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11 yrs ago
Current The Empire Strikes Back
11 yrs ago
Off to visit the little sister. Shall be back by Sun/Monday.
11 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.

Bio

Née 1991. I feel old already.

Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.

While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.

I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.

Most Recent Posts

Hijacking and a profound yet somewhat condescending 'analysis' aside...

Thank you all for taking the time to answer the questions and offer your opinion. I'll keep them in mind.
Hello all,

I wanted to start working on a new setting for a nation roleplay. However, I'd like some input concerning the setting and background info.

Since the poll-function is still unavailable, I'd like interested parties to list their two most preferred options when applicable. Additionally, feel free to throw any suggestions out there as well. I've created a short questionnaire for convenience.

You don't have to join if you fill this in, obviously. I'm merely looking for some input.

Questionnaire:
1. Magic: yes / no
If yes: rare occurence / omni-present / don't care it's just for fluff

2. Races: humans only / conventional fantasy races (elves, goblins, orcs, dwarves, halflings,...)

3. Preference of existing universe or one created yourself?
Custom universe - go to 3.1
Existing universe - go to 3.2

3.1 'Feel' of the setting (pick 2), the genre if you will:
  • historical fantasy (based on Greek and Roman myths)

  • classic fantasy or high-fantasy (think dungeons & dragons)

  • 'soft' fantasy (magic and races but little magic)

  • steampunk

  • historical (pick up a period in history and go from there)

  • alternate history

  • science-fiction

  • own suggestion


  • 3.2 List your top three existing universes (e.g. Tolkien, Mass Effect):

    4. Nation construction:
    4.1 What is your opinion about being presented with a list of factions to choose from?
    4.2 Would you welcome the challenge or rather create your own nation from the ground up?
    4.3 Would you prefer a combination of the two?

    5.1 Would you prefer a hard system (list of traits, flaws,...) and fixed set of rules to resolve IC conflicts?

    5.2 Would you prefer a more mathematical approach or free-form policy for ingame events?

    6. What is your stance on the use of dice?

    7. I have an idea! If you do, write it down here.

    Thanks for your input.
    Firefly has always been one of my favourites. Keeping an eye on this one.

    Edit: diabolical bunny. I laughed.
    Vanq said
    Decided not to wait, bite me if you don't like it


    No, I put up those posts just for that purpose :p.
    William stood atop the outer gatehouse, next to the single fortified tower making up the barbicane where the guards were enjoying a night’s rest. Two of them, however, were standing nearby, clad in orange dyed cloaks to keep the nightly chill at bay. The prince himself also wore a cloak to this purpose, but had also donned the rough-spun garment to move about the Shadow City unseen.

    Richard had a vibrant golden areola of hair, which caught the light of the moon and torch alike, making the Prince of Dorne easy to follow throughout the winding streets. It had also helped his brother had had too much wine already before he had left Sunspear via a discreet sally port.

    As he trudged through the alleys William made sure to curse his mother’s ability to ignite his feeling of responsibility –if not to his elder brother, then to Dorne. While sneaking from shadow to shadow, corner to corner, Will had been careful to avoid the puddles in the roads. It had not rained for days on end, and so those puddles were piss and waste from a variety of sources. Nonetheless he had stepped into a concealed pile of dog-shit and ended up almost giving himself away. Richard had looked back and then laughed as he realised it was someone scraping off shite from his boots on a cornerstone. William was thankful he hadn’t worn sandals.

    The trail had taken him to two taverns, the second one clearly being a gambling den. He had had to stare down an extremely big fellow with a mean scar on his bald skull, and then bribe the scum. Richard had entered the backroom, where the racing horses were held. William had met up with one of his agents and told him to form a posse to aid him in shadowing the Prince.

    Now a dozen men were spread out amongst the crowd filing into the streets. The gates were closed, which had dictated that the illegal races were being held within the Shadow City’s walls, adding an additional element of danger to it.

    He condemned the idea as stupid and irresponsible. He was aware of the risks this form of racing and betting brought with it. He knew. His mother had asked him to keep an eye out for his elder brother and so William found himself overlooking a part of the track the horses followed. He felt the excitement of the illicit crowd, heard the clinging of coins being betted. And then he saw the horses curve around the corner to the right, neck on neck, shoulders bumping one another, their maws open, hooves pounding and lathered sides rippling. William saw the horse trip, whinny and crash. He saw his brother, Prince Richard Martell flung from the saddle, and smack head first against a corner. The white chalk of the wall was splattered with crimson. A cracking sound was heard all the way up to the barbicane.

