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Status

Recent Statuses

11 yrs ago
Current The Empire Strikes Back
11 yrs ago
Off to visit the little sister. Shall be back by Sun/Monday.
11 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.

Bio

Née 1991. I feel old already.

Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.

While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.

I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.

Most Recent Posts



When the Smoke Clears

Influences:
Dishonored, The First Law (Joe Abercrombie), Fable II & III, Thief, Victorian Age, Bas-Lag (China Miéville), common ‘steampunk’, …

General overview:
Focus of the RP is not to lose ourselves in game mechanics, instead this is a game of logic, reason and collaborative writing. Our goal is not to have an overly competitive game, but to immerse into a nice creative experience for all parties. We write a story with each other, not against each other.

Players are rather free to engage in their own sub-plots and character development. Though a setting and possible storylines are provided, participants are free to pursue their own course on the proviso it does not conflict with elements already in place.

The story will be set in a fantasty (pun intended) world -called Ardua- in the middle of, what we historically refer to as, an Industrial Revolution.

Rules and guidelines:

    [*]GM is myself. Feel free to contact me whenever should you require assistance or information. GM has the final word in case of conflicts.
    [*]Advanced standards; common sense approach; game of logic and collaboration.
    [*]Character Sheets should be posted on the OOC (though they can be sent via pm as well) for approval/disapproval. Not all decisions will be made public.
    [*]You are assumed to be an adult by submitting a character for this game; please act like one.
    [*]Applications may take a few days before a decision can be made. Generally issues will be resolved over pm.
    [*]Players are encouraged to be creative, and to be interactive with their fellow players on their own to plot. Take initiative.


IC information - setting:

Kingstone, capital of the United Kingdom of the Isles

Abercrose Square was largely deserted at this time of day. Few citizens dared venture out in a downpour such as this, especially not when the wind swept in the cold from the bay. Even though the waterfront was several blocks away and out of sight, the stones of Abercrose were being whipped by a merciless wind. Fortunately none of the smell reached the square.

Calwin Ruyne disembarked from the railway wagon, umbrella at the ready. Luckily the platform was inside of the train station so the roof shielded him from the rain. A sudden thought hit him in force. Not even ten years ago was the first time this big mechanical beast was put into use for the first time. Society had eagerly welcomed the invention, gratefully tolerating the crowded wagons as long as it shortened their commutes. Already it was unthinkable -even outright impossible- to remove the railway. The last four decades had seen a plenitude of scientific and technological breakthroughs. Progress they called it, but Calwin couldn’t help but see the analogy between society and a junky needing its next fix.

The age of industry had arisen from the workshops and factories of social pariahs called scientists and inventors. Factories had sprouted up like mushrooms, each producing more grime and muck than the last. Calwin thought them filthy, polluting the air, the water even the people working there. Everything was so crowded now as everyone came to live in the cities. The working class reminded him of squalor in need of nesting... First the area within the walls was filled up with brick housing, warehouses and industry. Afterwards the city had poured out in the countryside, like a popped boil.

Everyone, and he meant everyone, wanted to move forward, to discover new things. A better faster way of making money or living. Even a natural cynic as he, had to acknowledge the fact several inventions had caused an improvement in living conditions. Sadly, others negated those effects. Tooth paste for example: excellent for dental hygiene, the downsides were that it needed child labour forces and was a pricy commodity. Society and its paradoxes was what occupied Calwin’s mind as he made his way across Abercrose Square, avoiding puddles as he went. It would be a damn shame if his black shining leather boots got dirty.


Some 60 years ago the world experienced an earth-shaking socio-economic development that reshaped the balance of power. Unprecedented scientific and technological progress uplifted ancient societies in an era of prosperity as the power of steam was harnessed. No longer subject to the fickle means of natural energy coming from wind or water. Production and trade skyrocketed. Society evolved from rural to urban.

