>>>METATYPE: Troll >>POWER STATUS: Mundane >>ARCHETYPE: Street Samurai
>>>NUYEN: 9985¥
>>Credit Accounts
Src: pg. 272 [SR6] SIN BALANCE Which SIN is this account tied to? ####¥
>>Credsticks
Src: pg. 272-273 [SR6] Credstick type here: ###,###¥ / ###,###¥ <-- Nuyen balance on this credstick List more credsticks if you have them, differentiate credsticks of same types to track their individual balances.
>>>KARMA: 66 >>SPENT: 61 >>UNSPENT: 5
>>>PERSONALITY
At first glance, Road Pirate seems every inch the stereotypical troll. A big, tough, slow-minded bruiser with no sense of subtlety what so ever. Once you get to know him though, that first glance proves to be accurate, but you'll also find there's more to him than that. Beneath the surface, he harbors an almost childlike fascination with pirates of the eighteenth century. He devours old trids, battered history files, and half-accurate pirate stories with the same enthusiasm he brings to riding his bike. This fascination isn't just for show. It shapes his personal code. Road Pirate has a surprisingly firm sense of loyalty and fairness, at least by shadowrunner standards. He believes in sharing the "loot" fairly, standing by his crew when things go bad, and holding grudges against anyone who betrays that trust.
>>>BACKGROUND
Like many other kids born on Ocracoke Island, Christopher Thatch grew up with a deep fascination of pirates. Especially towards the infamous Blackbeard, who made his lair on the island and his last stand on the waters surrounding it.
When the time came for him to enter the work force, Christopher got an honest job in a AA megacorp's merchant navy. Not long after, he caught the attention of one Edward Roberts, the head of a clandestine division of the company that preyed on the shipping interests of weaker A and rival AA megacorps.
In other words, corporate privateering.
Having never lost his childhood fascination for pirates, Christipher jumped at the chance to transfer to this division when offered a place. Once his training was complete, Christopher spent the rest of his time at the company happily pillaging and plundering up and down the Eastern Seaboard under Edward's command.
All good things must come to an end eventually however. And this good thing came to an end when Christopher's division attacked a shipment from a AA megacorp that they didn't realize was actually doing business with Saeder-Krupp. The dragon roared, and Christopher, Edward, and many others in the division decided it was time to move on.
Christopher's departure was aided by a mysterious, nameless, faceless, yet helpful voice on the commlink who asked only that Christopher relocate to Seattle in return for the assistance. Soon after arriving, Christopher - now going by the name of William Ward - joined up with an all-troll biker gang called the Gruff Riders MC. As it turned out though, once you step out from the umbrella of the corporations, being a troll with a pink mohawk and antlers instead of horns makes the law's job a lot easier when they have questions about someone matching that description doing something illegal.
That would have been that normally, but the voice that helped Christopher before wasn't done with him. A new agreement was made. In exchange for the occasional favor, The Voice would keep Christopher from being 'invited' to attend any lineups that might prove inconvenient for him. The first of those favors? Become a shadowrunner.
And so Christopher took up the alias of Road Pirate, found himself a few other reliable folks, and has been running ever since.
Src: pg. ## [tag] You can see the heat of objects in total darkness (assuming they are warmer or colder than the ambient temperature), allowing you to operate in such conditions.
>[RACIAL] Built Tough (2)
Src: pg. ## [tag] You have a number of additional boxes on your Physical Condition Monitor equal to the rank of this quality.
>[RACIAL] Dermal Deposits
Src: pg. ## [tag] You gain 1 level of natural Armor. Your Unarmed Melee attacks inflict Physical damage.
>Ambidextrous
Src: pg. ## [tag] No penalty for off-hand weapon use (see p. 110).
>Guts
Src: pg. ## [tag] You gain an Edge when resisting Intimidation or effects that cause the Frightened status.
>High Pain Tolerance
Src: pg. ## [tag] When wounded, reduce your wound penalty by one (to a minimum of 0).
>Indomitable
Src: pg. ## [tag] Edge Boost costs are reduced by 1 on tests involving Willpower.
>Distinctive Style
Src: pg. ## [tag] You cannot gain or spend Edge when you’re not rocking your distinctive look. Others get a +2 dice pool bonus when conducting a Memory test (p. 67) to recall your appearance or remember if they have seen you before.
