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4 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
4 yrs ago
At least if you're writing something you know, with knights.
4 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
4 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
4 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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Name: Mihama Yukiko
Age: 14
Gender: Female
Appearance: The scatterbrained witch. She has black hair, light skin, and green eyes. Her outfit is reddish-purple and white.
Items: Her flying broom, chalk, a scrying stone, her all-important hat. The Magic Shop, her family's old business, is an old-fashioned shop sandwiched between newer buildings.
Abilities: Yukiko is a mage, though in her family the women are referred to as witches. She is capable of minor offensive and defensive magic, projecting fireballs or producing a shield, but most of her abilities are utility-based. Causing a broom to fly, transporting and manipulating objects, scrying, she's got a lot of spells to help people out with problems they might be having. Magi in her family are also taught aspects of onmyodo. Yukiko, for example, knows how to use the onymouji practice of using shikigami and blend it with a magi's familiar.
Background: Yukiko is part of the Mihama family, a somewhat old-fashioned family living near the center of the village. Her parents are very loving, but intensely busy. As a result, Yukiko runs the family's old shop, "The Magic Shop", specializing in some magical supplies. But mostly in hiring out the owner to solve various problems. Lost your keys? Need some ghosts dealt with? Have to find your long-lost twin sibling? Need a package delivered? Yukiko's your girl! Speaking of problems, she once ran across a heavily-injured cat, which turned out to be a nekomata. Using onmyodo and mage techiques, Yukiko healed and revived the nekomata and made her into a familiar. The nekomata, usually running around in human form now, has since become her assistant in problem solving.
Other: Yukiko is a happy and friendly girl, full of cheer and an earnest desire to help. She is talkative and and outgoing, always willing to hear what kind of trouble people are having and always willing to give them a hand. This is also, of course, her business, so she has some added incentive there. While she is friendly, she is sometimes easily-exasperated and frustrated, even if she is rather good at problem-solving. This mostly comes out when her catgirl assistant does something particularly unusual or irritating. Yukiko is surprisingly easy to distract and can easily lose trace of important things, like asking for payment after successfully helping someone out with a problem they've been having. It's times like this that it's her assistant's turn to be irritated with her.
Rend Soul. I know it's got a specific gameplay function, but it is written as if it's removing the target's soul and an attack like that floats in a kind of shaky area as far as I'm concerned.

For the matter of her being High Queen, you'd have to switch it to AU if you kept it since there's no way it can fit into the canon she comes from.
... Going to have to bring up how that kind of makes it really hard to play any undead characters if she can just make them die like that. ^^;
So Steel Soldier Ryoko is a series of real robot mecha action games praised for their challenging gameplay, complex storylines, and excellent character and mecha designs.

Steel Soldier Ryoko: Steppin' on Sunshine is the absolute darkest game in the series known for having some serious mindscrew moments and an extra boss that is incredibly, incredibly difficult.

They also have increasing difficulty every time you do a new game plus, up to eight times.

... I came up with this on the spot when I was writing the post. ^^;
At least one of them acknowledged how great her COG was the best out of all of them! The other ones didn't look too bad, sure... but compared to boom there was a pretty big difference in quality. If their COGs were great, then Boom was super awesome the best! She glanced at her father for a moment. Hmph, asking her to be more respectful... why should she? If anything, they should be respecting her! She knew way more than they did, that was for sure. ... Then again... if she really did have to work with them... maybe she should be a bit less harsh on the COGs? Chie thought on this for a moment, then dismissed it. Nope. She was certain that she had the best, and that she was the best pilot here. In the tiny blonde girl's mind there was absolutely no way it could be any other situation then that.

As she listened to the two other pilots discuss sparing, she couldn't help herself. Likely to her father's dismay, she approached them confidently.

