Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps π
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. β’ Provide clear leadership across all World of Darkness media and products. β’ Support creators with improved tools, transparency, and canon guidance. β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
The gates open at the northern walls of Julia, why ? The refugees that were stacking up had to be let in, they deserved humanitarian aid at least, Vigentino did not seem interested in protecting human life so Julia took the step further. Allowing the refugees in (native julians, vigentino natives as well), the Julian government allowed these people to come in. Providing them with a temporary housing with the soldiers who weren't doing anything else, they were given a few showers and bread and water to share until their conditions could improve. The government was left to deal with once again another pressing issue...
War: City State of Julia vs Holy Empire of Vigentino
Julian Homeguard seen marching to the walls, April 1905...
The news came about the horde of Julians in south Vigentino, they drove of an entire Garrision by themselves unarmed and unprepared. It was news that Viscount Zach Nato wasn't expecting to hear. Now Julians had spilled blood, and it was too late to back. This was like garbage fire that was kicked down the road, it would only get worse from here. By now though, everyone had been expecting nationalistic tendencies something unseen in Julians since the early formation of the City State. It was insane, and intoxicating even Zach's son Zach the 2nd in all his glory was calling for the death of Vigentinos. At the possibility of losing it all, or being killed by his own people Viscount Nato had no real choice but to declare war. People say there is choice but when all choices lead to horror you pick the most selfish, one for yourself. Spare yourself and not the children.
Commander Mark Killigan had began to hobble into the legislative chambers, the assembly had just ended as Viscount Nato had looked a little paler than before. Everyone around him seemed ecstatic, in a partisan effort the vote for war had been passed and people were celebrating. The commander who was pushing eighty-two hobbled up to the young King. "Sir.. Awaiting your orders for the guard." He said in a raspy and sinister voice. The Viscount waved him away "Form up the guard, defend the walls from Vigentino. They'll be coming soon, I just hope I'll be here to see this end." The commander patted the king on the shoulder "Don't worry young king... When your father was around, him and I fought the Vigentinos once... We'll do it again."
The Commander walked out of the room, heading to his new Homeguard Army Group! "Men... To me! Today we fight, for Julia! For the City, for the World!" He raises his hands as he stands tall at the steps of parliament. The soldiers outside, of course not the entire army group erupt in cheers and applause, even some civilians are excited aswell. Little did Viscount Nato know that Mark Killigan had fought in the last Vigentino war but that war ended in the loss of Methyrnia.
That was then, this is now.
Dear King Roy Carl,
War has been declared by Viscount Zach Nato, he calls for Cadia to take arms and supply at least [REDACTED] amount of troops in the capital by July.
Sincerely, Foreign Minister Lupius De-Rosa
I, Viscount Zach Nato faithful leader of the City of Julia in her best wishes for the people and country declare war on The Holy Empire of Vigentino until death or reunification of Methyrnia.
Just putting this out there so I'm not spammed with tags later. I do not intend to participate further at this point. I have too many concerns to be comfortable doing as much lore work as I previously intended.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β’ Provide clear leadership across all World of Darkness media and products.
β’ Support creators with improved tools, transparency, and canon guidance.
β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>β’ Provide clear leadership across all World of Darkness media and products.<br>β’ Support creators with improved tools, transparency, and canon guidance.<br>β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>