I would advise against us spreading ourselves too thin, especially as our characters are being paid to protect the contents of the cart (plus proprietor), and we're outnumbered.
Buuuut... seeing as this is a trial run, so to speak, and we don't exactly have time to coordinate a defense, Keystone's going after the spiky-handed Monkish one at 6:15, next to the Alchemist with the molotov. Just seems fitting, somehow.
Keystone's response demonstrated irritation, brought about by what he hoped was misunderstanding and not deliberate trickery on the part of the undead knight in front of him.
"Nah, I ain't on about that friend. I know full well what happened with Raa. Saw his resting spot, took a bag of his graveyard dirt and all. He went out swinging 'gainst an undead enemy (that'd be you), and died clean. More or less, anyways. Dunno what his Code O' Honor says on it, but when you went down before, that slight was answered. Pity you got back up, but again, I dunno what the Knightly rules are on that. That wasn't my question. I'll try and be a bit more plain as to what I'm meanin' with my first question, owin' as we likely got us a language barrier. Don't worry, I got no mind on sticking about any more'n I have to."
"When my knuckles made connection with your blood seal, last time, just earlier," continued Keystone, speaking as plainly as possible with enunciation far clearer than his usual underclass banter, "Something happened. I came in here with a lady, whom I'm interested in keeping sound. I had a shiny new coat, and unshiny black knuckle dusters. We had horses. We had provisions. My question, plainly, is how I may re-acquire that woman and our things? Including the items I had on my bloody person, something you'd be witness to. THAT is my question. The rest was civil conversing. Further, when we came into this town, today, we did so intending to see to business that would have been half done by now, except that this scuffle happened. You have delayed our leaving."
Looking at the situation objectively, this could quite possibly have been Keystone's longest conversation with a corporeal dead person. At least, one with the capacity to answer back. It had been a very strange few weeks, that was for certain. Yet somehow, it always came back to The Dead, Un or otherwise. But usually Un. Odd life fate had picked out for him.
The radical changes of the last hour were giving Keystone a headache, Kaylee's presence or not. It was a touch of nigh global absurdity, the utter chaos of it. The changes of the town (or the nature of his presence therein, he wasn't 100% on the details), the seeming invulnerability of his adversary despite defeat, now the absence of his companion and their belongings were grating his nerves. Were it just himself, the weary pugilist would have gladly taken Glith up on his offer, if it could be believed. He was very close to his personal limit of reality alteration and epic intrigue.
Instead, he breathed heavily and leaned back onto the wall upon which his hand rested. He kept his spirit open to the voice of his Element, planning one of three actions based upon how the next few minutes went.
"Not really. But y'went to so much trouble lookin' beat, I didn't wanna seem rude. Kudos to the Gnomes, though." he shifted his conversational priorities, genuinely eager to get this over with but not so stupid as to believe that this was really over.
"First the only way was to put a sword in my gut and make my insides outside. Now you're tellin' me you just miracled the problem away, no hassle. Now, I'm right certain Kaylee wasn't full-on honest with me; couplea things didn't exactly even out. But you - You've been tossin' me wankstain gibberish since the beginnin', too. All the same, I'm eager to put this behind me for the day, get back to why I came here in the first. So let's play."
"I came 'ere with a friend, but you knew that. Horses, too. Gear, supplies, and a plan what didn't involve you an' I gettin' all punchy with one another. I'm wantin' to get back to that. Would have, if you didn't do what you did. How are we getting me and mine back on track?"
Name: Cricket Age: 24 Gender: Male Race: Sheikah (Sheikiri?)
Appearance:
Cricket is of average height and lean, with thick white hair, tawny skin, and wiry muscle. His eyes are his most striking feature, red and very expressive, with three triangles tattooed above and a teardrop tattooed below his left eye. His style of dress is distinctive, combining elements of Kokiri and Sheikah attire, mostly colored black with an extra scarf-like bit around his neck that acts as a half mask when necessary. Cricket’s ears are pierced in three places each with small, simple gold rings. A brown hooded coat covers most everything. This is good because he is generally covered with kunai daggers, and two particularly large and nasty blades: Sheikah kodachi. The last two are worn openly. He carries a simple, utilitarian backpack that looks like it is made of tree bark.
