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@Chairman Stein

Here's your Nation Roll


Salute to the Fallen


“So gorgeous was the spectacle on the December morning of 1910 when nine kings rode in the funeral of Empress Alissandre de Valle of Sessau that the crowd, waiting in hushed and black-clad awe, could not keep back gasps of admiration. In scarlet and blue and green and purple, three by three the sovereigns rode through the palace gates, with plumed helmets, gold braid, crimson sashes, and jeweled orders flashing in the sun. After them came five heirs apparent, forty more imperial or royal highnesses, seven queens - four dowager and three regnant - and a scattering of special ambassadors from uncrowned countries. Together they represented seventy nations in the greatest assemblage of royalty and rank ever gathered in one place and, of its kind, the last. The muffled tongue of Le Tour d'Or tolled nine by the clock as the cortege left the palace, but on history's clock it was sunset, and the sun of the old world was setting in a dying blaze of splendor never to be seen again.”

-- Excerpt from Salute to the Fallen (1910)



A game of colonization, nationalism, industry and politics.


Background


In Salute to the Fallen, you represent a nation, poised in the early 20th century of a fictionalized world similar to ours. Your nation will have colonies, industries, soldiers and a budget. You'll need to balance these, take risks, make alliances and start wars to fight. This is a game where you can be destroyed. You can expand. You can win, you can lose. The narrative here is crafted by the players and Seasonal Events created by me--the GM.

Some important facets of this game are Ethnicities, Militarism, Economics, National Politics and Technology.

Game Mechanics


Nation Creation:
You are responsible for crafting the basis of your nation as a cultural and political entity. The intricacies of your nation however are generated with a Random Number Generator. This is a Play the Hand You're Dealt policy that forces you to play to your nations strengths.






RULES OF THE GAME















































Application is nearly 100%.
Depends on what the nation concept is. Put me down for tentative interest.
House Arlais of Aveaux, Rulers of Valais


Nation Name
Valais -- Valleyland (in commontongue).

Ethnic Peoples
The Valais, or the People of the Valley.

A common slur is the lowpeople.

Ethnic Description
The Valais are a fair people, though nondescript. Known for an exotic accent uncommon in the rest of the land, their exterior is a combination of those neighboring lands, and through mixtures of these genes come anomalous different physical looks. The Valais, thus, are a boring people, of plain complexion.

Culture
This should be your biggest section. The cultural customs, imports, exports, styles of dress, favored foods, art, music, and other facets of your nation. Include everything from the customs (Raising hands instead of shaking them) to the reasons behind them (Originally to prevent disease, now simply customary.) If any districts of your culture are particularly different from the others, include that in indents, as well as any particular stereotypes or common views of your people. The more detail, the better.

History
The history of your nation -- Roots, involvement in The Great Uprising, the great house's founding, and so on. The seven kingdoms were originally divided up by Ardall's seven generals, though since then many have been usurped by a lesser house, so go with either backstory.

House Name
House Arlais.

House Members
The house members we’ll see. Don’t worry about listing any quadruple-removed half-cousins.

House Words
"For Love and Laughs"

The Valais are a culturally hedonistic people--preferring the taste of grapes over the work of crushing wine and the luxuries of reading great works as opposed to fighting over their mean. While not all who live in the Valleyland are of House Arlais, the house words have always uttered true. The world has many meanings but few purposes. "While we're here," a lowperson might say," "might as well have fun." Among these are love--the romantic connection, the penultimate chase and laughs--the cheerful seconds where all is right, at least for a little while.

House Sigil


House Seat
The Great Chambers is where House Arlais resides, built into the city of Jardin. They are a warm, cozy establishment that serves as both the military garrison of the city as well as it's political headquarters. Rumor is that it has a myriad of secret passages built into the mountain as well.

House Heirloom
"Les Jardins d'Arlais" are an encased arrangement of vividly red roses. They reside in the Great Chamber at Jardin themselves, and they are unique in that they wither and bloom seasonally without any external aid. "So long as the flowers bloom," the tales say, "House Arlais will bloom as well." They are enraptured within an embellished glass jar and have not moved in many years.

House Themes
-- Roses
-- Wine glasses
-- Shades of red (preferred garment colors)
-- Books/Writing

Capital City
The capital city of Jardin is a nebulous cityscape surrounded on three sides by mountains. Often considered "L'etat de Jardin," it exists almost separate from Varlais as it is so isolated--linked by a single mountain road that goes up into the mountain crest.

