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Name: Karl von Güno
Age: 45

Personality:
Karl never really identified with the whole Nazi idea and with those that like him forfeit the ideals of Hitler, he loves to make the joke that when an Austrian fails to enter the arts he takes the easy route and becomes a military strongman in the north. Of course, he has a dislike of the Jews for the same reasons as Hitler, the fact that they are bankers above all, but still his opinion on the subject is that they should just be bared to enter education, politics and banking as to prevent their influence. Above all however, he is staunchly catholic in saying that 'Jewish bankers wouldn't be a problem if Germans didn't meddle with usury in the first place'.

Otherwise some consider him as a weirdo with some issue due to his habit of trying to make himself feel at home where he is. He calls it an habit from the trenches and so he likes to give the floor a broom sweep, find a rug, a few chairs and a good book, a tidy little living room in the middle of the ruins of the battlefield, even add a potted plant or two if possible. He looks at the civilians more like neighbors rather than enemies, considering that this isn't a war between Germans and Russians, but rather between National Socialists and Communists, the people around them only incidentally being on the communist side. Still, on the same logic he doesn't hesitate to put a bullet in the head of Russian Commissars as even if he doesn't consider himself a Nazi, he'd rather live under a Fascist rather than a Communist state.

Background:
Son of a minor Freiherr (Baron) in Austria-Hungary, he enlisted as soon as he could in the Austrian army to fight for Emperor and Country. At first he still had some kind of romanticized view of war but was quickly brought back to reality as the fight against Russia went on. He found himself in a low combat environment with a lot of waiting going on and he was, he admits it, unworthy of the rank his nobility gave him as a sergeant. In early 1917 he was captured by the Tsarist forces and had the luck to be in one of the best prisoner camp around rather than in Siberia building railways. He also had the luck to find himself in the custody of an officer who like him, was of noble birth and had a very chivalrous view of the war, although one who had never seen enough fighting to remove this delusions.

This was where he met his future wife in the form of the daughter of this noble officer. As we know however that year was where Russia would turn communist and the commander of the PoW camp Karl was in was wary of a mutiny and so decided to allow Karl freedom if he would escort the younger or female members of his family in a monarchist territory until things calmed down. They never did. Still, he found himself back in Austria and without much concern, placed the family of his benefactor under 'House arrest' in his own home, going back to the front with a medal for his 'Valiant escape' (He still considers himself worthy of that honor, if only for the fact that he actually went back to the army after he was freed.) but not for long, the armistice ending the war less than a year later. Still, he had a taste of the real war on the Western front and became an advocate for Austrian neutrality immediately after.

Still things were not perfect, the Austrian Empire was dismembered and it wasn't good to be an Austrian in Yugoslavia, so he moved to Vienna and joined the monarchist faction immediately when the Republic was proclaimed. His reactionary fervor however died down with the years as he married and had many children with his dear Veronika. He manages to weather the economical crisis quite well with the old Swiss bank accounts of his and his wife's family. When the war began, he actually managed to shield himself and his children (Well, most, his eldest was really in the whole Reich thing and got himself killed in Africa) for quite some time by playing the 'Race Traitor' card on himself and his child who were no pure Aryan due to their mother being a Slavic Mongrel (Something he finds hilarious since he rarely sees anyone with more Aryan and blonde features such as her).

Still, this only went so far as to protect his Children, he himself was still 100% Germanic and was called to arms. He made arrangements for his family to move in the house of one of his cousins in the Austrian Alps to protect them from the constant bombardments in Vienna and joined without trying to dodge the draft, not wanting to attract more attention than needed on himself and his family.