"Oh, yes, sparring will totally make you as good as me," she declared, the sarcasm dripping from her tone as she did. "Huhuhu~ You'll never match how good I am. I've beaten all the Steel Soldier Ryoko games all the way up to New Game plus eight! Even the near-impossible extra boss in Steel Soldier Ryoko: Steppin' On Sunshine!"
... Okay that sounds like the perfect idea. ^^;

I know what I'm posting now.
I think we should probably still have the "no overpowered, sue/stu, or godmoddy" stuff still as far as what's acceptable.

In any case... First character!

Name: Esfir Borgoslavia
Age: 18
Gender: Female
Appearance: In black and white... and color!
Items: In order to slay monsters effectively, she utilizes a pair of deadly pilebunker gauntlets, capable of releasing enough force to punch holes through steel or even sturdier materials with their intensely sharp stakes. The stakes are forged from an alloy featuring various metals(such as cold iron and quicksilver), as some creatures are more vulnerable to certain materials. The gauntlets can also release small explosions utilizing an inborn magical program, channeling them up the length of the stakes.
Abilities: Esfir fights using an aggressive hand-to-hand style with powerful punches and the occasional kick.
Background: An agent of the organization Amarok, "The Wolves of the Hunt", Esfir is a full-fledged agent and hunter of monsters. As an organization, Amarok is organized across the world, with bases on a vast number of countries. They specialize in the hunting of monsters. The definition of monster that Amarok subscribes to is less iron-clad then one might expect. Dangerous creatures that attack humans, yes, but also more human-like threats... and indeed, humans themselves. If a human acts as a monster, hurting and attacking the innocent, Amarok promptly classes them as a monster and they are hunted. A large number of Amarok's hunters are orphans, and many of these orphans lost their parents to monsters, human or otherwise. Esfir is one of these children. She was only five years old when her home was destroyed and her parents slaughtered. She doesn't remember what did it, but she remembers how alone she was in the aftermath. Trapped under rubble, her body was bruised and battered. She couldn't understand why this would have happened, her mind unable to comprehend how something so terrible could have occurred. For what seemed like hours, she simply laid there in the rubble, feeling like she would die. She didn't understand death, but it terrified her. At least, until her saviors arrived. While they hadn't caught the monster, the Amarok hunters found Esfir, delirious and afraid, and pulled her from the rubble. She was given medical treatment, and when she was old enough she volunteered to train as an agent of Amarok. Now, she hunts monsters like the rest of her organization, determined not to allow there to be another child orphaned by such a thing.
Other: Esfir, at most times, possesses a distant demeanor, hunting as something of a loner. She tends to push others away, wanting to hunt alone. However, she is not completely friendless. In addition, she has a tendency to respond harshly to things that irritate or annoy her, losing her cool demeanor and becoming rather obviously hot-tempered. Most of the things that anger her are rather legitimate, ranging from people being foolish(at least as she sees it) to people being cruel, the latter of which is naturally far more serious. In a fight, she becomes increasingly more aggressive and loud, the only apt description for her attitude in combat being "hotblooded". Finally, one of the things that makes her angry is the fact that she is, well, a sheer cliff in the chest department. If it's pointed out she gets quite annoyed, and she is jealous of girls who possess more... chest-based maturity. In spite of such an embarrassing sore spot, Esfir is a relentless hunter and holds deep loyalty to Amarok as a whole. She is deeply sympathetic to children in most cases, especially those who are orphaned.
@Earnest Evans: She. ^^;

And I'm more concerned about it just being used over and over again then the dragon's power. Even if it's not a problem to deal with for a lot of characters it could get kind of annoying it it's just used a bunch of times in a row.
@Belwicket: Okay, now... another one of the shouts seems pretty bad. It seems like she can just eat people's souls unblockably and there's only two characters I can think of who could be immune to that. ^^; Unless I'm misreading.

There's also the ability to infinitely summon a dragon even if that dragon is killed, that's... not so good. She could just do it over and over again in a fight.

I'm also not seeing how she could be the King and be anything other than AU. The Dragonborn doesn't become the High King of Skyrim in canon.

@Trevor1001: She seems fine to me, accepted.
I might PM everyone who hasn't transferred their character yet, and... hopefully the last character will be posted soon. ^^;
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