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4 yrs ago
Current is sexualizing Pokemon a variation of bestiality?
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4 yrs ago
lol. lmao
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5 yrs ago
JOHN TABLE!
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6 yrs ago
hearing rumors that rebornfan is storming the US capitol, looking for whoever's responsible for everyone ghosting his RPs
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6 yrs ago
you got a fat ass and a bright future ahead of you. keep it up champ
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Praetor City, Dall
Winter - 941 F.M (Finis Mortem)
[ ♫ ]




The call for a free round never failed to garner the attention the guardsman sought. His worn visage was upturned in a light smile as several people were quick to bound forward. The veritable charge was led by the mountain of a man that the veteran guard had spotted earlier. He had a feeling someone of his demeanor was here on business of this sort. The leather-clad stranger carried himself like a warrior- it was a walk the old soldier was well acquainted with. It was one he had once walked as well in his younger years, before his body and temperament were weathered by too many winters.

"Ahh, don't you worry- the man'll get what's coming to him soon enough." He scornfully replied, knowing full well that the steward's punishment would be a light slap on the wrist compared to the hell any man of lesser status would be put through for such a short coming. "Pleasure to meet you, Blackwall. I'm Sergeant Howle of the Royal Guard." Howle held out one hand toward Blackwall, offering a shake, while the other reached behind to take the first of the whiskey brought up by the barkeep. Howle passed it right on to the warrior in exchange for his summons.

The two younger guards accompanying the sergeant were quick to snatch up drinks of their own. The darker haired and fairer skinned of the two lifted the harsh liquid up to his lips, only to pause before he could drink at the sight of the next to approach them. He launched a sharp elbow into the side of the companion with him, wordlessly bringing the other man's gaze to follow his own. The next to come forward was easily ousted as a wizard, given her attire and the company she'd kept. Their was suspicion in the first man's eyes- though it was not mirrored by his fellow. On the contrary, his second's gaze was filled with a captivated fascination. Magic, and those that wielded it, was an incredibly rare thing to behold. Praetor City was one of a handful of hubs of activity that saw wizards pass through at all. Many cities would consider the presence of one magic user an omen, and a moment to be recorded in the history books. For most in Dall, however, magicians just meant one thing:

Trouble.

Neither of the two flankers spoke up as Tegan introduced herself, though for entirely different reasons. They took a step away and allowed Howle the floor, letting him take a step forward to offer yet another handshake to yet another adventurer. "His highness King Astius-" The sergeant emphasized- "Surely appreciates your answering his call." Howle silently figured the exorbitant pay offered to types like these ones was thanks enough, but it wasn't his place to comment; especially not when he was meant to be convincing these people to take the job for his lordship. One summons in hand, he looked to the other magician accompanying Tegan. "I'm not made of coin, but if your friend has his summons, I'll see what I can do." Howle's smile faltered just a little, wincing as he totaled up the costs in his head. The Steward was going to have to reimburse the sergeant for all of this, or there'd be hell to pay. For Howle, more than likely- but he'd be very upset about it.

"You all have my apologies, but I'm afraid you'll need to drink and walk. We're pressed for time as it is." Howle nodded. He silently tore the drinks away from his two guardsmen, sliding them back across the bar. A protest nearly started from both guards and the barkeeper, but a single glare was enough to choke down any words they might have for him. He didn't doubt the bastard across the counter owed the king anyway, and the two with him knew the captain would whip them both on sight if he caught them drinking on duty. With that, the group had to be off, returning to the keep in due haste. Any questions could be answered along the way, or deferred to the steward upon arrival.




"I'll have a cup brewed for you immediately, then." He insisted with a slight forward nod of his head. The gray haired captain turned heel, leading the way for the single adventurer back toward the castle keep. His smile, already characteristically thin, drooped into a frown when he heard the calls for a 'drink at the tavern' from the guard stationed at the front. His nose was further stuck up when the woman he was escorting mentioned that she was married. The captain made a mental note to take the man aside later and explain in no small detail the etiquette expected of the king's own.

He had always been a strict man of chivalry and code, and he expected his men to follow in his stead. Those that did not rarely remained in his guard for very long.