Rank: Feldwebel / Sergeant First Class

Equipment:
-PPSh-41 (x3 Magazines)
-Model 24 Stielhandgranate (x1)
-Jackboots (Custom Made)
-Helmet
-Socks (x5 pairs (2 of them Russian))
-Entrenching Tool
-Canteen
-Russian Rations (x2)
-German Ration (x1)
-A large warm white scarf with K.v.G. embroiled in yellow on it.
-Pocket Watch

Other information:
-He is perfectly fluent in Russian and familiar with the culture.
-He was a white collar bureaucrat working on low level statue and memorial maintenance across Austria before being drafted.
-Sleeps 9h a day and really needs his sleep to be functional, is also a light sleeper.
WIP

Realm name: Konugardr, Guardian Kingdom, Steel Mountains.
Flag/Banner: The Steel Baner

NATIONAL
-Capital: Koningsberg
-Government Type: Kingdom under Prussian Constitutionalism
-Currency: Troy Ounce of precious metal (All mint accepted if pure enough)
-Population: 1.8 Million
-Realm Size: 12
-Unique Trait #1: The Gates: The East and West bastion never fell and are by law, the only (Permanent) entrance to Konugardr, anything else demanding at least a distance of 500m of granite for protection.
-Unique Trait #2: (Created by me, mostly to reduce min-maxing)
-Unique Flaw #1: Too much gold: In comparison to anyone outside the kingdom a soldier receives a king's pay, enough to buy a large manor each year, but next to anyone in the kingdom, it's average at best. You're not rich when everyone's rich.
-Unique Flaw #2 (Created by me, mostly to reduce min-maxing)

GEOGRAPHICAL
-World-Realm Map:
-Internal-Realm Map:

Major Cities:
-Koningsberg, the Capital:
-Holimar, the Training Ground:
-

Major Castles:
-The West Gate
-The East Gate

Buildings of Interest:
-The Acropolis
-The Great Forge
-The Arsenal
-The Vault
-The Express Line

Geographic Features of Interest:

RACIAL
-Majority Race: Dwarf

RELIGION & MAGIC
State Religion:

Holy Relics In Possession:
-The Vision
-The Antesun
-The Deja-vu

Holy Sites Under Control:
-The Heavenly Top
-The Hall of Seers
-The Library of Predictions

Magical Schools and Curriculum:
-The Martelus Academy of Magical Craftsmanship: A private institution financed by the rich workshop owners to form potential mages to economic rather than military or theological activities. While mages formed here have a lesser reputation than others, they are still expert practitioners of the animation of lifeless objects, constructive transmutation as well as Temporal Perception Distortion, allowing them to enormously enhance the construction processes under the mountain.
-The Royal War College: To the magical users in the army that manage to go pass basic training, they are generally steered toward the path of officer training and special commands, the Dwarven military doctrines placing greater importance on communication and battlefield intelligence rather than destructive power for spell casters, a way of maximizing their limited numbers: Artillery can deal with firepower, only a mage can see in the future or use telepathy. They thus are specialized in short term precognitions and clairvoyance as well as telepathy, serving as advisers and communication's officer.
-The Grand Seminary of Koningsberg: Official theological school of Konugardr and also a school specifically for those with magical powers, it once hosted all those with magic in the Steel Mountains but today has become one of the least popular options for those with magical powers, long hours, a code of conduct and shit pay. Still, those who enroll see training in the art of becoming prophets and deciphering the obscure details of esoteric dreamscape visions and in general, are more apt to see in the future on the long term and see the strings of possibilities and time lines.

MILITARY
-Total Military Size 65,000
-Military Details (Unit Types and distribution of numbers)

NATIONAL DRAMATIS PERSONAE
Head of State/Monarch:
-King Fulrad the Third:

Ruling Dynasty:
-House Turpin-Gereon:

Constable Of The Army:
-Marshall Gunthar Ingelger:

Religious Head:
-Patriarch Fulk the Gray:

-Persons of interest:

HEROIC DRAMATIS PERSONAE
-Insert hero characters here

CULTURAL
-History
-List of Historical Grievances
-Relations
-Cultural Notes
I'm there.
WIP

-Realm name: Konugardr, Guardian Kingdom, Steel Mountains.
-Flag/Banner:


