Off to visit the little sister. Shall be back by Sun/Monday.
9 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.
Bio
Née 1991. I feel old already.
Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.
While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.
I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.
Surely they love the upjumped stewards being in charge..
I was going to make one of my sons squire somewhere in his past. Not sure if Oldtown would be a viable option?
Also I was just wondering what the situation is with the Kingsguard? Are you guys sticking to canon with who was in it at this time, or is it open to players at all? No worries if it isn't.
Sure thing. Ser Bryndon is a renowned knight. Unless you want to pair him with the heir: Ormund (but he's been travelling a lot in the past 5 years).
I think that regarding the Kingsguard there can be a few spots open for OCs.
Name: Tychus Alastor Species: Human (Alsakani) Homeworld: Alsakan Age: 48 (born 42 BTC / 3695 BBY) Gender: Male Committee Membership:
TBA through RP
Armed Services
Foreign Relations: Migration & Immigration
Position: Alsakan Planetary Representative, Congressman or “Senator” Role/specialisation: Agitator, leader of the Axis Caucus (Alsakan aligned worlds along the Perlemian Trade Route) Current place of Service: Coruscant
Short description of the Senator.
None too tall, none too wide. Tychus, in spite of his epicure lifestyle, is in shape and is aging rather well. He has a square-jawed, handsome face and affable smile. Together with his rugged charm, these can disarm many during a first meeting. Tychus is an energetic everyman, capable of both intricate and simple speech depending on what audience to cater to.
Brief report on career, both within and outside politics.
See bio for details.
History and linguistics at Xenvaer University’s Arts and Philosphy faculty.
‘Sabattical’ working odd jobs and travelling
Military Academy, graduated junior lieutentant
Captain of a company – “the Arrowheads” later known as “Alastor’s Alsakans”
Entered politics on Alsakan, promoted refugee relief after the Treaty of Coruscant
Elected as Senatorial candidate, appointed by planetary procedure.
Detailed notes on political influence, associates and rivals.
The group of senators Tychus Alastor heads are known as the ‘Axis Caucus’, because they are devoted to the interests of Alsakan and the Perlemian Trade Route. The Caucus ideals are rooted in the belief central government should meddle as little as possible in local affairs. As such they are deeply concerned with the Republic, while maintaining a regional focus and entertaining a ‘confederate’ point of view. Local independence should not be limited by general government.
Tychus consequently straddles a somewhat politically ambiguous position between the Core and Rim factions and has acquaintances, enemies and allies (such as the Pantoran Senator Eyri Pharliis) on either side of the aisle.
For instance, Tychus has been a long-time promoter of a strong military to counter the Imperial threat, but at the same time opposes stringent Republic meddling in local systems and governments. He is a strong proponent of force projection in the Northern Dependencies, and has expressed Alsakan willingness to do so itself should the Republic not be up to the challenge.
Staff members:
Torka Suggs, an Artiodac, his manservant and bodyguard.
Ulri, responsible for communications.
Furthermore, he agrees with the Rim faction that special attention should be given to the plight of refugees and migrants. However, Tychus sees these as an opportunity to expand Alsakan (and Republic) influence along the Perlemian Trade Route and newly charted Hydian Way.
Psychological evaluation of candidate.
Hard-working and hard-boiled, grizzled, and a bit of thrill-seeker. Ironclad, he knows the system is rigged, and always had been. However, he wants more than just a decent cut of it. Tychus is dedicated to getting by and doing good for his people. He enjoys pushing people’s buttons. Tychus likes antagonising and badgering people, skills he puts to use in the political arena. Doesn't shy away from controverse. Life has been hard on him, and now he is in a position to influence the lives of others for the better he simultaneously finds himself enjoying his elevation. Tychus is able to take pleasure from the little things. Always a bon-vivant, he also developed a fondness for hooch.
List and description of known and suspected flaws. To be put into restricted database.
Has trouble with authority and can affect a cavalier attitude. He is proud of his Alsakan heritage, sometimes to a fault. Has a tendency to drink. Accused of jingoism. (more to be added as interesting for RP)
Major achievements and failures on record.
