Avatar of The Grey Dust

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3 days ago
Current Reminder that the little mermaid Ariel had no idea what a fork is... Meanwhile her father Trition had a golden magical trident that is essentially a giant golden fork...
5 days ago
Ill take a large diabetes no ice, hyperlipidemia with extra cheese, and a fresh batch of large hypertension with three ketchup packets please.
3 likes
11 days ago
A scantron exam, but the answer is always C. Just C. Always C. Not a single A, B, D, or E. All answers are C. The statistical improbability is diabolical!
3 likes
13 days ago
By default the Jimmy Buffet Bard is on a quest for a Salt Shaker after losing it after a black-out night of booze, sponge cake, carousing, and women with his only hint tattooed on his chest...
4 likes
14 days ago
I'm not a doctor but I do play one in RP. Got an itch to scratch? Try Hyrdocortisone 1% with aloe, vitamin E, and medicated Zinc oxide plus calamine cream..
6 likes

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We don't need sunlight to create life. We can create a world of all chemolithotrophic organisms.
Imagine humans eating dirt for breakfast, lunch and dinner.

Upon creating "humans" should the gods bestow a gift upon the first "human?" or will the gods create a variety of sentient humanoid beings to populate their world?

Edit: I am in agreement with Artis. While he cannot directly create life outright, nor animals (which technically protists are.), using his powers over chaos, probabilities and disorder can create (un)natural variation among the population. With such variation it would be up to either the science of natural selection or perhaps the God of Life to determine which creatures are allowed to continue to live.
Well, unless anyone cares for empowerment or to share their powers with Synn, he will be merely watching from his tower for now until civilization begins.
So it had begun, a beginning of an end.
From the endless void of nothing, creation awakened.
Within the first few seconds of time, a singularity was made.

Reaching into the fabric of existence, a god enfolded the edges of the shroud that was reality into his design. Stretching the fabric over the remaining void of all voids, reality swallowed the void within its core. The infinitesimal corners were twisted, coiled into a spiraling descent and bound by their own unwinding threads. The fabric shaped itself as the god stitched his design into this precipice, the overlapping pieces forming the descending layers of what was. Finally did the god weave at the central threads, pulling the stings as they braided themselves upwards and knotted the anchor which locked reality into place.

"Here, where Synn has enrapt the perfect void at this fringe of reality since the dawn of creation, shall there be a place for Synn to rule over as the absolute over his subjects."

The god made his decree. By this mandate, he had formed his Pit of Pandemonium, and within his tower of strings Synn watched the rest of his siblings invoke their own domains to create the universe. Alone, he was no god of creation as he retreated into the sanctum he had just made. They would seek him out when he was required, when they find the world to be far greater than they can manage: when they need a God of Control.
Consider the other primals or perhaps ideals.

Electricity, Fire, Metal, Ice/Cold, Technology, Weather, Craft/Art, Travel/Journey etc...
Another Abstract Abomination Appears.
This should be... interesting.
The progression of types of gods.

The Materials and the Abstracts.
Of the Materials: the Primals (elementals, ex Sand), and the Ideals (changers, ex Hunt)
Of the Abstracts: The Forces (personifications, ex Time), and the Concepts (avatars, ex Nothingness)
I just imagined Synn and Artis being at odds with each other.

Control versus Chaos.
DancingEagle said
So, anyways, everyone who sent char sheets are accepted - great work, everyone - except Synn, God of Control. is overpowered as hell. I get the idea of a darker God without an absolute sphere of influence, but this is way too OP. You can trick a God to side with you and then create a disaster, or maybe bribe everyone to become a super-God. This might sound good in theory but in practice I think it's going to be annoying to most players, and very hard to DM for.


Well the idea is that Synn would serve as a catalyst in empowering another god or replicating their abilities, however I doubt they become super-god as their powers are still limited by their own domain. Since if he replicates the ability, the original god (the one tricked?) can use the very same ability to counter Synn as his version is less powerful by being merely the force of a command rather than the force of essence. As for empowerment, this can be problematic, however I think how much of a problem it is, it is a based on the decisions of the other god as they are the ones who determine just how empowered their god may be. Can it be abused? Perhaps, if a rogue god decided to imprison Synn and remain in continuous contact to become "Super-god." But there is no need to empower a god (again these are gods) unless alone their ability is not enough (ie perhaps the god of sand can create stone by compacting the sand into rock).

Plus there are a system of checks and balances (of which I envision him to consider himself as a part of said system) to keep the gods from their petty squabbles. Such that if any god does go rogue, the others would step in and prevent further action.

But I am open to suggestions on how to limit the ability if needed or rewrite it all together.
Synn, God of Control


Appearance:


Abilities:
The God of Control is a unique god amongst the other abstractions. While the other abstracts have their respective domains to influence, his presides over command itself. Such are the powers of one who commands the commandments themselves. His powers are often duplicitous in their aspects, representing the two sides of his sphere of influence, as Control requires both a master and a servant.

