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No other requests for Personas?

Okay. Easy day then.
I'm still playing Oblivion.

You're all lightweights.
Nah.

I'll kick your ass.


This still cool as all hell.
Savo your response game is lacking.

We're almost ready to timeskip though, but we can just play today off as a normal day-end and get to club activities?
Shulk is suffice to say, okay. A Fire Emblem character would still be a better pick than him.

His normals are pretty decent, and his Smash attacks are also of fair power, especially during Power mode. He actually does a lot of damage (not as much launch though) in Buster mode, but since these modes only last temporarily, players can very easily play against those and make them useless, otherwise he'd actually be pretty damn strong if he were able to keep a mode until he changed.

His Back Slash is pretty unreliable as recovery (in fact it's absolutely horrible) but it can be used as an aerial approach, and has very good range. The bonus attached to it where he does extra damage and launch if the opponent has their back turned is not to be counted on, but if you do land it, it's noticeable and pretty strong.

His Counter has around the same frames as Marth and Lucina, but it's kind of a rush slash counter instead, so it can miss if the enemy attacks from a weird position.

His Up B is actually very good for launching and getting kills, especially with Power mode and if they're high enough (around 100% should do it most of the time). Although all the launch is in the 2nd slash. The upward slash can catch opponents, and 9/10 times you'll be able to follow after that with the 2nd slash.

His aerials are a very linear hitbox if he's attacking in any direction other than forward (his back A and up A are a stab, and so is the down A). His neutral air A is pretty good for crossing over players, as it's an upward slash and will hit very early in the swing. On ground you'll find yourself using the AAA most as well as down A like most sword characters.

Basically, Shulk is okay, but other Fire Emblem characters are still better and more consistent, but by no means is he bad. Just a note, do NOT use his Monado Arts (standard B) while under attack. You can't use any other moves while selecting a mode.
Yeah, not to mention Palutena has a counter AND an anti-projectile move, not to mention her Up B is basically Farore's Wind, but with no fall on startup. Her standard B is the only thing that's not really strong.
But seriously, I can imagine Megaman annoying the hell out of people. He's really good at moving around and suppressing you mid range and stuffing your rushdown really hard.

His standard A makes you flinch, and has small knockback at point blank. His down A is a slide kick that goes through enemies even on block, making it excellent for switching sides and out of bad situations. His running A has a decent smash at the end of it and hits multiple times and goes through the opponent too. His Up A is surprisingly very good at smashing, but has a small hitbox, but has a very good upward hitbox.

In the air he's got some pretty melee moves. Standard A in air is the buster again, but backwards A is a double slash that has a fairly good smash power, his forward A is a fire slash that's really fast, faster than even Marth and Lucina's forward A. His down A is difficult to land, but is an incredibly strong spike even at low damages, and his up A will throw opponents up into the air with the tornado. If you do the up A at point blank to a smash ball, you'll usually get it if it was hit at least once before-hand.

Getting the side B on someone can give Megaman instant pressure to break their shield, they can either try and keep fighting, pass it onto you, or block the detonation. If they block the detonation you'll usually be able to force their shield down by a lot. If they keep fighting, just kite them until it explodes, and if they try and pass it onto you, most characters will have a very difficult time to do this, since Megaman is so good at kiting. Alternatively they can dodge it.

His standard B is good for poke and punishing people who try and charge up from a long range, and will also even knock Wario off his bike if you through it directly at him. Up B is incredibly recovery, and he's able to attack after it too. His down B is really good for dueling up close because the hit check is really fast and forces most opponents to back up and try and hit from a range if they can, or if they have a counter, just be careful.

Megaman's side Smash is what you'll see a lot of, what it lacks in surround range, it makes up for in horizontal range, in some cases people will not be reached by a Smash from the ledge, and be safe to recover, but with Megaman, a well timed side smash, the charged buster, will hit them. His up Smash is very reliable, and has some sideways hitbox meaning it can lift some opponents into the air, but doesn't hit very high, and his down smash is just okay. Hits both sides simultaneously, and looks to have a bit of an upward hitbox.

Basically, Megaman's really good if you're hell bent on being annoying.

Also the best up smash in the game I think is Palutena's. The upward hitbox is huge, like it's a fucking pillar of light.

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Also yes, you're in 2-2 Takaru.
SwordfishKnight said
But the thing is megaman's regular attacks and B attacks are really weak, while his smashes are good, they have really tiny hitboxes.


Yeah, I've gotten used to his playstyle, and despite those somewhat difficult Smashes to land, I 2 stock level 9 CPUs more often with him than even Lucina and Marth.
But yeah. Thing is you can just have background students fill the rest of the spots out.
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