Avatar of SoleAccord
  • Last Seen: 1 mo ago
  • Joined: 12 yrs ago
  • Posts: 2297 (0.51 / day)
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    1. SoleAccord 12 yrs ago
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Recent Statuses

6 yrs ago
Current That's being a writer sometimes, man.
2 likes
6 yrs ago
Because they can't be apart.
7 yrs ago
We should PUSH the climate SOMEWHERE ELSE!
6 likes
8 yrs ago
R.I.P. XXX
2 likes
8 yrs ago
I hoped you were lying Odin. Fuck... anyone but him.

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Most Recent Posts

@ProPro Samara could be reworked, yeah, but I wouldn't say easily. Gotta put the work in. It won't be a matter of just changing the age and appearance--not from me, anyway. I don't do that. Everything about her would be different.

Henry Morgan was originally going to be the Mentor character I would have written. If Matt declines the role and no one else shows interest, I can double, but I'm going to ask that you let me skip the history section of the CS. Never enjoyed that part.
@KoukiIt's less about the actual fighting and more about how 'fun' it would be to deal with. I have no beef with dodging attacks or escaping setups, but when it's something as effortless as an ability that allows it is when I get skeptical. Had I made a ranger centered around battle, I wouldn't be pressed; part of growing is failure, and even if I made a youth donning the mantle of a ranger I'd be happy to let them lose so they can come back stronger from the encounter. But it's hard to trust people with the power of instantaneous movement--which I assume Stekk was going for, since I don't recall any limits put in place other than the dagger mechanic. Fun and challenging can be one and the same, but that might also ask for character limitations, and in my experience most people don't like leaving holes.

Stekk talked about how it will hold his entire weight and how it travels faster than the average dagger, narrowing the window of vulnerability due to travel time that would normally be required. I see the flaws in his design and know how to counter it, but that isn't the point. My point is how long can one handle the possibility that their efforts are made wasted because he decides that he's fast enough to throw his weapon out of the way--a weapon that travels faster than a typical weapon of similar type--and renders everything useless? It takes a great deal of trust not to abuse the power of complete avoidance.

Generals are meant to be tough, and that's the idea. I get that. But if every encounter is going to come down to speed and who decides they avoided what, I'm afraid that things might become repetitive. But I don't decide who will get bored, this is just my own fear that's putting that in my head. I've had the displeasure of dealing with speed and evasion based writers years back and it's turned me off to the playstyle--or writing style I guess I should say--almost entirely. This isn't Stekk's problem, it's pretty much mine. I got worried and brought it up because I don't want anyone getting pissed about how these early fights might go.

I don't know a lot of things. I don't know how he'll write this character, how he'll use her, or how everyone will respond to what challenges come their way. So I'm going to just shut up now and let this be handled how it'll be handled when it appears. So until this starts--or if I'm @mentioned or whatever--I'm going to just keep silent. Sorry about that folks.
@alexfangtalon I don't have much to say about him. He seems like a standard character. I will say that he looks a little older than just 16 but other than that there's not a lot for me to say--well, except that prepare for him to be protected at all possible times because he's a wittle baby~

@Renny Probably all those positive vibes you were sending lol. Thanks again for the vote of confidence :3

@Stekkmen Unless you have drawbacks for teleportation, like a recharge time or a limited amount of times you can do it in a certain period, I don't see your idea of an assassin being a fun foe. There's difficult foes with depth, and then there's 'avoid everything while believing you are amazing', and I'm speaking for myself here: I don't believe that teleporting enemies always equal 'fun' or 'challenging', because at any time you can just say that, despite whatever comes your way, you simply teleport somewhere else to avoid danger. If you balance it, maybe it'll be something that people will WANT to fight, but again I'm speaking for myself and no one else. Everyone else might be cool with that.

Other general sounds like the standard juggernaut meathead who sacrifices speed for size and endurance. Can't say anything bad about that.

@ProPro If we really need another General and no one applies, I'll offer to double.
I don't think we're getting every villain role filled. And I gave the Mentor role up to give Matt a chance and he hasn't been showing up at all, so that feels like a waste already. If we are waiting for every spot filled, I have my doubts this is ever going to get started. Would it be easier to wait for a villain, build the rangers we have up, and maybe introduce the empty spots later should character sheets be made?
@ProProThat was hard to read? I didn't think it was too terrible, and no one else said anything. If it becomes a problem I'll find a new color that'll hopefully be easier on your eyes.

Moving her over.
@Kouki The battle is just as much about fighting as it is about whose ideal of living is stronger, and more reasonable in the end. My first option was to have her try a morpher for once since she was a major Power Rangers geek as a kid, but I thought it would be more valuable to introduce how she would have met the Mentor and assisted him or her, leading up to the recruitment of ranger candidates. Still could have been better in my opinion, but glad you enjoyed it anyway.

Hope matt is working on the Mentor like he said he was, though >.>
@KoukiI got lazy with the sample, but did what I could with the portions that really mattered. Thanks for the compliment. The relationship might be fruitful if they put their heads together more than bashed them. If not, it could downgrade the team's efficiency and force others to pick up that slack. We might find out soon.
@Renny Well, let's hope Pro feels that way. I'm not doing another one of these lol. Thank you though.


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