Avatar of vancexentan

Status

Recent Statuses

3 yrs ago
Current Losing a game of dragon ball the breakers because my dipshit allies wouldn't give me their fucking dragon balls pisses me off. the raider was already nearly dead fml.
3 yrs ago
devaronian is the race you're looking for. They're basically thugs for the hutts for the most part.
3 yrs ago
Man I'd love to be proven wrong so i'll keep trying but still it sucks like the fourth time this has happened for entirely seperate reasons each as dumb as the last.
3 yrs ago
Man I just can't stick with a DND Group. I'm aware I feel pushy at times but I never intend to push anyone into doing anything. I'm just feeling so dejected at this point.
1 like
3 yrs ago
In general I've given up play by post roleplaying. I only check on occasion due to how NO ONE commits to forum posting in my over ten years of experience.
1 like

Bio

I'm one of the surviving members from the event known as Guild Fall. I am a big fan of Mobile Suit Gundam and am very specific on what I want in a roleplay. I have completed two roleplays (one is debateable) and have over six years of roleplaying experience dating back to when I was in Middle School.

Most Recent Posts

just so you know Cas it's spelled Rogue.
Alright then hey Rae do you want me to keep moving or wait until she comes back?
Con may be busy till thursday so someone else may want to post
The Prodigal Sage of Kirkwall - Gerald Capet

Name: Gerald Capet
Species: Human
Age: 22
Gender: Male
Class: Mage
Appearance:
Gerald has a thin but not frail build that reflects his time of study and shelter in the Kirkwall Circle of Magi. He has very little muscle having only gained such from his long walk back to Fereldan after the Kirkwall Incident. He has pasty white skin with very little color and dark grey eyes. His hair is blonde and is short cut but almost straw like in how it looks. He has a thin nose and is about the size of the average human male. He gives off a very nonthreatening presence due to his appearance however at will that can change as he can use his pure raw magical might to frighten most people with ease due to his training while visiting his family in Fereldan showing him how to project himself like a noble.

Curriculum Vitae:

Specializations:
Spirit Healer
Primal
Entropy
Creation

Notable Traits:
Extremely potent magi (he can cast powerful spells and he can cast a lot of smaller spells)
Very talented in elemental spells mainly the fire Branch
Very capable of learning quickly in regards to the magical arts
Can adapt well in the middle of a battle
Mentally strong (isn't easily seduced by spirits and people trying to break him).

Flaws:
Extremely poor stealth skills
Average to poor levels of physical strength
Untrained in physical weapons (bows, melee, weapons, shields, etc)
Lacks charisma and leadership capabilities (meaning he can't lead anything smaller than a handful of people)
Lacks armor training (meaning he doesn't move as well if in armor which piles on top of his already poor maneuverability)
Has rather poor flexibility (movement wise)

Skills:
Arcane Bolt
Arcane Shield
Staff Focus
Flame Blast
Flaming Weapons
Fireball
Winter Grasp
Lightning
Shock
Disorient
Glyph of Paralysis
Heal
Group Heal
Mind Blast

Biography:


Player’s long term goals: Become an Archmage, Become a expert in elemental magic, become the head of a circle or found his own.

Relations: House Capet of Kirkwall and Fereldan, Templars (he still has a few friends from his time in Kirkwall being a model mage), The former Circle of Magi, The Former Circle of Kirkwall.

Secrets: Spirits are unusually interested in him due to his power and though he plays it off he actually is very much aware of how much they are aware of him. Demons are attracted to him as well and try to convert them into one of them in an attempt to make a very powerful demon. He is also the heir to the Kirkwall House Capet branch.
Done
Name: Gerald Capet
Species: Human
Age: 22
Gender: Male
Class: Mage
Appearance:
Gerald has a thin but not frail build that reflects his time of study and shelter in the Kirkwall Circle of Magi. He has very little muscle having only gained such from his long walk back to Fereldan after the Kirkwall Incident. He has pasty white skin with very little color and dark grey eyes. His hair is blonde and is short cut but almost straw like in how it looks. He has a thin nose and is about the size of the average human male. He gives off a very nonthreatening presence due to his appearance however at will that can change as he can use his pure raw magical might to frighten most people with ease due to his training while visiting his family in Fereldan showing him how to project himself like a noble.

Curriculum Vitae:

Specializations:
Spirit Healer
Primal
Entropy
Creation

Notable Traits:
Extremely potent magi (he can cast powerful spells and he can cast a lot of smaller spells)
Very talented in elemental spells mainly the fire Branch
Very capable of learning quickly in regards to the magical arts
Can adapt well in the middle of a battle
Mentally strong (isn't easily seduced by spirits and people trying to break him).