    Consternation rippled through the audience. Panic erupted not long after, many of the mob vanishing into the streets. The guard was called for and William’s agents emerged from the throng of people. Chaos was throttled quickly as people were spurred into action by William’s commands.

    The racer that Richard had been competing with, was arrested. The wounded and broken body was gingerly laid on a makeshift stretcher and brought to Sunspear. Richard was unconscious and bleeding from a head wound. While the Maester and his assistants tended to the wounded Prince, William just watched cathartically.

    He felt surprisingly empty following the crash, but as he saw the Maester reposition the broken arm, William had to leave the room and calm himself down. A huge weight was pushing down, and something was tugging from within his chest. He screamed into his fist.
    Zran said
    And fixed bye bye poor halflings.


    Fear my Halfling and gnomish infantry!
    icos211 said
    Baptism of Fire doesn't come out in English until July.


    This is good news though, I was unaware.
    The Light will burn you all.

    Also, I have Elves in my nation, but they're not the main species.
    I put up a preliminary orc. Still have to finish his history, might have to expand on his skills/traits.

    “Knife-work is a red business, maggots. With the knife you cut meat, slice it up close, lay it to the bone and swim in whatever comes out. The screams are in your ear, in your head. The hurting trembles through your sharp and quick blade. You’re not just a butcher, slugs,… you’re an artist that paints in red.”
    – Orthaug’s speech to recruits to slap off the green

    Name: ‘Red’ Orthaug, TBD

    Age: 23

    Appearance:
    Many may not look their part: a foolish smile might hide wisdom, crying eyes might cloak bravery. Orthaug though, is a pure-blooded orc. Sharp and blunt features are meshed together amidst the puckering of old scar tissue. Dark, small eyes flicker with an impersonal malice and cunning from under a thick, bony brow. Black hair bristles across the thickest of skulls containing a violent mind occupied with thoughts of opportunity and gain.

    Orthaug is not a particularly large orc. That is of course not to say he resembles the smaller versions of greenskins like goblins or the even tinier maggots. Muscles lay thick like ropes on his bones, rippling under a leathery green skin, scarred and weathered in most places.

    Skills/Abilities:

    Please list with most potent skills first.

    - Up close and personal! Orthaug is not bad with conventional weaponry, but his true skill lies in the wielding of short-hafted axes, dirks and knives. Few would live to tell a tale about a one on one fight with this brawler.

    - Where’s the chink? Orthaug knows armour and is able to get to those hard to reach spots with surprising swiftness and accuracy. His hands are quick and clever, and his fingers nimble.

    - Quick on his feet: Being smaller than most of Orc-kind, has forced Orthaug to adopt a more agile and fleetfooted style of fighting. While still packing quite a punch, especially compared to pathetic humies, Orthaug has learned the hard way that he’d better dodge blows in a fight.

    - Did you hear that? Possessing excellent senses, Orthaug is a specialist in laying ambushes for enemies, preferring backstabbing tactics in spite of being able to hold his own in a pitched battle. Shadows are his friends, as is the cloak of night.

    - Opportunist: Orthaug’s opportunism spans further than simply the battlefield. He is known to quickly discover and assess chances, followed by a determined and calculated action. While he has no great mind for strategy, he is an apt tactician, able to quickly adapt to situations.

    - might add?

    Equipment:

    - Brigandine. It is a rather unconventional garment for orcs, generally crafted with canvas or leather, lined with small oblong steel plates riveted to the fabric. In Orthaug’s case heavy leather and metal were the materials used. The brigandine is sleeveless, not hampering him in movements while still providing ample protection. Should a pitched battle take place with the entire company in the field, the brigandine is replaced by a cuirass. Reinforced leather faulds and culets are attached to either, protecting the haunches and lower back. Underneath, he wears a padded arming doublet.

