Oh, here's a question. Would you guys want me to move onto to the dorm placements & room assignment right now or do you want a bit of time for the characters to interact right now?
Up for it right now as people can interact in their dorm mehehehehe
Oh, here's a question. Would you guys want me to move onto to the dorm placements & room assignment right now or do you want a bit of time for the characters to interact right now?
I love flip-effect monsters like Magician of Faith, Morphing Jar, Cyber Jar and Fiber Jar. Though it is easy to get rid of a flip-effect monster. One way is with Nobleman of Crossout which I had used to take away my Cyber Jar strategy of trying to get Cyber Dragons in my hand as quickly as possible.
Too bad it's forbidden but I love Time Seal. The best way to stop someone from stacking their hand with Exodia parts. Yugi showed that in one of his duels with the rare hunters.
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Time for me to unleash so many Inmatos that everything turns that orange-y red that Tupperware gets after you leave tomato-based products in it for too long.
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I was actually going to fix up their wording, lol. I know a few aspects of it are off, but that's the case with almost every single one of your cards. So I just fix it up afterwards, and the permanent versions are in my second post.

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I don't think so. They're a Special Summon. The similar things (XYZs and Synchros) can't, I don't think.
@Xeiyenreisha
There's a lot of redundancy and contradiction regarding your Void Fusion Monsters' summoning conditions. There's no need to put in "This card cannot be Special Summoned or Set". Just put in "This card cannot be Special Summoned except by Fusion Summon using the above Fusion Material Monsters."
The profile was a convenient place to put them at the moment or just a bookmarker until you told me to move them otherwise. They have been moved into the OOC.
Custom Cards
Name: Void Dragon
Level/rank: LV 6
Attribute: Dark/Effect
Monster Type(s): Machine
Effect: Once per turn, you can discard one card from your hand to activate the appropriate effect depending on which card was discarded:
● Monster: Destroy one Face-up Monster Card on the field.
● Spell: Destroy one Face-up Spell Card on the field.
● Trap: Destroy one Face-up Trap Card on the field.
ATK/DEF 2200/1900
Name: Void Twin Dragon (X2 Void Dragon)
Level/rank: LV 8
Attribute: Dark
Monster Type(s): Machine/Fusion/Effect
Effect: This card cannot be Special Summoned or set. This card may only be summoned through the effect of a Fusion Summon using the listed fusion material monsters on this card. Send two Void Dragons to the graveyard to Fusion Summon this monster to the field. After this card is successfully Fusion Summoned you may activate one of the following effects on this card.
●Once per turn during your Standby Phase you may send a Dragon/Machine Type monster to your graveyard then flip a face-down or face-up monster that is in defense position into face-up attack position on your opponent's side of the field ignoring the flip-effect of that monster. If you do this you may not activate the second effect during this turn.
●Once per turn you may tribute one of your Dragon/Machine Type monsters sending them to graveyard and then add their ATK/DEF to this card until the end of your turn. If you do this you may not activate the first effect of this card during this turn.
ATK/DEF: 2500/2200
Name: Void End Dragon (X3 Void Dragon)
Level/rank: LV 10
Attribute: Dark
Monster Type(s): Machine/Fusion/Effect
Effect: This card cannot be Special Summoned or set. This card can only be summoned through the effect of a Fusion Summon using the fusion material monsters listed on this card. Send three Void Dragons to your graveyard to Fusion Summon this monster to the field. When this card is summoned successfully you may apply three Void Counters to this card.
●Once per turn you may remove from play one Dragon/Machine Type monster to add one Void Counter to this card.
●You may remove one Void Counter during the Battle Phase when this monster does combat with a monster that is in face-down defense position. Before flipping that monster into face-up defense position double the attack of this card until the end of your turn. Any flip-effect is negated with this card's effect. When the face-down monster is flipped up into face-up defense position it is destroyed. Afterwards, deal damage equivalent to the DEF of that card.
●You may in the case of a card effect that target's one of your Dragon/Machine-Type monsters activate the effect of this card by removing one Void Counter. Negate the effect of that specific card and destroy it.
ATK/DEF 2800/2500
@The Grey Dust So is pretty much anything that does more than 2000 LP of damage. And YOU GUYS chose for 4000, not me. If you come back to complain about it to me now because of a card like limiter removal that isn't my fault :U
@1Charak2 I summon Blizzard, bring back Zephyr, tune into Nothung, deal 800 burn, special Bora, then attack for 2400 and 1700. 3 cards, one efficient OTK