Boop mentioned it twice that no one had challenged him. And many Gods also mentioned why it SHOULDN’T happen at Edenia, but nobody actually opposed him with a Bid.
Edenia, at the urging of the Gods, would one day become known as a holy place of writ, the formidable "gathering place of the Gods," as it were. As Gods came--and others went--the footsteps from which the various deities would forever be felt in Edenia. ALNAEUS' presence was absent however, though always felt. Like a dull hum in the back of the mind, the First Father was nowhere--and everywhere.
Then, he appeared, or rather HUM, disappeared. The blip was no faster than a blink, and then he was there, with the First Father. The two orbs--one opaque and one vibrant and shining, stuck to HUM's fingers like spiderwebs. The First Father turned to him--or was he facing him the entire time?--and sized him up. The Creator, inspecting The Created. He neared, pulled the hand's of HUM palm up, examining the power of LIFE, the power of DEATH settled neatly in each hand. After what seemed a short eternity, ALNAEUS reached up and closed the fingers over the gleaming white orb, it's radiating heat dissolving into HUM's fingertips. Then, the same with the decadent and black orb of DEATH.
"You will be the Handler of Souls, a keeper of the remnants of any living being made in the image of your Brothers and Sisters." The First Father's tone changed. Stern. Foreboding. "Your sister inquired about such a keeping place for those that pass beyond the Breath. It's a wicked thing, Life. Bickering. Groaning. Fighting." He turned away, his chest heaving, then back all at once toward HUM then a breath he stole from the World hundreds of years ago he finally released and HUM was gone.
The World Continues to Grow
The work of ALCADEAS bore wonderful fruit between 824 F.A. and 966 F.A., where verdant fields and a thick, dark grasslands along the Alcadean Ridge popped up, growing out into the island chains as well. To the West, the God MORAVKIN sprang forth from the world a forest of thick pines, their ages telling a story much older than they actually were.
The Natural World, approximately around 1,000 F.A.
The Earth Whispers
The God YLLWYTHYR had quieted himself, listening, learning and then finally hearing Her speak. The Earth. While the other God's bickered, he listened. He grew comfortable with the song of her voice, then suddenly felt it flitter, turn away and towards another. - [YLLWYTHYR may Bid a new amount by sending that amount to the GM then posting IC. If it is higher than the Challenger's Bid, it will go back to the Challenger to bid again, if it is not--the Domain of Earth will be lost to that Challenger. Cannot spend more than the Power Available after actions.]
HUM Stands in an Empty Field
HUM had been returned to the World by the First Father. He stood where he once stood, in Edenia--but neither his Brother nor his Sister were there. Nor did the sun shine down, or the grass grow. Where color had once filled the God's senses with vibrant greens and blues and whites instead seemed dull. One might ask: had the world gone gray? But here, wherever here was, there was no one to answer. A proverbial flex of his muscle brought HUM to a singular realization: He was not in the Natural World. This was a different Realm, a new Realm. It was empty--save he. And it needed a name.
- REALM: Can be named by the owner of the Domain of Death - ENTRY: * Must be a DEITY. [Costs 1 Power to enter this Realm if not the owner of the Domain of Death] * Must be a member of a RACE, a CREATURE or CHAMPION that has become DECEASED. Must be ALLOTTED ENTRY by Owner of the Domain of Death or CREATURE ascribed to said purpose. * Any time a CREATURE, ARMY, NAVY or CHAMPION is ALLOTTED ENTRY, the Owner of the Domain of Death gains 1 Power. - EXIT: * Must be a DEITY. * Status of a member of a RACE, CREATURE or CHAMPION must change from DECEASED to RESURRECTED. * Any time a CREATURE or CHAMPION EXITS this Realm the Owner of the Domain of Death loses 1 Power. - EXISTENCE: - Any turn that the Owner of the Domain of Death REMAINS in this REALM they are granted +3 Power at the End of the Turn.
[All Deities gain 10 Power for Turn 2] [Please send your Actions for Turn 2.]
- NAME OF DEITY (If you stick to the color assigned to you in the character sheets you'll be my friend) - Power Remaining: XX
- Action 1: Name of Action Here: Description here. (Cost) - Action 2: Name of Action Here: Description here. (Cost)
I don’t think it makes much sense to be trying to divvy the world up. Not that I’m against it, as it isn’t against the rules—-but taking a Domain should be a more exploratory exercise than anything else.
Not to mention 95% of the world is uninhabited as it is.
@TheodorableJust posted. It's a short yet I think fairly telling introduction of the character. Although it might be not as apparent that he's on the island, attending that meeting of gods.