@Heavy Snark So you wanted to pair with Tiresias? Any particular reason for that? I don't really mind who I pair with since its a team thing anyway, just curious if you think the interactions will be interesting.
@Turboshitter Not sure it's a great idea to have Caster be around as an early summon, though Avicebron needs it to make a bunch of golems, most of what Tiresias would do with that time is just look into the future for spoilers. Useful, but probably a bit too powerful. Plus, I think it would be more interesting to have Tiresias and Cadmus meet on summon rather than having already been hanging out for a while.
I'd prefer a discord, though I don't think it's essential, and there are situations where having one doesn't help, like if the GM just grudgingly makes one that they aren't really active on, but that doesn't seem to be the case here.
@Heavy SnarkHave you decided whether you're sticking with your current master or switching to a chimera crafter? I'd prefer not to commit just yet if you haven't.
I forget if you already clarified, but can one person make multiple characters? Not sure if I have any real ideas for a Master but I'd lie to know if the option's open.
Also, are you planning on making a discord server for this?
@Turboshitter Yeah, obviously future sight is something that's subject to GM oversight, lots of ways you can rule it.
If Vlad's an Npc does that mean there's no Lancer slot, or is he there as an extra? Seems like an easy thing to switch out, have Darnic summon a different Servant. I imagine someone's probably going to have a Lancer they want to play, but I guess it is one of the less popular classes.
A seemingly emotionless person, who barely reacts to most information. Perhaps it’s due to their inability to witness the present. Or perhaps it’s since they have witnessed multiple generations fall to ruin, foreseen and then actualised. It’s possible that their humanity has been lost entirely…
At least, that’s how it seems on the surface. To others, who notice the minute expressions that flash across Caster’s face and body, there is certainly more to their inner world.
In addition, they certainly have a mischievous side, and a perverted side, fitting of one who was a friend of Dionysus before his ascension to godhood.
History
The blind seer of Thebes.
A priest of Apollo who one day came upon a pair of snakes mating, and bashed them with a stick. For this sin, Hera transformed him into a woman. She didn’t consider it much of a curse, though, and spent time as a prostitute, a priestess of Hera, and even married and had children. After seven years of this, she encountered the same snakes coupling again, and this time simply left them alone. For this, she was returned to her male form.
Since he was one of few people who had experienced sex from both a man and a woman’s perspective, Hera and Zeus used him to settle an argument over which gets more enjoyment out of sex. Well, it’s a question that has had various theories and answers over different societies, but for Tiresias, sex as a woman was more enjoyable.
Apparently this wasn’t what Hera wanted to hear. She blinded him - though Zeus gave him the gift of seeing as a reward, as well as a lifespan of seven generations, so perhaps it all worked out in the end.
After that, he spent much of his time advising the kings of the newly created Thebes, from its founder, Cadmus, to the tragic figure of Oedipus.
There’s also an anecdote of his ghost advising Odyseus as a ghost in Hades. Unfortunately, Odysseus’ crew didn’t listen to the advice so they ended up dying. But Odysseus got home in the end at least.
Parameters
STR: E ||| END: E ||| AGI: C ||| MAN: A+ ||| LCK: D
Class Skills
Territory Creation: A
The ability to build a special terrain that is advantageous to a Magus. At this rank, the creation of a “Temple” is possible.
Item Construction: B
The ability to manufacture magical items, from tools of war to items of everyday use, though time and materials are required. Includes multiple forms of necromancy, whether the calling of spirits, or the utilisation of parts of a corpse for the creation of items.
Personal Skills
High-Speed Divine Words: A
A skill that assists with magical incantations, allowing them to be greatly shortened. Particularly useful for direct attack spells. At this rank, even spells of a level of High-Thaumaturgy can be cast at the speed of a single action.
Mystic Eyes of Augury: A+
Powerful Mystic Eyes of Jewel rank. The ability to see ‘every possible future’ at the price of no longer being able to glimpse the present. A cheat-like ability that is similar to flipping to the end of a detective novel to see the outcome. But while the destination can often be glimpsed, the number of paths to reach it are infinite, and overwhelming.
A divine gift from Zeus, as consolation for when Tiresias’ eyes were destroyed by Hera. For one who lived in a world where even the greatest heroes were subject to unbreakable tragic fates, seeing those endings while being unable to change them may have been a greater curse.
If Tiresias glimpses the most desired future, it can then be enforced by utilising the magic circuits in the eyes, and taking any actions necessary to ensure that course of events. In life, these eyes could not compete against the fates that the gods had declared, and even in a grail war, they can be overcome by any hero with a great enough capacity to defy fate.
Wholeness of Mind: A
The mind of Tiresias, strong enough that even as a shade in Hades, he alone had a complete sense of his identity, and maintained his ability to foresee the future. No matter the circumstances, Tiresias’ mind will remain whole. This serves as a defence against any mental interference that attempt to disrupt thought or memory, though emotional effects such as fear or awe are unaffected. In addition, it allows for quicker interpretation of information, primarily used in coordination with Caster’s Mystic Eyes.
Advice of the Seer: B-
The skill of a seer who advised Theban kings across seven generations of the cursed city. Advising others on the path they should take to avoid tragedy. Broader than something as simple as ‘strategy’, it encompasses correct advice for any situation or outcome. In this sense, it can be seen as a method of enforcing the ideal future that Caster’s eyes see, using others as the instrument.
Since people rarely bother listening to the advice, though, the skill has a minus correction.
Ophis Skeptron: Caduceus Zero
A Rank Anti-Unit Range: 0-100 Maximum Targets: 1
One of the mythical origins of Hermes’ symbol, the Caduceus. The snakes that Tiresias interrupted in their mating, bound to the staff he beat them with. Since he was a priest of Apollo at the time, it seems Apollo took the stick and gave it to Hermes in a gift exchange.
A mystic code of the gods, prevailing over the domains of travel and transformation. It can be used to transport objects instantaneously from one location to another. So long as this Noble Phantasm is used, there are very few barriers that can impede Tiresias’ movement.
It can also be used as a mystic code to aid spells of transformation - Though since the snakes don’t like Tiresias very much, this tends to have unpredictable results that often backfire onto Caster.
@Turboshitter How is keeping track of mana going to work? It seems like that would make things super complex and slow them down a lot, especially for Casters. I was planning on playing a Caster if that's not taken already, but I don't really get this ruling.