Personality:
In contrast to the reputation of his people, Cricket is warm and friendly, and just a bit of a showoff. When he’s on the clock, however, he’s all business and no emotion. This has caused people to wonder if he has a split personality, and this is exacerbated by his lack of speech. He adores music, either performing or listening to it.
Background:
Leave it to the Sheikah to have a Plan B. Kakariko was destroyed, but not everyone was present for the massacre. There was an Outpost, hidden carefully in the Kokiri Forest with the permission of the Great Deku Tree. It had been around for a long time, its existence kept secret from any non-Sheikah. The Kokiri in the area were aware of the presence of Sheikah elsewhere in their forest, but the exact location of the Outpost was still unknown. Cricket was born into the clan of Sheikah that ran this outpost.
The two peoples, Sheikah and Kokiri, were more than a little wary of each other at first, but over time they came to be allies. The Kokiri helped them adapt to the ways of the forest and attune their skills to their new environment, and in return the Sheikah very quietly helped defend their patch of earth and trees. As time passed, the cultures diffused, resulting in a more forest-running and musical clan of Sheikah, skilled in the use of Kokiri tools in addition to their own.
But back to Cricket: His clan was part of a networking hub, running goods, people, weapons, supplies, and most importantly, information. News of the various occurrences reached him because he was part of the clan spreading it. A few of the Sheikah survivors took to the Kokiri Outpost, as it was an unknown location from which they could regroup. From the point of Hero’s Fall onward, the Sheikah of the Outpost dedicated themselves to training for war. Cricket was barely before adulthood when all of this mess started, and he dedicated himself to his training (Sheikah and Kokiri, both) with rigorous zeal.
Eventually, as the enslaved Kokiri began deforesting the land, a portion of the clan was sent away, so that their lore would survive if the Outpost were ever found. Cricket was among those chosen to do so.
The seemingly mute Sheikah found his piece of the Triforce just prior to leaving his home. It was a routine trip into the woods, to hunt and forage for food for the first leg of the journey. Dusk was fast approaching, and an angelic blue light in the distance drew him. Cricket found himself staring into the pale light of a crystal shard, listening to a voice he couldn’t quite understand, but instinctively recognized as Nayru, Goddess of Wisdom. The light swelled in intensity and the crystal disappeared, it and the voice becoming part of him.
Cricket felt fundamentally changed, but still fiercely himself. From time to time, he will get little feelings of certainty, as he makes connections that others miss. Hunches, if you will. Cricket has come to trust these frequent flashes of intuition. His first one motivated him toward Oasis.
Skills: Extensive Stealth Training – Sheikah Rule #1: Don’t be seen, don’t be heard.
Agility Monster – Fast, dexterous lunatic, Cricket is an accomplished acrobat, juggler, and is a devilish little bugger with sleight of hand.
Musically Adept – Plays several instruments proficiently, particularly his fiddle. Reads music and can genuinely feel emotion from the notes.
Intrusion Expert - He’s finding a way in. Locks, traps, dogs, walls, no problem.
Combat Proficiency - Extensively trained in the use of Sheikah weaponry and tactics, though Cricket is most proficient with short blades and thrown items. He has good experience with unarmed fighting and Kokiri tools, and has even taken an interest in Gerudo techniques.
Multi-lingual - Familiar with Sheikah, Hylian, Ancient Hylian, and Sheikah hand signs. Good luck getting him to translate for you, though.
Magic:
He summons, and seems to be able to communicate with on a rudimentary level, small chirping insects. There may be more, but his ability to use magic is largely untested.
