Avatar of SmileyJaws
  • Last Seen: 2 mos ago
  • Joined: 10 yrs ago
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    1. SmileyJaws 10 yrs ago
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Status

Recent Statuses

1 yr ago
Current Everyone answers to somebody eventually.
1 like
6 yrs ago
"All that is gold does not glitter, not all those who wander are lost... "
5 likes
8 yrs ago
True friendship is calling your friend on his fart and embarrassing him in front of the person he likes.
6 likes
8 yrs ago
The status bar was a mistake.
8 likes
8 yrs ago
O Spam, thou art changed!
2 likes

Bio



Ї'ṁ ṛëäḷḷÿ ḋëäḋ. Ї'ṁ ṛëäḷḷÿ ḋëäḋ. Ї'ṁ ṛëäḷḷÿ ḋëäḋ.

Most Recent Posts

I'm either going to have a post up this afternoon or later tonight! If it's alright with you guys I'm going to have him drive himself up. Looking forward to rp'ing with yous.
Gosh this RP looks really good and I've been so busy lately but I'll have maybe two CSs up by tomorrow, definitely one though


Thanks for the interest, it's great to have you aboard and I'm looking forward to reading your CS'!

@SmileyJaws Question, do we have natural powers here? Like kitsune naturally have magic and fox fire? Or do we have no powers at all?


Okay, of course if you want your character to wield magic then feel free. Just remember there should be laws and rules to magic otherwise it's just a mess. In the original role-play it was written that Ward Stones (like mini obelisks with engravings of protective runes), prevented the use of magic inside the clearing. This was the ensure that the Inn and its inhabitants remained safe. Otherwise though feel free!

Apologies SmileyJaws but I have to withdraw my interest in this for the time being. Hope ya'll have loads of fun with this :D


Ah, a shame. Thanks again for your interest and maybe we'll see you at a later stage. Thank-you!

Name: Rebecca Vazant.
Gender: Female
Age: 20
Sexuality: Asexual
Species: Undead human
Class: Necromancer

tse1.mm.bing.net/th?&id=OIP.M001e8f8d7..

Her flesh is in the earliest stages of decay, but nothing extreme. A massive scar covers the center of her chest, right over her heart.

Weapons and Armor: None

Personal Items: A short wand made of hazelwood.

Short History: Rebecca is from the small desert town of Kalas. She lived there as an apprentice witch, gaining her full title at the age of eighteen. Rebecca was gifted in many aspects of the magical arts, but her true talent was in raising zombies and specters of the dead. She made her living as a sort of medium, letting the dead deliver messages to their loved ones still alive. Then, the Black Fever struck Kalas.

Several weeks into the outbreak, Rebecca developed black blisters on her skin, and she knew what it meant. She also knew that she was unlikely to survive the dreaded disease without drastic measures. She delved into her spellbooks, finally finding an ancient ritual that would allow her to become a lich. Late one night, magical sigils to keep her life force intact decorating her walls, she sliced out her own heart and replaced it with an enchanted stone.

Yet the people of Kalas didn't see her actions as those of someone trying to save her own life. All they saw was a witch diving headfirst into black magic. Rebecca managed to keep herself just ahead of the mob with torches and pitchforks, but she knew she could never go back. Now, she finds herself at the Hallows Inn, hoping to find someplace to stay.


Accepted, put it in the character section!



Accepted, put it in the character section when you're ready!

With the exceptions going to all who have already posted characters, no more Anime/Manga type pictures please. :)
@The One Great! Feel free to post them in the character section. Please put them into one post though, thanks and welcome.
Name: Frederick Von Holden
Age: 18
Race: Half-Elf
Gender: Male
Sexuality: Heterosexual
Class:Witch Hunter/Magus

Appearance:

Frederick stands at 6'3", and weighs 189 lbs. His ears are tappered at the ends, and tend to blush when the Half-elf gets embarrassed.
Weapon(s): A long sword and an 18 inch diameter buckler.


Armor:


Personal Trinkets: A small gold cross on a change that may have once been carved with beautiful engravings, but now worn smooth and featureless. On closer inspection the cross is ever so slightly crossed off center, and the cross is actually two interlocked swords. There is also two other medallions, one of a sapphire glass swallowtail butterfly, and the other a simple iron circle stamped with an open eye.

Short History: I wanted to be a Landsknecht, a wielder of a holy great sword, to smite my foe in the name of the seven gods. I was conceived of the union between a Landsknecht and a Wizard the Order had contracted as hired help. So, 14 years later, when I was recruited by the Order of the Seven, I was crushed when instead of being chosen as a Sword of the Gods, I had been chosen to be a Witch Hunter and a Magus. Witch Hunters are the opposite of the Landsknecht, the dagger to the sword if you will. They hunt the demons and monsters that live in the shadows, that can't be confronted by a large standing army. The magi are the eternal journeyman of the magic arts, never able to reach the level of other magic users. They act as skirmishers, raiders and scouts for the Order's army, fighting as hard as the Landsknechts, but never gaining the same fame.