A slight turn of his head to look back at the oddly dressed treasure hunter, the royal guardsman answered the questioned offered him with a wiggle of his thick, gray mustache. "The nearest inn is the Lame Mule. It's a short walk from the keep up the main road." He explained, his voice echoing in the pit of his gut like a drum of war. It was a short, factual explanation- his own ill-feelings about the lowly establishment kept to himself.

"I'd personally recommend an establishment in the eastern district. The Flightless Pegasus, it's called. The best drinks you can get in Praetor. More expensive and out of the way, but the woman that owns it is wonderful." The captain added after a moment of hesitation.

Before them the great wooden doors of the keep were thrown open, the freezing cold air plowing into the warm exterior. It's halls of grand marble and sapphire curtains weaved from the finest linens and silks were a sight to behold indeed. No place on earth could match it's splendor- according to the men of Dall, at least, who were known for being totally objective and not at all self-absorbed.

Inside the castle hall, a handful of unfamiliar faces could be found. An odd, weasel-looking man stood near an equally shifty-eyed woman bearing heavy iron shackles. And then there was the robed man with a distant look on his face that they'd seen outside before. The captain judged them all quite harshly, though the only sign of his disapproval was the creasing of his wrinkled visage.

He cleared his throat, stepping forward to hopefully get their collective attention. "You have my sincerest apologies for the delay." The captain began. "And I would like to thank you for your patience. Steward Lethino will be overseeing your departure. If you'd all follow me, I'll lead you to him." The guardsman waved, beginning to move through the sparkling hall with the hope that they'd all fall in at his rear.



Praetor City, Dall
Winter - 941 F.M (Finis Mortem)
[ ♫ ]




The call for a free round never failed to garner the attention the guardsman sought. His worn visage was upturned in a light smile as several people were quick to bound forward. The veritable charge was led by the mountain of a man that the veteran guard had spotted earlier. He had a feeling someone of his demeanor was here on business of this sort. The leather-clad stranger carried himself like a warrior- it was a walk the old soldier was well acquainted with. It was one he had once walked as well in his younger years, before his body and temperament were weathered by too many winters.

"Ahh, don't you worry- the man'll get what's coming to him soon enough." He scornfully replied, knowing full well that the steward's punishment would be a light slap on the wrist compared to the hell any man of lesser status would be put through for such a short coming. "Pleasure to meet you, Blackwall. I'm Sergeant Howle of the Royal Guard." Howle held out one hand toward Blackwall, offering a shake, while the other reached behind to take the first of the whiskey brought up by the barkeep. Howle passed it right on to the warrior in exchange for his summons.

The two younger guards accompanying the sergeant were quick to snatch up drinks of their own. The darker haired and fairer skinned of the two lifted the harsh liquid up to his lips, only to pause before he could drink at the sight of the next to approach them. He launched a sharp elbow into the side of the companion with him, wordlessly bringing the other man's gaze to follow his own. The next to come forward was easily ousted as a wizard, given her attire and the company she'd kept. Their was suspicion in the first man's eyes- though it was not mirrored by his fellow. On the contrary, his second's gaze was filled with a captivated fascination. Magic, and those that wielded it, was an incredibly rare thing to behold. Praetor City was one of a handful of hubs of activity that saw wizards pass through at all. Many cities would consider the presence of one magic user an omen, and a moment to be recorded in the history books. For most in Dall, however, magicians just meant one thing:

Trouble.

Neither of the two flankers spoke up as Tegan introduced herself, though for entirely different reasons. They took a step away and allowed Howle the floor, letting him take a step forward to offer yet another handshake to yet another adventurer. "His highness King Astius-" The sergeant emphasized- "Surely appreciates your answering his call." Howle silently figured the exorbitant pay offered to types like these ones was thanks enough, but it wasn't his place to comment; especially not when he was meant to be convincing these people to take the job for his lordship. One summons in hand, he looked to the other magician accompanying Tegan. "I'm not made of coin, but if your friend has his summons, I'll see what I can do." Howle's smile faltered just a little, wincing as he totaled up the costs in his head. The Steward was going to have to reimburse the sergeant for all of this, or there'd be hell to pay. For Howle, more than likely- but he'd be very upset about it.