Gear:
Kodachi (2), Kunai (12), Deku Nuts (20), Bomb Bag (12) Deku Stick, Finely crafted fiddle (in case), Some rations (basic), large blanket, pen, ink, and papers in a scroll case Thin, strong cordage (50 ft) Firestarters Various lockpicks, files, and skeleton keys Backpack
Rupees, 50
Weaknesses:
Mute – Cricket cannot or does not speak, for reasons unknown by most outside of his clan.
Race – Sheikah are distrusted by many, and he cannot hide his appearance short of magic.
For some odd reason, crickets seem to like him. He will often walk out into a clearing in the dead of night, sit down, and play short chirps rhythmically on his fiddle. A truly remarkable chorus of the little guys respond, creating an awe-inspiring nocturnal symphony. He is rarely without one or two on him, who appear to know when he needs to be quiet. They seem to take care of themselves. It is unknown why this phenomenon occurs, or if he has some kind of unconscious control over them. Regardless of why, it has served no actual practical purpose thusfar, aside from being fairly impressive and a little creepy. It earned him his public name. His birth name revealed only to his clan, maybe a trusted few.
Cricket doesn’t speak, communicating with hand gestures, facial expressions, and occasionally his music. He is multi-lingual, being familiar with Sheikah, Hylian, Ancient Hylian, and Sheikah hand signs. Good luck getting him to translate for you, though.
Prefers to sleep in trees, rafters, or other high places when possible.
"Shadows", by Lindsey Stirling. I try to imagine the percussion done by rhythmically chirping crickets.
Name: Cricket Age: 24 Gender: Male Race: Sheikah (Sheikiri?)
Appearance:
Cricket is of average height and lean, with thick white hair, tawny skin, and wiry muscle. His eyes are his most striking feature, red and very expressive, with three triangles tattooed above and a teardrop tattooed below his left eye. His style of dress is distinctive, combining elements of Kokiri and Sheikah attire, mostly colored black with an extra scarf-like bit around his neck that acts as a half mask when necessary. Cricket’s ears are pierced in three places each with small, simple gold rings. A brown hooded coat covers most everything. This is good because he is generally covered with kunai daggers, and two particularly large and nasty blades: Sheikah kodachi. The last two are worn openly. He carries a simple, utilitarian backpack that looks like it is made of tree bark.
Personality:
In contrast to the reputation of his people, Cricket is warm and friendly, and just a bit of a showoff. When he’s on the clock, however, he’s all business and no emotion. This has caused people to wonder if he has a split personality, and this is exacerbated by his lack of speech. He adores music, either performing or listening to it.
Background:
Leave it to the Sheikah to have a Plan B. Kakariko was destroyed, but not everyone was present for the massacre. There was an Outpost, hidden carefully in the Kokiri Forest with the permission of the Great Deku Tree. It had been around for a long time, its existence kept secret from any non-Sheikah. The Kokiri in the area were aware of the presence of Sheikah elsewhere in their forest, but the exact location of the Outpost was still unknown. Cricket was born into the clan of Sheikah that ran this outpost.
The two peoples, Sheikah and Kokiri, were more than a little wary of each other at first, but over time they came to be allies. The Kokiri helped them adapt to the ways of the forest and attune their skills to their new environment, and in return the Sheikah very quietly helped defend their patch of earth and trees. As time passed, the cultures diffused, resulting in a more forest-running and musical clan of Sheikah, skilled in the use of Kokiri tools in addition to their own.
But back to Cricket: His clan was part of a networking hub, running goods, people, weapons, supplies, and most importantly, information. News of the various occurrences reached him because he was part of the clan spreading it. A few of the Sheikah survivors took to the Kokiri Outpost, as it was an unknown location from which they could regroup. From the point of Hero’s Fall onward, the Sheikah of the Outpost dedicated themselves to training for war. Cricket was barely before adulthood when all of this mess started, and he dedicated himself to his training (Sheikah and Kokiri, both) with rigorous zeal.