NATIONAL
-Capital: Koningsberg
-Government Type: Kingdom under Prussian Constitutionalism
-Currency: Troy Ounce of precious metal (All mint accepted if pure enough)
-Population: 1.8 Million
-Realm Size: 12
-Unique Trait #1: The Grand Batteries: Rolling thunder welcomes any unwelcome strangers to the steel doors of the Mountain kingdom. The alchemical component to produce gun powder are extremely common under these mountains, this combined with the fact that artillery represent almost all engagement the Kingdom's military had to lead made this neutral power extremely knowledgeable in all things cannon.
-Unique Trait #2: (Created by me, mostly to reduce min-maxing)
-Unique Flaw #1:
-Unique Flaw #2 (Created by me, mostly to reduce min-maxing)

GEOGRAPHICAL
-World-Realm Map: Located in the mountain pass in the east, generally under it.
-Internal-Realm Map:
-Major Cities: Koningsberg
-Major Castles: Koningsberg's Bastille, the West Gate, the East Gate
-Buildings of Interest:
-Geographic Features of Interest:

RACIAL
-Majority Race: Dwarf

RELIGION & MAGIC
-State Religion: 100% Ancient/That religion you told me about Serp
-Holy Relics In Possession: The Vision
-Holy Sites Under Control: The Peak of the World, The Bottom of the World.
-Magical Schools and Curriculum: (What forms of magic are common? Note worshiped deity)

MILITARY
-Total Military Size 65,000
-Military Details (Unit Types and distribution of numbers)

NATIONAL DRAMATIS PERSONAE
-Head of State/Monarch:
-Ruling Dynasty (If applicable):
-Constable Of The Army (If applicable):
-Religious Head (If Applicable):
-Persons of interest:

HEROIC DRAMATIS PERSONAE
-Insert hero characters here

CULTURAL
-History
-List of Historical Grievances
-Relations
-Cultural Notes
La Moria reporting in.

Still alive and will (Or at least should) Post this weekend.
I imagine Van Ryneveld to be the kind of guy that's part of a certain, more elite cabal inside the mercenary faction, a group of older people that have been working this business for a long time and thus had time to get contacts and so forth: While most mercs would just want to get payed and that's it, he knows that a profitable war is a long war and that the locals can only get you so far in terms of money. Gold mining corporations, foreign governments and so forth being business he and his group of friends deal with so while at the same time he can be an ally and someone that provides contracts, his and our long term interest are ultimately not in common. However it would be a fine line to work as like you said, he could have information from the outside about the Scorpion, some executive from a weapon company giving him a memo about how a shipment of gun has been lost... days before it actually disappears and such shady things.

Could also make a good late game 'Upgraded Enemy', EG a bunch of hardened military trained and equiped merc outfit that collides with our group.

I'll probably make a CS for him later if he stays on a more permanent basis.

And Dutch comes from the fact that when I can the 'Racist from South Africa' is a character that I like to RP. Hilarious stuff in your average High School slice of life. But before that, I learned on the internet.
BigPapaBelial said
Alright, here we go kids.Some of you may not want to work in a large group. But here's the chance to have the big meet up, before the real shit hits the fan.I do believe we are all now in the same room more or less.


I read and reread the post and unless we go full cheesy about Verwoerd and Shepperd 'Overhearing' and deciding to come in, I seriously don't think we can regroup right now.

I had a plan on Verwoerd recontacting Van Ryneveld (Maybe make him a recurrent character?) and asking him about who he took his contract with to get a link to a small time but ambitious officer from one side or another (Maybe the other side you guys will work for?) and then receive a small hitman contract, drive to a small village or checkpoint and kill one man and his family to send a message. That we we get our first few diamonds as well as some diamonds and the beginning of a reputation.
Alright, so what kind of mission should Sarah and Shep get? Mainly wondering if both group should end doing the same or something, or maybe we can wait until later to unite the group?
I'm out. This had potential but seeing how you can lead a research in a mere month and how failures have no explanations or apparent cause other than the obvious dice throw, meh. In theory there's nothing preventing greece or poland from obliterating the Russian army (Chechenya resists for 3 months now.), since it's all... a dice throw.
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