Status

Recent Statuses

6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
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7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

That is true, though I am hoping to save it for the actual escape itself. I am assuming worst case scenario there, @Lucius Cypher. I suspect I might well need have our paladin sneak back to the group, which is very questionable in success. Fleeing from a pack of kobolds while alone versus evading an entire camp? Unfortunately I have to assume the worst.
Given the unattended stack would be far, far more suspicious than a seemingly accidental fire in the most likely of places, Brannor will do as he did the last time and attempt to negate his disadvantage by sticking to the various forms of cover, out of the light, and seeking to only knock one of the torches over. His Stealth check to go undetected is a 13, which is uncomfortably ambiguous, but do let me know the result so I can go ahead with a post, @Hekazu. For better or worse this seems like the one chance he has.
That seems to be the best opportunity we have then, the kobolds' dwelling and carelessly lit torches, @Hekazu. The real question is, does there appear to be any danger, as with guards? Given this is a secondary objective and Brannor is outnumbered by a lot, staying out of sight and mind is more important.

If not, could Brannor reasonably fire a lit arrow at the unattended stack, since he had all of his equipment back? If all else fails?
I am assuming with a 17 that a lit torch beside the tent can be found, @Hekazu. It would be a real tragedy for the camp if it were to say, be something that could fall over without too much interference and land on the material.
So I assume there is a torch planted nearby the tent? One that could conceivably fall over and set a fire then? I am assuming they are intelligent enough to recognize if a torch nowhere near the side of the tent ended up there, that something more strange is afoot than just an accident. The goal is only to keep them busy at this point, if at all. Brannor simply cannot fight and kill two guards without raising an alarm or having the prisoners panic, @Hekazu.
I would say being a bear might be too noticeable and there is certainly no way Brannor can fight off two guards alone, even if they were as feeble as some of the lesser cultists we battled the last time; the odds to strike one down with a single hit is poor enough that it is not likely to succeed. That said, an alternative is in mind to provide for a distraction, though it will put the people at risk. Our resident ranger-knight has no other option but to consider it, so the question becomes, is there a lantern anywhere near the back of the slave tent, @Hekazu? Something that could be knocked over from afar, in an "accident", whilst say from somewhere hidden? Or perhaps picked up and thrown from a distance?

I am reasoning that will certainly cause a disturbance and if an alarm is raised, I imagine the focus will be on that side of the camp, putting out the fires, and accounting for prisoners. By the time all of that is settled, we should be long gone into the wilderness in the dead of night.
I lament there are few primal classes or animal shapes in virtually all roleplaying games, which unsurprisingly happen to be my favorite classses. They all seem terribly, terribly limited in the majority of cases and are too specific to one theme that is, generally, not all that great, or contrarily a terrible hodgepodge of too many things, none of which are particularly interesting. I would, for once, like to play some sort of classical roleplaying game where the shapeshifter can really adopt one form and excel at it from a swathe of selections, rather than be forced to be a "metamorph" archetype or be limited to just one shape. So important is this to me that I base my purchasing habits at least in some regard for the genre off these details.
I am about as honest and even tempered in the matter as I have denoted before and elsewhere at large.
I am going to need toss my lot in with @ihinka's approach. This has all stalled out entirely now at the moment, which is a sad, unfortunate place for it to be. Given as much, I will withdraw as well if nothing comes by week's end.
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