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6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

I hold fairly extensive Dungeon Master experience, and in particular, I can safely say that while a Play-by-Post scenario is possible with Third Edition, the fluidity of Fifth Edition and its flexibility is why it holds a much safer, more readily used placed in that role. The sheer amount of math that can get involved, just by rolling the dice alone, can make it impractical as does its favoring of grid based combat rather than the aptly named "Theater of the Mind".

I will agree with you that the Third Edition has the absolute most customization possible, which is both a massive boon and a horrible curse depending upon what it is you intend, but I also hold the hope that Wizards of the Coast will be wise enough to invest heavily in Fifth Edition and continue to attempt to expand its influence and role in the market. As of now, Fifth Edition suffers from being too new and its supplements being slowly developed.

Sadly, this reply has offered little to resolve your issue and were it not such a bad time in my reality, owing to my extensive working hours, I would indeed be running a variant low magic savage fantasy Third Edition setting from my own works. In perhaps April this can be a viable thing, provided you still hold interest then, but I must also say at the same time it might not even be what it is you are looking for. As example, I use a modified E6 variant and I have tweaked some of the rules - currently having just finished the "beta" run of the setting in an actual table top - of which I am still working on.
You always seem to have something in mind, @IcePezz, between you and @ArenaSnow.
Individuals who have a blatant disregard for the premise, including the intentions governed by the Game Master themselves. In this I mean not so much a discrepancy on power or ability - it all comes down to how one uses it, because a clever character can out wit and out perform most anything else - but more so the repeated in and out of game behavior of, "My character is going to do this (or can do this) if it is valid or not, plot and party be damned." A common example I see is rewriting of the exact same material to make it appear as though it were different and then submitting it again hoping the reviewer is fooled by the illusion that the problem has some how changed.

If you were told before it was not suitable, why would you just rewrite it using different words but otherwise identical? Being more descriptive, limiting or something of the sort even might work - compromise at best - but why try to wedge something in? What is there to be really gained from having everything?

Building off that, and equally related to out of game concepts of the same tone, when you are told to alter something by a Game Master because of a perfectly valid reason, why either try to twist the intent or ignore it? This is not exactly a winning battle in any case, and if the Game Master is truly wrong and refuses to hear you out, being little more than a tyrant, perhaps you should bow out politely, but that scenario is not common. What is far, far more common are those who won't simply alter a post, which usually could have been avoided by reading the other posts in the first place, or adhering to the spirit of a topic and story.

Perhaps it stems from my mixture of tabletop optimization and start as a forum based roleplayer, but there's ways to handle these sort of situations without much issue; either revise the entire mechanism within the criteria or do not play. Admittedly I see it most where one tries to adapt a character who does not adapt well to the plot, and the adaptation is done poorly, but all the same it isn't limited there.
I do hope there will be more posts this weekend than those previously. Not to say this conversation is taking time, as it certainly should with all of its vague strangeness, but the adventure itself still awaits.
I am attempting to do something similar with another character in an actual gaming setting, where I have an excuse to ignore the obviously evil party members by remaining naive and "good to a fault". Thus far it has proven... counterproductive. The entire group needs someone to be the more rigid Lawful impartial who tells them what is or is not to be done by some code other than "Good or Evil".
My strong suit falls upon the Lawful and Chaotic alignments in regard to Neutrality; I enjoy characters who have no bias toward good and evil and handle matters either by their own personal code or each individual situation. It makes for a more entertaining persona, as it often leads to interesting "not-conflict" with other protagonists. Pure evil just feels too cliche or depraved, depending on what it is you are working with, and everyone says Lawful Goods are "stuck up" or "rigid".

Besides, what is there not to enjoy about making others feel moral conflicts of character?
I tend to avoid creating characters with any sort of rigid process or framework; they are all born of individual collections of ideas, most stolen from elements in reality or aspects of peoples' personalities. I find it makes them more credible and "human", but more often than not they simply do not fit well within most roleplays. It does not help either that they are all anti-villains or anti-heroes, which can be readily disruptive to some efforts. Speaking of, I only just recently have begun playing a "good" character.
Continued suspicions of motivation.
Clever, it is though she had said the same thing over again, yet this time in more words uttered. The aged warrior mused within her mind as the woman before spoke, having had Lady Genevieve glance briefly to her towering form; it was this sort of demeanor and the obscurity of her words that only proved to further the Huntress' distrust for what was said. They were too vague, in particular for any detail mercenary adventurers would need and that she was so reluctant to detail anything - names, more specifically - was what set the beastly traveler on edge.

When the woman began again, looking upon Sakaala in doing so, she seemed to attempt to twist the expressed intent of what was said. There was no way a woman with this much magical power and prestige could not understand the obvious suspicion of someone not wishing to be found, to have themselves found and nonetheless approached.

The scarred martial adept looked back to the woman before her as she settled in her seat more, then to the man across the table who at last removed his heels from atop the fine wooden table, waving off the words that clouded the air. Leaning in, arms upon his broad and muscular chest, he directed his commentary at the house's master of whom might just become his employer.

"It is poor form not to lay out the details early. And we've yet to hear what the reward will be, should we conquer these, uh, great dangers."

There was one thing to be said for working in the business of bloody trade and that would be the directness was a saving grace. Diagorides however, neglected one factor which the former ranger was not about to ignore; who were these people? This fractured order? This "witch"? The notion alone of providing such a supposedly powerful stone was not a comforting one, but if her intentions were truly noble this seemed as though it would have been noted before.

Before much else was said, the dark jowls curved, revealing deadly fangs as they moved to form words beneath the tawny muzzle, "These orders... who and what are they, or should I say were, until this point?"

She turned not her body, instead only her left, golden, stalwart eye glared from its corner to Lady Genevieve, to which she continued after in speech; searching for a response both verbally and behaviorally. "And what matter is this 'traitorous assassin' to us, or 'witchling' as you so called it?"

If she, this "witch" or "witchling", were such a problem, looking to remove either the band of adventurers or their employer and perhaps them both, what was so bad as to let her come? If she had the artifact so desired, what was the danger? Supposedly it did nothing by itself, and for that matter, even if she lacked it, what harm was there in eliminating her were she so dangerous to the objective? Again, the lack of explanation was not selling the half-beast upon the notion anything associated with the Lady Genevieve was worth its obscure trouble.

Looking back to Diagorides she blinked thoughtfully, hoping the man would catch upon the innuendo of her point. Not that she thought he would care, but that the quest presented seemed... unusually shady, even for mercenaries based upon the circumstances at hand. If he was wishing to make his pay, as he seemed so adamant about, she hoped he would begin debating the same matters as well. It was from there however, she looked to the two knightly men - attempting to avoid eye contact with the faun or halfling as now was not the time to settle the subtle issues of earlier.

She sized up the boy made noble soldier first, knowing his involvement in this matter was as fresh as hers was, looking over him with the same careful glare of an animal assessing its prey. After confirming this, based upon the demeanor the lady of the house had, she looked to the other one, carrying on with her words.

"Unless of course you can provide more detail than what is being said already, Hepburnberg." Sakaala directed, having keenly been aware of the behavior that was ushered toward him just a few moments past. She did not truly expect him to know, she simply wished to judge the way their host would react to the misdirection of conversation.

@AdamantiumWolf@Belwicket@IcePezz@Zero Hex@vietmyke@Jon Y
You can expect a response to be issued sometime this evening given I now have the time to do so this cycle.
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