>Honorbound (Pirate Code)
Src: pg. ## [tag] You cannot spend or earn Edge for twenty-four hours after you break a tenet of your code. If the same tenet is broken multiple times or broken again during the twenty-four hour period, each infraction adds another forty-eight hours onto the initial twenty-four. If a different tenet is broken, it’s twenty-four hours for that one added to any current infractions, and the same rules apply for additional violations.
• All crewmen have an equal voice and receive an equal share, unless the crew has elected to appoint a captain.
• Stealing and dishonesty between crewmen is forbidden.
• No abandoning the ship, unless it is plainly doomed.
• Calls for quarter and parley are to be respected, unless the one making the call has previously proven themselves untrustworthy.
• The code is more what you'd call "guidelines" than actual rules.
Src: pg. ### [tag] DEVICE RATING ATTACK SLEAZE DATA PROCESSING FIREWALL PROGRAM SLOTS 5 # # # # 2
>DEVICE CONDITION MONITOR: 11
>Active Programs List of any programs loaded on this device.
Commlinks are universal communication devices used by virtually everyone all the time. They come in a variety of shapes and styles, with some included in augmentations and articles of clothing. Even the most basic of them include AR Matrix browsing capability, telephone, vidphone, text, music players, micro trid-projectors, touchscreen displays, high-resolution video and still-image cameras, image/text and RFID tag scanners, builtin GPS guidance systems, chip players, credstick readers, retractable earbuds, voice access, and text-to-speech and speech-to-text technologies. They also offer plenty of other add-on features.
>>Meta Link
Src: pg. ### [tag] DEVICE RATING ATTACK SLEAZE DATA PROCESSING FIREWALL PROGRAM SLOTS 1 # # # # 0
>DEVICE CONDITION MONITOR: 9
>Active Programs Mapsoft (Local Area)
Commlinks are universal communication devices used by virtually everyone all the time. They come in a variety of shapes and styles, with some included in augmentations and articles of clothing. Even the most basic of them include AR Matrix browsing capability, telephone, vidphone, text, music players, micro trid-projectors, touchscreen displays, high-resolution video and still-image cameras, image/text and RFID tag scanners, builtin GPS guidance systems, chip players, credstick readers, retractable earbuds, voice access, and text-to-speech and speech-to-text technologies. They also offer plenty of other add-on features.
NAME TYPE LOYALTY CONNECTION >Edward Roberts Corporate Privateer 4 4 "He was my boss back during my "fishing boat" days on the Eastern Seaboard. A tough bastard by troll standards, which is pretty impressive seeing how he's a human. The old sea dog doesn't head too far into land whenever he comes ashore, so we don't see much of each other. But if circumstance ever carries me back across the states and out to sea, I should be able to get a little help finding a boat or something like that for old time's sake."
>Sergeant Gronn Biker Boss 4 4 "A Sergeant at Arms of the Gruff Riders MC and a troll much like myself. He's the one to go to when you're in need of a good mechanic at a reasonable price, something that you wouldn't be able to find in an ordinary law abiding store, or a bunch of very loud bikers making a lot of noise to pull attention away from any shady shit you might be wanting to do."
>The Voice Mysterious Helper 4 4 "There aren't many trolls out there with a pink mohawk and a set of antlers rather than a set of horns. Needless to say, it'd be easy to pick me out of a lineup. But I've rarely ever had to go to one, and I have The Voice to thank for that. I call them The Voice, because I've never met them in person and they've never mentioned their name. All I know about The Voice for certain is this: They keep my distinctive appearance from being more of a hassle than it could be, and I drop everything and listen good when I see their number on my burner comm in exchange."