"You all have my apologies, but I'm afraid you'll need to drink and walk. We're pressed for time as it is." Howle nodded. He silently tore the drinks away from his two guardsmen, sliding them back across the bar. A protest nearly started from both guards and the barkeeper, but a single glare was enough to choke down any words they might have for him. He didn't doubt the bastard across the counter owed the king anyway, and the two with him knew the captain would whip them both on sight if he caught them drinking on duty. With that, the group had to be off, returning to the keep in due haste. Any questions could be answered along the way, or deferred to the steward upon arrival.




"I'll have a cup brewed for you immediately, then." He insisted with a slight forward nod of his head. The gray haired captain turned heel, leading the way for the single adventurer back toward the castle keep. His smile, already characteristically thin, drooped into a frown when he heard the calls for a 'drink at the tavern' from the guard stationed at the front. His nose was further stuck up when the woman he was escorting mentioned that she was married. The captain made a mental note to take the man aside later and explain in no small detail the etiquette expected of the king's own.

He had always been a strict man of chivalry and code, and he expected his men to follow in his stead. Those that did not rarely remained in his guard for very long.

A slight turn of his head to look back at the oddly dressed treasure hunter, the royal guardsman answered the questioned offered him with a wiggle of his thick, gray mustache. "The nearest inn is the Lame Mule. It's a short walk from the keep up the main road." He explained, his voice echoing in the pit of his gut like a drum of war. It was a short, factual explanation- his own ill-feelings about the lowly establishment kept to himself.

"I'd personally recommend an establishment in the eastern district. The Flightless Pegasus, it's called. The best drinks you can get in Praetor. More expensive and out of the way, but the woman that owns it is wonderful." The captain added after a moment of hesitation.

Before them the great wooden doors of the keep were thrown open, the freezing cold air plowing into the warm exterior. It's halls of grand marble and sapphire curtains weaved from the finest linens and silks were a sight to behold indeed. No place on earth could match it's splendor- according to the men of Dall, at least, who were known for being totally objective and not at all self-absorbed.

Inside the castle hall, a handful of unfamiliar faces could be found. An odd, weasel-looking man stood near an equally shifty-eyed woman bearing heavy iron shackles. And then there was the robed man with a distant look on his face that they'd seen outside before. The captain judged them all quite harshly, though the only sign of his disapproval was the creasing of his wrinkled visage.

He cleared his throat, stepping forward to hopefully get their collective attention. "You have my sincerest apologies for the delay." The captain began. "And I would like to thank you for your patience. Steward Lethino will be overseeing your departure. If you'd all follow me, I'll lead you to him." The guardsman waved, beginning to move through the sparkling hall with the hope that they'd all fall in at his rear.
@LetMeDoStuffMy submission for an alternate experimental gear for my combat engineer. There's some deviation from true history, obviously, but I'd hope that my explanation for that is adequate. Let me know what you think:

I'll be moving us on when Friday hits- so two days from now. Just a heads up for anyone with a post in the works.
@LetMeDoStuff Added a blurb about disadvantages/weaknesses. Lemme know if those are sufficient.
The acceptance process can be a little long, if you didn't notice.
Dun updated my CS too to make it all pretty n' shit.
A N D R E W /// G R A V E S



Personal Dossier

Name
Andrew Matthews Gray

Avatar
Graves

Age
23

Gender
Male

Visage
Andrew's defining trait is his height. Measuring in at six feet and four inches tall, he naturally draws in the eye with his towering height. His appearance is made all the more striking by just how thin his frame is. Gray can't count the number of times he's heard the 'how's the weather up there?' line, though he knows he gets it almost as much as the 'do you play basketball?' question. He finds his height to be obnoxious, more than anything- but the same can't be said for his weight. Lacking any muscle at all, Andrew's incredibly self conscious about just how thin he is. No one wants to appear weak.

That's where he and his avatar in Pariah differ.

While Graves and Andrew share equal height, his in-game persona possesses a far larger frame. A chest as broad as an ox and muscle like coiled iron, Graves is a force to be reckoned with. The imagined character was designed to compensate for it's designer's perceived flaws, granting Gray the physical strength he's only ever dreamed of wielding.

