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    1. The 42nd Gecko 12 yrs ago

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@TheWindel If/when you add Alexi to the chart, go ahead and change Miyu's title to just Honorless Blade. Punchier, and the other bit means nothing.
@floodtalon Isn't this how all Windel/KoL threads go? Start by getting your ass handed to you a couple times by the big bad story characters, then eventually make a bargain with the Joker to get enough power to start fighting back barely, and then in the third act all the big bad story characters start inexplicably performing at a tenth capacity.
@TheWindel@KoL@Lonewolf685
The only part that changed.

Weapons: Her Oathblade is a magically augmented steel, that has served her well. It holds a keen edge and has not broken or blunted yet. It is also cursed or booned with the souls of all her fallen comrades. She does not know this, and thinks the pained voices are simply her own trauma, and not the fact that the Angel of Death has been futzing around to try and turn the otherwise worthless Order into a real force. The Oathblade currently draws upon the souls inside it to be very resilient, but if a necromancer with mastery of souls rather than just bones and bodies got ahold of it, or Alexi learned to harness its true potential, the power might be quite something.
@TheWindel Yup, latest version is on my CS post under "pending".
@KoL Angelic Cheerleader is basically the two word summary of one of my three characters in the pipeline.

Maybe I'll hurry her up so that she can assist.
@TheWindel Help is a very vague word. Miyu might mumble encouragement at Diana, so that's something.
@Lucius Cypher Cool.

Anyone else notice that the only battle that matters at the moment is Suprana vs Diana vs Bastion And the Pussycats... Which is actually just the GM's?

I suppose Torag and Miyu are going to help, but Bastion is apparently threatening to insta-pown Torag, and Miyu is pretty much incapacitated. Ryonara's siblings are still stuck on the Hapless Angelic Guards, last I checked.
@Lucius Cypher I'm glad, because the anti-teleportation made no sense, because Victoire teleports by using portals, last I saw. Granted, it's been awhile since I rechecked my summary.
@floodtalon IF it works like you're saying, then you can summon your Gates, BUT they won't absorb Jorm's attack, because the attack you're trying to teleport/portal/what-have-you away, is also within the field, it's not from outside. Unless you're ruling that the rules are different for living and non-living, which just introduces more dumb problems (like Victoire or Jorm using portals and throwing attacks through them to blow you up from the inside Traveller Meson Cannon/Schlock Hyperspace Gun style).

And wouldn't that mean that Jorm should have been able to teleport to inside the field from outside of it?

If the thing just blocks dimensional shenanigans within its range, it makes sense. If you tack on a whole bunch of wierd convoluted conditional restrictions explicitly to make one fight last longer that you are going to lose regardless, that's dumb. Especially when by doing so you compromise what the Dimensional Anchor was originally supposed to have been designed for so that it better counters someone you could have by no means predicted.
Ah, and another thing! Say I make a portal, and throw someone else through it. That's not self-inflicted, so Endian's Dimensional Anchor won't counter it.

Then, I try to step through the portal. NOW Endian's Dimensional Anchor shuts off the portal.

Lolwut.

It doesn't even counter the person that it's supposedly explicitly designed to counter, Victoire, because she can send other people through her portals and the Machina know that, having seen it happen like, four times on the Elicitor! Victoire could send someone through a portal, have that person grab the theoretical loot, throw it back through, and then hop out.
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