As an economical golden age dawned, other fields, from agriculture to transport, took advantage of the ever growing understanding and knowledge. The cascade of developments sent ripples through society’s structure. Nobility, clinging to ancient rights and prerogatives, increasingly finds itself toe-to-toe with the growing influence and wealth of the bourgeoisie and merchants. Industrialists, bankers and businessmen are organising themselves politically to defend their interests. However, they are not the only ones with a growing sense of identity and camaraderie. The lower classes, exploited by both, are forming farming and labour movements to make their voices heard. Several new ideologies and ‘-isms’ have reared their heads.

In an attempt to vent domestic issues, the advanced nations of Ardua look outside their borders. Some employ the technological advancements on a military level to safeguard their sphere of influence, while others take to the seas and the newly discovered continent of Pan-Dessia in order to deal with an exploding population. Relationships between the advanced nations have begun to erode quickly; free trade has been replaced by tariffs, regulation, and distrust.

With the increasing understanding of the workings of the world, religion has taken to provide either charity to the populace or pursue worldly goals to maintain its influence. Though the power of the Church and general faith is waning, it is still a considerable international powerhouse. Especially among the solace-seeking lower classes, stuck in the mud and grime of physical labour, the Church of the Maker has a strong following. They are not alone though seeking to capitalise influence in the ‘crowd’ and proletariat. Socialism and nationalism are finding a fertile soil to put down roots. Both are eagerly used in the pursuit of political goals. Additionally there are the urban cults and splinter groups. They range from the ridiculously harmless to the unsettling dangerous. Of course, there is the ever present smudge of crime, organised or not.

OOC information:
Technology is clearly of industrial age, generally steam-power based. Gunpowder exists as do ironclad ships and steamers. There is no flight except for hot-air balloons and small zeppelins. Electricity is only experimental.

Though we play in a custom created world, it is styled after our own. Similarities may incur and are mostly even encouraged for the safety they provide.

The United Kingdom of the Isles is the most dominant nautical power and industrialised nation. Clearly based on the British Empire, it is relatively small in size but has a large population. Other nations will be thought of and included further along the way. They will probably be styled after genuine contemporary nations.

There are several factions such as the government, nobility, mercantile class, lower class unions, clergy, criminal organisations,... However, that is not to say any of the aforementioned is a consolidated block on its own.

Some roles I can easily see being played are: politician (noble or merchant), banker, crime lord, high clergyman, inquisitor or constable, military, trader, celebrity (actor, artist, painter,...), spy, scientist, revolutionary voice, spokesman of a union, ... It's not an exhaustive list, obviously. There are almost endless possibilities.

At this point I am unsure where to place the players, though I have several ideas brewing. I have a few plots in mind, but am looking to include player characters as focal points in these.

Geography:






Government & organisations:






More to be added when they come up.

Glossary:






Other entries will follow

Character Sheet:
Name:
Age:
Profession/vocation:
Affiliation:
Skills: write down noteworthy skills for your character if he/she has them. A soldier might be proficient with arms, a factory worker would have a certain skillset yet very different from a doctor's,...
Traits: notes about your character's personality. Listing the character traits (e.g. stubborn, vain, smart, drunkard,...) facilitates many things.
Personality:
Biography:
Fsphere said
I have a few ideas regarding my character, and I'm looking through all of yours to get some creativity flowing through my brain...Anybody have any actual ideas? xD


I'll write up my ideas in a more concrete fashion to give you all a starting point. Then, with the first IC post added to that it should give you a clear idea of whatever is going in :). I need my sleep now though.

Thanks everyone for putting up with all of this.
xXRengaiaXx said
FUCKING BITCHES!!!!! FUCKING SLUTS!!!!!!! FUCKING DICK SUCKING BITCH SLUT WHORES!!!!!!! ALL OF YOUUUUUU!!!!!!!!!!!!!!!!!!! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAQHAHA


Keep digging.

xXRengaiaXx said
I have figured out your login information, Sini. Would you like for me to give out your information to your players? Let's see how loyal they are then. Ban me if you will. I will simply login using your username and password. I will continue trolling and there is nothing you can do about that. You crossed the WRONG person, Sini. Role-playing boards are not safe like they use to be.