Served with distinction during the war, through triumph and tragedy. Failed to rise above the rank of Captain due to his antagonistic relation with several superiors.
Hosted several events, either on Coruscant or Alsakan, regarding relief for refugees due to the war with specific focus on those displaced along the Perlemian Trade Route and Hydian Way.
Personal biography, as detailed by the subject for use in Republic archives. Acquired shortly after last achievement of note.
“I was a Major at the time Alastor enrolled. A stubborn and insubordinate bastard. He practically lived in the brig as I recall. The man doesn’t hate easily, but when he does… boy.” – Colonel Dal Intirro, who was Tychus Alastor’s CO during training and instruction.
"Tychus Alastor was one of the most decent men I ever encountered during the Great War. Most everyone else, I can safely say, was either a victim or a villain or quite often both. There's a cocksureness, an overconfidence about him that can make you bridle initially. I know I did, first laying eyes on him. This upstart peacock, fresh from the academy. I ain’t never gonna forget him shouting in that gravelly stentorian tone of his on our first contact: ‘Keep your intervals wide, your eyes open and your and your mate’s asses covered. Fucking move!’ First time I ever heard an officer talking sense. Yet over time you come to see him as a valuable ally and — dare I say it? — a friend.
At first glance, Captain Ty seems like a backwoods buckaroo, one of those good old boys swapping lies about the days gone by. The Cap’ was never shy for a smile, friendly on the surface… tough as nails underneath. He used to smack the fear out of the rookies. You can’t have them freeze up, y’know? No man left behind and all that.
Aye, Tychus Alastor was a most decent and honourable man, and he led with dignity and example. It all came from belief. Captain Ty believed in himself and believed in us. And from that grit came the strength that allowed him and us who followed him to survive everything else the Galaxy threw at us. Not sure how he kept on after the war though. Cap’ got dealt a bad hand. His was one of the greatest tragedies." - Carm Kirk, a former Sergeant-Major in “the Arrowheads Company” also known as “Alastor’s Alsakans”.
“I tell you I was married once? She was a beaut. Had a kid. Said he was gifted, they said. My darling called it a great honour and wanted to let them Jedi teach him. I didn’t. But, you know how it goes with women. So, we compromised – heh – and let the Jedi train him. A year on and we got word. Kid died in some shuttle accident. Wife didn’t forgive herself. Still not sure that I did. She died come winter of some illness, but really ‘t was her grief that done it.” – Reputedly Tychus when drunk on the night of his discharge.
Growing up on the Founding World of Alsakan, Tychus was steeped in history and legends of free-spirited individuals. Reflecting their views, the ancient Alsakani national epic, the Archaiad, described the Perlemian Trade Route as "an arrow sent into the possible". Consequently, they had sought a limited economic and political union when the Galactic Republic was formed, and for much of their history were inclined to see Coruscant as too powerful, resulting in the many Alsakan Conflicts. Just as his people were aristocratic in their values and enthusiastic for open spaces and local independence, so was Tychus. Tychus grew up on tales of younger sons seeking distance from authority: adventurers and glory-hounds establishing small colonies in the Inner Rim, and caring little for government bureaucracy or mass-produced goods beyond warships and blasters. These were stories he could very well relate to, being a younger son with a rebellious nature and a strained relationship with his parents.
His own family were the descendants of hunters, freelance pilots, and mining contractors who had built Alsakan's militias into a formidable fighting force. Despite accumulating wealth and power and thus penetrating the ranks of the aristocracy, Tychus's parents never forgot their frugal origins and tried to instill the values of personal discipline and order in their son. In his adolescence, Tychus had joined his uncle Govian on several hunting and trekking expeditions in the dangerous Ten Valleys, geographic relics of Alsakan’s primeval past. The Ten Valleys were also where Archais’ pivotal battle for Alsakan unification took place, further cementing Tychus’ admiration of his people’s history and identity. In addition, through Govian, Tychus learned the importance of triumphing over challenging odds and finding solutions to bring order to chaos.