Eventually, as the enslaved Kokiri began deforesting the land, a portion of the clan was sent away, so that their lore would survive if the Outpost were ever found. Cricket was among those chosen to do so.
The seemingly mute Sheikah found his piece of the Triforce just prior to leaving his home. It was a routine trip into the woods, to hunt and forage for food for the first leg of the journey. Dusk was fast approaching, and an angelic blue light in the distance drew him. Cricket found himself staring into the pale light of a crystal shard, listening to a voice he couldn’t quite understand, but instinctively recognized as Nayru, Goddess of Wisdom. The light swelled in intensity and the crystal disappeared, it and the voice becoming part of him.
Cricket felt fundamentally changed, but still fiercely himself. From time to time, he will get little feelings of certainty, as he makes connections that others miss. Hunches, if you will. Cricket has come to trust these frequent flashes of intuition. His first one motivated him toward Oasis.
Skills: Extensive Stealth Training – Sheikah Rule #1: Don’t be seen, don’t be heard.
Agility Monster – Fast, dexterous lunatic, Cricket is an accomplished acrobat, juggler, and is a devilish little bugger with sleight of hand.
Musically Adept – Plays several instruments proficiently, particularly his fiddle. Reads music and can genuinely feel emotion from the notes.
Intrusion Expert - He’s finding a way in. Locks, traps, dogs, walls, no problem.
Combat Proficiency - Most proficient with short blades and thrown items, he has good experience with Kokiri tools and unarmed fighting.
Multi-lingual - Familiar with Sheikah, Hylian, Ancient Hylian, and Sheikah hand signs. Good luck getting him to translate for you, though.
Magic:
He summons, and seems to be able to communicate with on a rudimentary level, small chirping insects. There may be more, but his ability to use magic is largely untested.
Gear:
Kodachi (2), Kunai (12), Deku Nuts (20), Bomb Bag (12) Deku Stick, Finely crafted fiddle (in case), Some rations (basic), large blanket, pen, ink, and papers in a scroll case Thin, strong cordage (50 ft) Various lockpicks, files, and skeleton keys Backpack
Rupees, 50
Weaknesses:
Mute – Cricket cannot or does not speak, for reasons unknown by most outside of his clan.
Race – Sheikah are distrusted by many, and he cannot hide his appearance short of magic.
For some odd reason, crickets seem to like him. He will often walk out into a clearing in the dead of night, sit down, and play short chirps rhythmically on his fiddle. A truly remarkable chorus of the little guys respond, creating an awe-inspiring nocturnal symphony. He is rarely without one or two on him, who appear to know when he needs to be quiet. They seem to take care of themselves. It is unknown why this phenomenon occurs, or if he has some kind of unconscious control over them. Regardless of why, it has served no actual practical purpose thusfar, aside from being fairly impressive and a little creepy. It earned him his public name. His birth name revealed only to his clan, maybe a trusted few.
Cricket doesn’t speak, communicating with hand gestures, facial expressions, and occasionally his music. He is multi-lingual, being familiar with Sheikah, Hylian, Ancient Hylian, and Sheikah hand signs. Good luck getting him to translate for you, though.
Prefers to sleep in trees, rafters, or other high places when possible.
"Shadows", by Lindsey Stirling. I try to imagine the percussion done by rhythmically chirping crickets.
Location: Newnan Interacting With: Lorna, Meg, lots of Dead People
Ash was having a bad day.
Don't get me wrong, the past handful of hours weren't that great for anyone else. But Ash was having a really bad day.
Now, the plan was going ok, more or less. The occasional hiccup occurs with every plan. For instance: Walking down to one's truck from the front door of a building should take a half minute, maybe less. If one finds a penny on the ground and stoops to pick it up (for luck), maybe a little more. Now, add flesh-devouring corpses and armed invaders to the mix, and that simple jog to the truck becomes a poorly choreographed epileptic circle-jerk, dominated by the smell of rot and the flash of midday sun glinting from the ascending and descending steel of melee weaponry.
