Avatar of vietmyke

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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
5 likes
2 yrs ago
Stop being passive aggressive. Just be aggressive.
7 likes
3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
3 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
3 yrs ago
Man do I love watching the circus
6 likes

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Bringing back the Guardians Applicant, I enjoyed this character a lot the last time around- hope you don't mind if I bring him back.

Found my old character too, might rework him a bit, but I liked him. Guardians applicant it is
This sounds... Very familiar... Interested.

Edit: huh, I was right! I was in the iteration of this rp like... Two years ago. Surprised my memory went back that far, anyway if you'll have me back I'm interested!
"Hey watch it!"

"Woah! Look out!"


There were more general cries of outrage and indignance as an open topped light-tactical-vehicle weaved in and out of traffic through the crowded streets of Horizon. Its cargo, a half dozen uniformed officers- dressed down and sleeves up- sporting sunglasses, bottles, and a lack of regulated headgear. Two sat with their legs sticking off the back of the vehicle, hands clasped tightly around 'oh shit' handles to keep them from falling out, while another stood on his seat, body sticking out the top of the vehicle and waving at passers by. On the sidewalks, children ran alongside the vehicle for as long as they could, waving excitedly at the soldiers sporting the Walker Coprs insignias on their uniforms and women rolled their eyes in exasperation as they ignored the whistles and catcalls coming from the vehicle. Patriots cheered as the vehicle cruised by and other drivers honked their horns in frustration as the military vehicle cut in and out from in front of them.

Ingram Shaw sat shotgun, arm out the window and casually patting at the outside of the door, aviators on his face, and feet kicked up on the console. He lifted a half empty bottle of cheap beer up and took a sip- tasted like shit, but hey it was free so what were you going to do about it? Technically they weren't supposed to be drinking, especially with the Raptor-Demo coming up soon, but a single beer was hardly intoxicating, especially when the beer was as light and cheap as this. Shitty beer or not, the Dingo Squadron was in high spirits, most people were- it was Colony Day, and the past two years in Horizon taught Ingram a thing or two about how to spend Colony Day.

There was a whoop, and the sound of breaking glass as the truck jumped a curb and headed off the main road, almost knocking one of the soldiers sitting in the back out of the vehicle, as he dropped his bottle to grab onto the back of the vehicle. The truck vibrated and rocked as the pavement gave way to dirt and gravel, the vehicle gaining speed considerably as they left the traffic contested Horizon roads for the clear and empty pathways of the Horizon military base.

Considerably quieter than Horizon itself- what with most of its staff and personnel on leave to celebrate the holiday, the men and women of Dingo Squadron- or those selected for the demonstration were left to themselves, hooting and hollering as their vehicle careened down the road at speeds that were decidedly unsafe. Cruising onto and across the empty airstrip, the truck made its last hurrah before it headed into the massive Walker Hangar that held the base's Arsenal Walker complement.

Safe from the heat of the outdoors, the massive shaded hangars were cool and relaxing as the truck skidded to a halt in front of the parked Raptors, a few of the pilots jumping out of the truck before it had even come to a full stop. A few of the engineers and techs on the skeleton crew stopped what they were doing and approached the dismounting pilots.

Finishing his beer, Ingram left the bottle on top of the console as he stepped out of the vehicle, trading the bottle of a six pack of canned beers held together by plastic pack rings. He pulled a beer off and tossed it to one of the approaching techs before handing the rest of the pack off to another pilot. The tech in question caught it as he approached, opening it with a single hand as he gave a haphazard, lazy salute to the officer.

"Hey El-Tee," the chief tech grunted as a way of greeting, the name plate on his breast reading 'Stevens', "You gentlemen look like you were having a good time."

"Just getting some sights in," Ingram replied with a shrug, "Its Colony Day, isn't it?"

"Yeah, we even got you lot party favors," called out Kensington, another pilot, as he tossed beers to a few of the other engineers on the skeleton crew.

"Ah yes, because shitty Natural Century is an excellent and quality drink for refined tastebuds." Replied Chief Stevens with a look of distaste, as he took a swig from the blue and silver can that was widely regarded as one of the cheapest, if shittiest beers on Horizon. "You know, for men on officer's salaries, you sure don't know how to use them."

Ingram waved a dismissive hand, "Oh I know how to spend money, I just like to spend it on myself is all. Anyway, how're the Raptor's looking?"

Chief Stevens rolled his eyes. "Well, the Demo Raptors are just about ready to go, I know you spent money on the paint for your Sparrowhawk so I pulled it off the 'demo' list for another one you'll be flying instead. The Demo-Raptors are freshly painted and loaded for bear."

"Loaded? With what?" questioned Ingram curiously, his eyes drifting towards the painted Python Rocket Pods attached to each of the Raptor's wing hardpoints.

"Pyrotechnics," Replied Stevens, with a smirk, "Gotta give the folks a show after all."

"Well, I'll be," chuckled Kensington, with a smug shit eating grin on his face.