Flaws:
Extremely poor stealth skills
Average to poor levels of physical strength
Untrained in physical weapons (bows, melee, weapons, shields, etc)
Lacks charisma and leadership capabilities (meaning he can't lead anything smaller than a handful of people)
Lacks armor training (meaning he doesn't move as well if in armor which piles on top of his already poor maneuverability)
Has rather poor flexibility (movement wise)

Skills: Arcane Bolt, Arcane Shield, Staff Focus, Flame Blast, Flaming Weapons, Fireball, Winter Grasp, Lightning, Shock, Disorient, Glyph of Paralysis, Heal, Group Heal, Mind Blast.

Biography:


Player’s long term goals: Become an Archmage, Become a expert in elemental magic, become the head of a circle or found his own.

Relations: House Capet of Kirkwall and Fereldan, Templars (he still has a few friends from his time in Kirkwall being a model mage), The former Circle of Magi, The Former Circle of Kirkwall.

Secrets: Spirits are unusually interested in him due to his power and though he plays it off he actually is very much aware of how much they are aware of him. Demons are attracted to him as well and try to convert them into one of them in an attempt to make a very powerful demon. He is also the heir to the Kirkwall House Capet branch.
Name: Gerald Capet
Species: Human
Age: 22
Gender: Male
Class: Mage
Appearance:
Gerald has a thin but not frail build that reflects his time of study and shelter in the Kirkwall Circle of Magi. He has very little muscle having only gained such from his long walk back to Fereldan after the Kirkwall Incident. He has pasty white skin with very little color and dark grey eyes. His hair is blonde and is short cut but almost straw like in how it looks. He has a thin nose and is about the size of the average human male. He gives off a very nonthreatening presence due to his appearance however at will that can change as he can use his pure raw magical might to frighten most people with ease due to his training while visiting his family in Fereldan showing him how to project himself like a noble.

Curriculum Vitae:

Specializations:
Spirit Healer
Primal
Entropy
Creation

Notable Traits:
Extremely potent magi (he can cast powerful spells and he can cast a lot of smaller spells)
Very talented in elemental spells mainly the fire Branch
Very capable of learning quickly in regards to the magical arts
Can adapt well in the middle of a battle
Mentally strong (isn't easily seduced by spirits and people trying to break him).

Flaws:
Extremely poor stealth skills
Average to poor levels of physical strength
Untrained in physical weapons (bows, melee, weapons, shields, etc)
Lacks charisma and leadership capabilities (meaning he can't lead anything smaller than a handful of people)
Lacks armor training (meaning he doesn't move as well if in armor which piles on top of his already poor maneuverability)
Has rather poor flexibility (movement wise)

Skills: Arcane Bolt, Arcane Shield, Staff Focus, Flame Blast, Flaming Weapons, Fireball, Winter Grasp, Lightning, Shock, Disorient, Glyph of Paralysis, Heal, Group Heal, Mind Blast.

Biography:


Player’s long term goals: Become an Archmage, Become a expert in elemental magic, become the head of a circle or found his own.

Relations: House Capet of Kirkwall and Fereldan, Templars (he still has a few friends from his time in Kirkwall being a model mage), The former Circle of Magi, The Former Circle of Kirkwall.

Secrets: Spirits are unusually interested in him due to his power and though he plays it off he actually is very much aware of how much they are aware of him. Demons are attracted to him as well and try to convert them into one of them in an attempt to make a very powerful demon. He is also the heir to the Kirkwall House Capet branch.
Your character can survive not going to the meeting but not talking to Scirocco when you get a chance might hurt him a bit.
How so? The only characters who can canonically be warrior mages are the main characters and Vivienne. The only one's I can see having a handful of actual combat mages would be something like your characer. The Zealots? Normal damage mages. The elves? Keepers. Circle mages? Glyphs/healing/elemental mages. If the GM wants to run his roleplay like this and allow this amount of magi/battle mages then so be it. I just came in a moment ago but I look at the characters and I see no diversity gameplay wise and storyline wise abominations would probably never be allowed near the Inquisition with Cole only being inside due to him being a spirit and Justice was a spirit as well in Dragon Age Awakening despite inhabiting a dead body.

All I'm saying is that I don't find the way we're structured at the moment working out. I'm already tentatively in this and having these many battle mages is making my even more so.
Honestly I'm not sure if this roleplay will work out at the moment. As it is everyone is some sort of mage warrior except for the possible templar and my normal mage. Having a roleplay full of mages doesn't seem like something that would work.
© 2007-2026
BBCode Cheatsheet