    - Reinforced leather gorget for neck and throat protection. Orthaug is good at finding chinks in armour, and therefore tries to have few of his own. A vital thing for survival, the part of your body attaching your head to the thorax, is something Orthaug would not leave unprotected.

    -For a helmet Orthaug wears a sallet usually worn by archers, evident from the lack of a frontal piece or visor. Being quick means Orthaug needs a good and wide vision of the field of battle. Additionally, the sallet has a neckguard, protecting him from sneaky slashes or stabbings from the back.

    - Additional protection comes from vambraces of splinted armour and armour to protect the joints such as cowters for the elbows and a modified poleyn for the knees. These latter are the few pieces of armour made out of steel plates. Orthaug’s left shoulder is encased in a steel pauldron, while the right is only protected by a chainmail and leather spaulder.

    - Orthaug uses a variety of weapons, while having access to the company steel and armoury, his personal choices are a duo of stilettos for stabbing purposes should he need to get through or under armour, and a single-edged knife fitted for long thrusting, carving and cutting.

    - Larger personal weapons include a war hammer with a pick on one side for piercing plate, and a heavier hatchet which never leaves his belt.


    Personality:
    Orthaug is reliable and will get the job done. Turning his smaller size to his advantage, he profits from potential underestimations among friends and foes alike, biding his time. Deadly in a quiet moment, Orthaug leaves –whenever possible-, little time between a mistake and retaliation. He is able to harbour and nurture a grudge for a long, long time. He is surprisingly patient for an orc, as he has learned to think in longer terms than his brethren.

    When in battle, Orthaug possesses a clarity that both terrifies and lays waste. Though in all else he is confused by his own contradictions. First of all he has a survival instinct, yet the need to be loyal to an ideal. Secondly, his urge for survival also conflicts with his inherent fatalism. There are bouts when some sort of insanity takes over, Orthaug speaking in riddles or starting to giggle incessantly. Some orcs claim he is not right in the head, while in fact it is merely his morbid sense of humour.

    History:
    The lands Orthaug called home are landlocked consist of rocky hills whose flanks are covered by dark, glum pine with the occasional stretches of inhospitable bedrock higher up the slopes towards where the land grows mountainous. As a scion of one of the orc clans scraping a living together, carving out life from the Eldjokr Highlands, Orthaug was taught how to track, set snares, fish, build quarters and live off nature. Additionally, Orthaug learned how to fight from his immediate male relatives so as to make a contribution to the war-packs every Spring.

    With Spring came thaw and thaw meant blood, for the clans were consumed by inveterate and ancient hatreds towards one another. Orthaug killed his first enemy at the age of 13, with a rock. He doesn’t even remember how things exactly transpired, losing coherence in the heat of battle.

    However, as the years progressed and he reached adulthood, Orthaug started to realise the futility of the feuds that gripped the Eldjokr Highlands. After a disastrous skirmish, in which Orthaug’s mate was killed, he set out into the world.

    For a few years he travelled the highways and roads, poached and robbed to stay alive before becoming ‘affiliated’ with a gang of orc bodyguards -a small pack of sell-swords who offered their services as caravan guards or personal security details. Not feeling at home, he even had a short spin in the gladiator rings of the Eastern Freeholds, but got out before he lost his head.

    Eventually he signed up with the Nar Mat Kordh-Ishi company. By then, the company had been around for a few years, making a name for itself. Orthaug recognised a chance when he saw one, and after hearing they were taking in new recruits turned his back on playing glorified bouncer for pinks or point-ears.

    Like any other recruit, Orthaug started out in the pikes, adjusting with difficulty to the strict discipline and new style of fighting. Operating as part of a bigger unit was something strange to him, and only through a high amount of smacks against the head, lashings and subsequent change of mind did he learn to become an effective element.

    His true genius however lay in keeping his wits about him when things went south. On top of a good mind for tactics and a slowly built up reputation of being solid, Orthaug had an artist’s soul when it came to close combat. After making the rank of sergeant he was put in charge of teaching the raw recruits, the green worms, how to grapple, throttle, slash and stick if the lines should fail or the situation dictate. The skills he picked up in his early and robbing years also came in handy for patrol and scouting duty.

    Relationships and Acquaintances: Perhaps some of the characters know one another, list those acquaintances here. Talk to each other in the OOC about it.

    Open to suggestions!
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