudo-sandbox/open world play style, but players will be guided and highly recommended to join episodic arcs as they come out, one way or another. In between each arc, players are free to do as they wish, and they're even allowed to forsake the episode itself if you have a personal story you want to tell! However, every player needs to understand that we intend to make this an organic, living world. Your actions, no matter how small, or how great, will have lasting effects on the present and the future. Write a post about an Ace beating down a bunch of random thugs? The news begins posting stories of Wild Carders "running rampant". Decide to show a Joker attempting to rob a bank? Watch as police patrols become more apparent, and brutality rise. This goes doubly for episodic arcs, as these can be world-changing events. While the GMs will attempt to guide players along in these missions, the choices you make are ultimately up to you and affect how the world sees Wild Carders from then on.

As an extra editor's note, we would like to make something clear. While we use the likeness of several real-world politicians, such as Donald Trump, this story is not about a political debate, nor is it to be taken seriously. This is a satire of real-world events and people, and we simply decided to use Trump and his presidency as a backdrop for the story because of the social and political tensions it has borne into the real world. If you do not feel comfortable playing a game with a fictionalised version of a real individual, we completely understand and wish you the best of luck in your other RP endeavors.

Important OOC Details
  • Co-GMs for the game are Architect, and myself.
  • Game standards are High Casual, with leniency for Casual and Advanced writing. (aka: A GREAT game for RPers wanting to improve.)
  • Feel free to chat/plot with us in the game's chat server.
  • The game will begin January 2017.
  • Current NYC Mayor: undemocratically appointed Rudy Giuliani.
  • We encourage people to play more than Aces.
  • The virus hasn't yet spread outside the US, but it's getting there.
  • You are assumed to be an adult by submitting a character for this game; please act like one.
  • Important NPCs will be GM controlled; but you can request to help us write them if you're a fan.
  • All thanks and credit to George RR Martin, Melinda M. Snodgrass, et all. We claim no ownership to anything.


Below you'll find IC information. Not everything listed below is common IC knowledge. (Like the virus being alien in origin.)
Please no metagaming. Wonder what you may, or may not, know IC? Ask us.


IC Information





Jokertown

The Bowery of New York has since become the mecca of the malformed after the release of the Wild Card virus. Due to the chaos of Black Queen Day, including the thousands of deaths and damage to local infrastructure, many tenants packed up and moved, if they were outright killed. The remaining few were severely deformed Jokers who had no place else to go other than the ramshackle husk they once knew as home. Soon, other outcasts followed, and as the new tenants began to grow in number, a ghetto for the unwanted.

However, some time after the tragedy, Charles Dutton, a Joker and successful businessman before turning his card, took up residence in the slum and began buying up property and renovating. It was Dutton who convinced Admiral McRaven and President Obama to officially sanction the Bowery as a refuge. As more influential Jokers began trickling in, Dutton convinced these new members of the community to pool their wealth together in order to help rebuild their new home into something it once was. As the primary financial backers of this "renovation project", spearheaded by Dutton himself, Jokertown quickly began to take on a life of its own over the following months, developing bars, new homes, sources of entertainment, and even its own set of customs and lingo. This includes the prevalence of masks and mask stores throughout the neighborhood, as the Jokers living within attempt to hide their deformities as best they can.









Additional IC resources

The RP's chat server - Here you can chat with the GMs and fellow players about questions/comments, or enter the IC chatroom The Big Blind, as well as find transcripts of the Joker's Wild IC Podcast. Who knows, you may even find yourself chatting with the One Eyed Jack himself.

Wild Cards Wiki - The wikipedia for the Wildcards universe. Please keep in mind this wikipedia has information only on canon Wildcards, not our AU Wild Cards universe. Still it's a wonderful resource for everything from little details about Jokertown to character and story ideas.

GURP Wildcards - A table-top RPG sourcebook for the canon Wildcards universe. We'd never advocate online piracy, of course, but we hear it may be found online in PDF form for free if you search the Google. So we hear.



Character Sheet

Few CS Notes: Post WIP/not yet accepted Character Sheets in the OOC tab for review. Post them in the Character Sheet tab ONLY after approval. Approval could take a few days as the GMs coordinate our review of each sheet.

Name:
Age:
Birth Place:
Appearance: If description. If using an image, just place it at the top of the Character Sheet.]
Drawn Card: (Joker, Joker-Ace, Ace)
Card Manifestation: (If a Joker, your mutation. If a Joker-Ace, mutation and power. If Ace, your power.)
Character History:
Jokertown Role: (Optional. Own a business in Jokertown? Member of the NYPD's Joker Squad? J-Town's Mr Fixit? Drug dealer? Just got a flat? List it here.)
© 2007-2026
BBCode Cheatsheet