All RPG rules applied. Be nice to each other. The world is already a happy place, so why not make it happier?
I'm not going to set any standards for writing here. Meaning, I won't be demanding a specific number of sentences, paragraphs or words as I believe such things drive the fun and creativity away from the roleplayer. I'll be giving you all the liberty to initiate your own post lengths. But do keep in mind that this is the Casual section. Also, always have quality over quantity.
If you're going to drop out or it seems that your interest of the RP has plummeted down a well, please do inform me. I'm an all-around nice guy at least I'm trying to be and I will not bear any grudge against you if you decide to leave. It's okay, I understand. Time isn't always in our favour. Interests can also fade away from existence.
Inactive players will have their character/s written off from the RP. I will give a week's prior notice before doing so and if the player is unable to at least respond or give information of his/her current situation within a week, then it will all be settled.
If something about the RP doesn't feel right for you or you have a lot of confusions you wanted to clarify, then do not be afraid to ask me with your questions. I am far from being an intimidating individual.
I will not have second thoughts on removing you from the RP if you dare exhibit a hostile and unpleasant OOC behaviour.
Remember that I am your GM. While I do not plan to be an asshole by dumping my authority over you guys, it'd be better to at least respect my decisions as well as the co-GM's because most of them will be for the betterment of this RP and for our own sake of having fun.
If you've read this, then you're already doing a good job on being a part of this RP. With that, I'm going to give you my seal of appreciation.
OOC is up guys! but not yet fully furnished. There are still some information missing but I will add them shortly. Feel free to check in and submit your characters to your GM and co-GM @Zelosse
All character sheets must be submitted to the GM & co-GM prior posting to the character tab. Just [@mention.] either one of our names in the OOC.
Only one character for each player taking S.C.A.R.'s side. This, however, is subject to change over the RP's progression. If you want to be on the opposing side or want a specific number of characters, PM me or the co-GM first.
You know the drill, no Mary Sues and Gary Stus.
I have all the right in this RP to decline CS applications. So if you want it to be accepted, best for you to follow what I will suggest or just create another concept.
Face claims aren't a necessity for CS completion. If you would, however, use one, please do avoid using anime/cartoon portraits. Either CG portraits (from videogames or other sources) or RL images only por favor!
You may modify the CS's format in any arrangement you want but make sure all of the original fields are included.
I'm going to give y'all the liberty to choose any name you want because once the RP starts, each character will be given their individual aliases IC and what you chose for your character will be the basis of it all.
Full name
What is your character's name when they were born?
Age
How old is your character? Also just a side note, characters should be at a minimum age of 20 years old as the ORB refuses to house Superhuman prisoners below the age of 19 as stated by the government.
Gender
Male? Female? Androgynous? What?
Physical appearance
Go in-depth! Tell us how your character stands out with their appealing looks. Do they have any notable features?
Personality
Give us an insight of how your character's mind works. How does your character act towards people? towards themselves? What are their flaws as individuals? Tell us.
Biography/Background history
Provide your character's brief life story here. Also, please include how they ended up as prisoners inside the ORB. Were they a part of Nick Washterson's revolution? or just dangerous Superhuman criminals? either from a different country or the U.S.? If your character is a rebel prisoner who had spent the last 20 years of his/her life imprisoned at the ORB, then you may just include the previous events before being placed behind bars. There's no need to write how the days were spent inside the ORB unless you wanted to.
Powers
Your character's powers, both primary and secondary. Provide a detailed description if you're approaching a more complex superpower.
Weaknesses
What suppresses/weakens your character's ability to use their powers? How do these weaknesses manifest?
Miscellaneous information
Any information that does not belong to any of the fields above.
[center][img]PICTURE GOES HERE[/img] [h3]Chosen alias for your character[/h3][/center]
In this installment, you will be playing as a Superhuman prisoner who broke free from the ORB (the most secured and heavily guarded prison facility of the world) with the help of S.C.A.R. In exchange for your freedom, you are given a chance to join forces with Lloyd Washterson (the current leader of S.C.A.R.'s operations) to help him further institute his plans for the government and the people responsible for his father's death. Refusal will result to hold you captive and serve as a subject for future negotiations. Basically, there is no other choice.
Welcome to S.C.A.R. - a superhuman RP I've been having thoughts about for the past couple of weeks. This is inspired by the Marvel and DC universes and a number of movies I've yet to name. As you should all know, it will be my first time GMing so I hope we can help each other out and make this RP a really fun experience. Information listed here are all of the things you need to know about the RP's story. Please do bother reading it even though the premise of this RP is largely familiar and can be easily understood since we all have our fair share of participation to a variety of superhuman RPs.
