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    1. Travesty 12 yrs ago

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honestly if you go by Re:Monster, Gluttony would allow you to consume anything without suffering a penalty.

And the way to avoid stat cheating is to only gain the boost from a thing a limited amount of times, and also WHEEL OF FORTUNE!!! Will he get an awesome new skill or will he just gain a boring increase to an existing one? Roll them dice!!!


I haven't seen this yet. Although I was watching Reincarnated as a Slime at the time I'm making this RP, so it was Rimuru that I got the idea from. lol But yeah, pretty much assimilation of skills is based on RNG.

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Hmmm, I think the development of item devour would be where I'm leaning to. But that'll be for the future. So during early "levels", she'd gave to process the items in a much more edible size.


Cool. I'll give it to you to decide then.

EDIT: Once I got @ERode's character, I'll put up the first IC.
Haha, imagine the abuse with Weapon Copy + Gluttony on Magical Weapons. Infinite stat loop lets gooooo.


Kairelith is displeased.

XD
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Awesome. And for items, they can be consumed to so I assume theyd have to ground magical items up or is her jaw powerful enough to bite through metal and the likes?


How would you like her to do it though? I was thinking in lines of developing a sub-skill of Gluttony that will allow her to munch through metal. Item Devour skill maybe? Or would you like to process the items first into an edible meal? Either way is okay with me.
I assume that even with the monster drops, the monster carcass would still be there to consume right?

I am so mentally and emotionally ready to eat a boss enemy.


Yes, we'll go by the usual carcass dismantling (slicing parts of the monters) for drops, the rest should be up for consumption.
I got mine from Pinterest
Sweet. Final questions before I start cracking away at a character then.

For the blessings that give you extra stats, is it +2000 for both of the stats? Or +2000, split between those two stats? And are you getting another +2000 based off every one of your own level ups? Or based off leveling up that particular blessing?


You get 2000 for each stat per level apart from the 500 usual points.
Thanks for answering. I also had a question up there about how many stat points we get per level up. Or is that sort of information something to be discovered ICly?


Now that you mention it, we get 500 points per level. I think I should put it up there.

EDIT: Although this should come up in the IC eventually.
@Ryteb Pymeroce accepted. Welcome! Please post him up on characters.

@ERode woah, that's a lot of questions. Alright, I'll try to answer as best as I can.

1. All Weapon Mastery affects all weapons that can be equipped, even makeshift ones. It has no effect when fighting with just your bare hands.

2. Luck affects character's overall chances to always be in their favor. Say, they'll have higher chance of finding higher rarity items (through drop or gathering), or they'll have higher chance of getting better deals from any transaction. It can also effect their evasion in fights since they'll have a higher chance of the attack missing the target (although high dex in enemies can negate this). Dex goes the same, it affects character's overall accuracy amd chances of landing a critical hit. Higher Int would mean they'll have easier time understanding things, compared to people with lower Int (consider it as IQ).

3. It's applicable to ALL skills both passive (trait skills like weapon mastery, smithing, etc.) and active (spells or techniques like Fireball or shield bash).

4. It translates language exactly as how you would understand it like it is your mother tongue. If the speaker is Japanese, you would understand everything he says like you are Japanese. It's not google translate.

5. Our stats are considerably higher than normal. An average level 1 villager will not have stats more than a hundred.

6. Should be good as new. All ailments and deformities should have been corrected after reincarnation. Although they retain their usual appearance prior to dying.

Hope I answered the questions.
Am I too late to post this?

I guess we could use more people. Sure go ahead @Bishop@ERode

Btw, @Sedjwick its going to be the same start as the previous version, so might as well give Milo a combat skill so he can at least join in the fight later.

EDIT: We'll wait for the last 2 pips to post their characters before I put up the first IC post.
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