Jardin is built into the mountain, where the Great Chambers reside. Some even suggest it goes all the through to the coast, but this is mere legend. Trading outposts and military barracks, housing and bathstations alike are all built right into the stone of the mountain.

Banner Houses
House Loreaux: Lorded by the Count de Loreaux, House Loreaux is the militant arm of Valais, and Varlais is one of the few lands where the majority of its bannermen hail from Loreaux and not Valais. House Loreaux is also along the Estfront, where the lands are most endangered by other ambitious house.

House Recey:
A small house that has cultured ties to Varlais, Recey is championed by the Hanged Man, Le Petit Roi Albert de Recey (the Small King Albert of Recey), who maintains the honorary title that his forefather once held in an uprising against Varlais. House Recey owns the Barren Keep, which is one of the primary defensive postures in the march to Varlais' hinterlands.

House Vieussan: House Vieussan is the longest reigning house in Varlais, usurped when the great wars ended and Vieussan emerged on the 'wrong' side. With their original lineage executed, House Vieussan is a loyal pledge, but many believe they are ambitiously waiting for their time to strike and retake what they consider was rightfully theirs. House Vieussan is a bull on a great yellow field and their motto is "Stronger Alone."
@Theodorable @ethanjory Alrighty, Theo gets the west and Ethan gets the southeast. Unless Terminal stays disappeared, then Ethan gets the lowercase x. I'll get started on that official map. If either of you have any questions, feel free to post 'em here or PM me. As of now, additional applications are closed.


Application coming tomorrow. Sorry for the delay.
@Theodorable Yep! West or Southeast?


I'll take West.
I'm interested. Are there any open spots remaining?

EMPIRE OF MILLE SESSAU


Nation Sheet Template
Name: Empire of Mille-Sessau
Demonym: Sessauan
Head of State: Empress Alisandre de Valle (age 71)
National Religion: Mithian Modernism (practical, polytheistic materialism)
Population: 79,000,000

Description:
Mille-Sessau stepped into the war's greatest military conflict as easily the most dominant nation in the known world. With over seventy-eight overseas colonies, departments and island holdings, Sessau carved a path through the world from the 16th to the 20th century with armed colonialism--the literal policy of planting flags in resource rich areas and maintaining order at the point of a bayonet. As nationalism ramped up however, Sessau turned to imperialism, installing viceroys and native governors to sustain her overseas territories.

Now, she maintains her far flung empire by the very skin of her teeth, employing the Sessauan Black Army and the Black Fleet, the latter of which is the largest and most competent--albeit aging--fleet in the world, to keep international trade lanes open.

Government:
A constitutional monarchy is a form of monarchical government established under a constitutional system which acknowledges an elected or hereditary monarch as head of state. Modern constitutional monarchies usually implement the concept of trias politica or "separation of powers", where the monarch either is the head of the executive branch or simply has a ceremonial role. Where a monarch holds absolute power, it is known as an absolute monarchy. The process of government and law within an absolute monarchy can be very different from that in a constitutional monarchy.


National Anthem:
A Land of Many, a Land of One


Economy:
(Just describe the major industries and how they are organized.)


Geography:


Demographics
fdgdf


Notable Locations
(An overview of important cities, military bases, political prisons (if any) and World Conclave Historical Landmarks (which is to say, along the lines of the Taj Mahal or the Pyramids at Giza))


Regime Personalities and Factions
(Important people in your country; leaders and the such, people that factor heavily into your RP. At the very least, the leader, your WC delegate and major political parties/factions if one party state.)


Institutions
(Major institutions of the nations, such as legislative bodies, corporations and, most importantly, the military.)


Military Numbers
Active Duty Component Total: [UNDER CONSTRUCTIONS]
Army: [UNDER CONSTRUCTIONS]
Navy: [UNDER CONSTRUCTIONS]
Air Force: [UNDER CONSTRUCTIONS]
Other: [UNDER CONSTRUCTIONS]

It'd be nice to have a region of powers akin to China in there, because post WWII in Asia was a time of great tumult and it gets overlooked. If we get some superpowers that can have a really tough debate internally and internationally about what the policies should be, as well as some colonial history, we could probably have an RP right then and there with that as the focus.

We just need a France. A former imperial power holding on by the fingernails and unwilling to give up for reasons of economics and national pride.


Am I in for one of the two super powers? If so, I can be either communist or capitalist, although an Imperialist superpower would be interesting (Think if the U.K. remained a global superpower and the US isolationist?)
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