Src: pg. ### [tag] TYPE DV MODES ATTACK RATINGS AMMO Machine Gun 5P SA/BF/FA 1/10/11/7/6 50(c) or 100(belt)
>Ammunition ##x Ammo Type
>Mods Mod Name (Src: pg. ### [tag])
This medium machine gun packs a tremendous punch and is often found in the hands of trolls with no concept of subtlety. It’s a brutally simple weapon, but accessorizing is always an option for those with a taste for more complexity
>>Ingram Smartgun XI (x2)
Src: pg. ### [tag] TYPE DV MODES ATTACK RATINGS AMMO SMG 3P SA/BF 11/9/6/-/- 32(c)
>Ammunition ##x Ammo Type
>Mods Mod Name (Src: pg. ### [tag])
Street samurai create legendary reputations that they don’t always deserve, but the Smartgun has maintained its street rep as a grade-A bang bang for decades. Famous as the weapon of choice for many legendary street samurai since the 2050s, the Ingram Smartgun comestricked out with a gas vent system, a smartgun system, and an integral silencer
.>>>MELEE
>>Stun Baton
Src: pg. ### [tag] TYPE DV ATTACK RATINGS Club 5S(e) 6/-/-/-/-
>Mods Mod Name (Src: pg. ### [tag])
A riot-control staple and viewed as a symbol of corporate-government oppression, this handy electrical prod is still useful for everyone in the shadows. The stun baton holds ten charges and regains one charge per ten seconds when plugged in. Wireless bonus: The stun baton recharges without being plugged in, regaining one charge per half hour of wireless-enabled time.
>>Bike Chain
Src: pg. ### [tag] TYPE DV ATTACK RATINGS Unarmed 2S 5/-/-/-/-
>Mods Mod Name (Src: pg. ### [tag])
Go-gangs love to pull the old equipment off their scrap bikes and smack other people with it. These heavy metal chains are brutal weapons, especially when backed by the speed of a motorcycle. You gain a bonus Minor Action on a turn when you use the Trip Minor Action with this weapon.
.>>>ARMOR
>>Armor Jacket
Src: pg. ### [tag] DR SOCIAL CAPACITY +4 +# 8
>Mods Mod name (Src: pg. ### [tag])
Available in all manner of styles, it offers good protection without catching too much attention. But don’t think of wearing one to a social event or government building.
.>>>CLOTHING
>>Clothes
Src: ### [tag]
>Mods Mod Name (Src: pg. ### [tag])
Clothing in 2080 has some serious functionality options: commlinks, music players, and other electronic devices can be woven right in, powered by interwoven batteries or special energy-gathering fabrics. On the other side of the economy, cheap soy based “flats” can be had for ten nuyen a set from vending machines around whatever sprawl you find yourself in. Spend more money, look more chic—simple as that
List of additional clothes here using copyable format above.
.>>>RFID TAGS
>>Stealth Tags
Src: pg. ### [tag] DEVICE RATING QUANTITY 3 10
Used to track people and things, security tags are usually implanted under the skin. Megacorps use them to track citizens for good or ill (but, you know, mostly ill), prison corps use them to track incarcerated and paroled criminals, and parents and schools also use them to track students. Security tags cannot be erased with a tag eraser due to EMP hardening. If a tag is implanted under the skin, a Biotech + Logic (10, 1 minute) Extended test is needed to remove it. The stealth tag variant always runs silent (p. 178), rolling 10 dice in the opposed Matrix Perception test. They only transmit their data at preset times in a quick burst. They are often disguised as other objects or hidden in them.
.>>>COMMUNICATION AND COUNTERMEASURES
>>Bug Scanner
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
This device locates wireless devices within twenty meters. The scanner measures a signal’s strength to pinpoint its location. To operate a bug scanner, roll Electronics + Logic as an Opposed Matrix Perception test. If you get any net hits at all, you find the device. Wireless bonus: You gain 2 free hits on the test and only need to tie the Opposed test, not achieve a net hit.
>>Tag Eraser
Src: pg. 270 [SR6] DEVICE RATING QUANTITY - 1
This handheld device creates an electromagnetic pulse for burning out RFID tags and other unshielded electronics. To use it, bring the eraser within five millimeters of any electronic device and push the button, instantly delivering 10 boxes of Matrix damage (resisted normally). The short range makes it impossible to use on targets such as vehicles, most drones, maglocks, and cyberware. The tag eraser has one charge but can be fully recharged in ten seconds if plugged in. Wireless bonus: The tag eraser recharges fully in an hour by induction.
>>Area Jammer
Src: pg. 270 [SR6] DEVICE RATING QUANTITY 6 1
This device floods the airwaves with electromagnetic jamming signals to block out wireless and radio communication. The jammer generates noise equal to its Device Rating. The area jammer affects a spherical area—its rating is reduced by 1 for every 10 meters from the center. The directional jammer affects a conical area with a thirty-degree spread—its rating is reduced by 1 for every 30 meters from the center. The jammer only affects devices that are within the jamming area, but it affects all of them. Walls and other obstacles may prevent the jamming signal from spreading or reduce its effect (gamemaster’s discretion). Jammers are available with ratings from 1 to 6. Wireless bonus: You can set your jammer to not interfere with devices and personas you designate.