Other differences are more aesthetic in their reasoning. Andrew abandoned his painfully average dark hair in favor of a brighter, sleeker silver. It's equally as long, and often kept up in the same messy ponytail that Andrew has grown so accustomed to both in and out of game. His eyes remain the same shade of blue, though they're a great deal sharper and more confident when he's Graves, the legendary bounty hunter rather than Andrew, the gas station clerk.

Personality
Graves is everything that Andrew is not. Where Andrew is meek and quiet, Graves is confident and boisterous.

He is without inhibitions; unconstrained by societal norms or fear of reprisal from others. Graves does whatever he wishes and anyone that doesn't follow him can either get the hell out of his way or be ran over. Many consider this behavior to be destructive and backwards. His abrasive bluntness catches many off guard, and has on more than one occasion gotten Graves into a fight with someone who didn't wish to deal with his arrogance.

In his actual life, Andrew despises confrontation. In game, he thrives on it. Combat is visceral, and it allows him to live out every power fantasy he's ever craved. To be strong, to be confident, to have a place in the world. All of the pent up aggression and hostility that Gray has internalized for so long can be released in an act of savage violence.

He has little time to service others, caring for himself above all else. Graves doesn't waste time helping those who cannot offer him something in return. With an endless world of possibilities at his fingertips, there's far too much to do in Pariah to lose even an hour on something he cares little for. Someone else will come along to help; they always do.

One trait that Andrew shares with his counterpart is his love of solitude. Though Pariah is meant to be a shared experience, Graves spends much of it wandering the expansive environments alone. Companions slow him down. Party members falter and fail whenever Graves counts on them. When he's going solo, Graves doesn't have to worry about watching someone's back, and the blame for his failings can fall on his shoulders alone.

Background
Andrew was born in a little town in Ohio to two loving parents and eight siblings. He was unlucky enough to be one of the middle children, so it was no surprise when he was overshadowed by his more talented and capable siblings.

His town was small, and his high school even smaller- which meant finding friends and penetrating the normal clichés was quite difficult for someone that had gotten used to quietly observing. Gray wasn’t exactly an introvert. He could be loud, excitable and social- but he just…never got the chance to. He didn’t have many friends at all.

That is, until he had scrounged up enough cash for his first MMO. He used his low grade laptop to play the game at its lowest settings; it was choppy, constantly lagged and rather ugly…but he loved it. He loved everything about the game. Gray retreated from his less than stellar normal life into the world of a generic role playing game. He ignored his tanking grades, few acquaintances and boisterous family to play for hours on end.

He started off grinding on his own, as most do. But he chanced upon a party of likeminded individuals that needed a secondary tank. Andrew melded seamlessly into their company. They were all chill people, for the most part, and willing to help teach him how to play the game properly.

They continued to play together for months, the size of the group ever expanding as they built up a sizable guild of their own. Andrew became near addicted to raiding. Fighting bosses was the most visceral and exciting experience he’d ever had in a game.

Eventually Andrew was (somehow) able to graduate high school and purchase a real computer. All was well for him. His family only occasionally harassed him for being a bum. He had a steady job at a backwater gas station, making minimum wage for very little work. He had made a decent circle of friends for himself within the guild. Life was simple; it was good.

Things didn't stay that way forever.

It started off as something infinitesimally small. A couple of arguments over petty issues. Andrew tried not to get involved, most of the time; he just wanted to focus on playing the game and enjoying himself. But as time passed, the arguments grew in number. They got more serious. Issues between his friends grew; problems from a past that Andrew wasn't around for reared their ugly heads. All of it was stupid and inane, in his eyes. He did his best to act as a mediator when he could, but it rarely worked.

Things came to a head when a shouting match over voice comms ended with the guild's leader- and Andrew's closest personal friend- leaving the guild in the hand's of his second. Things fell apart from there as him stepping down only furthered the divides between the others. One by one, the original group Andrew had joined left. Contact became sparse, and then they all went radio silent. This thing that had consumed Andrew's life for the better part of a few years was now gone, and there was...a void.