"Alright, bring it in boys and girls." Ingram said with a laugh as a dozen or so cans and bottles of beer were lifted into the center of their little gathering. "Here's to showing off like a bunch of peacock assholes."

"Hooah!"

Nah, I'm okay with a covered gun pod, I just don't want it to look like a plain tube.

something like this one's gun fits the bill better with what I had in mind. Also, the shield is about what I envision for the Raptor too


and yeah if thats the case, I hope Raptors at least are more durable than modern day fightercraft. Or maybe have some EM jammers to fuck with the targeting somewhat, idk.


@vietmyke 20mm does seem to be on the heavier side of general purpose, but it's just big enough to squeeze in AMS viability. need to crunch some numbers on head size to see what kind of space AWs have for guns.

GAU-8 is an absolute beast. Warthog besthog. Though, if your Raptor Custom has something that big, where does it go when it converts to walker form? does it unclip and act like a handheld weapon? does it replace an arm like Airmech's Warthog?

One problem with just flat increases to round size is that the power increase isn't linear. 3 50mm rounds won't come close to a single 150mm. I'd say 100mm is about as big as any unmounted FAW weapon can ever hope to be. and round size would depend on a weapon's role.
spray'n'pray? 35mm.
controlled burst? 40-50mm.
marksman? 55-65mm.
anything over would edge into sniper/Anti-Vehicle territory based on space-combat against opposed fleets. This is all for slug-thrower rifles though.

Mobility is king. Tanks are common because they're efficient at carrying big loads and putting big slugs down range, but air superiority is more important. with a tank that walks upright and stands at 17m like the Scout, you go from around 5km view range to the horizon, all the way to 14.7km. 3x longer sight lines and high maneuverability on the ground makes you a bigger threat and less threatened because you can see them coming, and threaten them sooner. also maximum traverse is better on a mech than a tank.

Maybe AWs are equally durable, maybe more, can't really tell yet.

So I took a page from Macross/Robotech, and their whole shtick is fighter jets that transform into humanoid mechs, and have the gun placed in a removable 'gun pod' placed underneath the aircraft, which is then removed and held like an assault rifle when in its humanoid shape.


And regarding weapons, you also have to put into account changes in weapon technology, perhaps they're using better penetrators, denser cores, more efficient incendiaries, idk who knows.

Also I assume we'll be taking some creative storytelling liberties when it comes to combat, because though its realistic, just sitting out of visual or just inside visual range and shelling targets from kilometers away with even the lighter weapons doesn't sound incredibly exciting. I get the feeling people want to mix it up in melee and the mecha equivalent of 'CQC' range.
Now that that's done, any players want to try to pin down barrel sizes so we have a guide to go by if we want a boomstick or a peashooter?


I'm down, I have a couple thoughts on the topic myself.

Seems to me most people seem to be using 20mm as the standard for anti infantry/light vehicle work and point defense, which makes sense because many nato vessels use 20mm Vulcans for their close in work and point defense, but given the size of a Naval ship compared to an Arsenal Walker, I'd wager that's a bit high on the armament scale, especially given its weight and the weight of their primary weapons systems.

I personally think it's a bit on the high end (which is why I put my sparrowhawk's pd weapon at a rifle caliber) and also a bit overkill to be used for soft targets like infantry and light vehicles. I'd suggest scaling down to a 7.62 or a .50 Cal.

For other weapons, I tend to just take modern day equivalents and scale it up a little because future tech. Ie my sparrowhawk uses a GAU-11, which is based off the modern day GAU-8, which is a 30mm Vulcan that makes the brrrrt sound that A-10s are famous for. So since it's the future, I scaled it up to 35mm

I guess in the terms of this world, I'd consider something like 35mm to be a 'low' caliber weapon.

Since it would make the most sense for Federation units to use similar ammunition, perhaps a 60mm shell for 'rifle' style weapons and a 150mm shell for the rail guns and heavier weaponry? Or if that seems a bit on the high side, scale it down to like 120mm?

I guess the power scale also depends on how quick AWs are taken down with conventional weapons. I assume the warriors are capable of taking at least one tank shell to the chest, otherwise why wouldnt they just stick to tanks?- tanks have a shorter profile and I imagine easier to train for, and are pretty mobile.

Walkers I guess also have the advantage of being able to function in space, but I assume the armor of a standard Walker is armored enough to take some amount of heavy fire.
Also, unsure if this was already asked, but how do walkers organize and operate? Do we operate similar to modern day armor companies? Combined arms approach like today's mechanized infantry? Do we operate alongside traditional tanks and jets or are do we operate on our own?

Questions pertaining to Raptors specifically, the walker mode is incapable of flight, so when we change mid battle I assume we slow down and go close to ground before changing but how does walker to fighter work? Do the walker forms move fast enough to jump and perform short takeoffs without a dedicated runway? Or are they VTOL capable?
@Krayzikk Walker and pilot are ready for review at your leisure mon capitan.
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