For much of their early history, the Alsakani did not adopt Old Galactic Standard and continued to speak High Galactic. They were responsible for popularising the High Galactic alphabet as an alternative to Aurebesh, as part of Alsakan's efforts to portray itself as an alternate galactic capital. The High Galactic script was created after the Alsakani combined Tionese characters with others of their own invention, creating a distinctive new alphabet. Owing to Alsakan's values, High Galactic became a popular script among upper-class speakers of Galactic Basic, and its influence endured for millennia during and after the Alsakan Conflicts. Furthermore, the Alsakani experienced significant Tionese influence due to their prolonged occupation during the Tionese War (ca. 24,000 BBY). This occupation was even envisioned as having substantially influenced Alsakani culture and language, even going so far as to inculcate a myth that the Alsakani were a lost Tionese colony.
Tychus went on to study history and linguistics at Xenvaer University’s Arts and Philosphy faculty. Torn between an academic or literary career, Tychus spent a year travelling and working the odd job. This was when he met his future wife. He eventually wanted to pursue historical research, but instead of becoming an authority on Alsakan heritage, the prolonged war chose for him. He decided to ‘do his part’. His degree landed him in ‘officer school’, and consequently a position as lieutenant. Tychus ended his military career with the rank of captain, commanding a company known as “the Arrowheads”. By the time of the treaty they had ended up with the sobriquet of “Alastor’s Alsakans”. During the course of the conflict, personal tragedy struck: his son died in an accident while training to become a Jedi, and his wife perished from some illness.
After the war, Tychus discharged and went into politics. He was committed to alleviating the plight of refugees, particularly those tied to Alsakan colonisation efforts along the Perlemian. Possessing wits and charm made him an effective politician who knew how to shape an attractive narrative. Particularly his knowledge on his people’s past made him an appealing candidate on Alsakan itself. Tychus’ military service further burnished his reputation, while his personal history and sob-story won him the sympathy vote. He ran on a platform addressing the Republic’s failure to utterly defeat the Empire. In particular, he lamented the loss of the Outer Rim reaches of the Perlemian Trade Route – what the Alsakans referred to as “the Axis”. To this he appended malcontent concerning the loss of the newly charted northern Hydian Way and patchy Republic presence in the Northern Dependencies. Tychus strongly advocates taking control over the non-aligned worlds, consolidating Republic sway over the region.
I've been in talks with Ellri and got the concept of a Force Sensitive Mandalorian approved beforehand, if that helps!
An untrained force-sensitive who knows how to use his powers like this? Seems like a stretch.
Why did you include 'Sith' in the name?
This sheet is very problematic to me. We do not want a Force Using space lizard leading the Mandalorians by way of Battle Medition (a Force Technique which cannot be learned on one's own, by the way). Additionally, Ellri only tentatively agreed on the proviso that your character would cease being a Mandalorian upon joining the ranks of the Jedi or Sith. Mandalorian Force Users in itself are a no-no. If anything, the concept as you have it now is likely to be a target for both Jedi and Sith - it's an abomination to be cut from the Galaxy.
Mission briefing: Many agents died to get us this information. Intelligence painstakingly assembled, coerced and bought from several sources has been corroborated by the Emperor’s Voice. It has confirmed the findings. That should tell you about the gravity of the issue.
After a series of calamitous events on Tython resulted in the capture of the Dark Force User operating under the sobriquet of ‘Selene’, actions must be taken to minimise the threat she poses to the Galaxy. She has been an elusive, disturbing presence for far too long. The Empire wants her. The Emperor wants her.
Her capture provides an opportunity which cannot be ignored. She is detained by Jedi, with the intent to transport her off-world. The vessels assigned are few. Your mission is to intercept the Republic convoy, and take custody of ‘Selene’. The strike must be surgical, quick and clean. Due to the haste in which the strike team has been assembled, outside elements have been recruited to augment our forces. It is rag-tag, admittedly, but work with what you have. Failure is not an option. When you hear my head hitting the ground you know yours will be next.
Gather your gear. You ship out within the hour.
