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    1. Scoundrel 12 yrs ago

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Most Recent Posts

Updates & Announcements


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  • Opposition side is currently full. Players who are interested to join are recommended to make characters who will be siding S.C.A.R.
  • Non-Superhuman characters are allowed for now.
  • Will be allowing two characters per player but make sure that you can handle them.
  • Added a piratepad.


Rules


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  • All RPG rules applied. Be nice to each other. The world is already a happy place, so why not make it happier?
  • I'm not going to set any standards for writing here. Meaning, I won't be demanding a specific number of sentences, paragraphs or words as I believe such things drive the fun and creativity away from the roleplayer. I'll be giving you all the liberty to initiate your own post lengths. But do keep in mind that this is the Casual section. Also, always have quality over quantity.
  • If you're going to drop out or it seems that your interest of the RP has plummeted down a well, please do inform me. I'm an all-around nice guy at least I'm trying to be and I will not bear any grudge against you if you decide to leave. It's okay, I understand. Time isn't always in our favour. Interests can also fade away from existence.
  • Inactive players will have their character/s written off from the RP. I will give a week's prior notice before doing so and if the player is unable to at least respond or give information of his/her current situation within a week, then it will all be settled.
  • If something about the RP doesn't feel right for you or you have a lot of confusions you wanted to clarify, then do not be afraid to ask me with your questions. I am far from being an intimidating individual.
  • I will not have second thoughts on removing you from the RP if you dare exhibit a hostile and unpleasant OOC behaviour.
  • Remember that I am your GM. While I do not plan to be an asshole by dumping my authority over you guys, it'd be better to at least respect my decisions as well as the co-GM's because most of them will be for the betterment of this RP and for our own sake of having fun.
  • If you've read this, then you're already doing a good job on being a part of this RP. With that, I'm going to give you my seal of appreciation.


@Legion02@Guilty Spark@Dirty Dan@Mr_pink@Weird Tales@Veridis Quo@LadyTale@Scarifar@XxLyraxX@Dragonfry

OOC is up guys! but not yet fully furnished. There are still some information missing but I will add them shortly. Feel free to check in and submit your characters to your GM and co-GM @Zelosse

Do not post your character sheet here unless approved by the GM and co-GM!


Character Creation

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NPCs

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Out-of-Character

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In this installment, you will be playing as a Superhuman prisoner who broke free from the ORB (the most secured and heavily guarded prison facility of the world) with the help of S.C.A.R. In exchange for your freedom, you are given a chance to join forces with Lloyd Washterson (the current leader of S.C.A.R.'s operations) to help him further institute his plans for the government and the people responsible for his father's death. Refusal will result to hold you captive and serve as a subject for future negotiations. Basically, there is no other choice.

Welcome to S.C.A.R. - a superhuman RP I've been having thoughts about for the past couple of weeks. This is inspired by the Marvel and DC universes and a number of movies I've yet to name. As you should all know, it will be my first time GMing so I hope we can help each other out and make this RP a really fun experience. Information listed here are all of the things you need to know about the RP's story. Please do bother reading it even though the premise of this RP is largely familiar and can be easily understood since we all have our fair share of participation to a variety of superhuman RPs.

What S.C.A.R. focuses on is the concept of teamwork, so I expect to discard all of your "one man shows" as it is not fully intended for this RP. Solo arcs are always good for character development but since this will be an RP driven towards the main plot, it would be best to keep it all balanced but not entirely meaning that it should be avoided. Speaking of the main plot, I will discuss that to you often OOC and of course, suggestions are highly recommended. Things will be a bit fast-paced as well so if you aren't in favour of it, we can discuss your thoughts via PM. There will be eight slots for those interested to join, though I can consider on having up to a maximum of 10 players in total.

So I hope everyone will have fun and please be nice to each other. We're going to be a happy family here.

S.C.A.R. HQ

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Plot Overview

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Superhuman Crusade & Alliance Revolution
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“Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth, follow only beauty, and obey only love.”
― Kahlil Gibran



Introduction.
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For nearly ten years, the U.S. government owned their tranquil proposition of peace free from the coercive revolution and violent propaganda ruled by Superhuman insurgents. The death and defeat of their leader, Nicholas Washterson won their stand towards victory and restored nations free from the reign of turbulence caused by rebel factions. Highly classified members of the crusade who paid a large involvement on mutinous movements were held prisoners at the government's most secured and heavily guarded prison facility called the ORB. Information about the ORB were brought into simple tactics of publicity for the masses to see what it was, nevertheless for what it truly functioned, it was never redeemed to the public by any means. Multi-million agencies bearing agreed affiliations with the government were permitted to conduct scientific experiments on the inmates a year prior the ORB's operational inception. Over the span of ten years, hundreds of lives were taken from prisoners, mostly being by-products of failed experiments all for further studies on the Superhuman concept.

