I was excited to see an Overwatch RP so I made my Two heroes and although Art isn't done yet I will finish him soon but Night Rose is finished~
Code Name: Night Rose
Real Name: Sun-mi Bae
Age: 21
Race: Human
Nationality: Korean
Personality: Sun-mi is a caring and protective young woman who cares deeply for the well being of those around her and their mental and physical health. Night Rose is self Confidant and straight forward who acts as a sort of blood knight who wants nothing more then to see her enemies beaten and defeated within reason. These two extremes exist due to the fact that she was once a world famous gamer who needed to act strong and tough so the meta gaming and the MLG community wouldn't consume her with her having a soft and kind personality but Night Rose attitude proves to be useful when the Meka pilot programs started up and she needed to aim her aggression on a tangible and dangerous target. But once the dust settled and the first of the Meka pilots died, Sun-mi has to endure emotional and physical trauma at the realization that being a war hero wasn't a game, but she kept a brave face so she and the other Meka pilots can protect South Korea and the rest of the world with their skills. But many of them are still children and her nightmares late at night and alone often remind Sun-mi of this reality brutally.
Physical Appearance: Sun-mi stands at a short 5'2" and has a slender yet strong form from her years of training and riding the Meka. She has black hair with red streaks in it and she has silver eyes.
Affiliations: Mobile Exo-Force Overwatch
Brief History: Sun-mi was born to a pair of small business owners in Seoul. Her parents owned a small flower shop that would later influence her code name and motif. From a young Sun-mi showed proficiency in gymnastics and Gaming, partially Star Craft to the point where she became a professional gamer at the tender age of 15, due to the high stakes and demands of the MLG scene Sun-mi had to toughen up and use a code name to hide her softness from her enemies, She picked Night Rose and even dyed parts of her hair red so she could look tough and rebellious which she wasn't but she slowly grew into the guise on screen and interviews. For a time she was one of the top player in the MLG scene beating many world renowned gamers who were there much longer and had more experience when it looks like she would become the top player in the world, it was taken away from her by a young hotshot Named D.va. At first Night Rose was bitter and angry at her constant defeat by D.va but eventually Night Rose calmed down and just enjoyed her spot near the top as she second in the world which was still incredible.
But her life in second place would be shaken as joined the Mobil EXO-Force when they needed skilled gamers to help defend South Korea and eastern seas from rampaging Omnics. At first Night Rose seen it as a game like many others within the force but when Meka pilots started to die or get horrifically injured Sun-mi realized the severity of the Meka's duties. Some within the Meka force still believed the whole thing to be a game but Sun-mi did her best to protect the other pilots and help the other pilots though emotional and mental trauma so much so she even started to study physiology on her off time to further help her allies. But one person can only do so much and she is slowly becoming consumed by the solider's lifestyle and she simply wants to go back to a life of gaming.
Combat Role: Tank
Sub-class: Offensive Tank
Abilities:
NIGHTSHADE: Night Rose charges forward with her Meka's jet while activating a plasma shield that both blocks incoming fire and hurts targets on contact when she rams into them for decent damage and knock back. 12 second cooldown
DANDELION: Night Rose with a few presses of a button can activate a small barrage of missiles that deal high damage and knock back in a concentrated target but otherwise only does decent damage per missile but they cause knock back. 8 second cooldown
RAFFLESIA: NIGHTROSE/ONLY If Night Rose Finds herself without her Meka she can use her duel pistols to shoot a very weak but high knock back laser to knock back any enemies aiming to kill her when she's mekaless but be careful as it also sends Night Rose reeling from the blast. 5 second Cooldown
FUSION LASERS: Crescent Rose is equipped with a pair of powerful rotating lasers that shoots out a single but precise laser from each arm, each of which takes a few seconds to reach full power and range. No Reloading.
ROSE THORNS: A pair of laser pistols that are relatively weak but fast in burst shots. 10 shots each in each gun.
Retreat: (Passive) When ever Crescent rose gets heavily damage Night Rose can abandon the Meka and fight on foot
HYPER BEAM: (Ultimate) Night Rose can uses both the Meka's main and emergency power reserves to launch an incredibly power laser that can go though walls and terrain but the meka becomes useless after the attack and Night Rose must eject from the Meka to continue fighting, the Meka stays on the battlefield until either Night Rose recalls another Meka or it gets destroyed by gun fire, which makes a good temporary cover.
Strengths: Night Rose is a more offensively powerful D.va, she has better range and DpS than D.va she is also incredibly good on maps with lots of pitfalls as all of her abilities can cause knock back. She is also good at scattering teams with all her abilities and her ultimate. She can also create temporary cover with her ultimate which can be good for pushes when the enemy team is scattered.
Weaknesses: But she defensively weak for a tank as she has slightly less health then D.va and she doesn't have a shield ability like her. She also has a larger hit box than D.va and is easier hit when not in flight which on that topic also has slightly less range then D.va's. Her main weapons also need a bit of charge up time to have the range and power to be useful.
Code Name: Artificer
Real Name: Art Caldwell
Age: 39
Race: Human
Nationality: Canadian
Personality: Art is a seemingly serious and calm man who has a commanding presence, making him a natural leader adapt at calmly commanding a team. But in reality Art is quite sensitive and kind, feeling hurt whenever his allies or his subordinates got hurt, making him quite emphatic and caring if soft hearted. He is also quite smart and tactical, making plans to avoid the least amount of bloodshed and injury, but he tends to focus too much on avoiding injury then winning a fight. Art is ambivalence about his role in Overwatch, while he enjoyed and feels some pride for what he did he still felt that some of the accusation faced towards overwatch wasn't entirely wrong and at times feels guilt over his actions.