>>Micro-Transceiver
Src: pg. ### [tag] DEVICE RATING QUANTITY 2 1
This short-range communicator doesn’t do anything special it just lets you communicate by voice with other micro-transceivers and commlinks that you link together, within a kilometer. The micro-transceiver consists of an earbud and an adhesive subvocal microphone (p. 268). A micro-transceiver has a Device Rating of 2 and is best used slaved to a better device when used for secure communications.
.>>>SECURITY DEVICES
>>Plastic Straps
Src: pg. ### [tag] DEVICE RATING QUANTITY - 10
Disposable plastic straps (Structure 6) are lightweight and easy to carry in bundles.
.>>>BREAKING AND ENTERING GEAR
>>Miniwelder (With 2 Spare Fuel Cannisters)
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
This portable device creates a small electric arc to melt metals, either to cut through metal or to weld it together. Its power supply allows it to operate for thirty minutes. While creating an intense heat, the arc is much too small to make a good weapon (it would be like trying to stab someone with a lighter). The miniwelder has a Damage Value of 6 when used to cut through barriers.
.>>>SURVIVAL GEAR
>>Gas Mask
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
This air-supplied re-breather completely covers your face and gives you immunity to Inhalation-vector toxin attacks (see Toxins and Drugs p. 121). It comes with a one-hour clean-air supply (replacements cost 40 nuyen) and can be attached to larger air tanks. It cannot be combined with a regular respirator. Wireless bonus: The gas mask analyzes and gives you information about the surrounding air that you’re not breathing
>>Respirator
Src: pg. ### [tag] DEVICE RATING QUANTITY 6 1
A respirator is a filter mask worn over the mouth and nose that protects against Inhalation-vector toxins (see Toxins and Drugs, p. 121). The respirator adds its rating as a dice pool bonus on tests to resist chemicals with an Inhalation vector
>>Climbing Gear
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
This is a backpack with 100 meters of rope (400-kilo test), an ascent/descent harness, gloves, carabiners, crampons, pitons, and so forth needed for assisted climbing (see Climbing, p. 93).
>>Survival Kit
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
A rugged bag full of survival essentials. The bag includes a knife, lighter, matches, compass, string saw, lightweight thermal blanket, seven days’ worth of soy ration bars, a water-purification unit, fishing line and a hook, and a smattering of other survival equipment.
>>Standard Flashlight
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
By 2080, flashlights are long lasting and super bright. Flashlights are also available in low-light and infrared versions, allowing even clearer visibility for low-light and thermographic vision, respectively. A flashlight can also be mounted to a weapon’s top or under-barrel mount (Accessories, p. 259).
>>Gecko Tape Gloves
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
The outer layer of these gloves is made of a special dry adhesive that incorporates millions of fine microscopic hairs that bond to other surfaces. Individually, these bonding forces are tiny, but combined they’re strong enough to attach a troll, upside down, to the ceiling. Gecko tape gloves come as a set that includes gloves, kneepads, and slip-on-soles. You get to use assisted climbing (p. 93) when you’re wearing the set. Gecko tape gloves are useless when they’re wet. Wireless bonus: The adhesive outer layer can be temporarily neutralized with a wireless signal, useful for getting the gloves on and off without getting them stuck to yourself or each other
.>>>GRAPPLE GUN
>>Grapple Gun (w/ 100m Rope)
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
This gun shoots a grappling hook and attached rope up to sixty meters or one hundred meters depending on the type of line. The Firearms test threshold to hit your desired target point is (Range in meters/20, rounded up). It comes equipped with an internal winch to retract the grapple or pull up small loads of up to ten kilograms. Micro rope can be fired up to 100 meters and supports a weight of up to 100 kilograms; standard and stealth ropes only reach sixty meters but can support a weight of up to 400 kilos. May be used untrained as a weapon (AR: 1, DV: 1S).