What S.C.A.R. focuses on is the concept of teamwork, so I expect to discard all of your "one man shows" as it is not fully intended for this RP. Solo arcs are always good for character development but since this will be an RP driven towards the main plot, it would be best to keep it all balanced but not entirely meaning that it should be avoided. Speaking of the main plot, I will discuss that to you often OOC and of course, suggestions are highly recommended. Things will be a bit fast-paced as well so if you aren't in favour of it, we can discuss your thoughts via PM. There will be eight slots for those interested to join, though I can consider on having up to a maximum of 10 players in total.
So I hope everyone will have fun and please be nice to each other. We're going to be a happy family here.
Although reported to cause numerous of malfunctions ever since it was re-established, the simulation room is still considered to be operational regardless. With constant maintenance being handled on a regular basis due to the computer systems frying up or giving glitched imitations. The simulation room is as what it seems. It was built to create artificial scenarios so that S.C.A.R. members will be fully prepared for their upcoming missions. Most of the scenarios are placed on likely situations such as infiltration and facing armed government soldiers which are mimicked by AI. There are also some other scenarios but those are currently under development at present time.
The armory takes up its name as to where large supplies of S.C.A.R.'s weaponry are being reserved. It doesn't house weapons alone however, as it's also a place where power suits are being developed and crafted. Each reserve of weapons are stored inside steel hatches locked by a security code only accessible by registered fingerprints. They are also systematically organized by means of the weapons' firepower.
Segregated from all of the other facilities as it is located on the greater depths of S.C.A.R.'s underground headquarters. A transportation pod must be utilized in order to gain access to the living quarters through a tunnel system as it is actually a different facility itself built from a number of segments. Every member of S.C.A.R. has his/her own bed space, meaning that there can't be more than one person on a certain room. Cameras are installed on hallways just to make sure that there are no suspicious activities being held.
Built for the purpose of enhancing one's skill for hand-to-hand combat. Sparring is known to be a common practice here. On the center lies a steel platform where the duelists are supposed to spar. There is no referee in existence but an automated system that identifies the victor. Before a duel, the people who are involved are required to be scanned first by an installed system before entering the steel platform. The purpose of which is to identify whether or not the participants have physical injuries or are generally fit to be in a sparring activity. Each spar is automatically recorded and logged by a computer system.
A place to develop one's physique. Once you are a member of S.C.A.R., you are required to do physical workouts 2 times a week at minimum. Logging your workout session is a must so that it will track your weekly gym requirement. Failure to meet the minimum weekly sessions will implement you a 3-day extra workout session on the following week.
Assembled as S.C.A.R.'s main operations room, the lobby is where members are briefed for their missions or assignments. General meetings are also being held here on a regular basis whether it'd be plans about advancing S.C.A.R.'s technological endeavors or plotting their next move for the government. Furthermore, this is where inbound and outbound communications are taken up as well as an open ground for data breaching from classified government information.
The best place where you can choose to eat good food, drink your preferred beverage, socialize with other S.C.A.R. members or just sit back and watch movies on a giant TV screen planted at the center. The canteen holds a variety of cuisines ranging from Japanese, Italian, Mexican and etc. all thanks to S.C.A.R.'s chefs Beatrice Turner and James Fidel. A bartender also sit there for everyone's alcoholic conveniences.
Following the unexpected but organized breakout commenced at the ORB, S.C.A.R. later realized their plans were far from being successful despite how the media claimed it to be. A former general who served Nicholas Washterson before was a prime target for their cause, knowing that if he managed to escape, S.C.A.R.'s resurfacing will be in a nick of time. Unfortunately, he didn't make it due to situations that intercepted their strategies. What needs to be done is to go back and plan his escape as his knowledge about the previous war is as important as S.C.A.R.'s revolutionary stand for Superhumans.
You will be taking part on this specific task as your first mission.
“Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth, follow only beauty, and obey only love.” ― Kahlil Gibran
For nearly ten years, the U.S. government owned their tranquil proposition of peace free from the coercive revolution and violent propaganda ruled by Superhuman insurgents. The death and defeat of their leader, Nicholas Washterson won their stand towards victory and restored nations free from the reign of turbulence caused by rebel factions. Highly classified members of the crusade who paid a large involvement on mutinous movements were held prisoners at the government's most secured and heavily guarded prison facility called the ORB. Information about the ORB were brought into simple tactics of publicity for the masses to see what it was, nevertheless for what it truly functioned, it was never redeemed to the public by any means. Multi-million agencies bearing agreed affiliations with the government were permitted to conduct scientific experiments on the inmates a year prior the ORB's operational inception. Over the span of ten years, hundreds of lives were taken from prisoners, mostly being by-products of failed experiments all for further studies on the Superhuman concept.
