Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps π
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. β’ Provide clear leadership across all World of Darkness media and products. β’ Support creators with improved tools, transparency, and canon guidance. β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
In the sprawling civilization of Night City it's easy to forget about the less developed areas of the city. The combat zone is growing yearly as gangs push out into the poor residential area and unnatural disasters strike at people's homes. This is just one part of the sprawling Night City, toeing the line between post-holocaust hellhole and streetscum crammed into coffin apartments. When the bomb went off at the subway station, it signed the doom of the people less-equipped for the red concrete; they had to leave and they had to do it fast. Apartment blocks were abandoned in preparation for the gangs to move in and secure the territory, but nobody came because nobody claimed responsibility for the bombing. The established gangs won't risk losing it all in a war with the Blood Razors, but some people have nothing to lose; isn't that why you're here?
Maybe you're one of the poor trying to break out of poverty, an edgerunner taking yourself off the radar, a gang looking for some new turf to settle, or someone crazy enough to love this life. Nobody here can afford to lose and everyone is playing for keeps. The moment you taste that toxic smog, you're all in.
@DeadDrop We're exploring the theories and complexities of running an RP in an unprecedented fashion. If you have nothing to add to that discussion, I respectfully ask you say nothing. I would remind you to check the section this is in and be aware of the standards of writing that are expected here.
Thanks, but I thought there was no GM....? Please don't police me...
<Snipped quote by DeadDrop>
We are attempting to set some communal guidelines and expectations. A little bit of friendly debate should only help with said goal.
I thought there was like no GM and the players ran the show like begotten or lifeweb.
Viscount Zach Nato steps onto the balcony of the grand city's palace, where he addresses the ever-growing angry crowd. Those who had lost some family, friends, brothers, cousins in the massacre in Vigentino but the growing pains were just a new reality for the awaken and angered populace of Julians. Zach had not addressed the masses for some time, as the country wasn't unified like that - just people getting by, taking their chance in the private corporations and businesses. Enough was enough, after a thought of retaking the land that was stolen from Julians centuries ago the Pope and his ever-growing army of fanatics killed 51 Julians. By this time, a government response was required even while The viscount didn't answer publically in February he had his eye on the situation.
He spoke and addressed the crowd, they fell silent as he began to speak in the native tongue of Julian.
"Brothers, Sisters, newcomers and all let it be known that this government is taking action against murderers. We have a legal system, we deal with criminals every day but when it comes to our neighbors to the north we've become dumbfounded by their actions. We thought past aggressions were behind us, days of war and battles left for those who sleep forever but the Pope and his blood thirsty army have, crossed the line forever. Killing fifty-one, peaceful living Julians in Methyrnia a region once part of the city but now owned by barbarians. They killed a group of Julians without cause, and left so many homes broken but they simply do not care. Not a word, not a diplomat not an acknowledgement of their actions.
Today they will acknowledge that we won't stand for it anymore, and Julians are united as a people. Citizens, in order to maintain our independence I have mobilized the home guard and have them on standby incase of Vigentino invasion. Their hostile acts have warranted our defensive military units to come out, we will protect the city if invaded and we will hold it. Neighbors to the south, east and west do not be worried. We are a nation that will defend itself, we are no warmongers.
I call onto nations of the world to be weary, and tread light when dealing with Vigentino they have been known to kill unarmed civilians over political protests. For Julia we must stay strong and stay together, we will solve this issue with diplomacy but if they kill one more Julian than we have to take greater actions than just talks..."
Later that day in The Julian Journal published the demands by the Government of Julia.
1. The Holy Empire of Vigentino must allow any Julians who wish to leave their region safe passage to Julia.
2. The Holy Empire of Vigentino must guarantee non-aggression to Julia.
3.The Holy Empire of Vigentino must hold the garrison command at Methyrnia accountable under law and must punish them, or extradite them to Julia.
4. The Holy Empire of Vigentino must pay reparations to all 51 families involved in the killings, to be determined by a court of law.
5. The Holy Empire of Vigentino must apologise for the feburary incident
6 - Option 1: The Holy Empire of Vigentino cedes Methyrnia to Julia.
6- Option 2: The Holy Empire of Vigentino pays 5 million Jullian dollars over 10 years and half of the resources in the Methyrnia region to Julia for five years. For previous conflicts on the land, harm and cause to Julians and strife and discord caused by Vigentino actions of recent.
- The City State of Julia will cease land claims on Methyrnia.
The Government has stated if a diplomat, response or conference isn't scheduled or given by Vigentino by June 1st, 1905 sanctions will be taken against Vigentino by Julia until one is given and this action will be echoed by the Kingdom of Cadia.
Meanwhile in the afternoon of that spring day in March the entire home guard mobilized and began to train with rifles, started physical exercises and tactics. Just as Zach said they would.
"We're protecting Julia and our people." One soldier was found saying to a local journalist.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β’ Provide clear leadership across all World of Darkness media and products.
β’ Support creators with improved tools, transparency, and canon guidance.
β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>β’ Provide clear leadership across all World of Darkness media and products.<br>β’ Support creators with improved tools, transparency, and canon guidance.<br>β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>