.>>>BIOTECH
>>Biomonitor
Src: pg. ### [tag] DEVICE RATING QUANTITY - 1
This small device constantly measures heart rate, blood pressure, and body temperature. It can also analyze blood, sweat, and skin samples. Used by medical services and patients who need to monitor their own health, biomonitors can be worn as an armband or wristband or integrated into clothing or commlinks. Wireless bonus: The biomonitor shares information with other wireless devices you designate and can auto-alert DocWagon or another ambulance service if your life signs reach certain thresholds.
>>Stim Patches
Src: pg. ### [tag] DEVICE RATING QUANTITY 6 2
This patch removes a number of boxes of Stun damage equal to its rating and cancels the Dazed Status Effect. The effect lasts for (rating x 10) minutes. After that period of time, the patient takes (rating + 1) unresisted Stun damage (which may well become Overflow by that point). While a stimulant patch is in effect, the character is unable to rest.
>>Trauma Patches
Src: pg. ### [tag] DEVICE RATING QUANTITY - 2
When applied, the patient heals 1d6 + 1 Overflow Damage immediately. These patches are always wireless and connect to the Matrix the moment they are applied.
.>>>ACCESSORIES
>>Trid Projector
Src: pg. ### [tag] DEVICE RATING QUANTITY 3 1
This device projects a 3-D hologram into a five-meter cube next to or above the device. The hologram can be made to look realistic, but unless you’re really artistic about it, it will be obvious it’s just trid.
>>>BIKES
>>Harley-Davidson Scorpion
Src: pg. ### [tag] HAND ACC SPD INT TOP SPD BODY ARMOR PILOT SENSOR SEAT 3/5 16 30 200 7 6 1 1 2
>Mods Mod name Src: pg. ### [tag]
Big, bad, and built tough. The typical heavy-bodied, chromed road hog, with some armor and a whole lot of attitude. Usually seen on the streets under go-gangers, the Scorpion is still quite popular with the regular population thanks to the reputation of Harley-Davidson.
It was only when the crowd started acting nervous about him that William finally acknowledged their presence with some slightly confused side eye. 'What is up with those guys?' William thought to himself as he whistled on by.
Upon arrival at room 208, William gave a cry of "I call dibs on the top left bunk!" before setting his stuff down in whatever space was prepared to receive it and climbing up to take his place on the topmost bunk of the left hand bed.
At these words, William donned his winter jacket, brought his luggage down from the overhead compartments, and followed the passengers out of the helicopter. If he paid any mind to the upperclassmen eyeing up the new arrivals, William gave no indication of it as he made his way along with everyone else, whistling a merry - and effortlessly well performed - rendition of Entry of the Gladiators as he went.
"Honestly Squeako you worry too much." William Lawson said as he spoke on the phone with someone that a careful listener would note sounded like they had just breathed in a full tank of helium. "Just because the company running this show is called Maniacles, doesn't mean they're a bunch of maniacs. Besides, there weren't really many other options to get Cirque du Merveilles back on its feet besides taking their offer. Speaking of, they've been keeping their end of things over there, right? ...Well there you have it then. If these guys were intending to double cross us, do you really think they would be keeping the circus afloat while I'm away like they agreed to? ...Ok now you're just being pessimistic. Look, either way I can't exactly turn back now. So I might as well just see where this goes and hopefully end up better off than before, yeah? ...Yeah, I'll be careful. You lot be careful on your end too, ok? ...Catch you later, Squeako."
With that said William ended the call and put his phone away. Looking out the window to see their destination finally in sight, William looked down at the winter jacket folded over his lap to confirm that it was still there. Once that was done, he looked up at the luggage stowed in a compartment above him. He took special care to make sure the suitcase containing his ring master attire was still present above all others. William was under no illusions that he was going to be needing to wear it during his stay though. Really he just wanted to bring a little piece of home along with him for his stay at Palmer Island.
At that moment, William heard some of the other passengers near him talking about why they came to the island. Deciding to add his two cents to the matter, William joined the conversation. "Me and mine had fallen on hard times." He said. "Maniacles offered us a hand up if I signed up for this."
Before the conversation could continue further, a cat caller made a flirtatious pass at a goth girl and was almost instantaneously shut down by a teacher arriving on the scene. William listened as the man gave his name and role to the group.
"Hello. My name is Dr Clementine." The man said. "I will be overseeing the operation Maniacles is performing on Palmer Island, which you can now see from the nearest window."
William listened quietly for the time being. Taking in any further information Dr Clementine gave.