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Savo for Rui's weapons, just put down "Dual Wield, Blade + Shortblade".

Although for accuracy, the shorter blade would usually be a parrying dagger.
Feast your eyes on my Persona.
Rui Shinichi | Warakuma Arcade

"Nice to meet you too Kato", he responded. The boy now identified as Kato then proceeded to introduce Ayano as well. A bit of an introvert huh? Well, not that he couldn't relate... Regardless, he moved onto the topic of the arcade.

"Sure... But, are we playing?", he inquired. Going to these arcades was just a natural thing for him, since he went to them often in Tokyo. Meeting all these people here was merely coincidence, not that it was unwelcome. Having a lot of potential opponents was good, even if they were new, and if they were indeed new, they can learn. He found that learning and achieving more in these kinds of games were a lot more rewarding, not to mention they weren't an easy-win kind of deal like in an RPG. Learning something new in this, it was a new tool, like a new shiny gadget that has it's own uses, as well as weaknesses one way or another. Getting better or stronger was also a matter of personal achievement and progress, rather than kept track of in-game, it was something he appreciated.
You should all listen before they get removed (until a week later when they're reuploaded due to game release)

It's a whole playlist.

Da Playlist
Shit's slow.

Guys please.
Oh, then arm bandages then, because you need something for a 'weapon'. Even if it's just your fists.

Rui will be dual wielding with a shorter off-hand weapon. So it's not katanas specifically.

EDIT: Also if Aquaknight doesn't post by the end of today I'll just move myself along.
I also started with P3P.

Also P4AU's full story is not yet revealed, it'll be open for reading when the game hits home consoles though.
Oh Roxas, my sweet summer child.

The actual Atlus stream said "no playable doors".
Oh yeah, he is waaaaaaay improved now. Before his throwing knives kind of just reset to neutral all the time, kind of throwing the opponent into the air. His Neutral Game is meant to be the best in the game, but even then he still loses matchups that he should have otherwise won. Now his auto-combo gives him advantage and okizeme opportunity, his new skill V Slash helps with it, since it lets him implement the air-to-ground low-hit with Persona and improve mixup potential. His dashing assault has two versions now that are more distinct. The A version will cause him to jump back (as opposed to just getting into the air above them with the old one), so you can use the A version, and if it's blocked, you can Moonsault backwards after the back-jump and get away to almost fullscreen. The B version will cause him to jump behind them automatically. Also his knives kind of just hitstun, so it doesn't send them into the air anymore, this is good, since you can keep them where you want them (which is not in the air).

His mixup potential is vastly improved just form those, but other changes are to his Sukukaja. It gets a new, unique and cooler auto-combo that goes into his 150 special (use 50 for the Sukukaja, and burn 100 for the new SP skill). His A during Sukukaja becomes an instant dash strike, really fast, moves fairly far, and chains with itself quite well. So he's become easier to play, as well as stronger, but is given better tools for the more advanced players to make use of.

Also Yu is now the sole S tier (though that may change with Marie, Margaret and Adachi's release).
I guess ya'll out in the town just outside of cities don't play it much. My character came from the city, so he's played it often.

But personally, I'm thinking of picking up one of the Shos for main, with Adachi as well, and Yosuke (who is apparently improved beyond belief now).
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