OOC:
While the prompt’s been written from an Imperial point of view, this story is actually open for almost anyone. Republic characters have an easy ‘in’ by getting on the convoy as guards. Imperial characters will obviously be part of the strike force. Independent characters can be on either side, though as you have read, the Empire recruited several hastily to bolster their contingent. This is really also a chance to get your Sith on. You're welcome to make a temporary character, or bring in your existing one. Just make sure the character's presence is justified and plausible. The mission takes place in 6ATC, after the events on Tython involving Selene. The mission leader/coordinator will be my own Collem Corvinian.
Please express your interests, thoughts and apply below. Let's blow some shit up.
1. To prove that being a bounty hunter was profitable and to encourage the 'next generation'. 2. Good question, we still haven't exactly figured that out yet... @februari? 3. Her father was a bounty hunter and now another bounty hunter is giving her his 'blessing'. Seems like destiny! 4. She gets all her contracts from The Empire. 5. With caution and disdain.
Hope this is ok! <3 xx
I did not mean for you to address these questions like this. I want you to think about these and add the information to your sheet.
I actually addressed #2 in the CS for Ryndi:
"After an exotic performance on Zeltros, Ryndi was approached by Nahtisse Ratinde, a bounty hunter who'd tracked a fugitive to the planet. The pair struck up a conversation and quickly became lovers, ultimately turning a casual evening into a two-week affair and head start for Nahtisse's quarry. Feeling obligated to assist after having detained the bounty hunter for so long, Ryndi used her contacts to locate the fugitive, and thus began a sort of partnership and on-and-off relationship between her and Nahtisse. The couple have since entered a martial union and Ryndi has relocated to Alderaan to live with Nahtisse, to whom she is very much attached. That said, in concession to the Zeltron, Nahtisse allows her to continue her career, having redefined fidelity as loyalty rather than physical exclusivity."
Why did this Trandoshan give her that many credits? 100k is a bit of a shortcut.
How did she meet her girlfriend?
Why did she become a bounty hunter at all? It's a long shot (pun intended) from being a carnival sharpshooter to becoming a professional (wo)manhunter.
Why does she consider the Republic her enemy?
If the Republic, Jedi, Sith, criminal cartels and other bounty hunters are 'out' as potential employers then who does she work for? How do you see this character interact with the rest of the player base?
Time progression, location and roleplay in the SW PG
Roleplay has kicked off. We’ve had around one hundred IC posts so far. That’s a nice start, so: well done all of you, and very well done to a select prolific few. I speak for myself, but am sure the rest of the players and staff agree, that it has been a very enjoyable ride so far.
However, it has become apparent that a few pointers are in order to keep our RP well… orderly. As you might have gleaned from the title, it has to do with IC time and how it is measured. Additionally, we will explain the difference in RP thread types – notably hub threads and story threads. It is our only hope *cough* to facilitate structured roleplay. There is a time and place for everything, and this announcement is about anchoring roleplay in temporal and spatial dimensions. Basically where and when action takes place. Let's address this. After all, Star Wars itself begins by referring to it: "A long time ago, in a Galaxy far, far away".
Below you will find an explanation which builds on (and quotes from) the already published Time Progression Guide. Most of it is covered, but we recommend reading it for further info.
Time is of the essence
How should time be handled? Through timestamps. Up to now this has not been enforced, but it will be starting next month. We believe this will enable stories and RP to better fit together, like beads on a string.
Why timestamps? As the Persistent Galaxy grows, the need for tracking time will increase. We want to be ahead of the curve and instil a habit in all of our members. This is necessary if we want to avoid future problems with conflicting timelines. Characters cannot be in different places at the same time.
What are timestamps? At the beginning of every new roleplay thread, the first poster will define the location, time and date on which their roleplay begins. This is key to assist the Lorekeeper(s) in correctly situating different roleplay threads within the overall Persistent Galaxy and its timelines, ensuring that key events are known and available for easy reference to other writers. This needs to be readily comprehensible and differentiate between events that have happened (and characters should be aware of) and events that will happen (and so characters are not aware of yet but remain fixed points in the future).