Nick Washterson's death was perhaps the most unacceptable occurrences throughout the eyes of Superhuman citizens whose lives were led towards an on-going battle for human rights and prosperity. Tragic as it seemed, Neither did it mean the end for them nor their standing resistance. It was, in fact, an awakening for rebels and affected commoners alike. New factions arose from the rubble of their fragmented ideals, fulfilling what their predecessors had left. Activists rallied their endless quest for equality against a number of government organizations. Perhaps their measures of advocacy were too prominent that it deliberately ceased the 10-year peace the government has been holding to.

It was until confidential information regarding the ORB's horrendous activities were breached by hackers who belonged to groups of Superhuman activists. Soon it was advanced to non-government sectors associated by the human rights protection program then was brought immediately to the media. As it received publicity, it spread across the country like wildfire, conjuring a nationwide revelation of the experiments conducted, agencies involved with the said acts and the prisoners who became subjects to lethal conspiracies targeting the eradication of Superhumans.

A month thereafter, violence was but a matter of common practice held all over Washington D.C. Destructive riots governed the streets, primarily caused by Superhumans. Public rallies were consistently upheld by families, relatives and friends of the prisoners who were used as test subjects. Despite of it all, government officials still refused to provide an answer for their mistreatment of the prisoners. This only fueled confusion and anger among Superhuman citizens. Thus within a month or two, the 10-year peace began crumbling down at rock bottom, all possible with the legacy left behind by the likes of Nick Washterson.


------

An organized breakout was commenced at the ORB following after the disappearance of its security supervisor, Charlene Waynes. Nearly a large number of inmates broke loose with the help of several unnamed infiltrators, all were identified wearing dark suits and a seal imprinted of a flag possessing the white and blue colour. Government authorities were unknowing of their origins essentially since the infiltrators weren't Superhumans themselves. The fact that the breakout was initiated too well without being yielded made them question about Charlene Wayne's disappearance, whether it was espionage or information about the ORB were forced out from what she knew.

This provoked the government on implementing drastic proposals to capture Superhuman rebels and the faction they were affiliated with. Prisoners who were a part of Nick Washterson's insurrection during the years of war went through severe means of torture just to spew out information of what they knew about the breakout and the person behind it all. Much to their dismay, no reliable information were gained by authorities.

As the uprising continued, the government finally took up their opposition against rebellious factions and Superhuman activists, launching drastic implementations to those who would oppose their stand and would dare use violence to establish revolutionary pursuits.


The factions & their origins.
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Citizens, teachers, nurses, plumbers, lawyers, all but different individuals who shared a common burden against the vast populace. Ever since the Superhuman phenomenon became a part of modern society, the human rights system have been corrupted by the hands of people who saw the existence of Superhumans as an immense threat toward mankind's future. Plucked from their rights to be treated equally, many sought coordination and fairness to live in sullen peace. While few remained hidden behind their homes in fear of violent protests and activism, an extensive community of Superhuman citizens grew strong in numbers and fought for what they believe was right, not only for their own benefits but for the entire nation. Activist groups arose, wherein a profusion of peaceful negotiations and indoctrination were established from the ideals they bear. However, their efforts were only laid to waste once the government refuse to accept their terms. That was when conflicts were formed, soon deluging into a turmoil that would change the tides between man and Superhuman.

One Superhuman who envisioned peace between two sides created a group of his own, masquerading as vigilantes from the dawn of their foundation. They opposed Superhumans and men alike who would dare forge antagonism and dismantle the peaceful boundaries between men and Superhumans. Nicholas Washterson was that man who pursued a quest for reconciliation through the means of mutual agreement. He was a renowned senator of the state and was also known by many to be a Superhuman himself. Though being what he truly was became a subject of controversy.