Nick Washterson's death was perhaps the most unacceptable occurrences throughout the eyes of Superhuman citizens whose lives were led towards an on-going battle for human rights and prosperity. Tragic as it seemed, Neither did it mean the end for them nor their standing resistance. It was, in fact, an awakening for rebels and affected commoners alike. New factions arose from the rubble of their fragmented ideals, fulfilling what their predecessors had left. Activists rallied their endless quest for equality against a number of government organizations. Perhaps their measures of advocacy were too prominent that it deliberately ceased the 10-year peace the government has been holding to.
It was until confidential information regarding the ORB's horrendous activities were breached by hackers who belonged to groups of Superhuman activists. Soon it was advanced to non-government sectors associated by the human rights protection program then was brought immediately to the media. As it received publicity, it spread across the country like wildfire, conjuring a nationwide revelation of the experiments conducted, agencies involved with the said acts and the prisoners who became subjects to lethal conspiracies targeting the eradication of Superhumans.
A month thereafter, violence was but a matter of common practice held all over Washington D.C. Destructive riots governed the streets, primarily caused by Superhumans. Public rallies were consistently upheld by families, relatives and friends of the prisoners who were used as test subjects. Despite of it all, government officials still refused to provide an answer for their mistreatment of the prisoners. This only fueled confusion and anger among Superhuman citizens. Thus within a month or two, the 10-year peace began crumbling down at rock bottom, all possible with the legacy left behind by the likes of Nick Washterson.
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An organized breakout was commenced at the ORB following after the disappearance of its security supervisor, Charlene Waynes. Nearly a large number of inmates broke loose with the help of several unnamed infiltrators, all were identified wearing dark suits and a seal imprinted of a flag possessing the white and blue colour. Government authorities were unknowing of their origins essentially since the infiltrators weren't Superhumans themselves. The fact that the breakout was initiated too well without being yielded made them question about Charlene Wayne's disappearance, whether it was espionage or information about the ORB were forced out from what she knew.
This provoked the government on implementing drastic proposals to capture Superhuman rebels and the faction they were affiliated with. Prisoners who were a part of Nick Washterson's insurrection during the years of war went through severe means of torture just to spew out information of what they knew about the breakout and the person behind it all. Much to their dismay, no reliable information were gained by authorities.
As the uprising continued, the government finally took up their opposition against rebellious factions and Superhuman activists, launching drastic implementations to those who would oppose their stand and would dare use violence to establish revolutionary pursuits.
Citizens, teachers, nurses, plumbers, lawyers, all but different individuals who shared a common burden against the vast populace. Ever since the Superhuman phenomenon became a part of modern society, the human rights system have been corrupted by the hands of people who saw the existence of Superhumans as an immense threat toward mankind's future. Plucked from their rights to be treated equally, many sought coordination and fairness to live in sullen peace. While few remained hidden behind their homes in fear of violent protests and activism, an extensive community of Superhuman citizens grew strong in numbers and fought for what they believe was right, not only for their own benefits but for the entire nation. Activist groups arose, wherein a profusion of peaceful negotiations and indoctrination were established from the ideals they bear. However, their efforts were only laid to waste once the government refuse to accept their terms. That was when conflicts were formed, soon deluging into a turmoil that would change the tides between man and Superhuman.
One Superhuman who envisioned peace between two sides created a group of his own, masquerading as vigilantes from the dawn of their foundation. They opposed Superhumans and men alike who would dare forge antagonism and dismantle the peaceful boundaries between men and Superhumans. Nicholas Washterson was that man who pursued a quest for reconciliation through the means of mutual agreement. He was a renowned senator of the state and was also known by many to be a Superhuman himself. Though being what he truly was became a subject of controversy.
That was until he was betrayed by a fellow senate who knew of his vigilante faction and brought his classified identity to the council's headline. He was imprisoned with accusations forming charges of terrorism and corruption. By then, he disposed his quest for peace and a radical change instilled his vision that was once granted to prosper the lives of Superhumans. He became a figure of war, a leader contrived by mutiny. Soon, after his release, a revolution was formed for the sole purpose of overthrowing the government and their indignation towards Superhumans.
Other factions were formed, comprising of rebellious individuals. Altogether, they waved a single objective same as to Nicholas Washterson's. A number of them turned to violent acts of forceful diplomacy while the rest purged the state with their protests against government organizations. Among them was the most influential of all, the Superhuman Crusade & Alliance Revolution led by none other than the leader of all factions, Nicholas Washterson. S.C.A.R. was perhaps the faction that the government feared the most as it was where the most powerful Superhumans belonged.