My training as soon as I was chosen, and lasted for four years. As a Witch Hunter, I was expected to be able to identify and combat horrors of dark, to be able to investigate and locate the monsters. I learned the rites and rituals to combat certain foes, learned to smite with the power of the Seven. As a Magus, I was schooled to use magic while I fought, applying spells to my blade and shield, and to move quickly across the battlefield, harassing and reinforcing as needed. After my training, I was assigned to a squad of other Witch Hunter Magi, and we were sent off on a Crusade to beat back a demonic incursion. My first battle happened three weeks afterwards. All the training in the world did not prepare me for battle, the crash and din of steel, the cries of anger, fear and misery, the jolting feeling of sliding my sword into another man's chest.

The battle ended in our favor, thank the seven, but I was given little time to rest. My group was then called on to investigate and hunt down any fiends that survived and fled. Our groups came upon a village, a poor one that had been rampaged through by a demon. Houses were little more than rubble, broken bodies and limbs were strewn everywhere, and blood filled the streets. I...I vomited at the sight, as did most of my companions, save our leader a veteran Witch Hunter. We began searching for clues as to what kind of demon we were hunting, and we found a group of survivors hiding in a tree in the nearby woods. It was then that the demon decided to show itself. It...it demolished us, it was to powerful for a group of novice Initiates to combat, and three of my ten comrades were slayed in the first few minutes of combat. We had no hope of winning, so I did something that I don't regret. I stabbed the demon in the leg, and led it on a chase deeper into the woods. Of course, it was my luck that a storm began brewing as I ran, slowing me down and disorienting me considerably. I was lucky to find this place, though I worry of the demon finding this place.

Other:


Very nice! Post it in the character section whenever you're ready!

Just checking in.

I'll try to get my character sheet up by today - is there an age requirement for our characters (maximum, minimum)?


No age limit, I suppose too young is too young to get lost in a forest.

I was drunk when I put up the photos and decided against it, sorry guys it's just not something I would usually do!
[CLOSED]


The Hallows Inn


You find yourself sprinting, as fast as you can, pushing every muscle in your body to the limit. The dirt track in front of you, so bogged down by rain water has become nothing more than a sludge path of sodden muck. With every step you feel as if your boots are about to be pulled from your feet. Thin, black gnarled branches of long dead trees pinch and tear at your clothes and skin, but you ignore the pain other than a wince after each painful lash. The rain is pouring and your soaked clothing weighs you down, you feel as if at any minute, your fatigue will overcome you and you will succumb to being yet another victim of the Drakenwald, in common tongue, the Dragon's Wood. For the longest time now, your only light source has been that of the moon where it manages to penetrate through the crowded tree-tops, whose dead branches are like crippled arms clawing at the sky, begging for freedom.

Suddenly, thunder rumbles and now consistent flashes of lightning offer you glimpses of what lies ahead, allowing you to maneuver around thorns and branches as sharp as a good sword. However, with each flash of lightning paranoia grows on you, fingering at the deepest parts of your brain. What was at first a hunch that you were being watched is now visuals, whether or not they are hallucinations, deep red eyes watching you through the trees, waiting for you to fall, or make a mistake before the pounce. Thunk you hit the ground hard as you trip over something, struggling to turn onto your back you see it was a rope, tied between the bases of two trees. Your hunch proved to be right, someone or something is hunting and you are their prey. About to give in, you lie back and feel the muck molding to your shape, opening your eyes you see something that almost beings your heart to a stop. Hung from a thick branch, is a skeleton, a long dead victim of whatever it is that resides in this place. Strangely enough this gives you the power to keep going. Bringing yourself to your feet you turn on your heels and once again begin to make haste. You don't know where you are going but anywhere is better than this place. Seconds turn into minutes, which in turn feel like hours as you find you are hopelessly lost. But, something catches your eye, a light coming from between two trees, this is not like any light you have seen in a long time, this is natural daylight. You make one final dart for the light, you can feel your hunter is right behind you. You run and you run and you run.

Thunk. Once again you hit the ground, but this time the fall is not as bad, you open your eyes to see that you came crashing through a final line of trees and landed in a clearing of lush, green grass. Strangely enough, as you look up at the sky, you can see the sun hovering directly overhead, a small ball in the sky. You squint as it hurts your eyes, but you cannot look away knowing that only moments ago you'd seen the moon, it was as if, you'd stumbled into a different time. Bringing yourself around, you see that there is a building ahead of you, it appears to be some sort of resting place, an inn. Beside it lies the forge of a blacksmith. Coming to your feet, you walk towards the building and upon reaching the door, push it open and stumble inside, dragging in muck and dripping water all over the oak floor. Eyes from all over the large open room fall you, you catch a pretty maiden standing on the stairs. Time seems to freeze for a moment, only to be started again by a voice.

"Another wanderer? This is the third this week, at this rate, we're soon going to run out of rooms... Welcome to the Hallows Inn! Lazarus, at your service."



@The One The nature of inn role-plays in my experience is that, more than others, people come and go. On that note feel free to have as many characters as you can manage, after all it shouldn't have to feel like a chore writing for them.
@The One Yep! Anything that fits the theme, glad to have you aboard. @DragonKingUk Thanks for interest, good to have you with us! @AtlasRedFox No problem, take your time. :) @Bourgeoisie Looking forward to reading it.
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