Who looks at timestamps? It is generally recommended that you review other pre-existing plots using the same locations or characters prior to beginning your new roleplay thread. You’re the first line of defence against meandering timelines. Furthermore, your Lorekeeper(s) will advise if existing posts of yours contradict existing Persistent Galaxy canon and recommend a solution to reconcile the plotlines. They are our ‘timecops’ who work in tandem with the GM staff. While that means GM staff will keep an eye out, it does not mean that it is their core business.
What about moving through time? Overall, we expect most stories to continue towards the future in the general timeline, with opportunities for salient flashbacks to fill in gaps in the existing plot line. This means that, using the appropriate timestamp, you can RP in the past, present and future.
How do we track years? The Republic records years ATC (After the Treaty of Coruscant). At the start of play the PG “now” will be 6 ATC (day and month to be fixed). The Empire currently records Years PRE (Post-Reconstitution of the Empire). There is no Year Zero. The year of the Treaty of Coruscant was both 1 BTC and 1 ATC, depending on whether the time in the year was before or after the event. Thus, Year 1 BTC and 1 ATC were shorter than year 2, lasting only from/to the next/previous new year until/from the treaty. The PG began in 1 ATC / 1333 PRE though this does not mean all new stories need to begin on this date.
What does that mean for existing stories? It means those stories currently in progress are set in 1 ATC, unless those involved wish to assign a new timeframe to them. For example, the events on Nar Shaddaa might be moved back in time to have taken place before the Treaty of Coruscant. Moreover, assigning dates to stories will allow characters to drop in and move around threads in a structured, uniform manner.
What does a timestamp look like ICly? For consistency, it is recommended that you put the timestamp at the top of your post, right-aligned with the time (if relevant) and date followed by the plot location one line below. It isn't necessary to include a time-stamp in every post you make.
11:00 4.9.5 ATC Old Galactic Market, Coruscant
This represents 11:00 am on the 24-hour clock on the fourth day of the ninth month of 5 ATC.
Contrast this with the following example:
Sundown, 3rd, Festival of Stars, 6 ATC Azda Cluster, Coruscant
This is equally valid as it is clear which time and date it represents, and where the roleplay begins. Any clear format is welcome to be used. You do not have to note a new timestamp later in the roleplay when the story changes location or skips forward a few hours or days, but any efforts towards clarity are welcome. Try and walk the line of logic.
Location, location, location… Hub vs. Story
Tying in with ‘clocking’ threads, we will be differentiating between two types of threads: hub and story. We have talked about placing a roleplay on the timeline, now we will look at 'locking' threads in place.
What are ‘hubs’? The former is a rather free-form, casual roleplay location where players can easily drop in and interact with other characters. Being an open thread, where IC time is less of an issue, the principle largely correlates with an MMO lounge where people meet up, hook up, make contact and then (can) go on adventures together. Action takes place in sequence, in real time. The location where the roleplay takes place is fixed, but time is less so.
What about 'story' threads? As opposed to the open sessions of the hubs, we will have closed story threads. These operate much in the same way of regular roleplay, as in that they necessitate player interest, a title-topic, a cast, a plot and a plausible reason for characters to participate in them. Players can be their own GM for this story. Time and place play important roles here, as these threads will form the building blocks of your character’s (and by extension our Galaxy’s) history. Time (progression) is fixed here, but location less so as characters and parties may traverse the Galaxy as part of the story arc. This does, nevertheless, not mean location cannot be fixed. A current example of this type would be Corellia in Flames. Story arcs can lead to the acquisition of rare tech or powerful objects. Two obvious examples would be a successfull quest for a holocron, or a ship heist. We will elaborate more on acquiring IC goodies later.
What does that mean for existing RP? A decision will have to be made by the writers whether the RP within a thread happened in a hub (i.e. real time sequence) or was part of a story arc (i.e. framed in time).
A few typos - recommend rereading it to take care of those. Concerning content I see no issues, other than maybe the kybuck inuendo. But that might be just me.
The relationship with Nathisse Ratinde is provisional, until that character's approval.
Née 1991. I feel old already.
Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.
While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.
I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.
<div style="white-space:pre-wrap;">Née 1991. I feel old already.<br><br>Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.<br><br>While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.<br><br>I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.</div>