Well I have started a Entire spreadsheet from Scratch, its not finished but hell is it gonna help with pokemon locations and random encounters
filling it all in is gonna take time though... XD
filling it all in is gonna take time though... XD
If someone is looking for a Pokemon that happens to be in that rarity range, just write up an encounter with that one in particular and skip rolling for which Pokemon in that rarity.
If it's completely random... Well.
You know what, I'll send you a PM on something that might help.
Roll a dice and assign rarities to the results? Like if you get from this number to this number it's a <rarity status here>, and once rarity is decided, roll again for what Pokemon in that rarity range will appear.
Fair enough.
At the start, how many moves should they know? I guess each time they evolve, they'll learn 2-3 or more depending on what their evolutions allow or are. For instance a Pokemon that evolves two times in it's lifetime would learn like, 2 or so each time, but one that evolves once may learn 3-4 to make up for it, while one that doesn't evolve will simply have better aptitude to learn new moves.
But the amount they'll know at the start... Possibly just the first 4-6 of their learnlist I guess?
But does this also mean Pokemon can use more than 4 moves during battle? Or are we still limited to 4?
Then you want to rename it to Combat Level or something like that, and make a new grading if you're going to use level like that.
The problem is that level already has a use in-game, but you must also realize that there's a reason that only videogame titles of Pokemon have ever used levels, with some exceptions like the Pokemon card game videogames.
I also think the levels should be dropped entirely to give players a more open world feel. If levels were dropped entirely, we'd be free to go anywhere in the region without a level barrier. It'd also be more natural, I don't walk around and assign levels to birds and stray cats I see, I don't see why people in the Pokemon world would either unless they were really serious about training Pokemon or just kind of a dick about it. Remember that Pokemon are pretty much same status as animals in this world, with some big exceptions like being able to catch and pit them against one another.
@1Charak2 @AbysmalDemon
@Sho Minazuki
I just think level should be variable and kinda assumed, not a real thing
Its assumed they are a higher level if your pokemon cant beat it easily.
Its assumed they are a lower level is your pokemon can beat it easily.
Its assumed they are equal if the battle seems evenly matched.
I think levels are only necessary for playable RP characters so they can't make up that their Pokemon can beat yours because its "higher level", even then everyone should have around the same assumed level.