Physical Appearance: Art is a male standing at 6'3" with a strong fit build. He has brown skin and dark brown hair and stubble and dark brown almost black eyes. He has tattoos going down his arms.
Affiliations: Overwatch
Brief History:
Combat Role: Support
Sub-class: Sniper/Healer
Abilities:
Bleeding Shot: Art fires a bullet that bleeds out the target preventing them from healing for 10 seconds. 10 second cooldown Healing Round: Art shoots a bullet that when it hits a wall or a target it heals surrounding allies by emitting a biotic field, 50 health per second and last for 8 seconds. 11 second cooldown Draining Shot: Art shoots a bullet that slowly drains the health of a hero that it hits and it also tags their location to the rest of the ally team to see. 17 second cooldown. Protorifle: A Prototype rifle that shoots expramental healing and debiliting rounds. Has 10 rounds before reloading. Wall Climb: (Passive) Works the same as Hanzo's wall climb Enigma Fog (Ultimate): Art fires a round that when it hits an area or hero it will let out a huge nanobot fog that heals allies for 25 health per second and harm foes for 5 health per second.
Strengths: Art is a good ranged healer and debilitater using his many abilities to weaken foes and heal allies from a far. His rifle does decent damage when it hits enemies heroes and his ultimate can be very good for objective pushes or to destroy turrets.
Weaknesses: Art is horrible at close range combat and has no get away plan when an enemy hero finds his hiding spot. All his abilities have somewhat long cool downs so he can't heal allies as rapidly as some others.
Why would he need to build dispensers when we all have infinite ammo? ;P
Anyway, here's a sneak peek of my unfinished OC's sheet:
Code Name
Yan
Real Name
Yan Paowsong
Age
32 (looks 16)
Race
Human
Nationality
Thai-Chinese
Personality
A feisty, hot-headed girl who stuck out in her native Thailand like a sore thumb due to her distinctly rough personality. Yan is very much a free spirit who even today is unafraid to tell you exactly what she's thinking, consequences and other people's feelings be damned. She comes off as very rude but she is, in her own way, attempting to stay true to the teachings of Theravada Buddhism by removing lies and dishonesty from her life and promoting serenity and inner peace by letting go of negative emotions (usually very loudly and in someone else's face). She has had... interesting conversations with Zenyatta about spirituality in the past. Topics you should avoid when talking to her include religion, politics, her family, Talon, the weather, children and small animals, non-fat Greek yogurt, and for the love of god, don't say a word about her chest (especially around Mei). Her hobbies include glass-blowing, ice-skating, inventing new and creative swear words and listening to the newest Lucio singles while tuning in to D.va's livestreams. Her favorite foods are gai haw bai toey and pad thai.
Affiliations
Overwatch
Brief History
A prodigy in the field of plasma physics who made her mark on the field at the tender age of 16. In her early days, Yan pioneered a method for plasma containment that drastically increased field stability while simultaneously decreasing the total volume needed for storage, effectively revolutionizing the field with designs for a reliable, long-term plasma battery that was both cheap and long-lasting. Unfortunately her research was quickly co-opted as a weapon by Talon which led to the creation of devastating new bombs and micro-grenades that packed the explosive power of many kilograms of TNT into a marble-sized sphere of dense plasma. Disowned by her closest relatives and ashamed of what her work had done, Yan became an Overwatch scientist and field agent to atone for her mistake, using the plasma weapons she herself had inadvertantly created as tools in the fight against injustice. It's unknown how she keeps herself looking so young, but it's believed by many that she uses clout as a former Overwatch agent to book exclusive anti-aging treatments from Dr. Angela Ziegler to keep herself looking young.
Combat Role
Defense
Sub-class
Zoner
Abilities
Naraka shǒuliúdàn (Hell grenade): Yan tosses up to eight micro-grenades that explode on a timer. Each grenade has a cooldown of two seconds, or a cumulative cooldown of 16 seconds.
Plasma jet: Yan overclocks her plasma skates for a quick vertical boost. 6 second cooldown.
Field Reconfigure: Yan adjusts the axis her plasmacasters fire on. No cooldown.
Primary Fire
Twin Plasmacasters: Fires a ring of ultra-hot plasma out in front of Yan that slowly expands the further away from her it gets.
Secondary Fire
Plasma Cutter: Narrows the plasma current into something resembling an industrial plasma cutter. Functions like a flamethrower and a cutting tool.
Passive
Plasma Skates: Creates a plasma current that melts the floor beneath Yan, allowing her to skate above the molten surface hydrostatically. Provides increased mobility and wall-running.
Ultimate
Avīci: Yan does a quick dash forward ten meters, dropping all of her current store of micro-grenades in a carpet bombing attack.
Strengths: (What does your character excel at? Feel free to list characters that your character would work well with on a team. Which characters would your character counter?)
Weaknesses: (In what areas is your character lacking? Who don't they work well with? Which heroes can counter your hero?)
The sounds of the fight grew faint and distant the more they ran. The screams, the blaring guitar music, the bellowing triumph of the Falthon over another kill. This wasn't right. But what could they do? There was no way Rowan could fight the Falthon with her knuckle Dusters (heh), and she was completely drained of Aura, which made her worse than useless. She could barely lift her cannon! But there had to be something she could do! She... she...
She couldn't live with herself if she let them all die again.
Bonny screwed her eyes shut. "Aw to hell with this! Rowan, find me a good cliff! We be needing a crow's nest for this."