Avatar of VarionusNW
  • Last Seen: 19 hrs ago
  • Old Guild Username: VarionusNW
  • Joined: 12 yrs ago
  • Posts: 1814 (0.40 / day)
  • VMs: 2
  • Username history
    1. VarionusNW 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current It's definitely weird coming back here after realizing I've cut ties or lost touch with basically all the people I've known from here, which were all some of my closest friends on the internet.
3 likes
5 yrs ago
It's been a while, and It's good to be back. Let's see if I can get back into the swing of things.
2 likes
7 yrs ago
Join my new RP, Kodomo-O-Eru Acadamy For the Tsukamu Artes! roleplayerguild.com/topics/…
2 likes
7 yrs ago
and can we please have an answer for Summer's important question: Can we ban me for being one of the straights?
1 like
7 yrs ago
Summer clearly wasn't taking it personally. If anything, it seems more like you are, friend.
1 like

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Most Recent Posts

<Snipped quote by Ammokkx>

He's just looking for a good picture of someone who looks like they would play Ghostricks.


Also, finally finished the next iteration of the deck. Now it stops effect monsters instead of just magic! Magina would be proud!


Looks good, but why have the light effigy? from what I can see, you don't have any level 7+ normal monsters.

I could do pack randomization.


Awesome. Fucking Awesome. That would be great, SilverDawn.

@VarionusNW

So, does anything need to be revised on Haas' deck, or is he good to post in the tab?


No, not really, go ahead and put him in the char tab.

<Snipped quote by Ammokkx>

And Frog the Jam.


Frog structure deck. It runs 3x Frog the Jam.
I'm fine with waiting on this, since I am GMing my own RP, but it might be good to start this within the next 2-3 days.
Oh, and about Co-GMing, I would really appreciate if someone helped handle the pack randomization. That's all I need someone else to do, honestly.
Alright, if I don't mention you in this post, you are accepted. Please move your sheets to the character section.

@Satoshi Kyou I will wait for you to finish your sheet.

@SilverDawn alright, so are you going with that second deck that you posted? If so, it does need some edits, specifically, your 3 ofs. There don't seem to be many (if any) 3 ofs in the more Recent structure decks, which, given that the structure decks are a product, makes sense. If you include 3 copies of the best/most necessary cards in the deck, people would be less likely to buy 2 or 3 of the deck. If you include only 1-2 ofs, and maybe 1 kind of OK card at 3, the deck is more likely to sell 2-3 per person, since they are looking to build that deck, usually.

Don't just think of these decks as decks, but also as products, just as Ko-fucking-nami would. (Fuck Konami)

@The Irish Tree Why the synchros in a wind-up deck?
Cyrus Dunn





Age: 15
Gender: Male
Appearance: Cyrus stands at 4'10", and his appearance is always covered in an extreme amount of clothes.
Personality: Cyrus is (oddly enough) not competitive at all. If he wins, he wins. If he loses, he loses. He does, however, have a penchant for only wanting to make his opponent slowly mill out while they can't even kill a single Skull Servant (which pretty much never happens). He also makes wisecracks about the other person's character and what cards they play constantly.
History: Cyrus was born to a middle class family. His life was pretty much a graham cracker. Bland, boring, and slightly salty. All he really did while he grew up was play Duel Monsters and watch zombie movies. He played Duel Monsters for 10 years of his life and somehow got decent at it. Through a rather odd hot-streak and a bunch of tournaments, he managed to get the chance to go to duel academy.
Favorites: Cyrus's favourite card is Skull Servant, favourite archetype are Skull Servants, favourite theme are zombie decks.
Chosen Structure Deck: Zombies Rising (custom)
Chosen Pack: Astral Pack 6
Current deck:

Collection:

Points: 0


http://yugioh.wikia.com/wiki/Zombie_World_Structure_Deck
This has already been done. I'm pretty sure that I stated that you can make a structure deck as Long as the theme hasn't been done.

alright i got my character figured out i'll post it tomorrow

quick question can i lie about/or keep my character's gender a secret


Go ahead
Name: Novice Trapper
Level: 2
Attribute: Earth
Monster Type(s): Warrior/Effect
Effect: FLIP: Select and destroy one monster on the field
ATK/DEF: 300 ATK / 600 DEF
Rarity: Super Rare


This is just a warrior version of man-eater bug. It doesn't really need to exist.

Name: Trapper Hound-master
Level: 8
Attribute: Earth
Monster Type(s): Warrior/Effect
Effect: If this card inflicts battle damage to the opponent special summon 1 Trapper Hound token (Beast-type/EARTH/Level 2/500 ATK/500 DEF) in face up attack position, when this card is destroyed by battle or by a card effect. inflict 500 damage to the opponent equal to the number of face up Trapper Hound token's on the field
ATK/DEF: 2600 ATK/ 1700 DEF
Rarity: Ultra Rare


Name: Trapper Hound-master
Level: 8
Attribute: Earth
Monster Type(s): Warrior/Effect
Effect: If this card inflicts battle damage to the opponent: special summon 1 "Trapper Hound token" (Beast-type/EARTH/Level 2/500 ATK/500 DEF) in attack position. When this card is destroyed by battle or a card effect: Inflict 500 damage to your opponent for each "Trapper Hound token" you control.
ATK/DEF: 2600 ATK/ 1700 DEF
Rarity: Ultra Rare

Alright, I fixed the card for you. It's slow, and kind of bad. Your archetype doesn't seem to have a cohesive theme. Some put tokens into play, others search for traps, and some are flip monsters. There is no synergy between these cards.

Name: Trapper clairvoyant
Level: 4
Attribute: Earth
Monster Type(s): Spellcaster/effect
Effect: When this card is destroyed and sent to the graveyard, you may add 1 trap card from your deck to your hand
ATK/DEF: 1600 Atk / 1500 DEF
Rarity: Common


Suddenly, spellcaster! effect is rather OP. There are no straight up "Search your deck for a s/t card" cards for a reason. They tend to get you some of the best counters/utility cards in your deck. If it was a specific type of trap card, or just "Trapper" trap cards, I would be fine with it. A card like this has no downside.

Alright, I have to stop here for now, but I suggest that you re-analyze your archetype, and keep a consistent theme throughout it.
<Snipped quote by Satoshi Kyou>

yea its called amplifer, i just said about it XD



see, but if the card made all spell's be treated as trap card's then jinzo can't equip amplifier so it acts as a double barreled shotgun to the foot


did you read the last line of amplifier? "This card's activation and effect cannot be negated."

The combo would be ridiculous. 3 card "you can't play the game" combo.

Charak, I will be reviewing your cards in a second.
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I'm working on an Ally Of Justice deck as we speak, but how would we get speed spells? Do we get a starter set to replace our regular spells or do we choose our own?


I will introduce the solution when we get to that point.
<Snipped quote by VarionusNW>

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