That was until he was betrayed by a fellow senate who knew of his vigilante faction and brought his classified identity to the council's headline. He was imprisoned with accusations forming charges of terrorism and corruption. By then, he disposed his quest for peace and a radical change instilled his vision that was once granted to prosper the lives of Superhumans. He became a figure of war, a leader contrived by mutiny. Soon, after his release, a revolution was formed for the sole purpose of overthrowing the government and their indignation towards Superhumans.

Other factions were formed, comprising of rebellious individuals. Altogether, they waved a single objective same as to Nicholas Washterson's. A number of them turned to violent acts of forceful diplomacy while the rest purged the state with their protests against government organizations. Among them was the most influential of all, the Superhuman Crusade & Alliance Revolution led by none other than the leader of all factions, Nicholas Washterson. S.C.A.R. was perhaps the faction that the government feared the most as it was where the most powerful Superhumans belonged.


S.C.A.R.

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Other information
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Timeline
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2015 - Discovery of Superhumans
2017 - Commencement of the ORB's initial construction.
2020 - Birth of S.C.A.R.
2022 - Nicholas Washterson's trial and imprisonment
2025 - Nick's release from prison & reformation of S.C.A.R.
2026 - Pre-war between the government and Superhuman factions // Nick Washterson's nationwide convocation for all Superhuman factions.
2028 - Initiation. S.C.A.R. began inflicting terror towards numerous cities and populous areas, harming civilians and leaving destruction for military forces.
2029 - Kidnapping and execution of selected members belonging to the U.S. senate committee.
2030 - The ORB's first year of operation.
2031 - A few of S.C.A.R.'s strongholds were bombed, including their headquarters.
2033 - Several rebel factions were defeated and captured by the U.S. army, including a few members of S.C.A.R.
2035 - Assassination of Nick Washterson, resulting to the war's final year and S.C.A.R.'s defeat.
2036-2045 - Nationwide peace. // Members of S.C.A.R. were imprisoned at the ORB. // Technological advancement.
2047 - The start of riots and protests against the government, pertaining their indifference to the unsolved human rights issue. // Breakout at the ORB // PRESENT TIME.
@Veridis QuoThere's always room for another one.

To answer your question, your options will be from a number of attempts you can make to intercept S.C.A.R.'s plans for the government. An example of which is varied tactics of espionage. You can be a part of S.C.A.R. at the early stages of the RP and then commence betrayal, revealing that you are working as a spy for the government or any groups siding with them with a single purpose of putting down S.C.A.R. once and for all. Yes, S.C.A.R. is basically the villains but in the RP's point of view, the real antagonists are the government. So, if you side with them, you're basically playing with the bad guys. XD

Also, players can break away from S.C.A.R. but deciding to do so will need further discussions with me first. Lastly, it's not really necessary to be a member of S.C.A.R. but I highly recommend that you become one since the RP is entirely represented by S.C.A.R. and its members. You can play on the opposing side if you want, though there are only a maximum of 3 slots I can assign for that particular role.
Alright then, I'll give you a word after an hour or so. ;)
@Zelossehm...I'd say we can give it a go. ^^ However this will need further discussion via PM. I'll give you a message once I finish some stuffs for the OOC.
@ZelosseIt can be a mix of both. It's a rather X-men-ish approach, really. Wherein Superhumans were brought to society through a course of genetic evolution. Then all of a sudden, they pop out of nowhere, wrecking havoc all around either because they can't control their powers or they simply want to play God. Also as for mutations, I'll be adding a timeline wherein there is the use of lethal experimentation (such as the use of advanced synthetics or radioactive chemicals) towards regular humans and Superhumans which then result to unspeakable beings of monstrous enhancements.

Will you be running that kind of scenario or will it truly be gods versus government entity exclusive

I'd say the latter. Initially I planned this to be rebel forces vs the government but I'm currently on a debate whether or not I should consider on having the opposing side be played by other players. However that will mean a large number of characters which I simply can't handle alone, given the fact that this is my first time GMing.

OOC is almost finished by the way, just to let you guys know.
@XxLyraxXYes. The concept of Superhumans this RP will be using is the same as to that of Marvel's universe, though I'll be tweaking some information about it once the OOC is up.

For the age range, since most of our characters will either be dangerous Superhuman criminals or rebels who were members of various Superhuman factions who opposed the government several years ago following the war, I'd say 20 and above.

Also, Thank you for the interests guys. I'll have the OOC up and ready once after I get some proper sleep. ^^
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