What was once a group of vigilantes became a rebellious faction bound to purge the disparity inflicted against Superhumans. S.C.A.R. was initially consisted of people with influential positions such as lawyers, CEOs of multi-million corporations and etc. Founded by the state senator Nicholas Washterson, its sole purpose of establishment was to restore a peaceful agreement between men and Superhumans alike by deviating the displeasure posed against the rights of Superhumans. S.C.A.R. has one of the most advanced technological framework known to man. From memory erasing mechanisms to power suits equipped with jet boosters, powerful firearms and a comm system used for their operations, it'd be no surprise why attaining membership from S.C.A.R. was beyond difficult by any standards. As for most ― if not all ― secretive organizations, identities of the members were often kept highly classified. S.C.A.R. didn't limit their membership to Superhumans alone as they also permit normal humans to join their cause for tranquility.
One unforeseen betrayal of former S.C.A.R. member and also a fellow senate board of Nick Washterson named Terrance Mikefield caused the exposure of S.C.A.R. The root of it was Mikefield's endless argument towards their main cause, knowing there can never be peace between ordinary humans and Superhumans. While the discovery of S.C.A.R. led to a mass confiscation of the technology they carried, Nick Washterson did his best to conceal the identities of other members by providing false information about the faction and how it operated. Untruthfully confessing that it was built for terrorism, Nick was imprisoned for his unjustifiable acts and was cleared from his senate position.
After being released from prison, Nick re-established S.C.A.R. now as a mutinous movement against the government. Upon its restoration, original members returned along with newer ones who were eager to join their cause. They've recovered their technological equipment with the help of Japanese-American scientist Seline Matsushiya. As how they operated became different from before. S.C.A.R., in its revolutionary state, used tactics of ransom, kidnapping highly influential people such as congressmen, senators, etc., in negotiation of other useful information that could strengthen Nick's army. Along the lines of their other rebellious procedures include initiations of destructive riots with the help of other factions and espionage.
Nicholas Washterson's death wasn't the end of S.C.A.R. despite how the government declared it to be. Though nothing was left from the ashes of war, there was one person who collected Nick's bequest and slowly placed them altogether over the years. Lloyd Washterson was Nick's foster child no one ever knew of, save for a few closely-related people. Even for a man who started a revolutionary conquest, he was a loving father and dared not to let anyone knew of his child for the fear of losing him during the tides of his own destruction. To keep his safety abided, Lloyd was sent to Japan at the age of 12 along with Nick's most trusted valet, Antoine Torres as his son's appointed guardian. There, Lloyd stayed for nearly 20 years before returning to the United States.
On his return, Lloyd ventured the ruins of S.C.A.R.'s underground headquarters only to uncover a sub-facility untouched by the government during its complete decimation. Underneath the premises contained back-up data files and information regarding the headquarter's initial development and operation. Files that were recovered held enough basis towards S.C.A.R.'s reconstruction. They provided a detailed outline of the structures built, along with blueprints of S.C.A.R.'s invented technologies that were used prior its revolutionary transformation and during the war they've commenced.
Being the same as his father, Lloyd also possessed a burning hatred towards the government. During the ten-year peace celebrated after the war, Lloyd rebuilt S.C.A.R.'s headquarters piece by piece with the help of some powerful friends who once served his father and also from the tonnes of money resting on his reserve. Currently, S.C.A.R. returned to its operational status though its volume of presence wasn't manifesting any impact yet. They functioned as a highly classified organization launched for sabotage, data breaching and coordinated incursions. Members were mostly non-Superhuman but were well-trained in the field of martial arts and espionage. Recruits were often bound for extensive physical training while advanced practices include a variety of simulations for the sole purpose of enhancing one's ability of flawlessly completing their day-to-day operations.