The Puppet’s Strings, Aspect of Fate and Will


Synn reaches into the fabric of reality to weave strings of fate as he pleases. Once woven, the edicts of destiny are nigh inescapable, as Synn binds reality to a divine decree and anything caught within the mandate of fate become puppets towards the fulfillment of the prophecy. While direct divine intervention may work to counter fate, by leaving his will upon reality, reality will continuously attempt to fulfill the woven fabric. Thus unless Synn reaches into the fabric of reality to cut strings of fate and revoke the decree, reality will begin to warp itself to relieve the strain of the strings binding it like an overstitched cloth twisting. This reality warping causes dangerous effects of creating nonexistent anomalies: eldritch abominations which attempts to annihilate that which causes the strain and project themselves into existence as grotesque masses of indescribable terrors of beyond understanding. The anomalies serve as a failsafe mechanism of reality, and are quite irksome to the gods as they are unaffected by divine powers. By the same ability, Synn may release portions of reality from fate by tearing at the fabric, though this will sever the affected from reality and thus are no longer bound to the powers of the gods be it their curses or blessings.

The Void of Lunacy, Aspect of Restraint and Desire


Synn’s presence may drive lesser beings into madness. Those under the influence of his influence may find themselves subjected to their own desires. They may lose control over their own minds as desires take them to the point of losing all other purpose but to sate their uncontrolled desire. Those of which who have fallen into their vice become primal vestiges of their former selves submitting to fanaticism towards their idols. Some fall to beauty, pride and the arts, some to greed, luxury, and envy, others to lust, carnality and pleasure, while others yet fall to conflict, carnage and suffering, some to indulgence, devouring and decadence, others still to knowledge, secrets and immortality or those who seek rest, torpor and inactivity. Other side of madness occurs when Synn instills control over such beings to which they may become agents of stoicism. These zealots become obsessed with self-control and controlling others to become as they are unlike their aforementioned counterparts. The zealots forgo all desires but control itself.

The Celestial Conduit, Aspect of Subjugation and Freedom


Synn’s control is absolute. While other divinities retain their spheres of influence, these spheres are not exclusive with respect to Synn. He may exert his dominion over control itself to glean from other gods their abilities. This ability require contact with the divinity to be affected, although does not require either party to remain in contact after the initial contact. Any powers or abilities gained are temporary and are often of lesser magnitude to their original possessor who retains the very same ability. This ability allows him to mimic the other gods abilities for his own uses although at a much smaller scale. By the same token, Synn may also exert his powers to amplify the control of the other gods over their own dominions. This allows them to temporarily gain heightened influences into their spheres and empower their abilities to larger magnitudes or even generate novel abilities beyond their original scope. This aspect of the ability, unlike the other, requires the parties to remain in contact for the ability to function. Implementing the same ability on lesser beings will enslave them to Synn’s will, becoming an extension of him as he may control them as he pleases as an avatar at his whim, or alternatively, grant them lessor powers and abilities based on their nature. Use of this ability upon lessor beings does not require direct contact and the effects are permanent.

The Pit of Pandemonium


Synn’s own realm of existence, woven around the fringes of reality, it serves as an asylum for those afflicted by his abilities. Pandemonium is a described as a multi-planar sinkhole embedded into reality as each planar strata serves to imprison the vices while a central tower anchors the planes together. While each plane is unique and weaves itself to suit its inhabitants, outsiders and visitors may find Pandemonium both appealing and appalling. Synn often resides in the tower itself, if not a chosen avatar puppet.

Personality & Personality Flaws:
Synn is a darker god, with more malevolent powers than benevolent ones. His agendas are his own, and often serve to keep the balance between the other divinities and keep them under control. To which one may question his interference in the affairs of the gods, and perhaps even his subservience to Balsis. Amongst the gods, he is known for his silver tongue and unnerving appearance. Despite this, he may be quite benevolent when a sudden whim overtakes his usual persona of the cold, calculating imperialist. This is due to the fact that, like his powers, Synn also suffers from a duality in his persona. This is perhaps the one reason why Balsis had created the ironic paradox in afflicting the god of control with a dual personality. For what is more amusing than a god of control who cannot control his own dichotomy.
The 42nd Gecko said
You are aware that the Mad Old Wizard is also an aged warrior seeking honorable death in combat despite the fact that age has left him almost completely restricted to healing and buffing (Aka, a support mage?). Also, while a bit irreverent, I wouldn't call him mad.Just saying, you oversimplify, sir. There are idiosyncrasies within each archetype. The devil's in the details.The rogue for example, is very overtly rogue-ish, but, he also dreams of being a bard, of playing instruments. That's different.The Warrior-Sailor is a shrewd merchant and navigator, cleverer than his title implies.


Oversimplified you say? What ever makes you say this?
I doubt it. A trope is a trope, done before and hereafter.
It makes the roles predictable in a group, as each align to a particular niche.
Every adventuring party lays claim to the stock.

The thieving, romantic rogue has been fulfilled.
The leading, laconic warrior role has been fulfilled.
The supporting, veteran mentor role has been fulfilled.

The mage I desire to craft is one who seeks to alter the very fabric of reality, specializing in mysticism and alteration.
He would be believe himself to be above the petty squabbles of combat and as such, refrain from it unless absolutely necessary.
Preferring to catch up on his reading in the midst of battle in his protective mage armor.

And with that, I should be able to fulfill the mystifying, arrogant mage.

Then all which is required would be an alluring, kickass female.
And then we shall have an adventuring party worthy of a classical campaign...
A Warrior-Sailor, a Rogue-Thief, and a Mad Old Wizard.
There's really no more room for any other archetypes is there?

A monk perhaps? Or perhaps a support mage?
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