
◾MMI-GAU26 17.5mm CIWS
Mounted in the head, the pair of CIWS are mainly used for shooting down missiles, projectiles or enemy units at close range.
◾M2000GX High-Energy Long-Range Beam Cannon
Stored on the left side of the backpack, the M2000GX high-energy long-range beam cannon is Destiny's most powerful long-range weapon and is capable of destroying most battleships with a single shot. When in use, the cannon unfolds and swivels underneath the Destiny's shoulder while a trigger and guard extend to allow the Destiny to take manual aim.
◾MMI-714 "Arondight" Beam Sword
Stored on the right side of the backpack, the foldable MMI-714 "Arondight" beam sword is the Destiny's main close-combat weapon. Despite the name, it actually resembles an anti-ship sword more and is in fact the successor to the MMI-710 "Excalibur" anti-ship sword. It is Shinn Asuka's preferred weapon in close-quarters combat as well as arguably the strongest melee weapon in the Destiny's arsenal, it sees extensive use against all types of enemies.
◾MMI-X340 "Palma Fiocina" Palm Beam Cannons
A unique feature of the Destiny is its two MMI-X340 "Palma Fiocina" palm beam cannons. These extreme close-range weapons release powerful energy discharges that are capable of destroying the "Slayer Whip" heat rods of a ZGMF-X2000 GOUF Ignited and even the armored head of the massive GFAS-X1 Destroy. It should be noted though that various games depict the "Palma Fiocina" as ranged weapons, and during the battle of Orb, a Murasame is destroyed by a blue beam.
◾MX2351 "Solidus Fulgor" Beam Shield Generator
Like its brother unit, the ZGMF-X666 Legend, the Destiny is also equipped with two wrist-mounted MX2351 "Solidus Fulgor" beam shield generators. These generators generate powerful beam shields that can block physical and beam attacks, including the combined power of a Destroy's three "Super Scylla" multi-phase beam cannons.
◾MA-BAR73/S High-Energy Beam Rifle
An optional beam rifle and is Destiny's main ranged weapon. Power rating is unknown, but it is assumed to be more powerful than the standard rifle. When not in use, this weapon could be stored on the back waist point.
◾Shield
A small, expandable shield that is mounted on the left arm to supplement the beam shield. However, this shield is rarely ever seen being used.
◾RQM60F "Flash-Edge 2" Beam Boomerang
The Destiny is equipped with two RQM60F "Flash-Edge 2" beam boomerangs that are stored on the shoulders. They are upgraded forms of the Sword Impulse's RQM60 "Flash-Edge" beam boomerangs. Unlike previous models, the Destiny's beam boomerangs also double as beam sabers, though they are rarely seen used in this form. Shinn uses these versatile weapons in a wide variety of ways, such as using them to distract opponents while he closes in for a close-range attack, or to destroy several enemy units in its trajectory.
Special Equipment & Features
◾Hyper-Deuterion Nuclear Reactor
The Destiny is powered by a hyper-deuterion nuclear reactor, giving it a self-replenishing power reserve. However, it is still possible for Destiny to drain its power to a critical level triggering an alert, and this occurs during one of the engagements with the Strike Freedom, forcing Destiny to retreat.
◾Neutron Jammer Canceller
Like most nuclear-powered mobile suits, the Destiny is equipped with a Neutron Jammer Canceller to allow its nuclear reactor to work in areas affected by Neutron Jammers. ◾Operating System
The ZGMF-X42S Destiny uses the Gunnery United Nuclear-Dueterion Advanced Maneuver operating system, (MOBILE SUIT NEO OPERATION SYSTEM Ver.1.62 Rev.29). ◾Mirage Colloid Holographic Projection System
This system is activated when Wings of Light is used. It spreads Colloid particles, leaving a trail of visible after-images that can confuse enemy sensors and visuals, as well as the naked eye.
◾Wings of Light
The "Wings of Light" utilizes a variant of the Voiture Lumiere propulsion system and allows the Destiny to achieve very high speeds during movements. It is frequently used together with the Mirage Colloid Holographic Projection System. One of Shinn's signature attacks with the Destiny is to utilize both systems in conjunction with the "Arondight" beam sword. After both systems activate, Shinn rushes into close combat range with unprecedented speed and impales his target with the Arondight. Most instances of Shinn performing this maneuver have been done against larger, less maneuverable opponents such as the Earth Alliance's Zamza-Zahs, Gells-Ghes, and Destroys, which lends some doubt as to how effective this attack would actually be against units of similar mobility such as the Strike Freedom and Infinite Justice. As shown during the final battle of Gundam Seed Destiny and in an FMV cutscene in Dynasty Warriors Gundam 2, the speed and after-images produced allow the Destiny to effectively dodge the multi-directional attacks of the DRAGOON System.