Just getting to the truck was an exercise of stamina. Two people pushing a gurney to run blocker for the rest of the crew sounds easy enough in theory. Accounting for the Dead that got knocked down, or that were three deep, required course corrections. It required various pauses to split rotting faces, bludgeon through putrid wig melons. The movement of a few scant meters took way to much time and WAY too much effort, and though the payoff for such a move was minimal, the penalty for not making it was catastrophic.
They fought for every inch of ground between the door and that pickup. Eventually, Ash had to keep purely to swinging his longer blade while Dexter used the gurney as a mobile barrier. Luckily, a good half of the Dead were distracted by Zoie's unorthodox maneuver. That lady had problems, in Ash's opinion, but the crazy country girl had given them a better opening to get their job done. As soon as he got his cap back from Kris, he'd make sure to tip it to her.
As soon as they all made it to the vehicle, Ash grabbed the gurney and swung it back around behind them, trying to block the progress of the last few stragglers. From the corner of his vision, he could see that Lorna was in a tight spot. The Marine could handle herself, true enough, but this would be taxing for anyone, doubly so after the day she and Kris had, if their descriptions were accurate. And this one could swear with the best of them. Unfortunately, this latest bout of profanity was symptomatic of an issue slightly more pressing than their usual "we may die at any moment" fare.
“How the fuck do these things manage to keep their strength?! God fucking damn it!”
With this latest damn it variation, Ash had vertically inserted his machete into the skull of another Walker. The angle, coupled with the irregular distance across the gurney, made it just a little easier for Ash to be less attentive to his follow-through. His blade held fast in its calcified Bastille, prompting a change of plan for the embattled engineer. Lorna was in a bad place. This in mind, Ashton released his hold on his blade, simultaneously dropping to his knees and freeing his knife from the back of his belt. His free hand wrapped around the forearm of the corpse clawing at Lorna's leg, pulling it toward himself, even as the tip of his blade reached forward. Hard steel met and split creamy eye wide open, continuing inward to pierce its corrupted brain.
It didn't even shudder; it was like a switch turning off. The re-dead creature simply stopped moving, partially on Lorna's boot. Ash rose, twisted his machete free, and opened the truck door for Meg to enter.
His walkie sounded from his belt, their eyes above passing along something distressing. "Hey Ashton, its Maria I see someone in the alleyways making their way towards the armory. I don't know if its one of ours or one of our new hostile next door neighbors what do you think?"
"Shit. It's a race, guys. Let's haul. Lorna! You good?" He hopped in the back of the truck and unslung his carbine, piping back to Maria, "Heard. We're in route. If you get a clear shot and it's a stranger, take it."
Of course. No doubt she wouldn't know about the connection, it'll require some IC back and forth, amid the killing. Just tossing an idea out there for when the quiet happens.
