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    1. Vahir 12 yrs ago
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Your first idea is likely impossible with a Polish-Hungarian union and Khazaria around.
Especially since half the countries you mention didn't exist and/or were part of the above mentioned two nations.

The second idea can work albeit I don't even have the faintest idea how the hell the Swiss are coming into the picture.
They're literally at the other end of Europe.

If your Poland-Hungary extends from Russia to Greece, it's probably going to be declining power. Big nations tend towards decadence and decay, and you're talking about a nation bigger than any European one since the Romans.

(Oh, and I think you mistook Swiss for Swedes!)

Maximum date sounds convenient at first but the fact is some changes alter history in a grand way while others are less relevant.
If you set the cutoff date to before Constantinople then theoretically somebody can prevent Christianity wideaspread in the Roman Empire thus dictating the religion of Europe in the future.


You misunderstand me, I think. The maximum date is more of a minimum date. If I say that it's the year 450, then nobody can change anything that happened before that year, including the rise of christianity, or the fall of Rome.

@H3x@Dblade26

H3x, are you working on your post right now? Because this is holding back the rest of the RP. If you guys aren't going to advance, I'll just timeskip us already. After that, if you still want to continue that tavern scene, you can just do so on the side of the advancing plot.
the Sarmatians, Sarmatians, the great warrior people from northern territories in Europe.
the Denyen, identified by some with the Greek Danaoi and by others with the Israelite tribe of Dan;
the Ekwesh, possibly a group of Bronze Age Greeks (Achaeans);
the Lukka, an Anatolian people of the Aegean who may have given their name to the region of Lycia and the Lycian language;
the Peleset, whose name is generally believed to refer to the Philistines;[12]
the Shekelesh, identified possibly with the Italic people called Siculi (from Sicily);
the Sherden, possibly Sardinians or people of Sardis;
the Teresh, i.e. the Tyrrhenians, possibly ancestors of the Etruscans;
the Tjeker, also known as the Sikil and possibly Greek Teucrians;
the Weshesh.

The Sea People's led by Sarmatians.


While good ideas on their own, I think we shouldn't use nations that predate the fall of Rome. If the Sea Peoples are still around (And have their own country!), it would really screw around everything else in Europe.

I'm going to set a maximum date before which all historical events are unchangeable, possibly the year 0, possibly before or after. The exact cut off date can be agreed to by everyone.

Hmmm...I was thinking about a surviving Muslim state controlling parts of Spain, Portugal and North Africa


Interesting. How about this, as a compromise between our ideas: Granada wasn't taken by Isabella and Ferdinand, and it later became part of your muslim nation. Meanwhile, the western coast of the Iberian peninsuela could be occupied by the Kingdom of Portugal, including Galicia. Sound good to you?

(I'll edit this with a map of what I mean later, when I have more time)
Khazaria surviving would have wide-ranging effects on Eastern Europe. Primary among which, I think, is that the Russian principalities would have been shielded from the mongol steamroller. The way I see it, this would have two effects:

1. The Russians wouldn't be weakened enough for the Lithuanians to grab all their land, so your Hungary-Poland might exclude things like Galicia.

2. On the other hand, the Russians would never have a reason to unite, so they'd probably be shattered into little principalities anyway.
Nice to see interest so soon. What countries are you guys interested in being? Myself, I'm thinking of being a Valois union of France and Castile-Aragon.


It's the year 1700, and the age of enlightenment is just beginning to dawn. All over Europe, free thinkers are beginning to question the supremacy of the old feudal aristocracy. The various old powers are firmly entrenched in their colonies, and now bicker and struggle for dominance in a brutal game.

But even the way of war is changing; No longer are vast armies of pike and musket trudging across the fields of Europe, ravaging the land as they smash against each other or wait in sieges. The flintlock is being widely embraced by armies everywhere, and there is a growing certainty among the generals of the day that battles are not won through large squares slugging it out, but instead by long, thin lines which can devastate the enemy with volleys of fire.

But there is no England, France, Austria, or Russia.



Oh, these nations are there, but they aren't what they were historically. You see, in this RP, we'll collaborate to build an alternate history. We'll each make a nation of our own, and then- sorry folks!- interact with each other to establish our own, internally consistent Europe.

Now, I should be clear on one point: This isn't fantasy, magic or otherwise. You're allowed to make your own country, but if you do, you'll need to establish just how it came to be. So no kingdom of Derpistan- the point is to make a version of the world which could have existed, if only. I'll be looking for a smaller group for this RP, since, given its world-building aspect, we'll need to be closely working together.

Now: Interest?
We just need to resolve the business in the tavern, and I can timeskip us with GM magic.
Sorry I was gone this weekend, I was at a summer family thing yada yada yada. I'd written up an Oromis PoV entry while I was without internet, but posting it now would break the flow of this interaction. I'll save it for the most opportune moment, then.

(Oh, and nice post @Dblade26 and @H3x)
So far it seems we've all been pretty in control of our characters' situations, but I imagine when we get into more action-oriented scenes we wont have so much control. I'm just curious about how you're planning on handling the stuff that should be out of our control @Vahir. Should we be rolling dice for this kind of stuff? Or are you going to handle the tricky stuff in your posts?


My policy is, everything that affects your character personally should be decided by you. I trust you guys to write for the story, not the game. If your character gets in a sword fight, it's up to you if they win, die, be maimed, and so on.

If a situation crops up where I see a situation only being able to be resolved in one way (i.e. You losing) I'll say as much OOC.

I really want to post here, but I'm not sure I have an 'in'. Claes is waiting for her new friend to respond to her offer, and Marko won't feel comfortable interjecting into such a tense situation.

Sorry for sort of writing myself into a corner.


It's fine, I myself am in a similar situation. I try to reserve my posts for beginning and end of scenes, so that I can time-skip to keep things moving.

I assumed that we were starting in 1821 because that's when Napoleon died. End of an age, beginning of another, that sort of thing.

<Snipped quote by Willy Vereb>

What? Since I allow people to change the country's miltiary, industry, and other thing, I have to give them the opinion to alter history. By change, I mean change just little enough to make sense. I mean, there is info on it; but, there might not be enough of it to summarize it.

And they will not 'link the wiki'. I will make such of that.

My final answer is going to be no. You can't alter history, even if it's ten years or one year before 1821. You can keep trying to change my mind, but it wouldn't work.


Well, to take Willy's defense, if we want to change national details, we'll necessarily be changing history; Saying, for example, that the Austrian Empire is currently fielding the most elite army in Europe, or that Russian cities are the leading industrial centers of Europe, means changing stuff about the buildup to that situation.

Granted, I agree that we should stick to the historical nations of the time period.

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