Avatar of Willy Vereb

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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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Everybody posted? Should I advance?


@KaiserAuto, @solamelike and @ForeverBWFC haven't posted yet.
Everyone else did.
If they won't reply here then you can take it as they're inactive and they skip this round.
Granted, it seems skipping the round only means you can't add active focus to how you develop your civ.
So they'll still benefit from passive growth.
Land of Yngvar
Yngviera 001


Prospectors and great number of miners worked diligently within the mountains the dwarves decided to call Yngvar (meaning: protected by Yngvi). They dug deep tunnels both to gather precious minerals and to prepare the mountain to serve as their future home. Dwarves typically built their cities within the mountains, both protecting them and keeping the population close to work in the mines. The seven clans in particular were from the Ironbeard Dwarves, descendants of famous craftsmen and smiths. Leaving all these people with no work was almost a sin. Yet no dwarf could sustain themselves on rocks alone. Down in the valleys Clan Van Riktupp took the responsibility to provide most of the food. The long journey made the dwarves consume most of their precious supplies. Worse, just prior to reaching the shores a large storm wrecked 5 of their ships. Only thanks to the good'ol dwarven toughness that nobody died on that night. Either way it was made obvious they need new sources of food soon. A small group traveled the valleys to source for rich, arable lands. Meanwhile hunters and gatherers explored the forests in search for edible plants and animals to take. Using the only fully intact ship 25 dwarves set to the seas and submerged their nets in order to catch fish. Meanwhile Clan Van Vokkers had the duty to build temporary homes. They gathered woods and stone to construct hovels. They were far from fitting for a proud dwarf but necessity was the king. The seven clans were to build their glorious city of Yngvar but it won't happen overnight.

@Chenzor
Ironbeard Dwarves - The greatest smiths in the lands, capable of crafting anything. Are very sturdy built and withstands quite a punch.


Well Willy, we could always join forces to steal all of Clock's islands.

Ironically three of the four nations so far are in that general region, so we might have already created that Europe situation you just described.
Does it mean my nation is considered India?
Man, that's sure not how I expected this to be.


@Willy Vereb Hmm...

Would you be willing to compromise with me for the land?

I was thinking that I would remove my middle colonial claim (the one closest to you) in exchange for you removing your claim in my land or have it be something political thing and the island in the middle of the ocean can be something like Haiti and the Dominican Republic where the island is more or less divided down the middle.
We can try a compromise but it already baffles me a bit why are you making your nation this big in the first place. You practically occupy the continent. I think it'd be nicer if you give other players a chance to claim some lands.
Another problem is that with the vicinity of such a powerful empire I'm unlikely to even make colonies in the first place.
Really, we should try to group all the big national powers into one or a few continents, just like the situation with Europe was.
Otherwise the "age of colonization" would've never happened and it seems to be one of the central plots.

BTW, I posted my nation app.
It's still pretty much work in progress but writing down the demographics and elven physiology took the lion's share of my efforts.
Heavenly Empire of Yllendthyr




Nation Name: Menel Ndor en' Yllendthyr (Heavenly Empire of Yllendthyr)

Holdings:



TBA

Nation's History:
TBA

Demographics:
According to the latest census, the Heavenly Empire of Yllendthyr has the population of 142,650,202 people. 18% of the population are elves while the majority (70%) are human citizens then the remainder 12% are other races. Elves stereotypically view anyone else besides of them inferior and a few hundreds of years ago they pretty much treated humans like slaves. But since then elves steadily grew less numerous and they were forced to make compromises. Nowadays humans enjoy their rights as "secondary citizen" and make up the lion's share of Yllendthyr's working class. As their role in the Empire's society grew so did their influence and since the last century they're even represented in the politics. Interbreeding between the two races is also on the rise, albeit still relatively rare. The existence of half-elves is almost a taboo topic and the yearly census always list them as either human or elf, depending on their social status. It's possible for half-elves earn the nobles' favor and honorably declared an elf like them. As the elven race is steadily becoming a minority in their own empire this practice also became much more common. Albeit it worths noting that the highest rank of nobles fearfully guard their "purity" and vehemently refuse marriage with "foul-blooded elves".
Aside from the mainland, Yllendthyr also has many colonies with the estimated total population of 17 million. The demographic of these colonies are predominantly human.