[hider=Lady Absinthia's GM Awards]
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[*] Save Another from LLA Card
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[/hider]
[hider=Death Scenes]
[url=http://www.roleplayerguild.com/posts/3622266]Dexter's Death (or Hammertime!)[/url]
[url=https://www.roleplayerguild.com/posts/3837944]The UnBEARable Case of Lawrence Long[/url]
[url=https://www.roleplayerguild.com/posts/4020657]Malfunctioning Space Toilet[/url]
[url=https://www.roleplayerguild.com/posts/4557122]Rube Goldberg Decapitation[/url]
[url=https://www.roleplayerguild.com/posts/4569229]Shitter's Full[/url]
[url=https://www.roleplayerguild.com/posts/4602115]Dirigible (warning, SAD)[/url]
[url=https://www.roleplayerguild.com/posts/4538295]After "The Last Barbecue"[/url]
[url=https://www.roleplayerguild.com/posts/4723699]Detoxing Pilot[/url]
[url=https://www.roleplayerguild.com/posts/4745239]Girls Stick Together[/url]
[url=https://www.roleplayerguild.com/posts/4749807]Oops[/url]
[/hider]
[url=http://www.roleplayerguild.com/posts/3214659]"Character Flaw"[/url]
[url=http://www.roleplayerguild.com/posts/2968914]Keystone's Daydream[/url]
[url=http://www.roleplayerguild.com/posts/3040161]Checking for Mental Intrusion[/url]
[url=http://www.roleplayerguild.com/posts/3594115]The Power Of Pain Compels You[/url]
[url=https://www.roleplayerguild.com/posts/4670484]The Greater Good[/url]
[url=https://www.roleplayerguild.com/posts/5134610]Burial & Origin of James Mandingo Grady[/url]
[hider=Signature Images]
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<div style="white-space:pre-wrap;"><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Lady Absinthia's GM Awards">Lady Absinthia's GM Awards [+]</button></div><div class="hider-body" style="display: none"><ul class="bb-list" style="white-space: normal;"><li></li><li>Save Another from LLA Card</li><li>Kill Any NPC in LAU Card</li><li>Plot Insight Card</li><li>Single Day Extension Card</li><li>Single Day Extension Card</li><li></li></ul></div></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Death Scenes">Death Scenes [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/posts/3622266">Dexter's Death (or Hammertime!)</a><br><a href="https://www.roleplayerguild.com/posts/3837944">The UnBEARable Case of Lawrence Long</a><br><a href="https://www.roleplayerguild.com/posts/4020657">Malfunctioning Space Toilet</a><br><a href="https://www.roleplayerguild.com/posts/4557122">Rube Goldberg Decapitation</a><br><a href="https://www.roleplayerguild.com/posts/4569229">Shitter's Full</a><br><br><a href="https://www.roleplayerguild.com/posts/4602115">Dirigible (warning, SAD)</a><br><a href="https://www.roleplayerguild.com/posts/4538295">After "The Last Barbecue"</a><br><a href="https://www.roleplayerguild.com/posts/4723699">Detoxing Pilot</a><br><a href="https://www.roleplayerguild.com/posts/4745239">Girls Stick Together</a><br><a href="https://www.roleplayerguild.com/posts/4749807">Oops</a></div></div><br><br><a href="http://www.roleplayerguild.com/posts/3214659">"Character Flaw"</a><br><br><a href="http://www.roleplayerguild.com/posts/2968914">Keystone's Daydream</a><br><br><a href="http://www.roleplayerguild.com/posts/3040161">Checking for Mental Intrusion</a> <br><br><a href="http://www.roleplayerguild.com/posts/3594115">The Power Of Pain Compels You</a><br><br><a href="https://www.roleplayerguild.com/posts/4670484">The Greater Good</a><br><br><a href="https://www.roleplayerguild.com/posts/5134610">Burial & Origin of James Mandingo Grady</a><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Signature Images">Signature Images [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://media.giphy.com/media/xT0GqpswuzhOqHP6gM/giphy-downsized-large.gif" /></div><br><br><div class="bb-center"><img src="https://media.giphy.com/media/iMnyx7HWjZgPu/giphy.gif" /></div><br><br><div class="bb-center"><img src="http://i.imgur.com/wUTjLTf.gif" /></div><br><br><div class="bb-center"><img src="https://lh3.googleusercontent.com/-K04tQV9pRE8/UCFQiE8aoVI/AAAAAAAATJk/hIK7mzvvYpk/s430/99.gif" /></div><br><br><div class="bb-center"><img src="http://i.imgur.com/rigeWJc.gif" /></div><br><br><div class="bb-center"><img src="https://uproxx.files.wordpress.com/2015/05/throughthedoor.gif?w=650" /></div></div></div><br><br><div class="bb-center"><img src="https://image.ibb.co/jVrOhp/Scythefalling.gif" /></div></div>