Avatar of Terminal

Status

User has no status, yet

Bio

I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), five six eight of which no longer exist.

I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.

If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).

My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.

I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the Contests Section and the Victory Archives.

I have been quadruple secret banned from the guild discord. That is not a joke.

Most Recent Posts

Rough draft put up. Will continue fleshing it out over time, I will try and have everything done by the 31st. The overall gist of it is there however.
@Terminal Put your nation in Characters


Wilco. It's coming, just had a few unexpected delays. It should be up later tonight.
@Terminal Yes that is what I am talking about. if my humans run off and make an independent nation the C.E. gets upset. The two Majors are separate from C.E., they aren't humans. This isn't a game rule Terminal, I'm not saying you can't do any of this. I'm telling you that's how the Nation acts. When their own species splinters off and refuses to be ruled by their Nation, they don't like that. So gain an ally, or else when you're found, you'll be fought


Fair enough, I have no problem with that.

However, it does appear I have been beaten to the punch. You now have four minor power applications.

Contact me if you find yourself in need of a fifth. Thank you for your prompt responses and assistance.
@Terminal I would be more alright with a small habitable world instead of a Medium. And also, with the situation you propose, and choosing not to fall under the rule of the Celestial Empire, yes, you would be Rebels. And being Rebels you would be sought out and destroyed, instead of being defended against, you would be hunted. And if you were able to construct a defensible fleet, by an internal decision, the Dreadnought may be used. When the roleplay starts, C.E. is going to be giving ARG Credits to Minors with small defensive capabilities to fund a military space station for added protection (And those they like). You'll have to quickly get allies if you don't want C.E. to come wipe you out when they find you.

Otherwise, you could be a collective of transporters, traders, and other civilians, giving you added bonuses, other disadvantages, still have a lot of credits, and not be seen as Rebels... until you become hostile.


I do have a small habitable world. It's the one each minor power receives for free. I bought the medium habitable world using my point allocation, as clearly indicated above.

As for the 'falling under the rule of the Celestial Empire' bit, I never said they didn't. I merely said they would insist on being identified as an independent sovereign power. I.E., a minor nation, akin to the other minor nations. They too, would be independent sovereign powers, not governed by the Celestial Empire but, according to you, still under the rule of the ARG. My nation would nominally also be subject to the laws of ARG as well, since there's no reason not to be yet, so they aren't really rebels. If you define rebellion as 'choosing not to be a part of the Celestial Empire,' then I believe you have bigger fish to fry with the other two Major Powers openly flaunting their independence and sovereign authority.

Also, I am a collective of transporters, traders, and other civilians. I also happen to be a technical offshoot of the Celestial Empire's bureaucracy. This doesn't bear much further elaboration until my nation sheet is posted, which should be shortly.
@Terminal Your Nation is a collective which we should really talk about, your humans are not part of a birthed Nation. And because it isn't birthed, I think you should get different starting things. Some disadvantages and some advantages compared to Minors, since it is a collective and not birthed within a growing system.

Also, at the first sign of conflict/hostility towards the Celestial Empire, because you have humans, you will be labeled as Rebels, and be targeted harder than ordinary enemies. This is opinionated of the Celestial Empire, not saying 'due to my rp rules you can't fight me.' I, as GM, don't care what you do, as long as it is realistic to the roleplay.


Makes sense. The most obvious disadvantage will proper be a lack of a highly developed and widespread industrial infrastructure. One advantage might be that the technology they have starts off slightly more advanced (since we have an official 'colony' being sponsored by individuals springing out of another interstellar nation). Due to the circumstances of their arrangement they will also be rolling in a surplus of wealth, mostly in ARG-Mandated Galactic Credits.

As for the issue with hostility, their core is a group of Trustees from one of your political factions. They wouldn't nominally be predisposed to try and cause trouble. They're going to be fairly firm about being independent from the Celestial Empire proper in terms of sovereign authority, but I see no reason why they wouldn't be on at least cordial terms with one another.

@Terminal Sorry, I never answered you. There is a council of advisers; political, military, science, etc., but they hold absolutely no control unless the Emperor gives them specific control of something. Otherwise control of science, military, etc is controlled by the high positions in those branches.