Andrew hadn't felt this alone in a long time. He quietly retreated further into himself. Months passed with his life being little more than keeping to himself and working a dead end job with no future in sight. It wasn't until the local game store announced that they'd received a shipment of VR headsets and were planning to hold a giveaway to celebrate that things changed for him. Andrew entered the giveaway, and he won! A copy of one of the most hyped MMOs in history came with an equally desired piece of hardware worth obscene amounts of money. Andrew didn't waste any time throwing himself into the game.

Reputation
Attribues & Additional Information

Role
Tank

Affiliation
Sikth

Profession
Bounty Hunter

Weapon of Choice
A halberd he affectionately refers to as his 'pike'

Domain(s)
Water
Drain

Benchmarks (Physical)
Tough Skin: Graves is naturally more durable than other non-tank characters. He doesn't wear particularly heavy armor; however, his naturally high health pool allows him to take incredible amounts of damage for a character with relatively low defense gear. The trade of for this is he's weighs a hell of a lot more than other classes, and is thus slower and can be kited by ranged or agile enemies. He gained this trait through hundreds of hours of getting the shit kicked out of him without armor on, which has led to increased durability without the need for heavy armors.

Potion Addict: Graves has been relying on potions for his tanking abilities since he started playing Pariah. After chugging down countless elixirs, his physiology has an easier time adapting to the ingested liquids. Potions last longer and are more potent on Graves than others. A small side effect being that Graves can’t function very well without them in his system. He usually carries potions for lifesteal, iron skin and healing- to make him even harder to kill.

Blood In The Water: Much like a shark, Graves gets a sort of sixth 'sense' whenever a target is bleeding. It allows him to track them within twenty five meters (doubles if he was the one that made them bleed); it's less like echo location and more like a compass that points him in their general direction. It won't reveal the exact position of a hiding enemy, nor does it tell Graves if they are above or below him- simply where they would be on a two dimensional field. Dozens of hours of trying to hunt down that last monster for his bounty hunting quest has made the tank a decent enough tracker.

Enhanced Strength: The weapons and armor used by a tank are heavy. Graves is required to have above average physical strength if he wants to use them effectively. This also means he's able to carry more (when not impeded by his regular gear) and hits slightly harder with unarmed attacks.

Executioner: Graves tends to fight harder when his enemy his on the back foot. He pushes his advantage and attempts to go for killing blows as often as possible. A slew of decapitated and mutilated foes behind him, Graves has learned how to more effectively hurt enemies that are already wounded. Enemies very close to death's door take more damage from Graves' attacks, although he also heals less off of them and takes more damage from them- so he has to be careful with certain monster types or enemies with 'deathrattles.'

Benchmarks (Mental)
Monster Bestiary: Graves has studied the average field and dungeons mobs extensively. He has a fairly good grasp on what most common enemies are capable of, what their weaknesses are, ect. More rare beasts, especially those he isn't high enough level to be fighting anyway, wouldn't apply.

Boss Bestiary: Graves is a raider at heart. He loves MMOs for the massive, titanic battles between huge parties and giant bosses. It's his favorite part of Pariah. Thus, he's invested quite a bit of time into learning some of the boss enemies in the game. The tougher, higher end leviathans that require teamwork, determination and raw power to defeat. Knowledge is power in these sort of encounters, and Graves has made sure he knows about the general workings of the bosses he's likely to face.

Meditative Healing: Since Graves' combat stance is entirely based on healing, he figured he could use an out of combat healing ability too. Essentially, Graves can sit down and focus his magic on repairing his wounds. How long it takes depends on the severity of his injuries. The stance is extremely taxing, takes awhile to start and takes forever to finish if he's hurt- and it can't heal things like broken bones or eviscerated organs. He'll need a real healer for that.

Metalworking: Required field to get to Weapons' Repair. He uses this as a source of income, creating very basic items and selling them either on the market or to NPCs. He would much rather get money from killing mobs all day and pawning off legendary raid items, but sadly working the marketplace is the only real way to get a stable source of income.

Weapons' Repair: Graves likes his Pike. It's his favorite weapon. He isn't very good with much else, and doesn't have a backup for when it breaks. So, instead of constantly paying vendors and other players to fix it for him, he decided to spec into Weapons' Repair and do the damn thing himself.

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