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I believe we start with just a starter.

I would also like to know how we're handling mega evolutions, and the stuff pertaining to it.
I'll just write up my character. I'll draw him later when I'm back on my usual setup.

EDIT: Also, what's the ruling on mega evolutions?
I'm waiting for OOC. I'm making a new kind of character from last time I played.
New Pokemon packing some real shit here.

youtube.com/watch?v=3AZHowhxM0U
That sounds reasonable, and yes a way to revive a dead/slain partner after combat has concluded would be allowed, everyone needs to be able to return to full combat capacity after battle in this.

And yeah it may just be like, two parts of the Lumen Sages, but those two parts are incredibly significant, and almost completely define a Lumen Sage, so while it's two things, it's two really big things.

That said, if you want to vary up your options a bit, you can bring those now-removed styles Devastation Protection and Star Extend after you've adapted them into the styles you're keeping, and make techniques.

A big part of defining styles and the way you're going to actually handle your combat is in your techniques, so I'll be waiting on those.
I'll be looking over them in detail, just cut them down and make them simpler. I've read a bit and a lot of them seem pretty powerful already, a little too powerful, but fortunately style is locked in strength behind level doors.

Generally you want at minimum 3 styles, one style for each one, and a third style that they use while in tandem where they compliment each other's singular style. Right now I'm looking at them and some of them don't really have meaning for a twinned character, it's like you're quite literally trying to make two characters in one by jumbling up enough stuff for one character two times over. A twinned character makes use of their cooperative skills, and are incredibly formidable when paired, but the weakness comes from when one is slain, where they are weaker individually.

There are ways around that weakness if you're creative, like Ornstein and Smough taking in the soul of their fallen ally to power themselves up, or Agni and Rudra wielding the sword of their slain brother for an awesome fire tornado moveset. You should look to these paired types of characters a bit more.

You're also taking a lot of pages from the Lumen Sages, you might as well have just made a pair of Lumen Sages instead of a pair of Heirarchy Angels too.

That's my input for now, hopefully that will help you out.
Oh this one. I hope we can go far with it, I enjoyed myself.

I'm just going to say in advance, that's a LOT of styles, and styles cost the most the max out.

You might want to see if you can narrow it down to just a few.

EDIT: I'll be starting missions the moment your character is done. I need some extra time too so it works out.
@Sho Minazuki Uh. I was aiming for something along the lines of the Grace and Glory enemies from Bayonetta, which would be two entities which, though they don't copy one another's attacks Ice Climbers style the way you described, definitely work in concert with one another in battle to kill their targets, and so far as I'm aware are never seen apart in-game unless one of the pair has actually died shortly beforehand... how closely tied are we talking? Aside from always fighting together, do they actually have to share a mind, or be so similar that they might as well be sharing one mind? Would they need to share damage between themselves? Would a form of twin telepathy be enough for them to count as one character, when combined with the whole "they fight as one entity" concept? A touch more elaboration on that topic might help me establish whether to stick with the concept, or whether I should perhaps move on to something less difficult to incorporate as far as limitations on number of characters is concerned.


A kind of twin telepathy would be closer to what I'm thinking. Doesn't have to be quite literally, but you're going to have to build the style and techniques around the use of two characters fighting in concert.
So are you making them as one character or two...? Right now excluding GMs, players can only make one character. You can still get away with it, if you tie them both together quite closely to fight as essentially one. Like Ice Climbers or something.
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