How does a distant relative of the Emperor (at least twice removed) assigned as chief adviser of Economics sound? This would have been some time ago, perhaps a decade - Emperor Herald would still have been alive.

The current draft states that the Adviser was one of the wealthiest individuals amongst the Celestial Empire at the time of his death, and his last will and testament would have included a curious set of instructions that would lead to the inception of the new nation some years later, originating in the form of an extremely well-funded colonization effort. The Trustees to the Will would have notified the appropriate authorities ahead of time as to the intentions of the will (specifically to found a colony independent of the Empire proper), and so if it was unlawful they probably would have hung up officials in court for a few years and then took off abruptly without warning. In that case, they would essentially already be rebels, though one imagines you wouldn't have an easy time finding them until they were already entrenched in their new locale. On the other hand, there's also the possibility their endeavor might have been entirely legal.

Completed nation sheet should be going up some time tomorrow.

EDIT: After reading your PM, here's my current Home System arrangement.

System Creator Choices
One White Star (3)
Two Blue Stars (6)
One Yellow Star (3) (Yes, it is a quaternary star system)
Two Medium Dead Planets (4)
One Medium Habitable World (3)
One Small Gas Giant (1)
One Small Habitable World (Freebie)

...Which shall be sufficient for my needs. In regards to the present of several different diverse species, the fact of the matter is that a large number of them are hired help being promised oodles of ARG Credit (which a number of minor faction species have been having trouble acquiring on a legitimate basis as established in your nation sheet). Their actual living conditions would require some finagling, but would largely be mediated by artificial shelters and environments as opposed to the existence of a systemic anomaly.
@Arawak Some Galaxies can differ in gravity and range of anomalies. Humans are restricted unless you speak to me first as I am the only human race in the galaxy. Tech Types should be chosen from the list, only aesthetics/fluff are different. The base must still be the base. I can not accept your NS at this time.


It should be up shortly in any case, but I had planned for my faction to have a subpopulation of Humans within it, and for it to have 'sprung' in a sense from the Celestial Empire itself. The short version is 'legal shenanigans involving one of the wealthiest members of the Emperor's Court leads to the inception of a new Interstellar Nation originally made up of bean counters and a lot of external and independent parties following the money trail.' I am unsure on the precise structure of your government from what little is stated in your nation sheet, but if there is no actual court (even if in name only) I could easily tweak everything to simply make them a wealthy citizen of various means (they've been dead for a while either way).

I don't intend to make use of any of your assets or tech; it just occurred to me halfway through writing that the Empire presented a good choice of bureaucracy to source my own highly bureaucratic nation from. Full details pending, but that's the short of what I had in mind.
Well, sponsors got to see the episode last night. Color me jelly. However, I checked pictures people uploaded, and... well, I won't spoil the episode.



I will. Spoilers ahoy.

If you're paying close attention, it would appear that alleged Loli is actually Neopolitan is disguise.

Good to know we'll be seeing more of her. Even if Emerald wasn't lying about the two team MENC (Say it with me - Team Menace) picked for the doubles round, I expect we'll see Cinder and Neo actually get in on the action later on.
Suggestion.

Firstly, there's only one Sun. I am sorry everyone, but we can't all have Suns. We'll have to settle for boring old stars.

Secondly, all the Stars cost the same amount. The majority of all star systems, so I am told, have stars in them. Which means we are all expected to pay three points from our twenty point total right off the bat for a feature most of us would expect we would be required to have. For this reason, everyone should pick Green Stars, Singularities, or Brown Dwarfs to serve as the gravitational center of their systems. Yes, it may be extremely trite and tiresome for all of us to have utterly unique Astral centers, but we can't allow this blatant and artificial distortion of our critical points market to go unanswered.

Either that or the GMs could just make stars free, or else differentiate between their features, or add more star types. But that's communist hogwash.
We don't know much about the Celestial Empire as of yet, other than that they are the leading member nation of ARG. Best to reserve judgment until more information is available.
<Snipped quote by Terminal>

Are you Rebels? You will be forever a target designated by AGR and C.E.


No, not rebels. I saw no rule anywhere that said that multiple species cannot commingle. One almost expects that most nation populations would be diverse in this regard. My population is simply particularly diverse.
© 2007-2026
BBCode Cheatsheet