You seriously need help.
xXRengaiaXx said
I haven't seen anyone use sarcasm, neither. Which is why I simply requested that no one resorts to that kind of behavior. Actually, Sini, I am interested. Hehehehe...VERY interested. :)Since one referred to all as "bastards" allow me to be one and say..."I am to put emotional strain on your players."Edit:By the way, you cannot get rid of me, Sini. You are not "god" You are human. Sure get a mod to remove me if you will. That just shows you cannot remove the "disturbing element" yourself. I am having fun actually.


You are absolutely right. I am not god. I am however GM of this roleplay and I will not stand someone sickening the atmosphere as you're doing. I believe we have been very civil with you and I commend all the others in this RP for their restraint.

I can get rid of you. If me 'getting a mod' to remove you is not removing you, then I don't know. Perhaps you need to get your views straight. As a psychology major I would think you can prioritise your thinking process.

xXRengaiaXx said I hate it when people feel the need to attack those who openly admits to their own thoughts and opinions. Rather than share their own, they simply use the "attack" function.


You need to buy some jest attenae. Nobody has attacked you. You were acting weird. People pointed that fact out to you. You went loco.

xXRengaiaXx said I am role-playing right now actually.


No, you're not.

Reverse psychology, even badly applied, is useless. It's only helping in exposing you what a petty, disturbed person you are.

ANNOUNCEMENT
I'll take this up with the mods. Please disregard anything xXRengaiaXx typed, types or will type until the situation is resolved. Thank you.
xXRengaiaXx said
Since one referred to all as "bastards" allow me to be one and say..."I am to put emotional strain on your players."


So you're declaring intent for sabotage?
xXRengaiaXx said
May I ask, how long have you guys been role-playing? It is totally irrelevant, but it is just out of curiosity. Edit:Oh, and please do not resort to sarcasm. That simply defines that your character as a human being is rather emotional immature.


While I am perfectly fine with dealing with a person having long toes, wielding lengthy illogical arguments, I will now tell you that you should make true on what you so dramatically decided a few moments ago. If you are not in this roleplay and have no interest in being so, please remove yourself as a disturbing element.

If you have questions of this nature, use the private message function of the forum.

I have been roleplaying for 6 years.

Edit: You will stick around for as long as I allow. Now please, leave.
xXRengaiaXx said As a major in psychology, I have somewhat spoiled my reputation here already just by sharing my own personal opinions.


I fail to see how those clauses connect. Do you mean psychologists instill a natural fear in people? Or do people speaking their minds do? Do you have weird mental powers?

xXRengaiaXx said
It is nothing personal, I assure you.


Err... Alrighty then.

But I think it's all in your head. Nobody here has a problem with you, least of all me.

In any case, goodbye, good luck and thanks for all the fish.
Right, time to avoid some misunderstandings. Also thank you Sicarius for taking the fuse out.

Renga: calm yo tits.

That said, I'm not easily riled up or frustrated. A bit presumptious for you to think I'd be frustrated with *you*, actually. There's nothing wrong with what you claim to be, it's all good. Also, don't try to trip over "You'll ban me for me speaking my mind".

I think it's because you and I don't really know one another that well. Otherwise you would've known to take me with a grain of salt. I'm somewhat of a cynic.

In short: you'll know if you're in trouble. (Which you obviously are not)

- - - - -

Fsphere, I can see ample opportunities for an inventor. I imagine plans and know-how for building a zeppelin would be in high demand. Imagine the possibilities. Also, I figured your char would start out working for the government, department of war.

I'll be dealing out 'seals of approval' by the weekend.
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