Religion: Arvandor
Elves refer to the planet as "Arda" which (along with the universe) was created by Eru Illuvatar and its chorus of Ainur. The head of the religion are the ruling dynasty of the Empire and the organization is otherwise mostly reminiscent to Roman Catholicism. Yllendthyr's religious leadership is nowadays rather tolerant to other faiths. By using the excuse that Eru Illuvatar created Arda with the assistance of uncountable number of Ainurs they acknowledge the existence of all the other "gods". This effectively gives near-complete religious freedom within Yllendthyr. In spite of that 89% of the elves and in total over 70% of the population are following the Arvandor faith. As the head of religion within Yllendthyr the emperor also has complete authority to decide matters related to any faith. Albeit to avoid conflicts all emperors practiced this right with great care and only used it as the last resort.

Government: Federal Constitutional Monarchy

Yllendthyr is an empire split into 27 states, formally ruled by the Ymherodr (Emperor)
Each state has its own ruler and possess a degree of autonomy.
The representatives of each state and people elected by other titles come together on each week in the Chymanfa (Parlaiment). Governors assigned over colonies are generally not required to attend but during special circumstances they are often invited.
The emperor directs the Parlaiment and in many circumstances has the right to veto any suggestion. Otherwise the emperor's authority is limited by the constitution and his/her duties are divided to various Wleidyddion (ministers).



Economy:
Yllendthyr has decent economic power supported by trade, colonies and their abundant land. On the other hand physical money is still technically the chief currency in the Empire. Elen are small coins made of mithril, they are the smallest currency. Ithil are made of silver and worth 10 Elen. Anar are made of gold and as the most expensive coin they're worth 10 Ithil. Yet effectively coins are almost never used and instead they rely on banknotes which signify a prescribed amount. The biggest is currently the 100 Anar note. Signature of the current emperor and various alchemical procedures are employed to make these banknotes almost impossible to copy.

Technology:
The status of technological development in Yllendthyr is somewhat unique, to say. Elves live long and there are large gaps between generations. Any change in their society is slow compared to other nations. For example Yllendthyr haven't officially adopted firearms until 1728. Although with the increased involvement of humans since the uprising in 1648, this trend is on the decline. Given the radical changes which occoured in the last few centuries, if weren't for the humans Yllendthyr may had already lost its status within the world's leading powers. This is something accepted by even the most snobbish elf, if only begrudgingly so.

Aside from technologies borrowed from others the elves of Yllendthyr also developed their own unique creations. As it turned out the elven physiology gave them great talents as engineers. Nobody could understand motion and work with precision machinery better than an elf. This combined with their longevity meant elven scientists could work on their inventions for even hundreds of years. Elven clocks and watches are expensive and sought-after novelty item by nobles worldwide. Their experience in aviation is a well-known fact and recently they became pioneers in rocket engineering. They are also made various breakthroughs in electronics, especially in batteries and electric motors. Yet when people mention Yllendthyr's unique technology they usually think of two terms. Alchemy and Mithril. Unlike most nations, Yllendthyr officially acknowledged alchemy and uses it as an integral part of their industry. Mithril is the most well-known product of alchemy. It's almost comparable to steel yet weighs less than a third of that. Foreign nations attempting to reproduce mithril got disappointing results. As such outside of the borders of Yllendthyr, mithril is rarely used. On the other hand Yllendthyr have mithril replace almost any use of steel.


Military:
Yllendthyr military is nowadays a mixture of many different organizations. Each state and province is allowed to possess their own defense force referred as Drefgiad (Home Guard). Their numbers are limited by law and varies per state. Colonial Drefgiad are generally less numerous while influential states sport the largest armies. These soldiers are mostly a show of prestige among states although their training and fighting prowess should not be underestimated. Regardless when the situation turns dire they can request aid from other states or get support from the Brascad (Common Army). The common army is Yllendthyr's main fighting unit under the Cyngorgad's (War Council) direct control who answer to the Emperor, the Ministry of Warfare and the Parlaiment. Brascad makes up the majority of Yllendthyr's military and they're armed by the Empire. Lastly, nobles are mandated to participate in battle and allowed to field their own small armies colloquially referred as Aramegyr (Noble Sword Wielders). These are typically pure-elven fighting forces and unless sufficiently large they focus on only one kind of combat. The quality of noble armies can vary widely but they often build up a reputation as elite units.



Due to the uniqueness of Yllendthyr's history and technological development, their equipment is also different. Chief notion goes for mithril's properties and elven engineering. Mithril is less stiff than steel and can only bear lower chamber pressures without temporarily deforming thus impacting accuracy. On the other hand mithril is considerably lighter, resulting in lighter weapons and faster bullets. Mithril also allows many soldiers to wear armor without it encumbering them too much.


Infantry:




Artillery:



Ground Vehicles:





Air Force:




Naval Forces:


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