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    1. Vordak 12 yrs ago

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Current In Soviet Russia we kick American Capitalist until they turn Red
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as a tournament, it's up to Innue to make such things. However, as I'm on back up, I can. I'll check over the sheets and do the stuff tomorrow.


Judge plz!
My first OC that i implemented in a roleplay was a mutant living in in a sci-fi city's slums, earning money as a deathmatch fighter. Snide, punkish and rather cunning. He wasn't overpowered, surprisingly, having no more than an accelerated metabolism, and a well balanced mind control ability - not too much compared to the gun toting nazi cyborgs and a despotic government's superpowered soldiers that together were the main antagonists. He was a sneaky bastard though, never meant to get caught by any of them. XD
Having reread the post to be sure, I fully understand what you did. And while Vos does indeed have impressive feats -- some in which are a little scary -- I have doubts that he would be able to motion his body freely in such a way that you explained it while his equilibrium was disrupted. Mind you, the kick he delivered definitely did connect, but Alexis took that hit so that she could get Vos where she wanted him, which was towards the ground and in the pathway of an array of fireballs.

But yes, I too, would like to hear @Rilla's thought on the matter. Perhaps having a third party/vote would help us solve this and move forward in a positive way.

EDIt: Guess I was ninja'd. Perhaps it would be best suited for @Innue to help out.


Hooking his shin around would give him a lot more control over his body, balancing out any disruption the spin would induce, and there is no fine motion involved until that point, him just pulling closer and continuing the forwards momentum of his kick by bending his leg.

But yes, i guess we should wait for some more opinions.
@Rilla

I saw you stalking this thread, and i'd be glad if you could give any commentary regarding whether it would be possibly for Vos to be as fast or not, since i may have indeed overestimated him.
I think you misunderstood the actions Alexis took in my post. The kick hit her gut, yes, but at the same time, she cupped the shin of that same leg, and proceeded to spin both herself and him while all of the momentum shifted in her favor. Then she released him with all of that spinning around built up and he was sent to the ground. Then she an array of fireballs at him while he was going down.

Either I missed something in your post(feel free to point that out if I did) or you completely skipped over the key points of what Alexis did.


Vos would act too fast and too strong to be affected by the spin, and once he is close enough to Alexis, the it won't be able bother him the slightest. So yes, i omitted that from my post. As i stated in the post, it was an almost immediate reaction with an equally fast execution. So far, i see nothing wrong with quickly reacting to a grab he can't currently get out of by pulling himself closer; it's not that type of action that requires planning.

While the momentum of his kick would still be surging through her arms, straining the muscle, Vos would bend his leg


All of this, from the moment Vos would realize he was trapped, and up until he would thrust his dagger into his adversary's face, would take less than a single second, fused into a single, fluid and captivatingly deadly motion of the body.
Yep. Yeah I am fine with either one. I need to see the sheets and then figure which character would offer the best fight to you. Then we can hash out the rest of the details.


Alright. I'll have the sheet written soon then; picking the hydromancer for this fight.
LOL the first one sounds like a Big Daddy from Bio-Shock. Either one seems fine, I think I would have to look over their CS to see where and what I can use to match up to them.


More like a Big Sister then. XD
<Snipped quote by Vordak>

That's fine. I have a few characters so hopefully I have something that can match up well and give you a run for your money. Shot me the ideas and I will review them, matching what I have with the synopsis of each to find a decent fight.


There's three of them, but i'll add the third only if you ask, as he is pretty raw at the moment.

The first uses a combination of metallokinesis and hydrokinesis, along with the ability to create a powderized acid and incredibly strong cords. However, her manipulation of water and metal is limited, as instead of having full control, she uses spells, each with their individual effect. One spell envelopes her in a rotating sphere, another can launch it as projectile and etcetera. Her hydrokinesis is also limited by only being able to manipulate, but not conjure water, while with metallokinesis, she can only manipulate metal by touch, or conjure a variety of different harpoons and hooks, which bear her energy signature, allowing for indirect control as well. The powderized acid, however, can both be conjured and freely controlled. TL;DR, think of her magic as a set of runes.

Her equipment includes a small tank of water, a metal quarterstaff, to which harpoons and hooks can be attached, and a heavily armored combat suit with highly advanced filtration systems, acid-proof coating, electrical isolation, thermal and night vision. The character herself is slightly stronger than a human, as fast on foot as a cheetah (~70 mph) and is amphibious.

The second character is a demon clad in durable, regenerating armor, armed with twin morphing blades and a powerful semi-automatic gun, slightly slower than the previous character, but about 5 times stronger than the most capable of humans. His main ability is creating a zone of influence, about 100 yards in diameter, through which he can pull in energy from his home dimension, enabling him to use a variety of spells within it, including the ability to set various traps, summon turrets, minions,barriers and various hazards such as growing spikes, or make himself incredibly quicker for short periods of time. However, not all of his abilities are immediately available; the influence zone forms around a sample of the demon's own energy, which becomes its core, and to strengthen it, he must remain within several yards of it for at least two posts. He can fight while nearby, but if he moves away, the charging is interrupted, forcing him to start over again. Destroying this core resets all of the charges, forcing him to use only his basic spells again if he choses to re-plant it.
What did you have in mind Vordy?


A ranked mid-powered tier fight. I have a few new characters in mind for this, so i can give you a short summary of each and have you pick one of them for me to flesh out and use.
BTW, Skalla, are you still looking for another fight? I can deliver.
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