It is known globally as the most secured and heavily guarded prison facility of the world. It also where the most dangerous Superhuman criminals from around the world are being held alongside with the members of the rebel faction who opposed the U.S. government and waged war against them 20 years ago. Built around a time span of 15 years after the existence of Superhumans was brought to society, the ORB was a 10-billion-dollar project invested by the United Nations to further secure the future protection of citizens against the rise of Superhumans. The ORB is located at a remotely isolated place in Alaska. Its main structure resembles that of an orb as it is circularly shaped from its complete exterior. However the circular structure ―or perhaps building, only serves as an observatory and a main entrance point for vehicles and people alike. The ORB's main structure lies underground, deeply constructed with pods being used as the main transportation method through a system of tunnels. The ORB is also known for its exceptional security with having 150 guards on-duty for the morning shift and 100 for the night shift. Android robots patrol the hallways 24/7, equipped with electroshock weapons, laser scanners and rocket launchers in case a breakout is carried out. Cameras are also operational 24 hours a day. Every cell contains an advanced type of security camera which is able to become invisible for a maximum of 10 hours. Cells are made up of titanium alloy with no windows and doors but with a transparent field for inspection purposes. If an inmate is required to transfer to another cell or just to go out for certain reasons, security brings an android robot along as they are the ones who enable inmates to pass through the transparent field of the cell by dissolving its atomic structures and letting the inmate walk through. What keeps inmates from using their powers is through a particular technology that can completely suppress the flow of their powers' wake. The technology is called the Joedthaven, named after the scientist who devised the suppression concept of Superhuman powers. It is a fan-like mechanism that when rotating, releases a unique kind of UV waves which purges the functions of a Superhuman power, rendering them completely unusable by any means. It only radiates UV waves at a distinct radius and as to make the entire structure of the ORB free from Superhuman powers, every segment and sub-facility are well-equipped with the Joedthaven.
2015 - Discovery of Superhumans 2017 - Commencement of the ORB's initial construction. 2020 - Birth of S.C.A.R. 2022 - Nicholas Washterson's trial and imprisonment 2025 - Nick's release from prison & reformation of S.C.A.R. 2026 - Pre-war between the government and Superhuman factions // Nick Washterson's nationwide convocation for all Superhuman factions. 2028 - Initiation. S.C.A.R. began inflicting terror towards numerous cities and populous areas, harming civilians and leaving destruction for military forces. 2029 - Kidnapping and execution of selected members belonging to the U.S. senate committee. 2030 - The ORB's first year of operation. 2031 - A few of S.C.A.R.'s strongholds were bombed, including their headquarters. 2033 - Several rebel factions were defeated and captured by the U.S. army, including a few members of S.C.A.R. 2035 - Assassination of Nick Washterson, resulting to the war's final year and S.C.A.R.'s defeat. 2036-2045 - Nationwide peace. // Members of S.C.A.R. were imprisoned at the ORB. // Technological advancement. 2047 - The start of riots and protests against the government, pertaining their indifference to the unsolved human rights issue. // Breakout at the ORB // PRESENT TIME.
To answer your question, your options will be from a number of attempts you can make to intercept S.C.A.R.'s plans for the government. An example of which is varied tactics of espionage. You can be a part of S.C.A.R. at the early stages of the RP and then commence betrayal, revealing that you are working as a spy for the government or any groups siding with them with a single purpose of putting down S.C.A.R. once and for all. Yes, S.C.A.R. is basically the villains but in the RP's point of view, the real antagonists are the government. So, if you side with them, you're basically playing with the bad guys. XD
Also, players can break away from S.C.A.R. but deciding to do so will need further discussions with me first. Lastly, it's not really necessary to be a member of S.C.A.R. but I highly recommend that you become one since the RP is entirely represented by S.C.A.R. and its members. You can play on the opposing side if you want, though there are only a maximum of 3 slots I can assign for that particular role.
@Zelossehm...I'd say we can give it a go. ^^ However this will need further discussion via PM. I'll give you a message once I finish some stuffs for the OOC.
@ZelosseIt can be a mix of both. It's a rather X-men-ish approach, really. Wherein Superhumans were brought to society through a course of genetic evolution. Then all of a sudden, they pop out of nowhere, wrecking havoc all around either because they can't control their powers or they simply want to play God. Also as for mutations, I'll be adding a timeline wherein there is the use of lethal experimentation (such as the use of advanced synthetics or radioactive chemicals) towards regular humans and Superhumans which then result to unspeakable beings of monstrous enhancements.
Will you be running that kind of scenario or will it truly be gods versus government entity exclusive
I'd say the latter. Initially I planned this to be rebel forces vs the government but I'm currently on a debate whether or not I should consider on having the opposing side be played by other players. However that will mean a large number of characters which I simply can't handle alone, given the fact that this is my first time GMing.
OOC is almost finished by the way, just to let you guys know.
@XxLyraxXYes. The concept of Superhumans this RP will be using is the same as to that of Marvel's universe, though I'll be tweaking some information about it once the OOC is up.
For the age range, since most of our characters will either be dangerous Superhuman criminals or rebels who were members of various Superhuman factions who opposed the government several years ago following the war, I'd say 20 and above.
Also, Thank you for the interests guys. I'll have the OOC up and ready once after I get some proper sleep. ^^