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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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I say half the number and I'll try to replace the air in their general direction with bullets

Also, can I ask what new changes? Its been a while and a lot of stuff has happened irl and in other RPs
Well, the newest is my nerfed flying bombs.
Rocket propulsion even the one which uses two stages limits the range to 80km. It's also made slower, around 500MPH. On the other hand my missiles are also smaller because I realized rockets allow me to make them shorter.
Another thing you should know that my flying bombs are of course not on top speed from the beginning. It takes roughly 27-33 seconds and 3.6-4.5 kilometers of continuous acceleration for that to happen.
So if you can get close, you have a better chance intercepting them. They're also have very limited capabilities to correct their course so if you were to get close to them the wind of your approach would be enough to make them nosedive. You also don't need to worry about AA fire in the direction where the rockets are at for obvious reasons.
So yeah, there are means.
Mind it most of these exist for even my current cruise missiles. The real difference is the reduced range due to the rocket design.
But my current cruise missiles are traveling at the breakneck speed of 640MPH instead of the 500MPH of my recently nerfed version. On the other hand they're also bigger targets and may take longer to accelerate to top speed (13.5 kilometers after launch at optimum by my calculations) so perhaps that sits better with you.
It also worth noting that no matter which version I use I won't just spam 300 of them at once. They'd be a sustained assault.
Also like I said jamming the radar beam or preventing my FOs on ground or in the air to spot targets for my airships is a possibility.

@ClocktowerEchosShould I modify my army according to the new changes or you feel comfortable with me launching up to 300 cruise missiles at you?
<Snipped quote by Mihndar>

What is the energy output of Fyrurock? Joules per cm^3 or grams.
Pardon me Voltus but I don't think the energ content of Fyrurock was ever the point of that material.
It seems to be highly compressible which makes it easier to carry in large amounts while the incrediary vapors are good for flamethrowers and fuel air bombs.
https://en.wikipedia.org/wiki/Thermobaric_weapon
These
They're rather potent at destroying buildings because unlike explosions fuel air explosives are like a myriad of mini-explosions spread in a cloud within which they do relatively even damage.
The vapor can also slip through small openings thus for example cause some of the fuel to detonate inside the bunker.
Their longer detonation time also means they strain structures for longer than a regular explosive does.
Basically they are decent bombs. They aren't that notably stronger than regular explosives but their properties make them worthwhile for demolition.
Aka, flying torpedos. Am I right?
Well, combination of the Ketering Bug, rocket-assisted takeoff units and radio navigation systems.
But yeah, basically they're big flying bombs designed to be launched from airships which also have the equipment to provide the guiding radio beam for the weapon.
This method kind of works albeit the fact these things are 7 times more expensive than normal bombs and your options are limited to the largest type of bomb regardless the mission are forcing me to be more careful at the use of these.

I don't call them flying torpedoes because sinking ships is the last thing they can do. While riskier even the use of plain old big bombs is better at that job.

@Voltus_VentusDoes your silence mean my flying bomb concept is accepted?
It worths noting that my rocket-propelled bombs (wow, I may make that name official) aren't really guided weapons in the typical sense.
The forward observers spot a target and the radio equipment sets a guiding beam towards that point. To travel the whole 70 kilometers the rocket would need over 5 minutes. It rides the beam and with a rough accuracy explodes at the designated area.
This is an area bombing measure and cannot be used to target tanks or warships (unless there's a guarantee they sit still for that long).
Basically this is rocket-based artillery.
Would it be fine?



EDIT:
Did further research on the topic and the "mithril-made rocket V-1" would have the range of 80km and unlike the supplied picture above it'd be more compact, around 3.9m long.
My rocket engine would be a variation of this:
https://en.wikipedia.org/wiki/Walter_HWK_109-500
@ClocktowerEchoswow, it has been 5 days already, huh?
Hope you're still up for this game because I do plan to make the first post in it.
I mean, the V1 was a 1944 weapon and is a bit advanced.

That said, things like the Kettering Bug existed as early as WW1, so there is nothing inherently wrong with cruise weapons. Which means the controversy here is centered on the propulsion type, or the pulse jet engine.

So all things said, Yylledenwhatever already has very primitive mid/late 1930's level jets which means strapping one of the engines to a bomb can't be that hard.

So given the V-1's flaws were... Numerous... I don't really see an issue with it, given the highly limited utility.

It is up to Volyus, of course, just my two cents on the matter.
The v1 missiles weren't even really advanced. They were just very primitive suicide robot planes. And by robot I mean the kind of basic automaton which only follows a single program it was planted with just prior to launch. No course corrections or anything. There's a reason why V1 missiles were madly inaccurate.
As for mine I use the guidance beams which German bombers relied on in order to find their targets even at night. You may read about this with the topic of "war of beams" where radio guidance methods were attempted to be countered by British jamming attempts.
And the British were largely successful.
I don't have much evidence but I feel the gyroscope-guided V1 was also sorts of a F-you to the British jammers. That and the end product was quite damn cheap overall which allowed the Germans to pretty much spam them. that and without the need of guidance they could weave away many of the technical barriers at the time which is why V1 could travel that far.
At the time radio guidance was fairly limited an would've required huge stations.

@RomanAriawhy is our map even lower resolution than the original?
Also I actually fixed up my claim a bit, taking more land towards the not-Germanic territories in order to have some lands which can actuall sustain a population.

My claim for the Pax Commonwealth.
I plan it in a way that I have a rival or two on the same penisula.
At first I wanted to claim the whole not-Italy but then I realized I'd actually count as a great power, then.


EDIT:
Further info from just this claim alone.
Area: 24265 square miles
Population: 3.44 million (compared with 1700s Italy, so it's very densely populated)
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